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Pyrit.

BI PR
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Everything posted by Pyrit.

  1. ▶ What do you do on Vigor? I work in the QA department where we try to filter out as many bugs and issues as possible before the game is released. ▶ What is your contribution to the Vigor Team? My contribution should not be visible in the game, as the issues I'm dealing with don't get into the released game. So basically some crazy stuff like flying characters, stuck animations, weird character models and plenty of other things don't happen in the game 🙂 ▶ What do you like about Vigor? What usually brings me most pleasures are long-distance kills. Whether it's by a sniper rifle or just a lucky shot from a pistol it feels rewarding to take someone down by a single long-distance shot. ▶ What do you want to see in Vigor? As few bugs as possible. So the people can play the game without getting annoyed by any issues the game may have. ▶ What do you do when you are not making Vigor? Either spend my time with my girlfriend or my dog, if I have enough time I play other games or one of my guitars. Also when the weather is good, I fly hang-glider over the weekends, and I always like to get a good beer with my friends. ▶ Did game dev change your view on the games and how? Yes, it did. I just found out recently that it takes me more time to fully immerse into any game as I try to see how the devs did it differently from our games etc. Sometimes I catch myself hunting the game's bugs and walking in places where a regular player wouldn't go, but then I realize I'm not working and I should enjoy the game. ▶ Your favorite games and why? Lately, it's Factorio; the whole concept is so well done and overwhelming, it's perfect. However, it feels to me that I'd need another lifetime to play it properly. RPGs - Elder Scrolls series As for shooters, I'm a fan of Counter Strike since 1.5 until today's GO, I still play it occasionally, but my reflexes are getting worse with the years 😞 My favorite console game would still be Silent Hill 2 as I got all the endings except "Dog." ▶ What's your favorite music, movie, show, book and why? I like all kinds of music, so let's pick some favorite artists, even though it's difficult. Electronic: Bonobo Instrumental: A perfect circle and a band which led me to learn to play guitar - System of a down Movies: Tarantino's films and James Wan's horrors (only the ones directed by him) Show: Huge fan of GoT, but also horror series like The Haunting of Hill House and Castle Rock Book: As mentioned - a fan of GoT, and I liked Pillars of the Earth ▶ Is there something that you want to say to our community? Every feedback and the reported issue is highly appreciated. When you encounter anything annoying try not to give up on us, we're doing our best to make the game better. ▶ You are Outlander; humanity has fallen. What would you do? I'd try to return to normal by all means, which would mean finding some community first and joining them. Bonus Question (From Ellen ) ▶ If you would be able to be in a game for a week, what game would you choose and why? Being Dovahkiin in Skyrim! Speak with dragons, fly on them, while hurling flames out of my hands, shouting powerful dragon words and enjoying the Skyrim's scenery while living in this awesome lore. Hell yeah.
  2. Pyrit.

