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Pyrit.

BI PR
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Everything posted by Pyrit.

  1. Friendly reminder that there will be another DevStream Happening on Wednesday at usual o'clock. ? ➡️ And as always - make sure to ask your questions before the Livestream so we can make sure to address them once we're live ?
  2. Pyrit.

    Reporting cheating duos and trios

    Hello there kinggunter, and thank you so much for letting us know that this issue frustrates you. However, we need to discuss one thing first - The problem is that as the game is still in the game preview there can be certain times during the day when the player count is pretty low. We obviously try to prioritize separate duo and single servers. But in the least busy hours, we sometimes have so let the encounters be for both - duos and singles so we can avoid extremely long waiting times :) Hope this helped.
  3. Hello there, this is actually a known issue when it comes to al shotguns. We know about it and the hotfix is coming your way :)
  4. Pyrit.

    Gun issues

    Hello there and thank you for letting us know. This issue actually occurs when it comes to all of the shotguns. You can only fire once and then you have to reload or sometimes jump. We know about this issue and we are working on it. The hotfix is coming your way. :) Mostly when players have problems with shooting it¨s caused by a known issue we are already working on - basically - It is possible you are experiencing some connection issues - I saw a few other people having those - basically, there is a huge lag between you firing and the actual hits to happen. We are working on these and they will be fixed in the next patch. :)
  5. Pyrit.

    Knives

    Hello there and a nice question indeed. No, as all of the knives we are using in the game are physically very similar IRL we also went for not differing them in other ways. Hope this helped
  6. Pyrit.

    Silver pigeon glitch

    Thank you so much for letting us know. Yes, currently all shotguns, not only silver pigeon, are little broken. It is a known issue and we are working on this.
  7. Pyrit.

    Lookig for Duos?

    Looking for a partner in crime? Do not want to roam post-war Norway alone? Do not forget to Join our discord with a special room just for Outlanders searching for duos! ➡️ https://discord.gg/8Fa9SxA Let's do this as a team!
  8. Pyrit.

    Chemicals

    The looting was re-worked in the last update, so that may be the reason. The rarity of items has been re-worked as well as places where you can find them. So that's why you find it harder than before :)
  9. Pyrit.

    Game start up

    Hello there, If it's not causing any problems while entering the encounter it's actually normal so no worries :)
  10. Hello there and thank you so much for letting us know. Grontheim is a very specific map to begin with as it is pretty long run from one end to the other, located around the river in the middle of the mountains. You may have noticed that that the player spawn places are usually located either on north or south of the map, so the airdrop location is not only the most obvious and efficient - As they would probably try to drop it somewhere where it can land pretty easily - so middle of the valley makes perfect sense. - But it's also fair. So no player has the advantage while others have to run across the whole valley. I think that what keeps the airdrop location from being too repetitive is the fact that there is the river right in the middle so most of the time you have to think if it's really worth to try to cross it by foot, or find some kind of bridge to not to put yoursleft in a disadvantage of being slowed down in the water. For us, this is actually something that makes Grontheim stand out from the rest of the maps :) Hope this helped.
  11. Outlanders ! - Friendly reminder that there will be a Dev Stream today With Pyrit and Locklear. You can catch us live on our official streaming channels at 6 PM (CET) ➡️ https://mixer.com/vigorgame ➡️ https://www.twitch.tv/vigorthegame If you have any questions, you can as always ask before the Livestream so we can prioritize them and make sure to address them once we're live :) ➡️
  12. Pyrit.

    Changelog 0.6.30146

    New changelog incoming Outlanders! Added: ActionMachine - Action validity - Fire action Added: Optimization of Footstep component and all sounds Added: Button to equip screen for emptying backpack Added: Empty variant of dead body container Added: New sounds for movements in the deep water Added: Overlay and warning Message Box in case of unreachable Vigor servers when opening the wood box Changed: Working with Roman numerals in all shelter related UIs Changed: Different shoulder offsets in the crouch Changed: Made camera forward offset more direct Changed: Additional height for a stance change check, there are two cases the character can get stuck. Changed: a Non-hold version of icon added for instant interactions Changed: Enable joining to other player groups via Friends list Changed: Interaction dot performance optimized Fixed: Loot of dead player properly change mesh and disable interaction if empty Fixed: Shelter Status analytics event being sent before player's stash is loaded from the cloud Fixed: Removed redundant audio content from the sample Fixed: a Weird position of onboarding messages Fixed: Cases where the camera can clip in water Fixed: Improper FOV initialization Fixed: Character toggle prone/crouch not being triggered sometimes. This makes the character drown in some cases Fixed: Knife cooldown timer is consistent between regular and melee attack Fixed: Attacking without a weapon would cause the character to stop sprinting Fixed: Vaulting, climbing, or having a weapon make sure the player is not in ADS Fixed: ADS weapon transitions Fixed: Some actions possible in first person view Fixed: Knife "combat stance" triggered by LT Fixed: Possibility to submerge your character Fixed: Game crashed when loading shelter after Encounter Fixed: The box doesn't remain opened anymore if the player was killed during the looting. Fixed: Water splash and foam not visible in MP Fixed: Door makes a sound at map load Fixed: Jump/Land animations sounds not working Fixed: Run to Sprint blend omits one footstep sound Fixed: Prone to sprint animation played slow and freezes Fixed: Server crashes Fixed: World Map Onboarding Exclamation Mark Fixed: Melee weapons - wrong physical material when you stab someone because invisibility channel you're hitting his clothes Fixed: Onboarding messages being shown in unintended UI's or outside of the shelter builder Fixed: Wood Box Opening Sound Effect Fixed: Footprints appear even in Encounters Fixed: Typos corrected and also the rarity of some items fixed Fixed: Airdrop parachute sometimes did not collapse Fixed: "Black Screen" issue should be gone now Updated: Missing notify keys in transition animations Updated: Jump voice grunt to be playing only sometimes, not on every land Updated: Sound notify keys in healing consumables animations Tweaked: Camera - Prone behavior Tweaked: Footstep component optimization and fixes Tweaked: Movement sounds optimization Tweaked: Resources mins and maxes in containers adjusted to increase the number of spawned loot nodes containing more common resources
  13. Pyrit.

