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Pyrit.

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  1. Pyrit.

    Season 2: Hunters

    Main New Features : Season 2: Hunters New Weapons Crossbow Mosin Nagant The John New Tools Fake Glint Portable Signal Detector Permanent Price Drop Bullet Penetration revision Character, Camera and Combat polishing Shooting, Weapons & Tools Fixed: The situation where contact bomb could trigger twice if triggered by player & bomb at the same time Fixed: Disabled Hold Breath hint on weapons without a scope – only scoped weapons have this mechanic Fixed: Can't fire indicator while jumping Changed: Damage of contact bomb to 45 Added: Portable detector now filters out broken/in-active transmitters & dead outlanders Added: A hit indicator when damaged by contact bomb Tweaked: Recoil action speed lowered, spread cooldown lowered, adjusted recoil sequences, recoil sizes, and axis altered Tweaked: Screen shake upon contact bomb explosion Tweaked: The damage range of contact bomb Tweaked: Removed stagger from low rarity knives, adjusted roll on scoped weapons, reduced 9mm damage slightly Tweaked: Aim points adjusted Updated: Detonation radius of contact bomb no longer visible in-game Looting Fixed: Interaction markers invisible for dead player bodies Fixed: When the player dies with insurance, he should be getting his experience from looted things aswell Changed: Reward screen now shows new looted gameplay events Tweaked: Airdrop location is updated after 6 seconds instead of the previous 3 Shelter Fixed: Charity Box leaderboards show another Gamertag marked as you - filling order and rank detection reworked Fixed: Charity Box does not refresh in-game after the season ends Fixed: MessageBox informing about insufficient funds doesn't appear in the Stable Store anymore Fixed: Charity Box - Leaderboards - Fast page switching breaks leaderboards Fixed: Targets can't be destroyed after entering the shooting challenge Fixed: Battle Pass - Infinite looping of claim reward Fixed: Daily challenge choosing algorithm can no longer pick Story category as the least used category and therefore find no challenge to pick Changed: Added new challenge condition for when the player leaves the encounter as a threat Changed: Featured Store - Behaviour when you don't have enough currency Changed: Matchmaking can no longer be canceled in the "Waiting for server" state Added: Autorotation & rotation of item in the preview Tweaked: Ui elements position in the charity box due to long texts Tweaked: Battle Pass - Position of onboarding messages to fit the new layout Movement Fixed: Movements attenuation - movements are now centered when ADS Fixed: Prone body angle Added: Collision for the side of stairs Visuals Fixed: Prone camera allows for clipping Fixed: Better left-shoulder camera Fixed: PPSh-41 - Left-hand movement during reload animation Fixed: Knife hands rotation Changed: Rotation for Pukko knife Changed: Proper card item images set for tools Changed: Moved the spectator to be free look camera Tweaked: Thompson SMG reload animations polish Tweaked: The birds are spawned more often for hunters season Tweaked: Suomi KP/-31 reload animations polish Tweaked: Spectator can now rotate around a killer Removed: fog from aurora borealis weather Audio Fixed: Removed looping sound cue of creaks from farms Fixed: Footsteps attenuation and volume Added: New jingles for reward screen Hunter season Added: New wolf howls to start the match (in map animation) - all maps Tweaked: Slightly higher footsteps volume Tweaked: Explosion volume lowered Tweaked: Faster spawning of bird sounds for hunters season Tweaked: Footsteps volume Other Fixed: The player must discover all the places again in every encounter Fixed: Xbox logo in splash screen no longer flicks white Added: URL for changelog added to the game Added: Killer statistics should be now part of the match result structure to be able to show values in reward screen
  2. ▶ What do you do on Vigor? Sound design. All the ambiances and guns + lot of other effects and UI here and there. Oh yea, sound for trailers too. ▶ What is your contribution to the Vigor Team? I record weird creaking sounds that then creep people out in our maps. I also imitate voices of some old Slovak pre-internet meme freaks to keep the morale high in our audio office. ▶ What do you like about Vigor? The rush of adrenaline and the tension it can build. The rewarding feeling when I return from the match after accomplishing something. ▶ What do you want to see in Vigor? Some really fun new game modes, ideally with teams. Flawlessly polished gameplay and gunplay. Maybe even some RPG elements? Where I could beside my shelter also upgrade and progress my character. E.g. less weapon sway, faster reloads if I am more of a marksman. Faster looting, bigger inventory, seeing loot indicators further away if I'm more of a scavenger. Hearing footsteps further, maybe even seeing them somehow indicated on the terrain. Who knows, could be a lot of fun 🙂 ▶ What do you do when you are not making Vigor? Producing electronic music, going to parties. Playing first-person shooters. Reading books, drinking beers, researching shitcoins.. ▶ Did game dev change your view on the games and how? I am now a lot more