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Everything posted by Pyrit.

  1. Pyrit.

    Changelog 0.8.36948

    Added: Aiming blendspace Changed: Description of crafting table levels and Utility room Changed: Parameters of loot objects Changed: Loot nodes parameters. In cars, loot containers and Barred house vault. Changed: Weapons only glint in ADS Changed: Lowered stamina exhaustion threshold Changed: Deceleration for running uphill Changed: Using custom movement modes Changed: Hand IK performance Changed: Players in the lobby are positioned differently Fixed: Minor skinning issues Fixed: Stack size not properly used for resources Fixed: Stack size for parts Fixed: Not able to build improvements simultaneously Fixed: Crash when leaving a group or leaving the match. Fixed: Gesture desync when going into prone Fixed: Stance change networking improvements Fixed: Vaulting update Fixed: Performance improvements Fixed: Character role for animations Fixed: Locomotion rates are more stable Fixed: Weapon montage not being assigned Fixed: Inverse weapon bone rotation for female Tweaked: Skinning on all uniforms to have better arms
  2. Pyrit.

    First impressions 0.8

    Thank you for your feedback. However, the store was not working only for the first day, while I understand your concerns about the lobby - it is only a matter of time - there are many new additions but it is not hard to use so I am sure you will get used to it. I will forward your feedback on the character movement to the team we will see what we can do.
  3. Pyrit.

    Love This game

    Thanks to both of you for your feedback - we are currently trying to gather as much feedback as possible on the latest update. I will make sure to forward it to the team and discuss your opinions.
  4. Pyrit.

    I love this game

    Thank you so much for the warning! Glad to hear you are enjoying Vigor so much! I will make sure to share your feedback with the team 😉
  5. Pyrit.

    Its come along way

    Thank you so much for such nice words! Glad to hear you are enjoying all of the additions and changes we have made so far, I will make sure to share your feedback with our team. Good luck with your future live streams!
  6. Pyrit.

    Character Reset at Launch

    As mentioned in our Article about Boosters and Crowns system as well as in our FAQ on vigorgame.com: WHAT WILL HAPPEN TO THE CROWNS I HAVE SPENT/PURCHASED AFTER THE WIPE OF PROGRESSION WITH THE F2P RELEASE? All Crowns you have spent and purchased will be returned to you after the full release of the game. Thanks to that, we highly encourage you to try them out now - this way you will be able to test which boosters work the best for you as well as it will give us valuable feedback we need.
  7. Another Dev Stream incoming - This time with the latest news about our new Update 0.8: Signal. Ask any questions you might have down below so we can make sure to address them during our live stream. #VigorTeam
  8. Pyrit.

    F2P Launch date?

    Hello there, the F2P full release is planned for Q1 this year. No ETA just yet
  9. Pyrit.

    Founders Pack

    Hello, there - no matter when you bought Vigor - you will definitely receive the founder's pack. there was no limited time period or anything. Just buying it during the game preview period is enough. When it comes to receiving Founders pack items, there have been some issues that we have been working on. SO you will receive them pretty soon - closer to the full release of the game.
  10. Pyrit.

    Shoot through walls??

    Hello there. I saw a few similar posts for example on our reddit page - But the answer is simple - No. You cannot shoot through walls, or doors in Vigor. We have looked into those reported issues but always discovered that the shot actually came from a different angle. You can always tell from where is the shooting coming from thanks to the indicator. However since you clearly stated that you were actually inside of the barred house, I will make sure to forward this information to the team so we can be sure. But you definitely shouldn't be able to shoot through walls. Hope this helped.
  11. Pyrit.

    My God this game looks incredible!

    Thank you so much for your kind words! I will make sure to forward your feedback to the team, I am sure they will be soo happy 🙂
  12. Pyrit.

    Mouse support?

