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Pyrit.

BI PR
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  1. ▶ What do you do on Vigor? Gameplay Programmer. ▶ What is your contribution to the Vigor Team? Tough one,.. well I bring my two dogs to work from time to time so people can get some fur on their clothes. And recently I started a fire alarm. ▶ What do you like about Vigor? Graphics. I’ve been working for BI for more than 12 years and have never thought that we are able to produce such kind of game (from graphics perspective) ▶ What do you want to see in Vigor? Deathmatch 🙂 I just don’t understand all those fancy overcomplicated Tamagotchi shelter things. I want to grab a gun and go get some frags. Disgrace corpses, loot them, get better and bigger guns, repeat.. ▶ What do you do when you are not making Vigor? Basically everything after what I am sweaty and thirsty enough to deal with few beers and some Mexican food. ▶ Did game dev change your view on the games and how? When I was a kid(90’), I used to get cracked games burned out on a couple of CDs. I just didn’t want to pay for something untouchable. But since I have started to be a game dev(btw. my first compiler was cracked Borland c++), I completely changed my mind. So please, support your game devs and buy games... I need to pay bills ▶ Your favorite games and why? Doom and Wolfenstein series - many types of weapons, even more types of enemies, huge UI arrows above the heads (so no wasting of time with reading stupid mission description, maps, etc. etc.) ▶ What's your favorite music, movie, show, book and why? I prefer to relax after work so I like comics based movies.. But the less serious ones.. with Thor or the one with that little squirrel in a yellow suit with a bunch of weirdos (trying to save the galaxy or something). I guess from Marwell studios or the second one - DC? who knows, don’t care. I like Terry Pratchett(but don’t like reading) so movies based on his books 🙂 ▶ Is there something that you want to say to our community? I know that Vigor has many unfinished features, bugs, glitches, … but still... it is like dating with a fat lady - it could be FUN and intense, but none of your friends must spot you together. So give us a chance to prove our qualities ▶ You are Outlander; humanity has fallen. What would you do? Perfect! Tons of unclimbed rocks projects all around without weekend crowds, playing children, tourists, etc.. Bonus Question (from Anton) ▶ What would be one thing you would like to see in your lifetime and why? Sounds like a classic HR question, doesn’t it? So the answer should be something like world peace or so... but rather than that I really like to see a Whitewater park (editor's note:https://en.wikipedia.org/wiki/Whitewater) on our local Svratka river here in Brno. Plan for it is ready for almost a decade, but the realization is long way run. But I am an optimist and don’t lose hope
  2. Added: Team member marker. Added: Player becomes a Threat after killing a teammate. Added: Random duos. Changed: Icon over players head in the lobby made visible. Changed: Layout of the random duos panel in the Shelter Map. Fixed: Fix GroupSystem events when using GroupSimulate console command. Fixed: Try setting only one GroupSessionId for random duos joining together on Xbox. Fixed: Retry multiple times on a client when creating Xbox team for random duos. Don't run multiple Xbox requests at the same time. Fixed: Player is not marked as a threat after killing a non-team player. Fixed: Player isn't marked as a threat multiple times after killing more teammates. Fixed: Create a public group session for random duos to fix joining. Fixed: ActionMachine - game crashes when actions get stuck. Fixed: Bushes playing foley sound when they shouldn't. Fixed: Interaction was not possible in bushes. Fixed: Listener was following camera always. Fixed: Move through foliage attenuation. Fixed: Music stops when player kick the cans. Fixed: AudioVolumes in buildings were not working. Fixed: Headshots work again on Scarecrows. Fixed: Fix generated GroupId for random duos. Tweaked: Optimization for head and foolproofing. Tweaked: Disabled rain/snow effect at all optics materials. Tweaked: Foliage is less penetrable. Updated: Resaved audio files with samples volume adjustments. Updated: Bugfix for an infinite audio range of unlocking sound for the combination lock. Updated: Increased Threat kill threshold from 3 to 4.
  3. ▶ What do you do on Vigor? I am a programmer with a focus on the implementation of the user interface (UI). I go through the designs made by our UI designer Petra, take art assets from our UI artist Kuba and then put it all together into the working UI that you can see and interact with in the game. Sometimes I implement entire screens and most of their functionality, other times I create special widgets that our scripting department can use and expand on. Every feature is different and they often require a lot of communication and co-operation with other people and departments which I quite enjoy - despite all the stereotypes that are associated with us programmers. The work on UI is also very dynamic, as the designs of both game and UI tend to change, especially during the early prototypes. ▶What is your contribution to the Vigor Team? That is very hard for me to evaluate. Instead of just implementing UI according to designs, I try to think ahead and create reusable solutions that would simplify our life later on when we develop new features. I'm a perfectionist and focus on details a lot, sometimes maybe even too much. On a personal level, I really enjoy my work and feel privileged to work with all the amazing people here so I always try to keep a positive attitude and help others with anything that I can. We truly have something special going on here and I do my best to preserve it and keep making it work. ♥ ▶ What do you like about Vigor? From the gameplay perspective, I like that I can enjoy the game and make progress even if I try to avoid other players. I'm very bad at PVP so I usually go into a match empty-handed and just sneak around. The adrenaline rush when I get something good (like a full backpack of resources or the airdrop) and I'm trying to reach safety is amazing. On a technical level, I like the environment and sound the most. There are times when I test something in a level without other players being present and I find myself just walking around, discovering the world - long after I already did everything I planned to do. Same story with the shooting range - I'm not particularly interested in guns in general but there's something very satisfying about how they behave and sound in Vigor. Oh, and of course I love the UI too! ▶ What do you want to see in Vigor? Given my playstyle, I would like to see more features related to stealth and the slower approach to the game. Something that would limit visibility for example, like the possibility to go into an encounter at night time. Playing with aurora borealis on the sky above would be amazing! ▶ What do you do when you are not making Vigor? So many things! Apart from consuming pop culture (playing games, watching movies/TV shows, reading books) I also build and collect LEGO, keep trying to learn how to play guitar and piano, travel (and take many photos while doing so) and sometimes cook or bake. On top of that, I used to do some ballroom dancing a long time ago which is something I'm getting back to these days. In fact, I must keep TO-DO lists for almost everything in order to not lose track of things whenever I put