appreciative of what goes into making such a project. How much creativity, skill, and effort it takes in so many disciplines. ▶ Your favorite games and why? Neverhood comes to mind - I loved it. It was just so adorable and lovely. Hit me right in the feelz. I still have a small Clayman I did 20 years ago lying around somewhere. Most recently: Journey. Beautiful work of art in all aspects. Worked like a charm for me. Other than that, the usual stuff - Doom, Quake, Half-Life, Starcraft. Each of them brought something new and revolutionary in its time and all are timeless IMO. Nowadays it's Day of Infamy, Insurgency. Before those, I played A LOT of old Day of Defeat. Also, CS1.6 should probably have an honorable mention too as I played it on quite a pro-level for like.. 7 years? For defeaters and fu.sk. Good times :') ▶ What's your favorite music, movie, show, book and why? Music: various DNB mostly as I've played and produced it for quite some time. But other than that probably The Cinematic Orchestra, Zero 7, Lulu Rouge, Burial, Trentemøller, etc. Movie: If I had to choose only one then it's nothing too original - The Matrix. It's all in there. But also things like Casino, Full Metal Jacket, Tarantino movies, etc. Show: Futurama - I loved how one could find new and new jokes there each time. Book: Anything from Alan Watts really. One of the top thinkers ever and he really knew it with words. If I had to choose one then probably The Book. ▶ Is there something that you want to say to our community? It's really fun and refreshing to watch you guys play and comment and give feedback. I appreciate it a lot, don't stop! ▶ You are Outlander; humanity has fallen. What would you do? Probably just laugh with the absurdity of it all. Oh and then maybe kill myself, dunno lol ▶ Bonus question from Viktor What videogame sound, sound-cue or ambiance is the most satisfying/memorable for you? The coin sound from Mario. And now you just heard it in your mind! Great sound design. Also ambiance from Fallout 1 and 2 and Starcraft 1 OST.
  3. With each Update, we will give our partners an opportunity to try new versions of Vigor in advance, with our permission to stream, record and share the preview build. This will usually give you a good amount of early info on what are we working on for our next update as well as to spot early blemishes or provide early feedback so we can react to it much faster. If you're interested in learning more, here's a list of partners that currently have access to the Update Preview Program: https://twitch.tv/eskea https://mixer.com/Strongestprince https://mixer.com/hydrablast https://mixer.com/LYNZEB3AN https://mixer.com/HaTeR_Nz http://www.youtube.com/boris15 https://mixer.com/xkess91x https://www.mixer.com/wulfbee https://mixer.com/CommanderAlanJH https://twitch.tv/boaby_sanchez https://www.mixer.com/Kaponegaming https://mixer.com/ItsMysticShot https://mixer.com/JesterGxming https://www.youtube.com/user/WarpBeacon https://mixer.com/ChannelZero https://www.twitch.tv/nessacerily https://mixer.com/xVENOMISSx https://mixer.com/TheVeteranGamer https://mixer.com/meno_mk https://www.Twitch.tv/g40chris https://mixer.com/PhsycoCommando https://mixer.com/worthr32pect https://mixer.com/ExplicitCupcake https://www.twitch.tv/sin9ster https://mixer.com/HYDROxTG https://twitch.tv/surfx https://www.twitch.tv/iamstorrm_ https://Mixer.com/MightyRaider http://mixer.com/swanka https://mixer.com/LeonidasJulian https://mixer.com/Cristiferbeast https://www.mixer.com/daffykinkajou43 https://mixer.com/MizzMidnight https://mixer.com/TheYetiBum https://www.twitch.tv/mojox57x https://www.twitch.tv/xTacticool https://mixer.com/VODXA_ http://twitch.tv/xiskattyix https://www.twitch.tv/Lucy13 https://www.mixer.com/AUXdub https://mixer.com/jestergxming http://twitch.tv/xiskattyix http://mixer.com/IA_Nightcrawler http://www.mixer.com/tragik-t https://www.twitch.tv/WildAnarchist https://www.Mixer.com/Goldendexter.com https://mixer.com/honourable-bandits https://www.youtube.com/channel/UCSX7GKxZrJVfXVccYeGtGXg https://twitch.tv/halfmetalfox https://mixer.com/DecoderYT https://mixer.com/JustDooley https://mixer.com/IA_Nightcrawler Https://www.Mixer.com/GameBlouses https://www.twitch.tv/elite_reclaims https://mixer.com/lordqornwell https://mixer.com/kiddemigod https://mixer.com/Hackrobatix http://mixer.com/sirsoapychicken http://www.youtube.com/c/Twisited https://www.twitch.tv/rexonpoint https://mixer.com/EnemyBritBomber https://www.twitch.tv/dizzyonline https://mixer.com/teckjunky https://www.twitch.tv/soylegend https://youtube.com/facelessknightsofficial https://mixer.com/Barcxde https://www.twitch.tv/vivixlive https://mixer.com/jas1579 https://www.twitch.tv/themarkcann https://mixer.com/Ohdeewhy https://mixer.com/DizKraze https://twitch.tv/N3RD_NYC https://mixer.com/SuperBadSB https://Mixer.com/NewporRts https://www.twitch.tv/tnthd http://mixer.com/hildish https://mixer.com/PushingOrphans http://mixer.com/tragik-t https://www.twitch.tv/WildAnarchist https://www.twitch.tv/vivixlive https://www.facebook.com/Tywan14Gaming/ https://mixer.com/jay7hejedi https://mixer.com/itsCompulsive/mobile https://mixer.com/Ricochet_Fenix https://mixer.com/Killalot77 https://mixer.com/sillymom https://mixer.com/xxmattaxx https://Twitch.tv/MaDWaSTed
  4. Pyrit.