    Changed Map Rotation

    Morning Outlanders! - Just wanted to let you know that we changed the map rotation a little bit. Due to pretty long waiting times - There are going to be normal two maps most of the time but if the numbers drop in the least frequented hours there will be only one map available at a time. Hope this will help.
  14. Attention, Outlanders! There have been some issues we would like to now address and reassure you that we are working hard on fixing them as soon as possible: But first of all thank you for letting us know about those issues, thanks to you we are able to quickly react and start working on the fixes as soon as they start to occur. Here we go: 1. "Black Screen issue" There has been a problem that occurs when one is trying to enter the encounter. Or in other words - the infamous "Black Screen" issue. You enter a match but instead of going directly into the encounter you get stuck on a black screen with "Waiting for players" notification. We would like to let you know that we know about this issue and we are currently working on it and will try to fix this as soon as possible. Thank you so much for being so patient with us! Will let you know if anything changes. 2. Server Disconnection There has been pretty frequent server disconnection issue which we are terribly sorry for. We know that this problem occurs and we made the fix our top priority. So we are currently working on a fix to put out as soon as possible. Thank you for bearing with us. #vigorteam
  15. ⚠️ Important information for all Outlanders. ⚠️ Some of you may already know this (from our last Dev Stream?) but it never hurts to state a very important thing twice. ⚫There is, in fact, going to be a Complete Wipe accompanying the 0.6 Update. But this downfall comes with a reward ? in a form of the improved Crafting system?️, Expanded Shelter Builder ?️ and much more that is going to come as a part of the update. We understand that you might have many questions so definitely do not hesitate to ask ?⬇️ And please feel free to watch the VOD of the stream for a closer look at all of the improvements that are to come in the 0.6: Dev Stream 08- Dev Stream 09 - See you in Vigor!
  16. Outlanders! 'tis time to break the internet! Update 0.6 is Officially Coming out This Wednesday! So Rally your Ally, because, on October 24th, We are releasing Version 0.6: Ally. With brand new Weapons, Crafting System, Shelter Builder, Weather changes☔ and DUOS!!!!
  17. Hello Outlanders! As always - now is your time to ask questions before our next Livestream - Happening this Wednesday 24th of October - at usual o'clock (6 PM CEST (UTC +02:00) So we can prioritize your questions and make sure to address them in the stream :)
  18. Pyrit.

    Maximum waiting time

    Hello there, and yes, you are completely right over an hour definitely is too much! This issue definitely should not occur. The only thing that comes to my mind is that if this problem wasn't caused by the map rotation. When one map changes to a different one soon you can see it by the <1min symbol on the map. Sometimes you have to restart the game in order for the new map to load properly. If the issue still occurs please contact us again (maybe along with your gamer tag) so we can look into this issue directly :)
  19. Pyrit.

    Duos / Coop?

    Yes, we are indeed working very hard to deliver duos as soon as possible.
  20. Pyrit.

    CHALLENGE ACCEPTED.

    Nice! I will have to try it the next time I will be waiting for the match!
  21. Pyrit.

    Vigor Community Deutschland

    Cool! Glad to hear all of the Vigor communities growing! :)
  22. Pyrit.

    Changelog 0.5.28952

    Mini update before the major 0.6 Update is here! Fixed: Improved game stability
  23. Hello Outlanders! Another week, another Dev Stream incoming. So once again we are giving you the wonderful opportunity to ask questions Before the Live stream so we can make sure to address them and prioritize them once we are live! :)
  24. Hello everyone! Friendly reminder that there will be another Dev Stream happening tomorrow (September 26) on our official streaming channels at usuall o'clock (meaning 6 PM CEST (UTC +02:00) Mixer: https://mixer.com/vigorgame Twitch: https://www.twitch.tv/vigorthegame But I have a special favor to ask - Should you have any questions about Vigor in general or about the upcoming update - make sure to share them with me right here, right now So I can make sure to address them in the live stream. Sometimes it's really hard to spot all of the questions in the chat and this way it will be much easier to answer the majority of your questions. - Also, make sure to vote (like) for your favorite questions so we can prioritize them.
  25. Pyrit.

    Is this game available for PC?

    Hello there and thank you for asking. But Vigor is Xbox Exclusive title - meaning that it can NOT be played on PC. :)
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