something aside. I would need the day to be at least 30 hours long but until that happens, I'm constantly testing the limits of my body by sleeping less and less. ▶ Did game dev change your view on the games and how? Definitely. When I like or dislike something in a game now, I automatically think about it and try to figure out the actual reason why is it done like that and why do I feel that way about it. Before, I just consumed games and did not really think about them in this way. For example, I played a very good Metroidvania recently which I generally enjoyed, except for one frustratingly difficult part. Before, I'd just think that I'm not good enough or that this part of the game is stupid. This was the case at first but I quickly realized where the problem lied - the difficult part involved not only a high difficulty spike but also introduced new kind of obstacle that required precise timing and some trial-and-error, none of which was the case before. Still, I'd say that my view on the game industry itself changed even more than my view on games. So much so that I'm not even sure if I'd be able to coherently describe it all. I often think about it and try to sort my thoughts on it. ▶ Your favorite games and why? My all-time favorites are - in no particular order - Age of Empires 2, Half-Life 2, Commandos 2, Max Payne 2, Just Cause 2 and the entire Metal Gear saga, especially Metal Gear Solid 3. Have you noticed all the 2s? I've always found it interesting how sequels in the game industry are usually perceived more positively than sequels in the film industry. These days I'm enjoying the new Spider-Man game and love it so much that it will most likely end up being one of my all-time favorites. An honorable mention goes to Rocksmith, an excellent game/education tool in which I spent hundreds of hours learning how to play the guitar. ▶ What's your favorite music, movie, show, book and why? Music: I usually listen to music when I work and because of that I mostly listen to soundtracks or instrumental songs. My absolute favorite is the 10 hours long entire score of the extended version of The Lord of the Rings trilogy, released as The Complete Recordings. Apart from soundtracks, my favorite band for the last 12 twelve years has been (and probably always will be) the Finnish rock band Poets of the Fall. Movie: Without a doubt, The Lord of the Rings - The Fellowship of the Ring. I still remember how our entire class went to the movies. 10 year old me knew nothing about the books or even the fantasy genre itself and when the movie's prologue started, I discovered a brand new world. I also grew up with action movies from the 80's and 90's and will never get tired of watching Terminator 2 or Die Hard. Or almost anything with Arnold Schwarzenegger. Show: The only two shows I watched more than once (which is a testament to how good they are) are Firefly and Community. Another one that deserves a mention is Person of Interest, which starts as a classic procedural with an interesting premise but later evolves into something amazing. It is also the only show I know which handles technology in a realistic way (most of the time). Finally, there's also Game of Thrones (of course). I'm not a big fan of some of the plot changes they made for the show but I love and admire how incredibly epic they made the entire show feel. Book: The Silmarillion probably takes the #1 spot. Each time I read it, I find something new in it or connect some dots which I missed before. Comic book: (Will anyone notice that I added a new category?) I spent years reading the entirety of Spider-Man comic books. I think I have read practically everything that was released until 2015. Now that I think of it, I need to catch up! ▶ Is there something that you want to say to our community? Thank you for all your amazing feedback. Whether it's positive or negative, it's all appreciated very much. We all want to make the game the best it can be and your feedback helps us get closer to that goal. ▶ You are an Outlander; humanity has fallen. What would you do? After surviving the fall of humanity and the inevitable mental breakdown associated with it, I'd need to look at the bright side and find at least something to keep me going. It would be nice to be in Norway which has always been on my list of places to visit. In winter I'd look for shelter but the rest of the year I'd be hiking around the country, enjoying the beautiful nature. It might even be a welcome change when compared to my current sedentary lifestyle! I'd get some weapon for basic self-defense (simple handgun should do) against less friendly Outlanders and Fällkniven for survival in general. If food becomes an issue, I'd stick to the coast and try to do some fishing. Bonus Question (From Roman ) ▶ What is your favorite puzzle? That's a hard one! I like puzzles and problems in most forms and shapes that they appear in. I am unable to choose a clear favorite - for me, there are two things that make a good puzzle: 1. There is a logical set of rules that might be known from the start or I discover them myself. 2. I can solve the puzzle using these rules, without the need to guess. When it comes to games, my all-time favorites are The Witness, Portal, Hexcells and last but not least, the devilishly difficult Fish Fillets 1 & 2. In the real world, I enjoy solving picross and various puzzles that involve mathematics or ciphers. Finally, I've been to an escape room once and it was a pure delight. Thank you for reminding me, I must find and visit another one! You can Also find Rastislav on Instagram where he mostly posts photos from his travels https://www.instagram.com/tisovcik.rasto
  4. ▶ What do you do on Vigor? I work as a scripter, I am bringing things to life and I really love being the first person who sees the new feature working. I spent most of my time on Vigor working on the UI, so if you see how it changes and opens new dialogs while you’re focusing or clicking elements eg. in shelter builder or while crafting new equipment, it was probably my work. Or level map and interaction dots during an encounter. ▶What is your contribution to the Vigor Team? I am great at improvising, which is extremely useful for creating prototypes or solving unsolvable issues. ▶What do you like about Vigor? How it looks like. I feel like I'm in real-world Norway at some locations. That feeling of absolute happiness when you finally loot four nails for your next shelter improvement. ▶What do you want to see in Vigor? More crazy stuff. I hope that there will be some Halloween or Christmas special update. ▶What do you do when you are not making Vigor? Finishing my Ph.D. studies. The last phase of writing the thesis is extremely demotivational 😞 In the rest of time – skiing or bike riding (depending on the season), playing chess and reading books. And folding origami! ▶Did game dev change your view on the games and how? Sometimes I am surprised, how long it can take to make some tiny change. Big features are time-consuming, of course. Many small tweaks are really simple. And time after time the tiny change appears and ruins almost everything. ▶Your favorite games and why? I’ve grown up on small free games, especially puzzles. But the number one for me is Liero. I love those pixel-art fountains of blood and monitor-shaking explosions. ▶What's your favorite music, movie, show, book and why? Favourite book? It is difficult to select only one, or two, or a couple of them. Stories about Sherlock Holmes, Kafka on the Shore by Haruki Murakami, books by Jules Verne etc. Folk & Country, it is an easy question for me. Movies about people's inside heaven with some portion of humor: “The Shawshank Redemption”, “Dobří holubi se vracejí”. Show: M*A*S*H. Did you know that the final episode was the most watched series finale ever? And using Rasťo‘s new category I want to say that Garfield and his „love“ for mondays is so inspiring 🙂 ▶Is there something that you want to say to our community? Do not ask me fora fishing minigame, you will get this one 😄 ▶You are an Outlander; humanity has fallen. What would you do? Step 1: Find some sharp stone. Step 2: Go to the library and get the book The Mysterious Island by Jules Verne. Step 3: Start building new industry according to manual obtained in step 2. Bonus Question (From Rastislav ) ▶What would be your ideal vacation? First week doing literally nothing. Then spend my time at the sea and in the mountains. Croatia provides both. Swimming. Exploring wild nature, abandoned monasteries, small old villages... Drinking wine and prošek (dalmatian sweet dessert wine). And manually crafting something strange, eg. life-size sailboat from wine corks.