    Vigor Communities

    Hello Outlanders! You all know that the best way to stay in touch with the biggest news regarding the development is to follow our official channels, but how do you keep up with other players? Do you ask yourself "What is the best way to stay in touch with other Outlanders?" Great question! Here's a list with numerous Vigor focused communities scattered around the internet. There are quite a few you can choose from and believe me, there's a Vigor community out there for everyone. (If you find something missing on our list - make sure to let us know so we can add it) Reddit: r/vigorgame Discord: Vigor Facebook: Vigor - Official Xbox One Community ViGOR Xbox One CZ/SK (Czech/Slovak Only) Vigor Xbox one Fan Page Vigor Xbox One Duos Chat
  5. Pyrit.

    Changelog 1.2.1

    Main New Features & Fixers Updated: Santa took Xmas back to the North Pole Fixed: Connection - leaving with unstable connection doesn't start exit countdown Fixed: Interactions - Player unable to interact with a dead player's crate. For example when it was inside a bush Changed: Interaction markers significantly improved - more visible, easier to interact Added: Welcome notification Added: New loading screen hints Added: Welcome notification now shows discount for items that are currently on sale Tweaked: Adjusted recoil on RPK, PKM, and A-KM Tweaked: XP can be gained through new activities (Looting the vault, Looting the Buried Cache) Tweaked: Higher rarity items are rewarded with more XP Shooting & Weapons Fixed: Weapons remain hanging in the air after the player leaves the encounter Fixed: Sway not working on weapons equipped at the start Fixed: IK for pistols Fixed: Bodyposture in ADS moving Fixed: Tools - Alarm Trap and Contact Bomb don't interact with each other Fixed: Tools - Contact bomb can damage you for the 2nd time after destroying it Fixed: Alarm Trap - the range of the trap is not displayed Fixed: Killing yourself by contact bomb no longer counts as kill/headshot for match performance stats Fixed: Contact Bomb Suicide is now displayed correctly Changed: Fixes to aiming, ragdolling, IK for animations Changed: Aiming better suited for closer camera Tweaked: Increased damage for GFK and KDV-1 Tweaked: ADS of most of the released weapons has been improved Tweaked: Removal of stagger from most weapons Tweaked: Changed ADS and aim point position on Thompson Tweaked: Adjusted roll-on scoped weapons Tweaked: Reduced 9mm damage slightly Looting Fixed: Interaction not possible with Barred house safe and Comm station Fixed: It is no longer possible to Interact with cupboard through the wall Fixed: Second interaction with combination lock container to open the loot UI after solving the code is no longer required; it opens immediately on its own Changed: More buried cache locations in maps Tweaked: Exit volumes rescaled, buried caches added to Ridge and Snow Forest maps Shelter Fixed: Player is displayed in both the global leader board and in his friend’s leader boards as well Fixed: Overlapping of improvement image and build timer when the time is long Fixed: It is no longer possible to initiate crafting of a weapon or consumable if the remaining time to craft previously queued item is 0 seconds. Fixed: Player is no longer kicked out of Shelter to start screen while crafting weapons/consumables in rapid succession. Fixed: Interaction point of Battle Pass Mailboxes is better positioned Fixed: The option to buy premium battle pass no longer disappears when at maximum level Fixed: Purchasing max level of battle pass no longer always results in an error message being shown Fixed: Battle Pass Daily Login notification should now correctly appear when entering Shelter Fixed: Repeated Building Of Same Improvements is allowed and sometimes kicks players to the main screen Fixed: Player can't exit the Battle Pass Rewards Screen if the claim request fails Fixed: Row marking friends in Leaderboards stayed on the same spot even after moving the leaderboards Fixed: Shooting range - Targets can't be destroyed after entering the shooting challenge Fixed: Correct slot is now selected when changing focus to the left in the main Battle Pass screen Changed: The navigation in the main Battle Pass screen. It now allows the pages to cycle Added: Onboarding messages now appear for Battle Pass shelter screen Movement Fixed: Character getting up from prone when reloading Fixed: Prone body bending Changed: Disabled behavior forcing the player out of prone Changed: Crouching behavior made more consistent when climbing and vaulting Changed: Adjusted collision geometry so the player is not getting stuck in the corner Changed: Cleaned up some spots in interiors for better movement Added: Can change crouch stance in mid-air Tweaked: Gestures behavior when other player inputs occur Visuals Fixed: Spectator Teamkiller Status Replication Fixed: Spectator Target Name Replication Fixed: Stuttering movement of spectator camera Fixed: Hair clipping females with certain caps Fixed: Damage Post-Process being visible within Spectator when a player pawn dies from 'one-hit' Fixed: Animations - Interaction - Left-hand gets broken after repeated interaction with an object Fixed: Gestures - Female archetype disjoints left-hand elbow in Thumbs up gesture preview Fixed: Gestures - Slots display mannequin in idle pose after switching tabs Changed: Upon dying to tool “You were killed” message is displayed Added: Destructible mesh for headshot flipping target Added: Headshot target photo for shooting range challenges Tweaked: Ambiences in Bridges map Tweaked: Reward Screen now shows rewards that player gets for leveling up and correctly shows it's experience and achieved actions that rewarded him with the XP Tweaked: Headgear render target preview has hidden some parts of the face Audio Fixed: Sound: rattrap -The ambient sound doesn't stop when collecting the rat trap. Ambient volume changed to make sound hearable only on a given floor Fixed: Attenuation set for cookie timer on the start of the match Fixed: Issue where the wrong sound FX were played when running out of breath to hold Fixed: Switched loop sounds and interact with sounds on all things I previously worked on. Added different sounds on unequipping ammo and consumables (looted sound). Added: missing sounds into onboarding, challenge, shelter builder, crafting table and spectator Tweaked: Made sure other hit sounds cannot play while the last one is playing Tweaked: Audio layers of gunshots now raise volume and pitch with depleting ammo Tweaked: Attenuation for all firearms Other Fixed: Losing 1PV when out of ADS and the network connection is poor Fixed: Ammo name set to wrap to work properly in all languages Fixed: Collisions of several versions of the outbox improvement are incorrect Tweak: Adjusted the tutorial airdrop land location bit up so the airdrop clips into groundless Tweaked: Made the base XP progress show instantly when the player enters reward screen Tweaked: Airdrop position in Reward Screen Scene Removed: Option to swap controller sticks in Controls settings
  6. Pyrit.