    Changelog 1.1.46963

    Fixed: It's no longer possible to peek through walls with a revolver Changed: Lobby multiple boosters - Player can buy multiple boosters of the same kind - new feature (Insurance is not influenced, only Better Crate and More Loot) Changed: The Better crate booster is now cheaper (From 45 to 30 Crowns) Added: New weapon PKM machine gun
  3. Fixed: Weapons: poor network latency leads to autofire.
  4. ▶ What do you do on Vigor? I do them levels. From sketching ideas on paper, sculpting the terrain and arranging houses to placing individual trees, flowers and also bushes (and to prevent speculation -> I'm not the one who made them bulletproof! :D) ▶ What is your contribution to the Vigor Team? Right now I am working on a cool new map while occasionally maintaining and bug fixing on the current ones. I also personally make sure the coffee maker doesn't get a minute of rest. ▶ What do you like about Vigor? The freedom you have at the start of every encounter when you're figuring out what your approach is going to be. Also, the fact you can go in empty-handed and still come out on top. ▶ What do you want to see in Vigor? Maybe an additional quicker game mode á la team deathmatch... something to soothe the nerves after you get out-camped by some [edited] for the third time 🙂 ▶ What do you do when you are not making Vigor? One adorable two-year-old emperor makes me devote all my time running a railway operation around our couch for the Little Mole & gang... and occasionally when I'm not doing that, I like to design houses. ▶ Did game dev change your view on the games and how? As a kid, I always kinda suspected its not all fun & games as it might have seemed to be. Now I can tell that it is definitely more fun and more games than most other lines of work, though the enormous scope of these projects can be overwhelming at times. ▶ Your favorite games and why? Half-life is one of the all-time greats for me. Producing custom maps with its Hammer editor sparked my interest in game dev in the first place and no other game will ever have such a massive place in my heart as its mod, the original e-sport, classic Counter-strike 1.6 After some 20 years of playing it and countless keyboards snapped in half, here I am still a regular on my local deathmatch server 🙂 ▶What's your favorite music, movie, show, book and why? Music - definitely my all-time favorite is the electronic duo Boards of Canada I also really enjoy diving into the obscure subgenres of vaporwave, drone, and ambient. Favorite artists: Nmesh, t e l e p a t h テレパシー能力者, HKE, 猫 シ Corp., cv313, Patâgoniå, Sport3000 Movies - apart from the obvious Matrix/Inception/Taxi Driver stuff I also love me some cruel old middle ages in Markéta Lazarová (1967) and for something not so deadly serious there is Sideways (2004) to rewatch once every few years... Show - trying to avoid the popular ones right now 😄 It can become very time-consuming once you're in... looking at you, Mad Men! Book - Magician by R.E.Feist ▶ Is there something that you want to say to our community? Thank you for the feedback & all the memes! ❤️ ▶ You are Outlander; humanity has fallen. What would you do? I'd have a blast on those empty roads. ▶ Bonus (From Kamil) If you had to live in a videogame level, which one would you choose? The Citadel Island (the city at the beginning of Little Big Adventure 2) - it has the best atmosphere of any videogame place from my recollection. ▶ Viktor also has a Youtube channel so make sure to stop by 😉 https://www.youtube.com/channel/UC_DHBHnqPbPNF0ZmBUwQxhw
  5. ▶ What do you do on Vigor? Senior Graphic Artist ▶ What is your contribution to the Vigor Team? My specialization is the graphic part of weapons, props and other assets. ▶ What do you like about Vigor? As a person who doesn't like cold weather in real life, I'm really into the Norwegian setting of Vigor. ▶ What do you want to see in Vigor? More game modes would be cool! ▶ What do you do when you are not making Vigor? Right now I'm participating in Inktober. It is a drawing challenge where you're supposed to do one ink drawing a day during the entire month. And I'm also part of the Blood 1 modding community for a looong time. ▶ Did game dev change your view on the games and how? Throughout the last few decades, video games have become a cultural touchstone and extended their relevance way beyond the early years. And with almost 18 years in the game industry, while becoming an important part of the team that creates games I would say yes 😉 ▶ Your favorite games and why? Blood, Duke Nukem 3D & Shadow Warrior - the Holy Trinity of the Build engine. Doom, Quake, Half-Life series, Ion Maiden and many more 3D shooter deserves a mention. I'd put them on the same level. These games are as much fun now as they were back in the nineties. And why? Because you can mod these games. In some way, you can alter the game and how it's played creating your own unique experience. Plus I have met many dedicated people that rally behind modding certain games for either technical help or even just encouragement and inspiration. ▶ What's your favorite music, movie, show, book and why? I finally got my hands on Blood, Sweat, and Pixels book. I like books about the game industry overall. When it comes to music, I like Tool, Deftones, Dälek, Death Grips, Nine Inch Nails and many, many more. It is hard to pick just a few 😉 And you should check the Brutal Assault festival if you are into metal music. Best festival in the world! When it comes to shows - Robot Chicken, Rick and Morty and South Park. ▶ Is there something that you want to say to our community? Feedback is an important part of game development. It's a tool that is used to build things up, not break things down. Ask questions and make memes! ▶ You are Outlander; humanity has fallen. What would you do? I would grab a guitar and start a post-apocalyptic hardcore band! Bonus (From Radim) ▶ What's your favorite video game soundtrack? This one is easy - Quake II
  6. Pyrit.

    Longevity

    Thank you for this interesting discussion guys, your ideas will be passed to the team so we can further discuss them
  7. Thank you for your detailed feedback. We are working on many of these things and obviously we want to make the game better with every single Upgrade. It is always better to provide feature-specific feedback than being straight up negative about the whole picture. I understand that some issues might be especially frustrating, but we are working on it. So please stay tuned.
  8. Pyrit.

    PPSH is back

    No other changes - the quick downtime was just regular cloud maintenance. The only addition we did yesterday was the comeback of PPSH.
  9. Pyrit.