  5. ▶ What do you do on Vigor? As the Marketing & Brand Manager, I am doing my best to create, communicate, and deliver the Vigor value to the target market at a profit (the last point is more up to publishing department). I know it may seem like "generic bullshit." Still, it describes what marketing does, and we bend these points into the game industry specifics while using familiar tools such as: Branding, Trailers, Key Arts, Screenshots, Descriptions, Website, Blogs, Dev Diaries, Store, Sales, Social Media, Streams, Forums, Newsletters, Press, Advertising, Merch, Events, Expos, Updates, Influencers, Partners, Campaigns, etc. Sometimes we can even influence a Game Content a little bit! 😛 The other thing is to use these tools with knowledge of strategy, goals, measurement, and optimization, which is my job to handle. The rest, it is about making ideas, planning, organization, communication, and execution within the Vigor Team and our business partners. ▶ What is your contribution to the Vigor Team? Connect people with good ideas and doing my best to make it happen. But maybe a better question would be: What is the Vigor Team contribution to you or marketing? There I would say a lot! Especially we have open minds in Vigor Team. You can be a good marketer as you want, but without the support of others, it is not complete. ▶ What do you like about Vigor? Unconventionality. We are making a game cocktail with ingredients that you already know, but our mixture and extra spice brings a new flavor – F2P Shooter-Looter-Builder in post-war Norway. ▶ What do you want to see in Vigor? Can I say something else than more of the Tomato? 🙂 Honestly, I love these funny things and easter eggs. It adds a little bit of craziness into the harsh and post-war setting, which is also making our communication more diverse. ▶ What do you do when you are not making Vigor? I am Jack of All Trades, so it will be better to introduce what I do in these times! Boxing Alucard (design manager), petting my cat Jošt and finishing my motorcycle driving license. Also, I am looking forward to summer chill out and festivals. 8-) ▶ Did game dev change your view on the games and how? Yop. Let's start with the basics. 😄 I found there is a difference between scripter, programmer, cloud programmer, etc.! I am getting familiar with words like merge, branch, back-end, front-end, and others... I learned how the game dev company about 450 people and different locations, projects, or departments works. From the marketing perspective, I appreciate the valuable experience to publish the game on Xbox One. ▶ Your favorite games, and why? Jack of All Trades? Okay, let's be diverse! Here are my TOP 13 and whys: Passage – game mechanics as a metaphor Brothers: A Tale of Two Sons – game controls and its meaning Bloodborne – lore Dark Souls – level design System Shock 2 – game systems World of Warcraft – the social aspect Counter-Strike 1.6 – competition FIFA – gameplay purity Metal Gear Solid 3 – survival system Sang-Froid: Tales of Werewolves – genre mixture Metro Series – atmosphere Witcher 3 – setting, proper story finish (don't like Avallone ending from books) Kingdom Come: Deliverance – authenticity ▶ What's your favorite music, movie, show, book, and why? Music: Children of Bodom! Then Kalmah, Ensiferum, Korpiklaani, Burzum, Metallica, Iron Maiden, and Black Sabbath. Headbanging to melodeath, pumping to vikingness, feeling black metal rawness, and appreciating trash/heavy/rock roots. Still, I got my whatever playlist full of other shit than metal. 🙂 For example, Nirvana and Munroe. Movie: Back to the Future – time traveling, causality, Delorean, and Johnny B. Goode. All that you need to see in a perfect film. Show: Red Dwarf – Mr. Flibble. Book: Roadside Picnic – Happiness for everybody, free, and nobody will go away, unsatisfied! One Day of Ivan Denisovich – The end of an unclouded day. Almost a happy one. Just one of the 3,653 days of his sentence, from bell to bell. ▶ Is there something that you want to say to our community? The game is strong and healthy as its community! So as we genuinely appreciate your support and feedback during the Game Preview, the new start is still going to happen within the Free-To-Play release. As the payment wall falls, there is going to be a wave of new players with no Vigor experience and very likely with different reasons why they started playing Vigor. At this moment, we will once again appreciate your hands and voices that can help us to welcome or guide newcomers in post-war Norway properly. Are you ready for this, Outlanders? ▶ You are Outlander; humanity has fallen. What would you do? I would settle down with a small community group that I can trust. Our job would be to find some tools and weapons, harvest food, build shelters. Then expand and start the first football season of post-war Norway Premier League. Bonus Question (from Jan) ▶ Why have you decided to work in Bohemia Interactive? Well, I started my game industry career back in university times when I organized gaming events, conferences, or festivals and wrote theses and articles related to Game Studies topics. Later, I joined a small indie studio that released a quite successful adventure game Dark Train. So, since I have been part of the Czech Game Dev Industry for some time and the Bohemia Interactive is the biggest game dev company in the Czech Republic, I always had an eye on the company and its people out there. As a kid, I loved Arma: Cold War Assault, and later, I appreciated the DayZ concept when it came out. Together with a reconceptualization of publishing/marketing (didn't know that), I received the job offer to work on the unannounced project. First, it was the ideal opportunity to get a full-time marketing experience for me. Second, I knew that would be working on a new promising project full of talented people. Third, I found it is Vigor within its team, and I liked the unconventionality of both. If you find the Norwayish shooter-looter-builder game with the Tomato that is implemented by Unicorns in Brno and published on Xbox One... Well, you have to say, Yes! 🙂