    Hello there, and an excellent question. We do, in fact, plan to add the mouse and keyboard support. However, as you already know the game is still in the game preview and we are still developing it. The full release of Vigor is planned for Q1 this year, and only after that, after everything is finished and polished we will start adding new things like mouse&keyboard support. So yes, mouse and keyboard support is coming but you will have to wait for a little longer 🙂 Hope this helped
  13. Pyrit.

    Be Advised

    😄 😄 physics in action
  14. Pyrit.

    Character Reset at Launch

    Hello there and thank you so much for asking. Yes, there will definitely be a wipe of progression of some kind before the full release. That I can say for sure. Before the F2p release, we will be obviously delivering massive changes and fixes into the game so the wipe would be unavoidable. But this way we will also make sure to create a fair environment for both - new and old players. BUT - we are already discussing all of the possibilities how can we compensate - at least partially - this loss to our players. There I no exact plans yet so I do not want to make any promises. But we are currently discussing the possibility of giving something back to the players as a compensation to the progress loss. Hope this helped.
  15. Pyrit.

    This game looks great but...

    Thank you for letting us know about those issues. We are already working on those as they were mentioned multiple times in our community. Sorry for any inconveniences this might have brought. Hope this helped.
  16. Pyrit.

    Changelog 0.7.33494

    Fixed: Weird collision on Train Station building Fixed: Creating a team doesn’t require both players to enter the team menu anymore Fixed: It is not possible to create a team in tutorial anymore Fixed: In the WorldMap, Quickplay matchmaking can no longer be initiated again if it's already in progress
  17. Pyrit.

    Changelog 0.7.33385

    Added: Quickplay option at Shelter Map screen Changed: Textures of controller buttons to be more precise Changed: Matchmaking status now displays "Looking for an encounter" instead of "Looking for a match" Changed: Map names: Viktorsen Station, Fiske Fabrikk, Batterie Draug Fixed: Revolvers now perform like Revolvers Fixed: Point light tweaked for Fireplace in Shelter Tweaked: UI polish of Reward screen Updated: Visual improvements to the bounty/threat system -increased brightness of threat icon for additional contrast -decreased transparency of an in-active icon for better contrast -decreased update time of bounty "checking" for when the array is empty, to ensure bounty icon will spawn roughly whenever a player receives a bounty
  18. Hello Outlanders! Another week, another Dev Stream incoming. So once again we are giving you a wonderful opportunity to ask questions Before the Live stream so we can make sure to address them and prioritize them once we are live! :)
  19. Hei Outlanders. As always there will be a live stream happening this Wednesday (December 19) at 6 PM CET So please ask any questions you might have right now under this post, so we can make sure to prioritize them and address them once we're live. You can catch us on Wednesday at 6 PM (UTC+01:00) on our streaming channels https://mixer.com/vigorgame https://www.twitch.tv/vigorthegame Se you all there!
  20. Pyrit.

    weapon blueprints

    Blueprints need to be looted from crates. When u have one you can craft the gun and ammo for a cost of materials - Weapon parts (icon with a spring) Can be looted from the maps and crafted into weapons Each weapon require a set number of parts to craft. Hope this helped. :)
  21. Pyrit.

    Camera Distance

    Noted will make sure to share your feedback with the team :)
  22. Pyrit.

    Hold Breath

    Hello there, we are actually planning to add this ability in the future. ;)
  23. Pyrit.


    Hello there and thank you so much for letting us know. We will look into this issue.
  24. Pyrit.

    December Update

    Hello there and first of all thank you so much for your kind words. But me personally I find it much more exciting and thrilling t open the safe by holding X, as it takes a certain amount of time - as it would IRL and it leaves you in constant fear that someone might come after you any minute. But that is just my personal preference. :) I will make sure to pass your input to the team :)
  25. Pyrit.

    2 Critical Recommendations

    Hello there and first of all thank you so much for your kind words! I will make sure to share your ideas with the team and discuss those. Thank you once again and have a great Monday!