    List of team killers

    Thank you guys for this interesting discussion - team killing has been a discussion topic here in our office for a while now, so make sure to keep the feedback coming it's helping us a bunch as we can see the issue from a different perspective
  10. Pyrit.

    Broken crafting after update XBL

    Glad to hear the issue was sorted out. Keep the feedback coming - there might not be a response to everything but we are at least trying to read everything. After all the community has grown so much over the past few months. - It was much easier when there were a few posts a month on the forum 😉 Please do not forget that there's only me and occasionally Statnyb0 to reply to all of your comments.
  11. Hello there! The issue you're describing sadly wasn't mentioned anywhere else, so having it captured would be a huge help!
  12. Pyrit.

    Knife/Bayonet Lag?

    I do not think that I have seen this issue mentioned anywhere recently.Would be a huge help if we had some kind of repro/more info.
  13. Pyrit.

    Changelog 1.1.46453

    Shooting: Fixed: Game crashing when someone kills a player who is firing at that time Fixed: Aiming with knife pose Changed: Shotgun shells have a reduced penetration. Changed: shotguns no longer receive spread bonuses when crouched or in prone. Changed: AUR A1- recoil reduced all round Changed: A74-K- semi-automatic recoil reduced. Changed: Izh43 - stagger adjusted Changed: Aur Para - Spreadcooldown time and spread sequence increased slightly, semi-automatic recoil reduced Changed: Skorpion - semi-automatic recoil reduced. Changed: MGV-176 - semi-automatic recoil reduced. Added: Muzzle flashes and muzzle particles for weapons that were missing them. Tweaked: ZA M72 - 40 rounds, adjusted bolt action rifle Looting: Changed: All consumables now weight 1 metric Vigor. 1 metric Vigor is an established unit of measurement. Changed: Polaroids have lost weight, weigh 0.04. Changed: Resources weigh less - between 1 and 3 per full-stack. 50% reduction on some items. Added: All ammunition is in larger stacks, and weigh less (roughly 50%), with the exception of shotgun shells which weigh slightly more(20%). Tweaked: Improved loot for a buried cache Tweaked: Electronics resource spread throughout the Ridge level Visuals: Fixed: Alien/Sausage hands with Vest uniform on Male archetype Fixed: Archetypes in Tutorial not displayed in the correct order Fixed: Magazine offset during reloading animations was removed Fixed: Female poses were adjusted so the look correctly in Lobby Fixed: PM position was slightly adjusted so it doesn't clip with the left arm Fixed: Hand grenades as a description of some weapons Other Fixed: Switching language while in the lobby now correctly changes all text Fixed: Advanced Controls in Options screen are now scrollable. As a result, gamepad input actions are properly visible in all languages. Changed: Visual of hint/tooltip in Options. Changed: Lootbox Reward Screen Back button now functions of input released instead of pressed Tweaked: Level design fixes in Brodalen Bridges Shelter Fixed: Shelter - Antenna shows generate per hour value instead of a per day Movement Fixed: Jumping in place with Rifle was playing Unarmed animation Added: Movement in water animations with Pistol in all directions Tweaked: Arms position when moving forward in the water with Pistol Tweaked: Machine Gun position adjusted again. All Machine Gun locomotion animations were slightly tweaked so the right hand stays away from the body avoiding clipping. Shop & Crowns There are also various changes done when it comes to Hard Currency and Shop. Changed: Starter Pack - instead of 500 Crowns Player will now receive 650 Crowns Changed: Outlander Pack - instead of 3000 Crowns Player will now receive 4000 Crowns Changed: Crowns Pack 1 - instead of 155 Crowns Player will now receive 195 Crowns Changed: Crowns Pack 2 - instead of 310 Crowns Player will now receive 390 Crowns Changed: Crowns Pack 3 - instead of 620 Crowns Player will now receive 780 Crowns +155 Crowns Bonus Changed: Crowns Pack 4 - instead of 1550 Crowns Player will now receive 1955 Crowns + 575 Crowns Bonus Changed: Crowns Pack 5 - instead of 3100 Crowns Player will now receive 3900 Crowns +2100 Crowns Bonus
  14. Pyrit.