    Changelog 1.2.48851

    Most Important: Tweaked: Radiation speed was lowered by 1/4 and starts after 12 minutes now Tweaked: Amount of loot in all maps was increased Tweaked: Content of airdrop Crates was improved (higher chance to obtain consumable plans, higher chance to obtain tools..) Changed: Weapon parts crafting Value = This makes deconstruction of weapons yield more materials as well Added: New Type of Pack - Outlander Armory pack available in Store - Includes: • 5x M21 + 50x ammo • 5x A74-K + 300x ammo • 5x AUR Para + 150x ammo • 5x ZA M72 + 200 ammo • 5x Combat Magnum + 36x ammo • 650 crowns - This pack may only be purchased once per account and is available for a limited time Other changes: Updated: Player must now own plan for respective tool challenges Tweaked: Made SVD better Tweaked: Sniper rifles nerfed a bit (except for SVD) Tweaked: SVD Textures Tweaked: Pressing retry lets you start from where you stand in shooting challenges Fixed: Player could remain stuck in the Battle Pass Reward Screen under certain conditions Fixed: Rewards for leveling up now use the correct level rewards in Rewards screen Fixed: Crowns bundles are no longer marked as owned Fixed: Suspending game during loading should work better now
  7. Main New Features Battle Pass Season 1: Preppers Tools (Contact Bomb, Transmitter, Alarm Trap) Crafting Boosters Teamkiller Looting Disabled Charity Box Rewards Shooting Range Moving Targets Colour Blind Options New Guns (SVD, Gewehr 3 SG1, A-KM, GFK, KDV-1) New Challange Types Weapon Destroying Faster Radiation Christmas Assets Shooting & Weapons Fixed: WeaponState - full auto fire shows unnecessarily when the player is killed during fire Fixed: Maschinengewehr 3 magazine clipping with left arm Fixed: There are no bullets coming from PPSh-41 and PKM Fixed: Shooting for too long lowers your weapon and you stop shooting Fixed: State machine - Crash when finished action evokes another action Fixed: Colt Python pushback to prevent wall-peaking Fixed: Melee and ranged damage does not interrupt the application of healing consumables Fixed: Melee does not work in waist-deep water Fixed: Misaligned weapons in 1st person view iron sights (or scopes) Fixed: RPK-74 reload animations desynchronization Fixed: Unwanted delay present before player switches from weapon to consumable Changed: Aim assist slows the aiming sooner than before when close to overlapping with character Changed: Lowered stack sizes for all weapons Added: HUD message which informs the player that ADS is only allowed in prone (KvKK 62, M60 E3, PKM) Tweaked: PPSh-41 Recoil lowered slightly, readjusted stack sizes and weight Looting Fixed: Barricaded House planks no longer block interactions on the client when falling off Fixed: Looting some containers can cause a crash on other clients Fixed: Buried cache - Player is able to interact with the buried cache from a distance Fixed: Buried Cache no longer has an interaction dot, for real this time Fixed: Character is no longer stuck in looting pose when canceling interaction with buried cache Fixed: Buried Cache no longer has dirt out visuals when not yet excavated Changed: Loot in tutorial fixed Changes: Airdrop and spawn fixes Changed: Food placement Tweaked: More loot attached to Tourists Rest point of interest Changed: New buried cache photos for Grontheim Added: Objective items in inventory are now displayed with special effect Tweaked: Loot containers added to several locations, fuel removed from Cabin in the Woods point of interest Tweaked: Interaction volumes tweaked to be intractable from all stances Shelter Fixed: Leaderboard now shows all players correctly Fixed: Unlocked Shooting Range Challenges went back to being locked if the player didn’t own the challenge weapon Fixed: Shooting range could be reset after completion of a challenge Fixed: Weapon In 1PV view becomes invisible at a shooting range after completing a challenge Fixed: Targets remain in the shooting area if you take a challenge during an active one Fixed: Friends in global Leaderboards now has their rank visible to each other Fixed: Friends are now highlighted when browsing leaderboards Fixed: Shooting Range Challenges - Cancelling a challenge by MENU interaction keeps the challenge loadout Fixed: Shooting Range - Leaving during animation will keep character holding weapon Fixed: When player is at the bottom of the leaderboard, he is no longer shown twice Fixed: 3D character preview in wardrobe - smooth transition from main menu to submenu Fixed: Generators now show correct "material" icon Changed: Shelter builder progress bar now shows more comprehensible values Changed: Shooting range challenges HUD improvements Changed: Shooting range challenges are now grouped per weapon Changed: Gesture wheel on Customization > Gesture slot enlarged so long names fit better Changed: Destroy action in Loadout UI can now be performed on any item Changed: Assigned new photos to challenges Added: Moving targets on Shooting Range Added: Thematic sale labels added to both Stable and Exclusive shop Tweaked: Position of the countdown in Shooting Range Tweaked: Graphics of Shooting Range challenges UI Added Challenges: Be the last player to leave the encounter Craft X amount of weapons Deconstruct X amount weapons Heal a total of X amount of health points Loot X amount of resource/item (just loot, not bring back to the shelter) Be the first to interact with the buried cache Deal X amount of damage to Players (team members excluded) Kill X amount players, with a minimal/maximal distance of Y Use X amount of consumables Leave with the airdrop with 0 kills Visuals Fixed: Pinky finger clipping on Pistols and Scorpion Fixed: Typo in Portuguese localization that resulted in the text not being displayed at all Fixed: Weapon magazine was disappearing too soon and not synced with the left hand Fixed: Spectator Target Name did not refresh when the Spectator Target changed Fixed: Maschinengewehr 3 position was slightly adjusted so it doesn't clip with the left arm Fixed: Threat and team killer marker didn’t disappear when the marked player left the level Fixed: Health post-process shouldn't be visible in the spectator anymore Fixed: Insurance markers are once again correctly displayed on all relevant items Fixed: Hand interacting with a magazine looking off during reload animation of M1 Carbine Fixed: Hand pose when grabbing the radio during the tutorial cutscene Fixed: When using the PKM, it's chamber door is not animated when empty casings are ejected from the weapon Fixed: Hand is not interacting with a magazine while reloading Zastava M72 Fixed: PA md.86 Magazine reload animation was playing twice Fixed: Hand was not interacting with the magazine during reloading of Luger Fixed: Holding of rifles was not correct when the character is in deep water Fixed: PKM - Wrong grip when looking down with the gun Fixed: Localization - Spanish Language: Rubik's Cube - Background Gradient Shorter Than Text Fixed: Localization - Spanish Language: Button Tool Tip Is Not Centered On Map Fixed: Display name of Vz.52 rifle now starts with upper case letter, making it consistent with other weapons Fixed: Encounter notifications that are received while in spectate mode are no longer displayed in the shelter (or possibly even new encounter) Fixed: Healing progression wheel is visible when using consumables in prone Fixed: Spectator Target Name did not refresh when the Spectator Target changed Fixed: The chamber door for empty ammo casings was not animated Changed: Airdrop parachute falling - visual improvements Changed: New photos for Buried chase Changed: Additional text displayed next to "Invite Friend" action in Game Menu no longer mentions Shelter while the player is in Tutorial Changed: Leave area message is now displayed in the upper half of the screen Added: Missing recoil animations (PH_M82 / ZA M76) Check if its to be released in 1.2 Added: Wounded post-process effects Added: Missing RPK-74 Hands reloading animations Added: Shortcut button to details panel of the exclusive shop to buy HC when the player doesn't have enough Added: New option that allows the player to change the color of their crosshair to one of predefined colors (White, Aqua, Blue, Green, Red, Yellow, Magenta) Added: Colour palette table which serves for defining different colors based on the player's color vision deficiency setting Added: New options for players with color vision