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Wisecrack34

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Posts posted by Wisecrack34


  1. Since the test is coming to a close soon id like to suggest a few ideas for later down the line when the game is released and getting updated. I would enjoy having one or two larger maps meant to support 32-ish players for those who want a larger risk (if the servers can take it then) along with supporting a squad mode for people who wanna play eith friends. Perhaps add a damage stat to show how much damage a bullet does out of 100, the shotgun using a borderlands system of showing the amount of pellets and the damage per pellet. Add slug rounds as an expensive alternative to regular shotgun rounds that do 30% less damage but have much further range and better accuracy on the account of being one bullet. Allow us to do high sensitivity spins, those are fun. Add a wheat doll to the target range that blows up after taking enough damage to kill a player. Make the RPK bipod cause it's recoil to divide by 3 or 4. Add some more loot to the north side of fort draug. With the suomi being a rarely known weapon that this game brings to the light id like to see some more guns that look weird and are hardly heard of. Make the Skorpion the starter smg as the suomi is a bit large for a starter rifle. Up the movement speed in water so it isn't instant death, along with adding more rocks to move on at the top right exit for draug fort. Ive heard people asking to let us keep half our gear but id suggest dropping all guns and letting us keep a small percentage of our materials intact so you can upgrade your house even after dying 4 times in a row. Let us set a que for crafting weapons and gear so we don't have to wait at the table for it to finish to start the next item (maybe add a slight time reduction for every item to encourage mass crafting sprees). 

     

     

    This is mostly spit balling to help the creative juices flow but if you find anything interesting let me know so it can be discussed :D

    • Like 1

  2. Aww it's ending? I just got on :c havin so much fun despite the bad gunplay, bugs and atrocious gun crafting/house building. Im not joking, really do enjoy it (probably my deep hatred for myself but the reason is insignificant)

    • Like 2

  3. Yeah, it can get pretty frustrating when your hard work gets downed instantly by bs, ive had to start using the knife in combat because I know they'll pull it out if I dont. Though it can be frustrating there's a good reason it's on the program and not released as a beta demo or early access on steam. The game is really REALLY early in development and group testing is a cost effective way to get feedback.  I would suggest taking a short break after every second loss to go play something less frustrating to help cleanse the palette, remember that it isn't really a game yet, just a test demo.

    • Like 1

  4. 6 hours ago, UnlixGhost said:

     

    Dude, I just posted about not only dying because I was knifed, but because I was knifed while shooting the player point-blank-in-his-face. WTF? I also talk about bullet grouping in a different post. 

     

    It makes you wonder if they even considered this stuff during initial development cycle.

    Probably just slipped by due to the lack of melee use, plus the game being released rather early on in development  (givin yandere dev a run for his -lack of- money). Would certainly like to see this fixed as I stabbed a shotgunner (the one that takes 2 hours to make), tried to take his loot but it flipped on it's side, then got stabbed myself. 

     

    However problems like these are to be expected early on and should be fixed fairly soon-ish.

    • Thanks 1

  5. With shotguns landing all the pellets is an instant kill. I found this out by testing on an afk player (they only had a knife so it was good). If it takes 3 clips (?) to kill a dude even when landing your shots then you should probably work on the hit detection  (maybe make bullets slower? Or add more boxes inside that only work if the others failed)


  6. Haven't seen much talk bout it but melee is way to robust rn, ive lost at least 7 assault rifles because someone ran at me with a sharp stick and my gun cant put holes in em very good. Perhaps have guns do extra damage at point blank or give em automatic accuracy, something to make running in with a 1 pronged fork less effective than emptying a clip in their general direction (To clarify that it isn't just my suckage Ive taken down several AK users with a knife by running at em full speed and hitting the vibrate button(Which side note, needs to be toned way the fuck down)). Also make the Luger shoot bullets instead of pellets, we're hunting people, not beer cans

    • Like 1

  7. Take a cill pill, the game is early in development and will be very broken till they can work out all the issues. Id suggest crates not having physics and removing directional crate openings (just count the whole object)

    • Like 3
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