    Changelog 0.8.37667

    Added: Server priority for Matchmaking Added: Blueprints are now available in all types of crates including the common crate. Changed: Stack sizes for weapon parts is now 5 instead of just one Changed: Proper collision material for bushes Fixed: No weapons showing in stash when going into Equip tab from Store or Crates Fixed: Switching camera from lobby back to the character Fixed: Booster icons aren't visible in particular case Fixed: Multiple Server crashes Fixed: Insurance marker is no longer displayed on items owned by other players (in the lobby). Fixed: Insurance markers are properly updated when the player activates/deactivates insurance (in lobby). Fixed: Orientation of characters in the lobby Fixed: Loading music should be playing in lobby. Again. Fixed: Character face expressions ( Bunny face ) Fixed: Target cans in shelter making a sound when idle
  15. New Features: New Map Brodalen Bridges map added Buried Cache addition of a new game event: Buried Cache pictures spawn at random locations in levels and will display the location of hidden treasure, players who manage to figure out the location of this buried cache will be rewarded with its contents New Weapons MGV-176 Combat Magnum SSG-82 ZA M72 Weapon Changes Tweaks to sway, spread, recoil. Character Customization new color variants of existing assets New cosmetics Challenges re-balanced challenge conditions re-balanced challenge rewards Loading Screen Hints on the loading screen to shelter and levels are added text hints they are randomly selected hint changes after 7 seconds Threat and TK distinction addition of a new icon "Team Killer" Improved visuals of the "Threat" icon killing your teammate no longer marks you as "Threat" but now marks you as "Team Killer" players marked as "Team killer" can no longer become a "Threat" players marked as "Threat" can still be marked as "Team killer" upon team killing Team kills no longer count towards kill progression in challenges "Threat" and "Team Killer" status are now visible in spectator mode Hit/near miss indicator changes Changed frequency of miss/hit indicator changes Shooting range refactor new challenges for the new weapons of 1.1 Combat Magnum SSG-82 ZA M72 fixed the glitch that allowed the same challenge to be active multiple times, which enabled players to get impossibly high scores re balancing of challenges & challenge times reset of challenge high scores Camera and Movement Changes Inventory Load Machine Gun Stance Loot rebalance Store rarities simplification Other than that: Fixed: Unpenetrable bushes Fixed: Wrong rotation on prone and sprinting Fixed: Misplaced interaction on some door frames and objects Fixed: Weapon preview is empty Fixed: Shooting sounds and muzzle flash are not played on client Fixed: Ability to change stance during digging Fixed: Locked customization variants are visible/shown in the wardrobe Fixed: - Rat Trap - The assets are invisible in the shelter Fixed: Insurance markers are once again correctly displayed on all relevant items. Fixed: Food is now insured. Tweaked: Sway reduction across the board Tweaked: 0.22 lowered damage Tweaked: Combat Magnum - increased recoil, spread sequence and cooldown time Tweaked: Combat Magnum, Makarov, Luger - reduced recoil Tweaked: Knives - re-enabled KnifeADS Tweaked: AUR - adjusted semi fire recoil, spread cooldown Tweaked: G3 - spread cooldown, spread area, sequence Tweaked: A74-K - spread cooldown, spread area, sequence Tweaked: Vz. 58 P - spread cooldown, spread area, sequence Tweaked: PA md. 86 - spread cooldown, spread area, sequence Tweaked: M1 carbine - adjusted recoil sequence Tweaked: Suomi KP/-31 - nerfed Tweaked: PM-63 RAK, Skorpion - reduced semi recoil Tweaked: Gal - Spread increased Tweaked: loot containers content Tweaked: Leap of faith now possible Changed: gesture wheel on Customization > Gestures enlarged so long names fit better Changed: edited icons for heavy machine guns, not all require crouch/prone to ADS
  16. Pyrit.

