linemaker
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Posts posted by linemaker
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An MRAP would be pretty nice.
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Is there a version of this mod without the gameplay 'enhancements'?
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So after what is only considered the arma 3 addon development version of DIWHY I completely broke all CBA functionality while trying to remove fleeing, had to dick around with the 4 different configs and after youtube tutorial after tutorial I have made my own, butchered, sacrilegious version of LAMBS, that I won't and can't release.
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6 hours ago, LSValmont said:You can disable that for your squad mates already, there is a CBA option to do that.
Remember that @nkenny went for realism here... and lets face it, if you are a guy in the middle of a field with a rifle and you see an incoming enemy tank or even worst an attack helo the first thing you would do is get down, flee and hide (unless you have an AT/AA weapon on you, in that case the order would be: Fire, get down and flee if the enemy asset wasn't destroyed).
I believe the default behavior right now is:
- If the Ai soldier has no way of dealing with the incoming enemy heavy asset then get down and flee towards the nearest building (to get inside) while praying profusely for the enemy not to spot it! =)
This feature becomes an issue when they don't respond to Zeus commands.
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Is there ever going to be a way to disable units retreating/stealthing when faced with helos/tanks?
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1 hour ago, CW4 Carrera said:We just did a game and the AI kept going to stealth mode after being spooked by BLUFOR helis and hiding making them ignore all zues commands which made for a very annoying time, I did not have this problem before the 2.0 release.
Same here, is there a way to turn this off?
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Would love to see someone make a robotic infantry mod. (I'm surprised there hasn't been one in vanilla considering the 2035 setting.)
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Update when?
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Been getting the same error as @nommadd with the statics.
Just got another one after I made this post
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Remote controlling an ai jolts the skill level of all ai (in and out of said ais group) to the highest one, this does it both on vanilla zeus and modded zeus.
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On 7/26/2018 at 12:26 AM, Gill93 said:Not sure how to change the Sounds but you can modify the sound they make by playing with the Pitch setting in the Zombie Module
This unfortunately only affects zombies spawned by that module.
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Is there a way to change zombie sounds?
Cold War Rearmed III
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
A warsaw pact flag would be really nice. 😃