deficiency. Players can now optionally select one of 3 modes (Deuteranopia, Protanopia, Tritanopia) as well as strength of the selected mode Tweaked: Added missing chambering and weapon fire animations Movement Fixed: Movement network refactor. This should fix multiple bugs, such as characters bugging out on ladders, position desync, also some occasions of the character getting stuck in prone near objects Fixed: Crouch/Standing transitions with sidearms makes hand overlap with the body Fixed: Transitions running sideways with the rifle had the wrong ending pose causing some sliding (Stand to Prone) Changes: Fall damage updated Added: Transitions running sideways with the rifle (Prone to Stand) Tweaked: Gesture animations polish Audio Fixed: Shooting range target plays multiple bullet hits at the same time Added: Sound for stamina male character Added: New music for loading to Brodalen Bridges Added: Sound layer for more boosters bought Tweaked: Heartbeat volume lowered Tweaked: Ambient sounds in Trainstation Tweaked: Ambient sounds in Brodalen Bridges Tweaked: Volume up on water bullet hits Other Fixed: Encounter Hint 'Player Near Airdrop' Fixed: Encounter Hint 'Other Player has picked up the airdrop' Fixed: Daily challenges - UI does not refresh when opened, the countdown goes below 0 Fixed: HUD message informing the player about possibility to hold/release breath is now correctly displayed in multiplayer Fixed: Translation of "Team killer" in the French localization Fixed: Taking another challenge during an active one keeps the challenge loadout Fixed: Threat player does not become a team killer after killing his teammate Fixed: Consumables - Healing continues during interaction (and looting UI) Fixed: Low Health Post Process remaining in Spectator Changed: "Leave Team" action in Game Menu is now activated on hold (used to be press) Added: Plugged in the new health post-process (Hit, Miss and Damage indication) Added: Unique Spawn in Shelter after Tutorial -- radio lady & achievement Added: New Credits category and names of employees
  8. ▶ What do you do on Vigor? I do them levels. From sketching ideas on paper, sculpting the terrain and arranging houses to placing individual trees, flowers and also bushes (and to prevent speculation -> I'm not the one who made them bulletproof! :D) ▶ What is your contribution to the Vigor Team? Right now I am working on a cool new map while occasionally maintaining and bug fixing on the current ones. I also personally make sure the coffee maker doesn't get a minute of rest. ▶ What do you like about Vigor? The freedom you have at the start of every encounter when you're figuring out what your approach is going to be. Also, the fact you can go in empty-handed and still come out on top. ▶ What do you want to see in Vigor? Maybe an additional quicker game mode á la team deathmatch... something to soothe the nerves after you get out-camped by some [edited] for the third time 🙂 ▶ What do you do when you are not making Vigor? One adorable two-year-old emperor makes me devote all my time running a railway operation around our couch for the Little Mole & gang... and occasionally when I'm not doing that, I like to design houses. ▶ Did game dev change your view on the games and how? As a kid, I always kinda suspected its not all fun & games as it might have seemed to be. Now I can tell that it is definitely more fun and more games than most other lines of work, though the enormous scope of these projects can be overwhelming at times. ▶ Your favorite games and why? Half-life is one of the all-time greats for me. Producing custom maps with its Hammer editor sparked my interest in game dev in the first place and no other game will ever have such a massive place in my heart as its mod, the original e-sport, classic Counter-strike 1.6 After some 20 years of playing it and countless keyboards snapped in half, here I am still a regular on my local deathmatch server 🙂 ▶What's your favorite music, movie, show, book and why? Music - definitely my all-time favorite is the electronic duo Boards of Canada I also really enjoy diving into the obscure subgenres of vaporwave, drone, and ambient. Favorite artists: Nmesh, t e l e p a t h テレパシー能力者, HKE, 猫 シ Corp., cv313, Patâgoniå, Sport3000 Movies - apart from the obvious Matrix/Inception/Taxi Driver stuff I also love me some cruel old middle ages in Markéta Lazarová (1967) and for something not so deadly serious there is Sideways (2004) to rewatch once every few years... Show - trying to avoid the popular ones right now 😄 It can become very time-consuming once you're in... looking at you, Mad Men! Book - Magician by R.E.Feist ▶ Is there something that you want to say to our community? Thank you for the feedback & all the memes! ❤️ ▶ You are Outlander; humanity has fallen. What would you do? I'd have a blast on those empty roads. ▶ Bonus (From Kamil) If you had to live in a videogame level, which one would you choose? The Citadel Island (the city at the beginning of Little Big Adventure 2) - it has the best atmosphere of any videogame place from my recollection. ▶ Viktor also has a Youtube channel so make sure to stop by 😉 https://www.youtube.com/channel/UC_DHBHnqPbPNF0ZmBUwQxhw
  9. ▶ What do you do on Vigor? I work in the QA department where we try to filter out as many bugs and issues as possible before the game is released. ▶ What is your contribution to the Vigor Team? My contribution should not be visible in the game, as the issues I'm dealing with don't get into the released game. So basically some crazy stuff like flying characters, stuck animations, weird character models and plenty of other things don't happen in the game 🙂 ▶ What do you like about Vigor? What usually brings me most pleasures are long-distance kills. Whether it's by a sniper rifle or just a lucky shot from a pistol it feels rewarding to take someone down by a single long-distance shot. ▶ What do you want to see in Vigor? As few bugs as possible. So the people can play the game without getting annoyed by any issues the game may have. ▶ What do you do when you are not making Vigor? Either spend my time with my girlfriend or my dog, if I have enough time I play other games or one of my guitars. Also when the weather is good, I fly hang-glider over the weekends, and I always like to get a good beer with my friends. ▶ Did game dev change your view on the games and how? Yes, it did. I just found out recently that it takes me more time to fully immerse into any game as I try to see how the devs did it differently from our games etc. Sometimes I catch myself hunting the game's bugs and walking in places where a regular player wouldn't go, but then I realize I'm not working and I should enjoy the game. ▶ Your favorite games and why? Lately, it's Factorio; the whole concept is so well done and overwhelming, it's perfect. However, it feels to me that I'd need another lifetime to play it properly. RPGs - Elder Scrolls series As for shooters, I'm a fan of Counter Strike since 1.5 until today's GO, I still play it occasionally, but my reflexes are getting worse with the years 😞 My favorite console game would still be Silent Hill 2 as I got all the endings except "Dog." ▶ What's your favorite music, movie, show, book and why? I like all kinds of music, so let's pick some favorite artists, even though it's difficult. Electronic: Bonobo Instrumental: A perfect circle and a band which led me to learn to play guitar - System of a down Movies: Tarantino's films and James Wan's horrors (only the ones directed by him) Show: Huge fan of GoT, but also horror series like The Haunting of Hill House and Castle Rock Book: As mentioned - a fan of GoT, and I liked Pillars of the Earth ▶ Is there something that you want to say to our community? Every feedback and the reported issue is highly appreciated. When you encounter anything annoying try not to give up on us, we're doing our best to make the game better. ▶ You are Outlander; humanity has fallen. What would you do? I'd try to return to normal by all means, which would mean finding some community first and joining them. Bonus Question (From Ellen ) ▶ If you would be able to be in a game for a week, what game would you choose and why? Being Dovahkiin in Skyrim! Speak with dragons, fly on them, while hurling flames out of my hands, shouting powerful dragon words and enjoying the Skyrim's scenery while living in this awesome lore. Hell yeah.
  10. Pyrit.