    Update 1.1 Bridges - Changelog

    Yes indeed there are multiple polaroids on each map showing the same location - to make the hunt more intense 🙂 Yes indeed the food purpose is still in the development 🙂 While we value community feedback deeply, those changes are not something we will have a complete picture of immediately. Already some monetization changes are being developed so stay tuned 🙂
  17. ▶ What do you do on Vigor? I'm Working as a Level Designer. That means to design environments and then assemble them together with the use of models made by Artists. ▶ What is your contribution to the Vigor Team? Level design starts as an idea and maybe map drawn on paper. Then we create simple placeholder models, sculpt the terrain, place objects, props, and vegetation and add gameplay elements like loot. Then play and analyze if there is enough cover, uninteresting areas which need to be improved and so on. In the end, Levels are hopefully enjoyable to play and as pleasant to the eye as possible. ▶ What do you like about Vigor? Feeling of uncertainty. Arriving to an area not knowing what awaits me there. Bunch of angry outlanders or just a trail of corpses from unseen battles. Those far away shootouts which I'm not a part of but which can change the encounter for me. There will be fewer survivors fighting for the resources after that. Shootouts where I exchange few gunshots with my enemy and then, realizing how precious the ammo is, we both quietly disengage and disappear in the forests. ▶ What do you want to see in Vigor? I want to see a meaningful character or shelter progression. Levels, new abilities, skills, etc. Character improvements in general. And to have game systems supporting non-aggressive encounters with others. Ways to cooperate with random people met in the world on some task or just try to survive together. Imagine that you are hiding in some old house from the snowstorm and from the balcony you see an outlander slowly approaching your shelter. He doesn't have to be a threat to you worthy of a full magazine of bullets but an opportunity and asset. ▶ What do you do when you are not making Vigor? I'm quite a gamer myself. From Video games to board games or pen&paper RPGs. I'm up for any kind of game. A Hobby my wife vigorously hates. I like movies, theatrical plays, sports events (as a fan) as well. Apart from that, I like visiting restaurants and doing other social activities with a group of friends. ▶ Did game dev change your view on the games and how? Of course, it did! As a game dev, I understand game mechanics and what is behind them, how the pipelines in the industry work. Just by looking at or playing a video game I can analyze it, find a reason behind some decisions, evaluate the cost of features and so on. Especially in my field of profession I can appreciate some games like Dark Souls even more and see production cuts in others – looking at you Dragon Age 2. ▶ Your favorite games and why? I play most of the game genres, but at the moment my favorites are probably grand strategy games from Paradox Interactive – Europa Universalis, Crusader Kings, Hearts of Iron etc,... Other notable mentions would be Open World Adventure games like Red Dead Redemption, GTA or Assassins Creed and RPG games in general. ▶ What's your favorite music, movie, show, book and why? In terms of music, I like to listen to Irish Folk songs. Movies shows and books are interconnected. I like fantasy and history. So nobody can be surprised if I say Game of Thrones here (both books and show), Lord of the Rings, Witcher, etc. I'm a huge fan of History so my favorite books are encyclopedias and educational books. One example would be Greatest military blunders from Geoffrey Regan. ▶ Is there something that you want to say to our community? Apart from the usual stuff like give us a chance, there are great things coming to our game and so on. I want to say one more thing – guys, try to be nice to each other from time to time and not shoot everyone on sight. Try to play differently. One of my greatest experience playing Vigor was when I convinced someone to leave by only aiming at him (even though I was out of bullets). And please, don't hesitate to write your feedback and ideas. Its a great read from time to time. ▶ You are Outlander; humanity has fallen. What would you do? I would try to assemble a group from my family and friends and move somewhere safe. Or at least a place presumed to be safe. Norway is too cold and far away, South is too hot, East and West pretty dangerous, so maybe wine cellars in South Moravia. That sounds like a pretty safe place to me. Bonus (From Kuba) ▶What is the difference for you between designing an open world (like in Arma) and smaller levels (like in Vigor)? What do you like more and why? There are interesting procedures in the creation of both kinds of those environments. In large open worlds, you have to follow some basic urban logic between areas. If you put the airport somewhere there will be infrastructure around it, bigger towns will have necessary facilities like shops, school, gas station, public spaces. You have to think about power distribution, highways and so on. And everything has to be reasonably connected. Smaller environments allow you to put more details in them. You can carefully place every flower or rock while ignoring what is beyond the boundaries of such level. You can make only the areas which are really interesting. One Landmark can be level in itself. On top of that player movement can be predicted more and areas can be designed with that in mind. It's hard to tell what I like more, but I have to say that for now, I'm really enjoying this different approach Vigor allow me to apply.