  6. ▶ What do you do on Vigor? I'm a Jr. Scripter working on creating / prototyping game mechanics and player interfaces. ▶ What is your contribution to the Vigor Team? I do my best to always be learning something new, both at work and in my personal life.. Whether it be the Czech language or an aspect of the Unreal Editor. For me, a day’s success is measured in the lessons learned. And from a technical perspective, my contributions are probably most visible in the Reward & Crate screens displaying cloud data to the player. ▶ What do you like about Vigor? I like the mentality of high risk, the high reward associated with the airdrop. I personally enjoy games that create this feeling of hypersensitivity and suspense that emotionally capture the player in a way that's unique or commonly connected with games like F.E.A.R. ▶ What do you want to see in Vigor? I hope to see more easter eggs. While there's already quite a few, I still feel there's room for more. It would be nice to hide some cleverly scripted actor within a level just to see how long it takes for the community to notice. 🙂 ▶ What do you do when you are not making Vigor? When I'm not working I do my best to stay creative and busy; that being said I try and balance my time among friends, goals & personal projects. ▶ Did game dev change your view on games and how? I think whenever your passion becomes your career, your mentality changes a bit. I thoroughly enjoy game-dev, but it certainly changes the way you experience games. I find myself far more analytical and taking longer to progress through the game as I’ve become overly detail-oriented. ▶ Your favorite games and why? I feel compelled to mention the Arma franchise, as I owe my career and love for game-dev to it. But growing up my favorite games were Banjo And Kazooie, Delta Force Black Hawk Down, and Stronghold Crusader. Unfortunately after joining Bohemia, I find myself playing games less in my free time. Hopefully, in the near future, I’ll be able to catch up on some of the recent releases. ▶ What's your favorite music, movie, show, book and why? This question has no short answer for me. But I love media that leaves the audience thinking. For example shows like Black Mirror, Maniac, or books like To Kill A Mockingbird. In regards to music, I was raised a metalhead, and spend a lot of time listening to thrash bands such as Kreator, Municipal Waste, DRI, & Testament. ▶ Is there something that you want to say to our community? Just that it's amazing to create content and receive feedback, so join the community discord and forum. ▶ You are an Outlander; humanity has fallen. What would you do? In reality, I think I’d find a nice shelter and only queue for encounters when I need essential resources. 🙂 Bonus Question (From Martin ) ▶ How do you enjoy living in Europe? What is the biggest difference for you? I absolutely love living in Europe. It seems every major European city is perfect for getting lost in for a weekend or so. Here in the Czech Republic, there are almost monthly festivities to keep yourself busy. It's a great place to live, I certainly recommend it to all my friends in the states considering careers abroad. After being here for a year it's rather hard to remember what the biggest difference was? The one that's reoccurring, and most frustrating in the summer, is that there is no ‘free’ water in Czech restaurants. You explicitly have to order it, in the states it's just always there. It's a terribly small thing but seems to be a reoccurring nuisance. Other then the one “pet peeve” I can't think of anything terribly different. Im sure theres a lot that I'm overlooking, but after a while, the Czech / European lifestyle just seems normal. 🙂
  7. Great news Outlanders! - Now you have the opportunity to get to know the #VigorTeam much better. Every other week we are going to introduce one of our fellow team members with a set of 11 Questions right here on our Forum! Let us know what do you think and do not hesitate to ask any additional question down below! Our first interviewee is: ▶ What do you do on Vigor? I am designing, that means that I come up with in-game systems and game rules. My primary domain on Vigor is monetization, meta-game layer (for example crafting and shelter) and economics. In the end, that means that I decide what will be the cost of the Suomi or how many levels of shelter we have. These systems, even though they may not seem like it, are very complex, and I learn something new every day. I work very closely with our UI department, marketing and cloud programmers ▶What is your contribution to the Vigor Team? That is hard for me to judge. I believe I bring a positive attitude, empathy, and an open mind. Also bad puns, random social science facts, and pop-culture references. ▶What do you like about Vigor? That is very specific, almost experimental in some way. From a design point of view, it offers a very unusual combination of approaches; that very often create particular challenges for us. For example: how we are going to match a player who spends thousand hours in-game with a player who played for two hours while making fights still interesting for both of them but also keep matches stable. How to pace combat in which anybody can leave and so on. So much space to be explored. I would even say that it is alluring for me. ▶What do you want to see in Vigor? I am really looking forward, weirdly enough, for monetization mechanics. It is kind of my baby. Monetization in general (not only in games) is really fascinating to me because it combines a lot of different fields: UX, Design, PR, marketing, analytics and so on. We are preparing some non-standard mechanics and I am really looking forward to finding out how will fans like it, if it is going to work and so on. ▶What do you do when you are not making Vigor? Actually bunch of stuff. I teach communication skills, work with group and workshop design in the evenings and on weekends. I am trying to learn how to throat sing and play guitar. I want to become a life coach (don't worry, I don't plan to leave Game dev any soon) I do tons of reading also, you know, love life is important... ▶Did game dev change your view on the games and how? Yes, very. Now I see a lot of stuff that I haven't seen before. I can be fascinated by one sentence in a game for hours if it's well crafted. Now, even if I dislike some game features I find it fascinating to analyze why they have done it in this particular way and what they were trying to achieve. There is so many more thing that I can wonder about in games. I also play way more than before. ▶Your favorite games and why? My favorite games are civilization series (including Alpha Centaury), Deus ex-series, new X com series, Stellaris and Divine Divinity series. But of course, as a designer, I have to play a lot of different games. ▶What's your favorite music, movie, show, book and why? My favorite band is Meshuggah, but I also like Childish Gambino and Thundercat. My favorite movie is probably The Room. My favorite show is Adventure time. My favorite book is Non-Violent Communication: Language of Life by Marshall Rosenberg. ▶Is there something that you want to say to our community? You are amazing, and we read your feedback every day. Keep it coming. Don't be afraid to share your ideas but if you can add reasons and needs, why you want something specific that is the most fabulous thing ever. ▶You are Outlander; humanity has fallen. What would you do? Adjust internally to a new state of the world. Find/create a right community of other survivors start to think long term, establishing a base of operation. Help others not to get insane. Enjoy possibilities of a new world. ▶What is your favorite joke? Nah, I only tell jokes in person. but I really love my t-shirt with sign "Straight Outta Context." Let us know in the comments down below what do you think about this idea and also if you have any additional questions. You can also follow Roman on Twitter where he shares relatable things about life and other pearls of wisdom: https://twitter.com/RoSzomak
