Jump to content

Nope.X

Member
  • Content Count

    36
  • Joined

  • Last visited

  • Medals

Everything posted by Nope.X

  1. @major-stiffy @davidoss Tried it I can't could I make it work either way?
  2. @major-stiffy Can I also give variable names to items in crates?
  3. @davidoss one last question how can I end a task upon a player picking up a rocketlauncher?
  4. @davidoss I might've over exaggerated a tiny bit :) But you've just saved my scenario in which I already put in 30 hours of building, tasks and testing. I basically was very excited back then.
  5. @davidoss I've now tried this: Marshall1 in thisList && Marshall2 in thisList which didn't work do I need to change anything in the triggers setting? I've already triple checked the task but once I move both Marshalls in the triggers area nothing happened.
  6. Okay, another question how can I have a trigger activate upon two vehicles being in a trigger at the same time? @davidoss
  7. @davidoss Edit 1: First of all thank you! Edit 2: Got it thank you again! So do I just paste one of those in the trigger? If so in which field of the trigger?
  8. Hello first of all. I want to make a Scenario in which a plane starts from the deck of the Aircraft carrier and I want the deck crew member to make the animation which is shown in the Jets DLC campaign/ showcase when the player presses the spacebar to start the takeoff procedure. So it's timed correctly with the Jet taking off and the end of the animation. This, of course, should only be done by the Crewmember who is standing next to the Jet taking off. Since I have no Idea how to script or program I'd like to ask a kind helper to make me a script which makes that above possible but compatible with a 2 player scenario which I'm trying to make. I know this is a lot to ask for but I'm hoping for someone that would be able to help. Thanks!
×