  18. ▶ What do you do on Vigor? I work as a producer, overseeing the production and helping wherever I can. ▶ What is your contribution to the Vigor Team? I am currently helping with the planning for the animators for Vigor, make sure that all the wanted animations will be able to be produced on time. In the meantime, I am assisting the video production in helping with the vigor videos. When there are problems in the production between departments, my task is to try to resolve the issue by talking to the departments and come up with a solution in the benefit of the project. Rather than those things I am helping the shelter art production. As Bohemia Interactive has multiple projects and departments, my main focus during work is not 100% on Vigor, but I work with the team every day. ▶ What do you like about Vigor? The fact that you can choose for looting or shootings. My playstyle is more to stay on the background and don’t look for confrontation with other players. And the risk of losing everything gives it a lot more excitement to try to get through the map without getting shot. ▶ What do you want to see in Vigor? More customizations (Neko ears for example) for the characters. But otherwise I would like to see some more ways of progression in the game, we already have the shelter but maybe some items you can upgrade to help you in the matches. ▶ What do you do when you are not making Vigor? Mostly I am wasting my time playing Black Desert Online (not proud of it but it makes me spend time with my friends and guild). But when I am not playing any games, my time goes to fitness, looking at cats and cat pictures and more things about cats, or watching anime. The plan for the future is to visit more of 'world,' small city trips, visiting friends over the continent, in general, see more of the world. ▶ Did game dev change your view on the games and how? Working in production changed my opinion big time. The amount of time that is needed to come up with a plan that is achievable but knowing that the plan can change any second and that the whole production needs to adapt to that is such a big task and stressful. Solving problems in the production state is more difficult than anticipated but is, in the same way, more rewarding. Working in an actual ongoing production makes me realize that this is a job that is pushing my limits of challenges and taking on challenges and that I want to keep doing this. ▶ Your favorite games and why? There are four games that I will always speak very highly of; Limbo, Inside (both by Playdead), Never alone - Kisima Inŋitchuŋa (Upper One Games) and the whole Professor Layton series (Level-5). Puzzle games, in general, is the game genre that I will always go to for games, but the puzzle-platformers that I mentioned are just the high tier of that genre, the gameplay, the looks, the music. Everything falls so perfectly together. And Professor Layton series, I played all the games, and still, they manage to combine a story with the actual puzzle solving. ▶ What's your favorite music, movie, show, book and why? The music genre where I can find myself the most in is Metalcore, Hardcore, Thrash. Because I like this music, in general, it is tough to have some favorite bands there. Random playlist in this genre is what you will find me listening. In this genre you will see me going to concerts and festivals and even supporting these festivals, Ieperfest ( http://www.ieperfest.com ) is one of the festivals where you will find me helping! (Shameless advertisement :3) When watching movies, I am more tempted to go towards Animated Movies. Any Pixar, Disney, DreamWorks movie I have probably seen (Except the last How to train your dragon movie, as here in the Czech Republic they only display it in Czech 😞 ) Shows like Game of Thrones and Vikings are the shows that I enjoy watching, the more severe storyline series. Otherwise, I mostly watch anime if you can consider that a series. Books is a difficult one. As I am not such a bookworm, I don’t read that much. I used to love the books of Dirk Bracke, a Belgian author (More books for young teenagers). Other than that, some manga now and then, but in general I don't read that much. (I really should) ▶ Is there something that you want to say to our community? Thank you for all the support and feedback that you guys provided already. Hope that after the release we can still count on your support! ▶ You are Outlander; humanity has fallen. What would you do? Find a nice shelter and try not to move too much. Avoid all confrontation with other outlanders and try to find loot to survive. And see some activity to keep me busy. But really, I hope this never happens as I have no idea how I would approach this not to die. Bonus Question (From Alex ) ▶ If there is anywhere in the world you would like to visit, where would it be and why? I want to visit at least each continent once, but the top place I want to visit is Japan. Tokyo as well as the smaller cities. It is a country that has always interested me. The culture, the food, the people, just everything from Japan looks like a dream. And to see the difference between busy Tokyo and the calm nature in Japan. One day ❤️