    Changelog 1.1.46963

    Fixed: It's no longer possible to peek through walls with a revolver Changed: Lobby multiple boosters - Player can buy multiple boosters of the same kind - new feature (Insurance is not influenced, only Better Crate and More Loot) Changed: The Better crate booster is now cheaper (From 45 to 30 Crowns) Added: New weapon PKM machine gun
  11. Fixed: Weapons: poor network latency leads to autofire.
  12. ▶ What do you do on Vigor? Senior Graphic Artist ▶ What is your contribution to the Vigor Team? My specialization is the graphic part of weapons, props and other assets. ▶ What do you like about Vigor? As a person who doesn't like cold weather in real life, I'm really into the Norwegian setting of Vigor. ▶ What do you want to see in Vigor? More game modes would be cool! ▶ What do you do when you are not making Vigor? Right now I'm participating in Inktober. It is a drawing challenge where you're supposed to do one ink drawing a day during the entire month. And I'm also part of the Blood 1 modding community for a looong time. ▶ Did game dev change your view on the games and how? Throughout the last few decades, video games have become a cultural touchstone and extended their relevance way beyond the early years. And with almost 18 years in the game industry, while becoming an important part of the team that creates games I would say yes 😉 ▶ Your favorite games and why? Blood, Duke Nukem 3D & Shadow Warrior - the Holy Trinity of the Build engine. Doom, Quake, Half-Life series, Ion Maiden and many more 3D shooter deserves a mention. I'd put them on the same level. These games are as much fun now as they were back in the nineties. And why? Because you can mod these games. In some way, you can alter the game and how it's played creating your own unique experience. Plus I have met many dedicated people that rally behind modding certain games for either technical help or even just encouragement and inspiration. ▶ What's your favorite music, movie, show, book and why? I finally got my hands on Blood, Sweat, and Pixels book. I like books about the game industry overall. When it comes to music, I like Tool, Deftones, Dälek, Death Grips, Nine Inch Nails and many, many more. It is hard to pick just a few 😉 And you should check the Brutal Assault festival if you are into metal music. Best festival in the world! When it comes to shows - Robot Chicken, Rick and Morty and South Park. ▶ Is there something that you want to say to our community? Feedback is an important part of game development. It's a tool that is used to build things up, not break things down. Ask questions and make memes! ▶ You are Outlander; humanity has fallen. What would you do? I would grab a guitar and start a post-apocalyptic hardcore band! Bonus (From Radim) ▶ What's your favorite video game soundtrack? This one is easy - Quake II
  13. Pyrit.

    Longevity

    Thank you for this interesting discussion guys, your ideas will be passed to the team so we can further discuss them
  14. Thank you for your detailed feedback. We are working on many of these things and obviously we want to make the game better with every single Upgrade. It is always better to provide feature-specific feedback than being straight up negative about the whole picture. I understand that some issues might be especially frustrating, but we are working on it. So please stay tuned.
  15. Pyrit.

    PPSH is back

    No other changes - the quick downtime was just regular cloud maintenance. The only addition we did yesterday was the comeback of PPSH.
  16. Pyrit.

    List of team killers

    Thank you guys for this interesting discussion - team killing has been a discussion topic here in our office for a while now, so make sure to keep the feedback coming it's helping us a bunch as we can see the issue from a different perspective
  17. Pyrit.

    Broken crafting after update XBL

    Glad to hear the issue was sorted out. Keep the feedback coming - there might not be a response to everything but we are at least trying to read everything. After all the community has grown so much over the past few months. - It was much easier when there were a few posts a month on the forum 😉 Please do not forget that there's only me and occasionally Statnyb0 to reply to all of your comments.
  18. Hello there! The issue you're describing sadly wasn't mentioned anywhere else, so having it captured would be a huge help!
  19. Pyrit.

    Knife/Bayonet Lag?

    I do not think that I have seen this issue mentioned anywhere recently.Would be a huge help if we had some kind of repro/more info.
  20. Pyrit.

    Changelog 1.1.46453

    Shooting: Fixed: Game crashing when someone kills a player who is firing at that time Fixed: Aiming with knife pose Changed: Shotgun shells have a reduced penetration. Changed: shotguns no longer receive spread bonuses when crouched or in prone. Changed: AUR A1- recoil reduced all round Changed: A74-K- semi-automatic recoil reduced. Changed: Izh43 - stagger adjusted Changed: Aur Para - Spreadcooldown time and spread sequence increased slightly, semi-automatic recoil reduced Changed: Skorpion - semi-automatic recoil reduced. Changed: MGV-176 - semi-automatic recoil reduced. Added: Muzzle flashes and muzzle particles for weapons that were missing them. Tweaked: ZA M72 - 40 rounds, adjusted bolt action rifle Looting: Changed: All consumables now weight 1 metric Vigor. 1 metric Vigor is an established unit of measurement. Changed: Polaroids have lost weight, weigh 0.04. Changed: Resources weigh less - between 1 and 3 per full-stack. 50% reduction on some items. Added: All ammunition is in larger stacks, and weigh less (roughly 50%), with the exception of shotgun shells which weigh slightly more(20%). Tweaked: Improved loot for a buried cache Tweaked: Electronics resource spread throughout the Ridge level Visuals: Fixed: Alien/Sausage hands with Vest uniform on Male archetype Fixed: Archetypes in Tutorial not displayed in the correct order Fixed: Magazine offset during reloading animations was removed Fixed: Female poses were adjusted so the look correctly in Lobby Fixed: PM position was slightly adjusted so it doesn't clip with the left arm Fixed: Hand grenades as a description of some weapons Other Fixed: Switching language while in the lobby now correctly changes all text Fixed: Advanced Controls in Options screen are now scrollable. As a result, gamepad input actions are properly visible in all languages. Changed: Visual of hint/tooltip in Options. Changed: Lootbox Reward Screen Back button now functions of input released instead of pressed Tweaked: Level design fixes in Brodalen Bridges Shelter Fixed: Shelter - Antenna shows generate per hour value instead of a per day Movement Fixed: Jumping in place with Rifle was playing Unarmed animation Added: Movement in water animations with Pistol in all directions Tweaked: Arms position when moving forward in the water with Pistol Tweaked: Machine Gun position adjusted again. All Machine Gun locomotion animations were slightly tweaked so the right hand stays away from the body avoiding clipping. Shop & Crowns There are also various changes done when it comes to Hard Currency and Shop. Changed: Starter Pack - instead of 500 Crowns Player will now receive 650 Crowns Changed: Outlander Pack - instead of 3000 Crowns Player will now receive 4000 Crowns Changed: Crowns Pack 1 - instead of 155 Crowns Player will now receive 195 Crowns Changed: Crowns Pack 2 - instead of 310 Crowns Player will now receive 390 Crowns Changed: Crowns Pack 3 - instead of 620 Crowns Player will now receive 780 Crowns +155 Crowns Bonus Changed: Crowns Pack 4 - instead of 1550 Crowns Player will now receive 1955 Crowns + 575 Crowns Bonus Changed: Crowns Pack 5 - instead of 3100 Crowns Player will now receive 3900 Crowns +2100 Crowns Bonus
  21. Pyrit.