  8. ▶ What do you do on Vigor? I am a programmer working on the character, camera, and tools for Vigor. The work builds upon earlier feature prototypes and placeholder and brings them to a higher standard. ▶ What is your contribution to the Vigor Team? It is my goal to make sure that the game designers and level designers have an easier task to create a better game. For this, I need to research how other games implement features, develop our implementation, and iterate upon those features over several releases of Vigor. Not everything I make is perfect, but as long as it pushes the project further then, I am doing a good job. ▶ What do you like about Vigor? The tension of a match, you are uncertain about when things are going to go wrong, and you are always calculating risk versus reward. You can also play differently depending on your needs, you may play safe and only look for metal pieces, or play aggressively with a duo and planning to get the airdrop or die. ▶ What do you want to see in Vigor? I am not much of a visionary; better aim assist functionality, changes to the camera behavior, better vaulting and climbing, and better implementations of everything else I worked on. I learned a lot in the past year and a half, and now I want to apply it retroactively and make the game better. ▶ What do you do when you are not making Vigor? Play games, do photography, travel abroad (this year Tokyo and New York, kismet), and several side projects involving writing, programming, and art. ▶ Did game dev change your view on the games and how? Definitely! Right now we are working on replacing the ladder functionality to be compliant with all the other character improvements we made and raise the standard. While playing Hellblade: Senua's Sacrifice I had to play around their ladders for comparison, I also toyed around with the camera in the Tomb Raider games before I realized that I could do this during work hours and get paid! I appreciate the work put into games more now, but I have issues enjoying the games themselves. ▶ Your favorite games and why? S.T.A.L.K.E.R. for their atmosphere and cohesive world, Dark Souls for their world and the lesson that you can do anything if you don't give up, Minecraft for being an outlet both technically and creatively, and Pokémon as a huge inspiration for any journey. ▶ What's your favorite music, movie, show, book and why? My favorite music is Dutch hardcore (Neophyte, Angerfist) not to be confused with American hardcore; I love my electric and rough music! Sadly I don't have the time to read that much, but I enjoyed Roadside Picnic by Strugatsky brothers and Annihilation by Jeff VanderMeer. ▶ Is there something that you want to say to our community? This is my first job and also working on a AA game, and I am thrilled with the player's reaction to our game from the first teaser to people playing it today. A lot of feedback and criticism is on-point, and I appreciate the faith many of you have put into the project. As an insider, I know more what is in the works, and what is going to improve in future updates so I hope you keep coming back for every update! ▶ You are Outlander; humanity has fallen. What would you do? Carefully scout Grontheim with my Vintar and SPSA and trusted friend Mazen. Bonus Question (From Filip ) If you were to make your own game, what genre would it be and why? Challenging question! It would not be far off from stalker, and it would focus on storytelling. Your path through the game is yours, and your actions have a significant impact on other characters. I don't know about the genre but has first person shooter elements.
  9. ▶ What do you do on Vigor? I am analyst, I provide my colleagues with information on in-game statistics, take care of dashboards, answer tricky questions and so on. ▶ What is your contribution to the Vigor Team? I work with records of stuff happening in the game, stored in rather big spreadsheets. They contain many many numbers, 5 or 127 or 0,0012 to name a few - they are not too impressive when they are alone like that, so I use huge pitchfork called SQL to make few big informative numbers out of heaps of smaller ones. Such numbers can assist my colleagues with making decisions or just make our audience on social media chuckle about hundreds of people crushed by airdrop. ▶ What do you like about Vigor? I like the tempo of the game, it is not as frantic as many modern battle royale games and it rewards patience and wits. I like the tension, hiding in a bush and waiting for your chance. I also fancy the setting a lot. ▶ What do you want to see in Vigor? Hundreds of thousands of players enjoying the game. ▶ What do you do when you are not making Vigor? I like going to gigs, playing drums and table football, also chatting over a couple of beers in a pub. ▶ Did game dev change your view on the games and how? I am amazed at how many different professions and talents are contributing to making the company and a particular game tick. ▶ Your favorite games and why? I like numbers heavy games like Football Manager or Patrician series or Paradox grand strategies, spreadsheets are my thing generally. Too bad I usually can’t do much more table-staring when I come home from work. Hypnospace Outlaw, Life & Death: The Brain, Liberal Crime Squad, Octodad: Deadliest Catch because bizzare makes me happy. 80 days, Stanley Parable, Kentucky Route Zero, I like to get immersed in a good story. ▶ What's your favorite music, movie, show, book and why? Most gigs I attend involve loud guitars, stuff in my headphones is mostly hip-hop. My favorite movie is called Wrong Cops. I am also a huge fan of Russian cinema. Bojack Horseman and Czech classic Hospoda are shows I am most fond of at the moment, mostly because of bits of comedy in otherwise dark personal stories. I don’t read much fiction lately, maybe after I finish Wikipedia. ▶ Is there something that you want to say to our community? Play Vigor, provide feedback, generate data. Thank you, you are doing great so far. ▶ You are Outlander; humanity has fallen. What would you do? I find it hard to imagine myself not perishing alongside humanity, as I am a very comfortable city dweller. If I could somehow survive and embark on a big long term project, I would probably try to utilize my naval knowledge from Patrician III, Sid Meier’s Pirates! and Silent Hunter III, build something seaworthy and ship me to some more hospitable climate. Bonus Question from Alucard ▶How would you measure fun in games? Tricky one. One would say that simply measuring time spent in or frequency of returning to a game is a good metric, but there might be periods of being stuck or grinding which are less funny. I think it is important to include some sort of qualitative research, meaning we should measure time and activity of the player, but it has to be complemented with actually asking the players how they liked it, in some structured way. Only once we have all this information, we can weight in all the factors, go through numbers and say with satisfactory confidence that given game is meh.