  19. ▶ What do you do on Vigor? Gameplay Programmer. ▶ What is your contribution to the Vigor Team? Tough one,.. well I bring my two dogs to work from time to time so people can get some fur on their clothes. And recently I started a fire alarm. ▶ What do you like about Vigor? Graphics. I’ve been working for BI for more than 12 years and have never thought that we are able to produce such kind of game (from graphics perspective) ▶ What do you want to see in Vigor? Deathmatch 🙂 I just don’t understand all those fancy overcomplicated Tamagotchi shelter things. I want to grab a gun and go get some frags. Disgrace corpses, loot them, get better and bigger guns, repeat.. ▶ What do you do when you are not making Vigor? Basically everything after what I am sweaty and thirsty enough to deal with few beers and some Mexican food. ▶ Did game dev change your view on the games and how? When I was a kid(90’), I used to get cracked games burned out on a couple of CDs. I just didn’t want to pay for something untouchable. But since I have started to be a game dev(btw. my first compiler was cracked Borland c++), I completely changed my mind. So please, support your game devs and buy games... I need to pay bills ▶ Your favorite games and why? Doom and Wolfenstein series - many types of weapons, even more types of enemies, huge UI arrows above the heads (so no wasting of time with reading stupid mission description, maps, etc. etc.) ▶ What's your favorite music, movie, show, book and why? I prefer to relax after work so I like comics based movies.. But the less serious ones.. with Thor or the one with that little squirrel in a yellow suit with a bunch of weirdos (trying to save the galaxy or something). I guess from Marwell studios or the second one - DC? who knows, don’t care. I like Terry Pratchett(but don’t like reading) so movies based on his books 🙂 ▶ Is there something that you want to say to our community? I know that Vigor has many unfinished features, bugs, glitches, … but still... it is like dating with a fat lady - it could be FUN and intense, but none of your friends must spot you together. So give us a chance to prove our qualities ▶ You are Outlander; humanity has fallen. What would you do? Perfect! Tons of unclimbed rocks projects all around without weekend crowds, playing children, tourists, etc.. Bonus Question (from Anton) ▶ What would be one thing you would like to see in your lifetime and why? Sounds like a classic HR question, doesn’t it? So the answer should be something like world peace or so... but rather than that I really like to see a Whitewater park (editor's note:https://en.wikipedia.org/wiki/Whitewater) on our local Svratka river here in Brno. Plan for it is ready for almost a decade, but the realization is long way run. But I am an optimist and don’t lose hope
  20. Added: Team member marker. Added: Player becomes a Threat after killing a teammate. Added: Random duos. Changed: Icon over players head in the lobby made visible. Changed: Layout of the random duos panel in the Shelter Map. Fixed: Fix GroupSystem events when using GroupSimulate console command. Fixed: Try setting only one GroupSessionId for random duos joining together on Xbox. Fixed: Retry multiple times on a client when creating Xbox team for random duos. Don't run multiple Xbox requests at the same time. Fixed: Player is not marked as a threat after killing a non-team player. Fixed: Player isn't marked as a threat multiple times after killing more teammates. Fixed: Create a public group session for random duos to fix joining. Fixed: ActionMachine - game crashes when actions get stuck. Fixed: Bushes playing foley sound when they shouldn't. Fixed: Interaction was not possible in bushes. Fixed: Listener was following camera always. Fixed: Move through foliage attenuation. Fixed: Music stops when player kick the cans. Fixed: AudioVolumes in buildings were not working. Fixed: Headshots work again on Scarecrows. Fixed: Fix generated GroupId for random duos. Tweaked: Optimization for head and foolproofing. Tweaked: Disabled rain/snow effect at all optics materials. Tweaked: Foliage is less penetrable. Updated: Resaved audio files with samples volume adjustments. Updated: Bugfix for an infinite audio range of unlocking sound for the combination lock. Updated: Increased Threat kill threshold from 3 to 4.
  21. ▶ What do you do on Vigor? I am a programmer with a focus on the implementation of the user interface (UI). I go through the designs made by our UI designer Petra, take art assets from our UI artist Kuba and then put it all together into the working UI that you can see and interact with in the game. Sometimes I implement entire screens and most of their functionality, other times I create special widgets that our scripting department can use and expand on. Every feature is different and they often require a lot of communication and co-operation with other people and departments which I quite enjoy - despite all the stereotypes that are associated with us programmers. The work on UI is also very dynamic, as the designs of both game and UI tend to change, especially during the early prototypes. ▶What is your contribution to the Vigor Team? That is very hard for me to evaluate. Instead of just implementing UI according to designs, I try to think ahead and create reusable solutions that would simplify our life later on when we develop new features. I'm a perfectionist and focus on details a lot, sometimes maybe even too much. On a personal level, I really enjoy my work and feel privileged to work with all the amazing people here so I always try to keep a positive attitude and help others with anything that I can. We truly have something special going on here and I do my best to preserve it and keep making it work. ♥ ▶ What do you like about Vigor? From the gameplay perspective, I like that I can enjoy the game and make progress even if I try to avoid other players. I'm very bad at PVP so I usually go into a match empty-handed and just sneak around. The adrenaline rush when I get something good (like a full backpack of resources or the airdrop) and I'm trying to reach safety is amazing. On a technical level, I like the environment and sound the most. There are times when I test something in a level without other players being present and I find myself just walking around, discovering the world - long after I already did everything I planned