    Changelog 0.8.37667

    Added: Server priority for Matchmaking Added: Blueprints are now available in all types of crates including the common crate. Changed: Stack sizes for weapon parts is now 5 instead of just one Changed: Proper collision material for bushes Fixed: No weapons showing in stash when going into Equip tab from Store or Crates Fixed: Switching camera from lobby back to the character Fixed: Booster icons aren't visible in particular case Fixed: Multiple Server crashes Fixed: Insurance marker is no longer displayed on items owned by other players (in the lobby). Fixed: Insurance markers are properly updated when the player activates/deactivates insurance (in lobby). Fixed: Orientation of characters in the lobby Fixed: Loading music should be playing in lobby. Again. Fixed: Character face expressions ( Bunny face ) Fixed: Target cans in shelter making a sound when idle
  22. New Features: New Map Brodalen Bridges map added Buried Cache addition of a new game event: Buried Cache pictures spawn at random locations in levels and will display the location of hidden treasure, players who manage to figure out the location of this buried cache will be rewarded with its contents New Weapons MGV-176 Combat Magnum SSG-82 ZA M72 Weapon Changes Tweaks to sway, spread, recoil. Character Customization new color variants of existing assets New cosmetics Challenges re-balanced challenge conditions re-balanced challenge rewards Loading Screen Hints on the loading screen to shelter and levels are added text hints they are randomly selected hint changes after 7 seconds Threat and TK distinction addition of a new icon "Team Killer" Improved visuals of the "Threat" icon killing your teammate no longer marks you as "Threat" but now marks you as "Team Killer" players marked as "Team killer" can no longer become a "Threat" players marked as "Threat" can still be marked as "Team killer" upon team killing Team kills no longer count towards kill progression in challenges "Threat" and "Team Killer" status are now visible in spectator mode Hit/near miss indicator changes Changed frequency of miss/hit indicator changes Shooting range refactor new challenges for the new weapons of 1.1 Combat Magnum SSG-82 ZA M72 fixed the glitch that allowed the same challenge to be active multiple times, which enabled players to get impossibly high scores re balancing of challenges & challenge times reset of challenge high scores Camera and Movement Changes Inventory Load Machine Gun Stance Loot rebalance Store rarities simplification Other than that: Fixed: Unpenetrable bushes Fixed: Wrong rotation on prone and sprinting Fixed: Misplaced interaction on some door frames and objects Fixed: Weapon preview is empty Fixed: Shooting sounds and muzzle flash are not played on client Fixed: Ability to change stance during digging Fixed: Locked customization variants are visible/shown in the wardrobe Fixed: - Rat Trap - The assets are invisible in the shelter Fixed: Insurance markers are once again correctly displayed on all relevant items. Fixed: Food is now insured. Tweaked: Sway reduction across the board Tweaked: 0.22 lowered damage Tweaked: Combat Magnum - increased recoil, spread sequence and cooldown time Tweaked: Combat Magnum, Makarov, Luger - reduced recoil Tweaked: Knives - re-enabled KnifeADS Tweaked: AUR - adjusted semi fire recoil, spread cooldown Tweaked: G3 - spread cooldown, spread area, sequence Tweaked: A74-K - spread cooldown, spread area, sequence Tweaked: Vz. 58 P - spread cooldown, spread area, sequence Tweaked: PA md. 86 - spread cooldown, spread area, sequence Tweaked: M1 carbine - adjusted recoil sequence Tweaked: Suomi KP/-31 - nerfed Tweaked: PM-63 RAK, Skorpion - reduced semi recoil Tweaked: Gal - Spread increased Tweaked: loot containers content Tweaked: Leap of faith now possible Changed: gesture wheel on Customization > Gestures enlarged so long names fit better Changed: edited icons for heavy machine guns, not all require crouch/prone to ADS
  23. Pyrit.

