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Everything posted by Pyrit.
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Server maintenance is coming! please keep in mind that the servers are going to be down for a little while around 12 PM CEST and the update will bring the following: Added: Doors now have proper audio cues – they squeak while opening and closing Fixed: Saving of user settings should now be more consistent Changed: Number of regions for matchmaking was optimized to allow faster matchmaking times
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Changelog 0.5.25128 Added: Tips from onboarding added to the options menu Added: "Reset To Default" to Options screens Changed: Matchmaking status now displays elapsed time instead of player count Fixed: Accuracy in the result screen should no longer be higher than 100 %. Shotguns were scoring more hits than shots, resulting in above 100 % accuracy Fixed: It was not possible to loot dead players in some cases due to wooden crate physics Fixed: a Broken visual style of "Advanced Controls" button
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Great news Outlanders ❗️ According to all of your feedback, you would be more than happy if we could switch the available maps more often - Which is exactly what we are about to do! One map being changed tomorrow with the regular switch now happening every three days!
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Exactly, please be patient with us as we still have quite a long way to go before the full release :)
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We are already working on fixing this issue. It won't be exactly "punishment" BUT we will try to randomize the matchmaking as much as possible to completely eliminate this problem.
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We understand that for some of our fans this fact might be upsetting. But Vigor is Xbox Exclusive title as we really wanted to create the best gaming experience possible on one platform :)
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Exactly, beautifully explained :)
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Thank you for letting us know, we will make sure to look into it.
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Lovely to see all of the talented streamers connecting here! :) I wouldn't be so sure about this - for example, I am mostly console gamer so controller feels much smoother for me :D :D
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Thank you for letting us know. We will make sure to look into this :)
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We got quite a few messages addressing the same thing so we will make sure to definitely look into it :)
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That is true indeed, but I think that visiting one's shelter and team play are two different things. When we talk about team play we mostly talk about the encounters, but when it comes to visiting shelters it's more complicated. There are many things that need to be discussed as if there will be some sort of activity you both can do at one's shelter. If it will be possible to attack other people's shelters or if it's going to be purely peaceful and so on and so on. But we are glad you guys are also thinking about this and are still providing us with fresh ideas each and every day :)
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You are indeed right, scopes are already work in progress and they are definitely coming. Looking forward to read all of the incredible new ideas :)
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I love this game. Some things to improve.
Pyrit. replied to Batteris's topic in Suggestions & Feedback
Thank you so much for all the kind words. And I even have some great news for you - nearly everything you mentioned is already being worked on or at least discussed. We definitely do plan to include more customizations as well as team play - for now, we are thinking mostly about duos. And then we will see how it goes. As when it comes to the time spend in the encounters looting and stuff like that - that is a question we get quite a lot, but for now, we see the fast encounters as part of the experience :) Get in, get out have a lot of fun in a relatively short period of time- 4 replies
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The tutorial shared above is really great :) and as Plainovic5 already said you can even check out our first dev stream where we cover the basics ;)
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Glad to hear you are already looking for team members once the duos come out :) For now we are trying to fight with the teaming issue by completely randomizing the match making ;)
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This is exactly what we are going for. :) You are right that the possibility to attack or visit one's shelter might be dope. But there are a few things that might be quite complicated, especially the issue Toonen1988 mentioned -> So yeah we are still thinking about all of the possibilities and your idea is great but it is true that it will be pretty hard to realize and for now, we really need to polish the game as it is before implementing new modes and stuff like that :)
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We are still thinking about all of the possibilities as when it comes to the team play. For now, we are mostly thinking just about duos which wouldn't require much larger maps or anything. And as Locklear mentioned : ;)
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If I have the closed beta through the insider program, do I have to pay for the GPP version?
Pyrit. replied to Danny Burke's topic in General Discussion
That is absolutely right. the closed preview codes were only active during the closed preview. Now since the game entered Xbox Game Preview you either get the Trial Period - 2 hours of free gameplay (total) or you can gain unlimited access to the game during the whole preview up until the full release by purchasing our founders pack :) - It is available directly on the Xbox store for 19.99 :) -
Hello there, and Buloee is absolutely right - we are well aware of the teaming problem and up until now, it was a great source of valuable info for us - Since we are planning to implement some sort of team play into the game later on. But it is true that it is becoming more and more annoying for other players - so we are already working on improving this issue, and completely randomize the matchmaking :)
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Hello there and thank you so much for the input. It is true that being able to hear and register other players is quite essential so we will make sure to look into this :)
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Thank you so much for making this tutorial! It's so nice to see players helping out others♥
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Wow cool - loving your videos about Vigor! :)
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Wow thank you for capturing this special moment
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We are absolutely loving your twitter stories! ♥