  10. ▶ What do you do on Vigor? I am a programmer/Technical animator responsible for putting in and stitching together game animation and movement in Vigor. ▶ What is your contribution to the Vigor Team? My main achievement is the animation graph responsible for playing the right animation at the right time. This in order to make the character feel grounded and as a part of the world Also researching and implementing ways to bring animation quality to the next level. ▶ What do you like about Vigor? The exhilarating feeling you get when you take the airdrop and rush back to extraction. ▶ What do you want to see in Vigor? For the game itself, I would like to see more technically challenging customization items like a trench coat with cloth physics, or a dangling object on a uniform, for example, a talisman. As for animation: Motion matching is all the rage these days. I would love to implement something like that in the future. ▶ What do you do when you are not making Vigor? I love traveling and adventure: Just this winter I managed to get lost in the snowy woods following a bear trail at night, stuck on top of a mountain in a blizzard and going close to 30 hours without sleep through Slovakia. ▶ Did game dev change your view on the games and how? Absolutely, whilst prior to it I was interested in animation and games, it's the experience of creating games that changed my view on how it works and what it takes to get character feel good in the game. Now any third person game I've started up, I first have to dissect the animation technology before I can proceed to enjoy myself playing the actual game ▶ Your favorite games and why? There are many games I like. But if I had to pinpoint one, it'd be Heroes of Might and Magic 3. Whilst the concept is fairly simple: Turn-based strategy where you get a faction and have to defeat all opponents on the map to win. The ways it allows you to achieve this are endless. The game thrives on straining it's mechanics and rewards experimentation while also punishing established conventions. That's what mainly makes me come back to it despite its age. Truly timeless game ▶ What's your favorite music, movie, show, book and why? Music: I listen to a variety of music genres, ranging from Power metal to Folk to Japanese Idol songs I really like JoJo's Bizarre Adventure, both the show and manga. A tale spanning through generations and it has been going on for well over 25 years. For books, I usually read self-improvement books. Not too long ago I read Mastery by Robert Greene and it was quite informative ▶ Is there something that you want to say to our community? Thank you for your continuous support. If it sometimes seems like the game is not progressing fast enough, rest assured that internally there's a lot of things changing all the time. These continuous changes are hard to perceive, but one day you wake up and realize the transformation that occurred. ▶ You are Outlander; humanity has fallen. What would you do? Go out in the world and recruit other outlanders to my brotherhood. This will hopefully lead to a grand army of brethren banding together for a just cause (TM Avalanche); a society built upon basic human values. And me at the very center as the leader Bonus Question (from Hidde ) ▶ Name 3 games that blew you away with their animation and why. I'd have to say my number 1 is Dark Souls. For the simple reason of how animation ties in with everything, you do in the game. And the fact I've sunk well over 2000 hours in just the first game alone. The trailer for The Last of Us 2 also blew me away with the motion matching technology that Naughty Dog has implemented. It's absolutely breathtaking. Red Dead Redemption also has a very compelling technology and work done on the animation side. However, I sometimes feel I'm playing the animation rather than the game...
  11. ▶What do you do on Vigor? In short, I’m responsible for the design team and gameplay aspects of Vigor. That means together with designers propose game systems and content, hand over results of our work to other departments (program, script, art, etc.) and help them bring it into the actual game. My daily routine is a mix of meetings, documentation reviews, feedbacks, communication with leads and team members, planning, some configuration and tweaks of actual game systems. Oh, and drinking coffee. 🙂 ▶What is your contribution to the Vigor Team? Well, I can wiggle my ears, but that is rather useless for game development. I was also a game journalist for over 10 years, so I have a vast knowledge of games which are useful for gathering references. ▶What do you like about Vigor? The mix of a calm atmosphere in shelter and tension in Encounters. Also, all those small things which we are adding to make Vigor unique game experience. ▶What do you want to see in Vigor? Every feature we have in our post-release roadmap. 🙂 Believe me, we are planning to add some really cool stuff. ▶What do you do when you are not making Vigor? A lot of different things. Some geeky (videogames, board games, shows, movies, and anime), some healthy (box, squash and table tennis), some cultural (concerts, opera, galleries) and some social (beer and friends). ▶Did game dev change your view on the games and how? Yeah, basic game dev curse – I’m trying to analyze games instead of just enjoy playing them. ▶Your favorite games, and why? I love both narrative and system driven games. My favorite game is Indiana Jones and the Fate of Atlantis. It is an awesome adventure game with likable characters, witty dialogues and three different playstyles. Then I must mention The Legend of Zelda series – I like how it makes the player feel smart when he solves some puzzle. Bloodborne is a fantastic action RPG with a great setting and a sharp combat system. To this day I can’t forget how I finished fantastic ICO at four in the morning. Brilliant, emotional game with interesting holding hands mechanic. Also, Return of the Obra Dinn is a super cool puzzle game with a minimalistic approach. I could go on, but this should be enough. ▶What's your favorite music, movie, show, book, and why? Music - Depends on the mood. Could be game soundtracks (Ace Combat, Persona), some rock (Foo Fighters, Nothing’s Carved in Stone), electro (Daft Punk), Czech indie (Tata Bojs) or classic (Chopin, Vivaldi) Movie - Indiana Jones and Last Crusade – classic adventure movie with a great actor and humor Show - Red Dward – weird British sense of humor Book - The Martian by Andy Weir – believable sci-fi and a real page-turner ▶Is there something that you want to say to our community? Thank you very much for being with us on this exciting road called Vigor. While it could sometimes feel that we are not listening to your feedback, but the opposite is true and following months and updates should show it so please keep enjoying the game. ▶You are Outlander; humanity has fallen. What would you do? Step one: find an electric generator. Step two: collect enough fuel. Step three: finish my gaming backlog. Bonus Question - from Dominik ▶Name five of your favorite examples of game design, and tells us why. Hmm, a rather tricky question. The first could be Tetris – simple, straightforward rules, but endless fun. Then shooting paint in Splatoon – I like how this core system is turning classic shooting game upside down. Also, kid/squid switching is really smart. Of course, first seconds from Super Mario Bros. is something that I need to mention – you can teach player game basics with just a few cleverly placed blocs and enemies. Number four: shield regeneration in Halo – a great way how to keep player in action longer without removing the tension of death. And the last one could health system in Metal Gear Solid 3 – well, it rather sucked that it was done through the in-game menu, but the actual idea of regeneration from food and different types of injuries added interesting survival feel to classic stealth game.
  12. Pyrit.

