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About Skatasticdinobot

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  1. First of all, wow. For as early on as this game is, it looks freaking beautiful! Plus, it plays a lot better than I was expecting it to as well! I am absolutely stoked on this game and I can't wait to see where you guys end up taking it! That being said, I do have a few suggestions and ideas that have occurred to me while playing, some of which are based on things that I enjoy about post apocalyptic fiction, others things that I think would enhance the experience and some that are probably firmly rooted in my own biases. I apologize in advance for the length (so far and to come) but I sincerely hope that you'll bear with me as I try to make a compelling case! *Disclaimer* I'm aware that you're not trying to make this game another version of DayZ, but I hope that you'll forgive some comparisons and ideas! • FIRST PERSON OPTION: I'm not sure if this is in the works or not, but I'm really hoping that there'll be a first person option in the future. First of all, I'm going to get the fact that it's my preference out of the way. That being said, I believe that it does wonders for immersion and I've noticed a few times with the camera placement in third person, that my character is visible but I just can't see anything. I love the trees and I love the lush forests but, it's so obstructive while playing in third person. So I'm very sincerely hoping that we'll have this option in the future! • DAYZ STYLE LOOTING AND INVENTORY: I want to get this out of the way: I do like the idea of having containers. But I also kind of feel like it's more streamlined and efficient when you can just open doors and grab stuff. So I'm hoping that, if there's nothing in the works for a DayZ style looting system, that we'll hopefully at least have stuff sitting out that we'll be able to grab as well. Plus, I just love the immersion in DayZ with being able to see your character's hands interacting with everything and grabbing stuff! Also, I'm just being honest here, I'm not a big fan of a few aspects of the inventory system. • PVE ASPECTS IN LOOTING ZONES: I'm not sure how far Norway is supposed to be from the "hot zone" but I think it'd be cool to at least have some hostile wildlife/feral dogs running around while we're looting and looking for the care packages. I'm not talking about tons and tons, just a few here and there to break up the monotony between where things are actually happening on the map. Don't get me wrong, I love the fact that we don't know how many players we're up against, it's just that, when the tension dies down, things get a tad bit boring. Plus having some PVE wildlife would add a lot of layers to the game too. Is what you're hearing walking through the bushes a deer or a person? There's a mange-infested feral mongrel chasing me but do I want to risk giving my position away if I shoot it? Will it call it's pack and give me away to them and the other players? Could I throw it some meat and see if It'll leave me alone? The possibilities here are only limited by imagination, just imagine how dynamic this would make the game and how much it would add to replayability! • PROTECTION THAT LETS US WITHSTAND RADIATION: Like HAZMAT suits that'll let us stick around a little bit longer and also possibility enable accessing unique areas that people without protection wouldn't be able to survive MUTANTS: I'd like to clarify that I'm not really expecting anything too crazy(unless that's where you're planning on taking the game!?) I'm mainly referring to more realistic stuff like certain areas closer to the "hot zone" where there are larger mutated plants and where the wildlife looks more "sickly" and deformed. Stuff like missing hair, tumors, maybe extra limbs or heads. Plus eating the sick and deformed wildlife could make players sick as well. Plus maybe crazed survivors covered with radiation burns BUT that would probably be a stretch. There are also some areas that I'd like to see a bit more destroyed looking and overgrown a bit more. Well that's about all that I can think of offhand, I really have enjoyed playing this game so far and I hope that I've at least brought something interesting to the table!