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Sir BadNade

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Everything posted by Sir BadNade

  1. Sir BadNade

    Naval Legends (WIP)

    Awesome progress. I generally don't care much for cargo ships but you managed to make it look interesting. I look forward to playing with them and the other WIP ships in the future.
  2. Sir BadNade

    Naval Legends (WIP)

    Nothing too noticable aside from some structural differences here and there. It could be more of an internal difference or perhaps slight hull changes.
  3. Sir BadNade

    Naval Legends (WIP)

    He served on the USS Ara, a Crater class.
  4. Sir BadNade

    Naval Legends (WIP)

    It's nice to see some support craft. My great grandfather served on a cargo ship, not a liberty class but this is close enough, and it's neat to see them getting love as well. Also is that the HMS Dido I see in the background?
  5. Sir BadNade

    Naval Legends (WIP)

    This update has to be one of my favorites so far. Enterprise and Cleveland are two of my favorite ships. There are some oddities here and there, such as turret rotation not being centered on the barbettes of the cleveland and the ends of the barrels for the C turret are missing. It's awesome seeing all of the guns shooting at either aircraft or the enemy ships though.
  6. I tried the steam version and the manual DL. I get this error whenever I try launching with it.
  7. Sir BadNade

    Naval Legends (WIP)

    Ah, I had a feeling that could be one of the reasons why they are like that. Just have to love how AI functions in Arma.
  8. Sir BadNade

    Naval Legends (WIP)

    Is it possible to see a stopping point for turrert traverse? If you are fighting the Scharnhorst or the Hood, they don't need to be broadside to use all of their guns. That can make fighting them rather one sided no matter the situation since they can just shoot through their own superstructures and all. I understand that you're busy with the FL and Mil Avi mods but perhaps this could be looked at once you work on NL again?
  9. Looks like he made it private or something when I checked last. Looks like that's still needing to be dealt with then. Edit: Nevermind, just read HG's post.
  10. Seems like they took down the LCS as well. Very Presidential only has one mod left on his workshop at this point, and it's not for Arma 3.
  11. They deleted all comments that didn't support them in any way from the looks. I posted a couple of comments that were removed a couple hours later. The ego on some of these people are absolutely terrible, similar to the SWOP devs in my opinion.
  12. Sir BadNade

    Naval Legends (WIP)

    This is just amazing, naval warfare has become one of my favorite things in ArmA due to this mod and seeing that made it even more exciting.
  13. Sir BadNade

    Naval Legends (WIP)

    Does this fire script have set points where the fire and smoke will spawn or is it dependant on where the shells land?
  14. Nids would require a new skeleton which generally take a lot of time to make. Currently they are flushing out more of the other factions so I doubt there will be nids in the near future.
  15. Sir BadNade

    Naval Legends (WIP)

    You just keep on adding ships... You guys are a blessing to the Arma community.
  16. Sir BadNade

    Naval Legends (WIP)

    This is awesome to see. I am looking forward to seeing the progress in the future.
  17. Thank you very much. This update has had me excited for the past couple of months and am glad that it has finally came.
  18. I encountered an issue with the main gun for the AV7. It seems like the sight is all black but the reticle shows.
  19. Will this map be separate or will it be included in Over the Top?
  20. The interiors for the other tanks are done right?
  21. This will be quite nice for when the WW1 mod is updated for sure.
  22. I think it is still going. Just waiting on some models as mentioned before. Along with IRL stuff and the time it takes for models to be configed, rework things, textures, etc, I think it's gonna take a bit more. Well if anything else besides the stuff he mentioned is needed to be added.
  23. You mentioned there will be interiors for the tanks? Will that mean being able to knock out crew as well? Also whenever I attempt to get onto the trench map it crashes the game. Is that a just me situation?
  24. Yeah when it comes to those mods there isn't much the modders should do unless someone else in the community decides to add a patch for it. The fix for the prone isn't for the AI from what I know. It is a command that only players would be able to access so AI are stuck like that. Perhaps there may be something in the future to fix the issue for AI but in the meantime you kinda jut have to go along with it.
  25. There is no plans for prone due to how space marines would react. If you saw the 40k mod from OFP they were pretty broken. Removing the prone was on purpose to help with that. There is a fix for if they get knocked down but best to join the discord to get that fix. There is going to be an update for the SM soon so there should be more "life" to them. Though animations were removed because of an issue so they will look dead anyways if the helmet is removed lol.
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