    Changelog 0.9.43577

    Changed: Interactions are now again exclusive. Changed: Character is now more responsive to input controls. Fixed: Shooting range challenges renamed so it doesn't look like there are some missing. Fixed: Unable to close onboarding widget Fixed: Crash when changing stance Fixed: Offset position of weapons of lobby mannequins Fixed: Weapon Skins applied on lobby mannequin Fixed: Leaderboards -- displaying of 10 worst players fixed, no overflow if too many friends Fixed: Localization Fixed: Landing animations notify keys timings Fixed: [Reward Screen] - Weapons are not attached to the player Fixed: Missing slower speed in prone was added. Fixed: Mipmaps on a mannequin Fixed: Added missing crate images. Fixed: Gestures - Player cannot set a gesture slot to "None" in the Gestures tab Fixed: Windows vaulting fix - buildings were rebuilt Fixed: Wrong positions of muzzle flash sockets fixed Tweaked: Melee on crouched players was extremely difficult, lowered the height. Tweaked: Reloads Tweaked: Jump animations sounds Tweaked: turning cards SFX is heavier Tweaked: interaction time prolonged Tweaked: New polishing iteration on Screen Reward animations Tweaked: buy the item in shop SFX Updated: New materials for older windows
  13. With our Update 0.8, we are newly bringing in purchasable boosters and our brand new in-game currency: Crowns. In the article below you should find everything you ever wanted to know about these along with answers to all of your frequently asked questions. Boosters Are new addition newly purchasable while waiting in the player Lobby. They come in three flavors: More Loot: will increase the amount and variety of resources you can find throughout the map. Better Crate: will increase the quality of the airdrop and change which grade of crate you can receive — the better the class of crate, the better the loot inside it. Of course, you still have to make it out alive... Insurance: is a little more personal and means you will keep whatever you are carrying with you at the time of your death (apart from the airdrop, of course...). While choosing your booster please keep in mind you have limited time to do so - ( approximate 37 seconds) after which purchase of boosters is forbidden and you continue into the encounter. Who is affected by Boosters? More loot booster and Better crate booster will apply on all players on the map - that is why even if you choose to get yourself a better airdrop crate there is NOT 100% certainty that you will actually get it. You still have to fight and you are risking losing it all - this way we are making sure to prevent unfair environment and advantages. Insurance is the only booster that applies only to the player who bought it. - With insurance, you make sure that even if you die, you will get out with everything you have on yourself (Except the Airdrop crate - that would be obviously unfair and impossible) Isn't this "Pay to win"? While we understand these concerns we are doing everything we can to prevent that. And as was mentioned before - even if you decide to "pay" for a better crate or more loot - you are affecting the whole encounter not only for yourself but for others too. There is still a high risk that you won't get the crate or that you will get killed before you can even enjoy all of that extra loot. Vigor is all about cut-throat experience and Boosters are not going to change that. Crowns Boosters can be purchased using Crowns, which are available in-game or from the Microsoft Store. While in Shelter player can interact with a stack of magazines or switch UI screens in the shelter to get into the store - From which 5 different packs of crowns are available. Is there anything else I can buy with Crowns? For now, no. There will be more purchasable items in the future but for now, players can buy only boosters. We decided to implement this system before the full release of the game to test it out, see how it works and gather as much feedback as possible. What about my Founder's Pack Crowns? Each player has already received their 1400 Crowns (from their founder's pack purchase) along with 100 Crowns for completing the tutorial as soon as they downloaded our new Update 0.8 With the full release of the game there is supposed to be a wipe of progression. What will happen with the crowns I have spent? Why should I spend them now, when my progression is about to get wiped? Do not worry Outlanders! All of your crowns that you have spent and purchased will be returned to you after the full release of the game! Thanks to that we highly encourage you to try them out now - this way you will be able to test which boosters are the most helpful for you as well as it will give us valuable feedback we need to improve and polish this system as much as we can. In my last Encounter with paid Boosters I, unfortunately, experienced server crash. What about my Crowns? We try to prevent these issues as much as possible. However, if somehow server crash still occurs your crowns will be automatically returned to you right after this unfortunate event. If you have any more questions, definitely do not hesitate to ask down below! #VigorTeam
  14. Pyrit.

    Update 0.8: Signal

    Added: Game Events Comm Station There is one com station in the level - it is marked on the map The station can be used from the start of the match until 2 minutes before the airdrop spawns The station is used to change the drop location for the airdrop The player who interacts with the comm station first gets to select the new landing spot Other players interacting with the comm station receive exact location of incoming airdrop Other players receive a notification: "Airdrop landing zone has been changed." Radio Signals Detector There is Radio Signal Detector in every level - marked on the map Interact with it to reveal positions of other players in the match (they will be marked in your map) Visible on the map for 20 seconds, the position is not updated There is a 120-second long cooldown for use There is a sound notification to all players when the Radio Signal Detector is used Combination Lock Locked chests can be found in different levels They contain more loot than regular containers There can be 0 up to 5 locked chests in an encounter To open the chest, the player must unlock the combination lock Interacting with the combination lock will provide the player with vibration feedback and sound clues, that can be used to figure out the correct combination Once the combination lock has been unlocked, the chest can be looted by everyone Shooting Range Challenges In the firing range, the player can interact with the challenge menu, placed on the table on the left Each challenge is weapon specific and the player must have the required weapon equipped to start the challenge Each challenge has its own requirements and time requirements Once a challenge has been completed, the time is saved & every challenge will store the player's best time Player Lobby Player will get to player lobby after matchmaking The lobby has a time limit (42s), 5s before limit ends purchase of boosters is forbidden After the limit is up the player is sent to encounter. Things players can do while waiting in the lobby: Focus on a specific player: see his equipment (weapons only), Buy booster for the match Boosters More Loot - will increase loot quality and/or quantity in the encounter Better Crate - will change the quality and/or quantity of the airdrop crate. Insurance - Player will keep items that he has at the point of death in encounter except for the airdrop crate Crowns (Hard Currency) The player can interact with a stack of magazines in the shelter or switch UI screens in the shelter to get into the store In the store, there are 5 packs of hard currency In-Game Hard Currency is called Crowns and in 0.8 They can be used to exchange for boosters. Gestures System The player must hold Dpad Right to open Gesture selection wheel while he chooses the appropriate slot with a gesture 8 gestures available: wave, thumbs up, point right, point forward, dusting of hands (Founders Only), point down, point left, thumbs down New Character customization New Hair variants for the female character Weapon Changes + Sniper Features Hold breath mechanic present for aiming scoped weapons.: Activated by pressing L3 when in 1PV, If the player holds their breath for too long the camera will shake Scope Glint when players aim using a scoped weapon - Glint is present when 10m away from an aiming opponent. Rarity re-order of all weapons. The weight of weapons is now more diverse and effects Speed Scoped weapons have no aim assist. Different types of Crates Common (15 slots) Uncommon (12 slots) Rare (9 slots) Military (9 slots) Special (6 slots) Crafting has been reworked. Economy rebalanced UI Improvements Character Mechanics & Animations Improvements New woman skeleton + uniform tweaks New animations for female characters: sprint, run, walk. crouch, jump New animations for male characters: run, crouch, stop & turn New Sounds & Music Founder’s Pack Items Vigor Trucker Cap Dusting hand gesture 1400 Crowns Outlander gadget Tomato Timer Camera and Movement changes Reduced delay while moving character, Jumping is higher, While jumping it is impossible to shoot, Cooldown after jumping
  15. Pyrit.

