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Storm Rider

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Everything posted by Storm Rider

  1. One thing that I miss in all the BAF mods are winter smocks. Most mods use that lightweight shirt and its quite hard to find a proper non-white winter uniform.
  2. Arma Tools probably cause I have the same problem.
  3. Storm Rider

    RHS Escalation (AFRF and USAF)

    Thank you!
  4. Storm Rider

    Pook ARTY Pack

    Yes, I tried, but the thing is that this way, the player still needs to input the target location by clicking on the map that pops up. In this expression, wouldn't it be possible to also include the target coordinates so as to skip the player's input? Something like: [SCUD1, "HE", "096421"] ...
  5. Storm Rider

    RHS Escalation (AFRF and USAF)

    or maybe SCUDs!
  6. Storm Rider

    Pook ARTY Pack

    I have one question. It was already asked by other before, but not answered conclusively. How can I make the AI fire a Scud on its own, without player input? I'm trying to create a scud hunting mission where the scud launchers come out of their hiding places during the night to fire a few scuds somewhere. What's the code to do that? Cheers
  7. Storm Rider

    Advanced AI Command

    Really nice mod, enjoying it a lot. My two suggestions to make it better: 1- To make it work when you're the commander of a vehicle. Currently its broken because you have to left-click to do basically everything, and when you're the commander of a vehicle, left-clicking automatically order the vehicle to move to the click's location; and there's no way to reconfigure the keyboard mapping for this. 2- To include a "commit" function, like the C2 mod, where you can first plan the waypoints, then hit "commit" to activate it. Maybe a on-the-go function like, toggle auto-activation/wait for commit option would be good.
  8. Is there anyway that I can force disable the top attack mode?
  9. Storm Rider

    RHS Escalation (AFRF and USAF)

    I have been trying to play with Mechanized Teams and would like to ask if it's only me, or the AI is having amazing difficulties hitting AT missiles, in particular the bradley launched TOWs, against moving vehicles? I think the problem has something to do with the top attack option, that shouldn't be a TOW option in the first place. Anyone?
  10. Hello guys, I'm having a problem trying to command a Mechanized platoon with High Command. The problem is that when you're the high commander and the commander/gunner of the vehicle that you're in, when you try to select another unit from the map (by clicking left mouse over the unit's icon), your own vehicle is ordered to move to the location where you left clicked. So in order to use the High Command module to select units from the map, you need first to switch yourself to Driver position or get out of the vehicle altogether: very clumsy! Is there any way that I can work around this, perhaps reassigning somehow the map move command to some other key? Cheers
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