    Update 1.1 Bridges - Changelog

    Yes indeed there are multiple polaroids on each map showing the same location - to make the hunt more intense 🙂 Yes indeed the food purpose is still in the development 🙂 While we value community feedback deeply, those changes are not something we will have a complete picture of immediately. Already some monetization changes are being developed so stay tuned 🙂
  24. ▶ What do you do on Vigor? I'm Working as a Level Designer. That means to design environments and then assemble them together with the use of models made by Artists. ▶ What is your contribution to the Vigor Team? Level design starts as an idea and maybe map drawn on paper. Then we create simple placeholder models, sculpt the terrain, place objects, props, and vegetation and add gameplay elements like loot. Then play and analyze if there is enough cover, uninteresting areas which need to be improved and so on. In the end, Levels are hopefully enjoyable to play and as pleasant to the eye as possible. ▶ What do you like about Vigor? Feeling of uncertainty. Arriving to an area not knowing what awaits me there. Bunch of angry outlanders or just a trail of corpses from unseen battles. Those far away shootouts which I'm not a part of but which can change the encounter for me. There will be fewer survivors fighting for the resources after that. Shootouts where I exchange few gunshots with my enemy and then, realizing how precious the ammo is, we both quietly disengage and disappear in the forests. ▶ What do you want to see in Vigor? I want to see a meaningful character or shelter progression. Levels, new abilities, skills, etc. Character improvements in general. And to have game systems supporting non-aggressive encounters with others. Ways to cooperate with random people met in the world on some task or just try to survive together. Imagine that you are hiding in some old house from the snowstorm and from the balcony you see an outlander slowly approaching your shelter. He doesn't have to be a threat to you worthy of a full magazine of bullets but an opportunity and asset. ▶ What do you do when you are not making Vigor? I'm quite a gamer myself. From Video games to board games or pen&paper RPGs. I'm up for any kind of game. A Hobby my wife vigorously hates. I like movies, theatrical plays, sports events (as a fan) as well. Apart from that, I like visiting restaurants and doing other social activities with a group of friends. ▶ Did game dev change your view on the games and how? Of course, it did! As a game dev, I understand game mechanics and what is behind them, how the pipelines in the industry work. Just by looking at or playing a video game I can analyze it, find a reason behind some decisions, evaluate the cost of features and so on. Especially in my field of profession I can appreciate some games like Dark Souls even more and see production cuts in others – looking at you Dragon Age 2. ▶ Your favorite games and why? I play most of the game genres, but at the moment my favorites are probably grand strategy games from Paradox Interactive – Europa Universalis, Crusader Kings, Hearts of Iron etc,... Other notable mentions would be Open World Adventure games like Red Dead Redemption, GTA or Assassins Creed and RPG games in general. ▶ What's your favorite music, movie, show, book and why? In terms of music, I like to listen to Irish Folk songs. Movies shows and books are interconnected. I like fantasy and history. So nobody can be surprised if I say Game of Thrones here (both books and show), Lord of the Rings, Witcher, etc. I'm a huge fan of History so my favorite books are encyclopedias and educational books. One example would be Greatest military blunders from Geoffrey Regan. ▶ Is there something that you want to say to our community? Apart from the usual stuff like give us a chance, there are great things coming to our game and so on. I want to say one more thing – guys, try to be nice to each other from time to time and not shoot everyone on sight. Try to play differently. One of my greatest experience playing Vigor was when I convinced someone to leave by only aiming at him (even though I was out of bullets). And please, don't hesitate to write your feedback and ideas. Its a great read from time to time. ▶ You are Outlander; humanity has fallen. What would you do? I would try to assemble a group from my family and friends and move somewhere safe. Or at least a place presumed to be safe. Norway is too cold and far away, South is too hot, East and West pretty dangerous, so maybe wine cellars in South Moravia. That sounds like a pretty safe place to me. Bonus (From Kuba) ▶What is the difference for you between designing an open world (like in Arma) and smaller levels (like in Vigor)? What do you like more and why? There are interesting procedures in the creation of both kinds of those environments. In large open worlds, you have to follow some basic urban logic between areas. If you put the airport somewhere there will be infrastructure around it, bigger towns will have necessary facilities like shops, school, gas station, public spaces. You have to think about power distribution, highways and so on. And everything has to be reasonably connected. Smaller environments allow you to put more details in them. You can carefully place every flower or rock while ignoring what is beyond the boundaries of such level. You can make only the areas which are really interesting. One Landmark can be level in itself. On top of that player movement can be predicted more and areas can be designed with that in mind. It's hard to tell what I like more, but I have to say that for now, I'm really enjoying this different approach Vigor allow me to apply.
  25. ▶ What do you do on Vigor? I work as a producer, overseeing the production and helping wherever I can. ▶ What is your contribution to the Vigor Team? I am currently helping with the planning for the animators for Vigor, make sure that all the wanted animations will be able to be produced on time. In the meantime, I am assisting the video production in helping with the vigor videos. When there are problems in the production between departments, my task is to try to resolve the issue by talking to the departments and come up with a solution in the benefit of the project. Rather than those things I am helping the shelter art production. As Bohemia Interactive has multiple projects and departments, my main focus during work is not 100% on Vigor, but I work with the team every day. ▶ What do you like about Vigor? The fact that you can choose for looting or shootings. My playstyle is more to stay on the background and don’t look for confrontation with other players. And the risk of losing everything gives it a lot more excitement to try to get through the map without getting shot. ▶ What do you want to see in Vigor? More customizations (Neko ears for example) for the characters. But otherwise I would like to see some more ways of progression in the game, we already have the shelter but maybe some items you can upgrade to help you in the matches. ▶ What do you do when you are not making Vigor? Mostly I am wasting my time playing Black Desert Online (not proud of it but it makes me spend time with my friends and guild). But when I am not playing any games, my time goes to fitness, looking at cats and cat pictures and more things about cats, or watching anime. The plan for the future is to visit more of 'world,' small city trips, visiting friends over the continent, in general, see more of the world. ▶ Did game dev change your view on the games and how? Working in production changed my opinion big time. The amount of time that is needed to come up with a plan that is achievable but knowing that the plan can change any second and that the whole production needs to adapt to that is such a big task and stressful. Solving problems in the production state is more difficult than anticipated but is, in the same way, more rewarding. Working in an actual ongoing production makes me realize that this is a job that is pushing my limits of challenges and taking on challenges and that I want to keep doing this. ▶ Your favorite games and why? There are four games that I will always speak very highly of; Limbo, Inside (both by Playdead), Never alone - Kisima Inŋitchuŋa (Upper One Games) and the whole Professor Layton series (Level-5). Puzzle games, in general, is the game genre that I will always go to for games, but the puzzle-platformers that I mentioned are just the high tier of that genre, the gameplay, the looks, the music. Everything falls so perfectly together. And Professor Layton series, I played all the games, and still, they manage to combine a story with the actual puzzle solving. ▶ What's your favorite music, movie, show, book and why? The music genre where I can find myself the most in is Metalcore, Hardcore, Thrash. Because I like this music, in general, it is tough to have some favorite bands there. Random playlist in this genre is what you will find me listening. In this genre you will see me going to concerts and festivals and even supporting these festivals, Ieperfest ( http://www.ieperfest.com ) is one of the festivals where you will find me helping! (Shameless advertisement :3) When watching movies, I am more tempted to go towards Animated Movies. Any Pixar, Disney, DreamWorks movie I have probably seen (Except the last How to train your dragon movie, as here in the Czech Republic they only display it in Czech 😞 ) Shows like Game of Thrones and Vikings are the shows that I enjoy watching, the more severe storyline series. Otherwise, I mostly watch anime if you can consider that a series. Books is a difficult one. As I am not such a bookworm, I don’t read that much. I used to love the books of Dirk Bracke, a Belgian author (More books for young teenagers). Other than that, some manga now and then, but in general I don't read that much. (I really should) ▶ Is there something that you want to say to our community? Thank you for all the support and feedback that you guys provided already. Hope that after the release we can still count on your support! ▶ You are Outlander; humanity has fallen. What would you do? Find a nice shelter and try not to move too much. Avoid all confrontation with other outlanders and try to find loot to survive. And see some activity to keep me busy. But really, I hope this never happens as I have no idea how I would approach this not to die. Bonus Question (From Alex ) ▶ If there is anywhere in the world you would like to visit, where would it be and why? I want to visit at least each continent once, but the top place I want to visit is Japan. Tokyo as well as the smaller cities. It is a country that has always interested me. The culture, the food, the people, just everything from Japan looks like a dream. And to see the difference between busy Tokyo and the calm nature in Japan. One day ❤️
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