    Changelog 0.9.43577

    The translation into French and other languages will happen with the full release of the game - but we have been also adding more texts in English so that's what the localization in the changelog means 🙂
  16. Pyrit.

    Update 0.9 Aid. Changelog

    Camera and Movement Changes Max-Speed affected by total backpack weight. Forward movement when sprinting. Fall damage is less deadly. Take less damage when falling into the water. Ladders rework: Sprinting and sliding behaviors.. Improved interaction markers. New animations - hands Climbing/Vaulting rework: Hands should be placed in the correct places when moving. Weapon Changes Re-balanced Weapons Staggers have been added Recoil smoothing Aim point transition smoothing. Aim assist smoothing when toggling between 1PV and 3PV. Weapon lower/raise times tweaked. Adjusted holding positions for weapons. Character Changes Reworked Stamina Stamina bar added. New hit reacts/death reacts. Melee Changes Character Customization 2 new female archetypes Variety of new character cosmetics New default uniform: (Rain Jacket (Green)) New default backpack: (Travel Bag (Tan)) Gestures 15 new gestures available The player can now customize gestures selection wheel in the shelter - Customize/Gestures - can assign up to 8 gestures 7 default gestures available + Dust off hands for owners of Founder' pack gesture's position in the selection wheel: Level Events New & improved hints for Signals Detector usage New icons below compass displaying various player states Threat icon which blinks when the position is revealed Tracked by airdrop icon which blinks when the position is revealed Spotted by signal detector icon which blinks when the position is revealed The Safe and Locked Chest now scale properly with the number of loot boosters Firing Range Challenges New shooting challenges Shooting challenges now need to be unlocked through acquiring the respective weapons New shooting range challenge unlocked UI pop-up Various shooting range challenges menu improvements 2 new shooting targets Paint spray: destroyed when shot Big traffic sign: destroyed when taking enough damage Multiplayer Lobby Visual overhaul for the lobby Improved UI, visuals & audio for purchasing of boosters Duo's are now marked in the lobby as a duo (next to each other + icon) Purchasing of a booster now has a pop-up confirmation Social Boosters Loot booster price changed from 45 to 30 crowns Crates Full re-balance New on-boarding crate added New items have been added to crates Crafting re-balanced crafting costs for all items Shop Added a rotating shop where cosmetics can be purchased for crowns Challenges Added voiced story challenges for player onboarding with rewards Added daily challenges with rewards (up to 3 at a time) Challenges can be seen in the encounter screen Daily challenges can be canceled Story challenges cannot be canceled Tutorial Improved tutorial Improved player onboarding with directive voice lines Added cutscenes Achievements The player can unlock achievements of various types
  17. Pyrit.

    Bug Report

    Hi and thank you to bringing this to our attention - however, there is actually a backup system for this so basically - if the issue was really caused on our side - meaning you were disconnected from our back-end servers. You should be able to get both the loadout and the crowns back once you start the game again... However, if this was caused for example by your internet connection there is really nt much we can do.. But we are still working on improving the server stability so hopefully, those problems will occur less and less with time. And you will get all of your game preview crowns back after the progress wipe before the full release of the game. So hopefully this will compensate your loss at least partially. Thank yous o much for letting us know and for your support!
  18. Pyrit.

    Ideas for the next update

    Exactly thank you so much for your ideas, we will make sure to forward them to the team. But there is one thing I really want to clear out - even if we tried there is no way how we could get these things into our next update. - Each update takes a lot of work, time management and so much time spent testing all the features that by now it is too late to even think about adding into the next update something that we haven't even started working on. In fact it is almost too late even for the update after that. As when it comes to some of your suggestions: Currently, we do not plan to add an official way to pass items to your duo partner. There is some way by which you can pass each other's weapons - Regarding this, I would advise you to ask other Outlanders in our community 😉 but for now, the overall gameplay and goal of the game is not suited for the trading of any kind as it would only create an unfair advantage. Hope this helped. This sounds interesting - but looking at the combat at is it now, it would be really hard to do. however, we will discuss it with the team. Actually seen this one multiple times - we will see what we can do 😉 Nice idea - but it would highly impact our current crafting system - we will discuss it with the team. Picking up rocks as a weapon is one thing - which might be added - however, I am not sure how realistic it would be - Since there is a variety of weapons including the knives. However stealthy kills are a completely different story. I do not think that you would be able to kill someone stealthy with just a rock.. Thank you guys once again for your feedback. there is an ongoing conversation on the usage of other ordinary items as weapons (for example axes, hammers and stuff like that. So we will see in the future. However, for now, we want to stick to improving the gunplay as it is now with a few new weapons that are currently WIP and then after the full release we can start adding new stuff 😉
  19. Pyrit.

    More snipers

    Thank you so much for your feedback. more weapons are coming for sure so stay tuned!
  20. There will be new DevStream happening on Monday! (April 15 at 16 PM UTC) Do not forget to post any questions you might have under this post so we can make sure to address them once we are live!
  21. Pyrit.

    DevStream #17 - Ask Questions!

    Hi, I think I already answered your question here: Let me know if there's anything else.
  22. Pyrit.

    Russia

    Thank you so much for asking. So for now, there are no plans for adding other languages than French, Italian, German, Spanish, Portuguese, and Brazillian. Those will be added with the full release. BUT - we are obviously open to your feedback. So after the full release, we will make sure to ask our community what other languages you would like to have Vigor in and then we will see what we can do. Hope this helped at least a little bit.
  23. Pyrit.

    possible stuff to add.

    Thank you so much for your feedback and ideas, I will make sure to forward it to the team.
  24. Pyrit.

    Changelog 0.8.37667

    Yes, that is exactly what we are planning to do. We definitely do NOT want to mix controller users and keyboard and mouse users, as that would create an unfair environment 😉 Hope this helped.
  25. Pyrit.

    Looting

    Hello there, and thank you so much for your feedback! We hear you and we are also currently working on improving the interactions. There is a Minor Update coming your way, as well many changes that will accompany the full release of the game. I think it was also mentioned in one of our latest articles regarding our work in progress (little WIP below): Read more at: https://vigorgame.com/news Thank you!
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