to do. Same story with the shooting range - I'm not particularly interested in guns in general but there's something very satisfying about how they behave and sound in Vigor. Oh, and of course I love the UI too! ▶ What do you want to see in Vigor? Given my playstyle, I would like to see more features related to stealth and the slower approach to the game. Something that would limit visibility for example, like the possibility to go into an encounter at night time. Playing with aurora borealis on the sky above would be amazing! ▶ What do you do when you are not making Vigor? So many things! Apart from consuming pop culture (playing games, watching movies/TV shows, reading books) I also build and collect LEGO, keep trying to learn how to play guitar and piano, travel (and take many photos while doing so) and sometimes cook or bake. On top of that, I used to do some ballroom dancing a long time ago which is something I'm getting back to these days. In fact, I must keep TO-DO lists for almost everything in order to not lose track of things whenever I put something aside. I would need the day to be at least 30 hours long but until that happens, I'm constantly testing the limits of my body by sleeping less and less. ▶ Did game dev change your view on the games and how? Definitely. When I like or dislike something in a game now, I automatically think about it and try to figure out the actual reason why is it done like that and why do I feel that way about it. Before, I just consumed games and did not really think about them in this way. For example, I played a very good Metroidvania recently which I generally enjoyed, except for one frustratingly difficult part. Before, I'd just think that I'm not good enough or that this part of the game is stupid. This was the case at first but I quickly realized where the problem lied - the difficult part involved not only a high difficulty spike but also introduced new kind of obstacle that required precise timing and some trial-and-error, none of which was the case before. Still, I'd say that my view on the game industry itself changed even more than my view on games. So much so that I'm not even sure if I'd be able to coherently describe it all. I often think about it and try to sort my thoughts on it. ▶ Your favorite games and why? My all-time favorites are - in no particular order - Age of Empires 2, Half-Life 2, Commandos 2, Max Payne 2, Just Cause 2 and the entire Metal Gear saga, especially Metal Gear Solid 3. Have you noticed all the 2s? I've always found it interesting how sequels in the game industry are usually perceived more positively than sequels in the film industry. These days I'm enjoying the new Spider-Man game and love it so much that it will most likely end up being one of my all-time favorites. An honorable mention goes to Rocksmith, an excellent game/education tool in which I spent hundreds of hours learning how to play the guitar. ▶ What's your favorite music, movie, show, book and why? Music: I usually listen to music when I work and because of that I mostly listen to soundtracks or instrumental songs. My absolute favorite is the 10 hours long entire score of the extended version of The Lord of the Rings trilogy, released as The Complete Recordings. Apart from soundtracks, my favorite band for the last 12 twelve years has been (and probably always will be) the Finnish rock band Poets of the Fall. Movie: Without a doubt, The Lord of the Rings - The Fellowship of the Ring. I still remember how our entire class went to the movies. 10 year old me knew nothing about the books or even the fantasy genre itself and when the movie's prologue started, I discovered a brand new world. I also grew up with action movies from the 80's and 90's and will never get tired of watching Terminator 2 or Die Hard. Or almost anything with Arnold Schwarzenegger. Show: The only two shows I watched more than once (which is a testament to how good they are) are Firefly and Community. Another one that deserves a mention is Person of Interest, which starts as a classic procedural with an interesting premise but later evolves into something amazing. It is also the only show I know which handles technology in a realistic way (most of the time). Finally, there's also Game of Thrones (of course). I'm not a big fan of some of the plot changes they made for the show but I love and admire how incredibly epic they made the entire show feel. Book: The Silmarillion probably takes the #1 spot. Each time I read it, I find something new in it or connect some dots which I missed before. Comic book: (Will anyone notice that I added a new category?) I spent years reading the entirety of Spider-Man comic books. I think I have read practically everything that was released until 2015. Now that I think of it, I need to catch up! ▶ Is there something that you want to say to our community? Thank you for all your amazing feedback. Whether it's positive or negative, it's all appreciated very much. We all want to make the game the best it can be and your feedback helps us get closer to that goal. ▶ You are an Outlander; humanity has fallen. What would you do? After surviving the fall of humanity and the inevitable mental breakdown associated with it, I'd need to look at the bright side and find at least something to keep me going. It would be nice to be in Norway which has always been on my list of places to visit. In winter I'd look for shelter but the rest of the year I'd be hiking around the country, enjoying the beautiful nature. It might even be a welcome change when compared to my current sedentary lifestyle! I'd get some weapon for basic self-defense (simple handgun should do) against less friendly Outlanders and Fällkniven for survival in general. If food becomes an issue, I'd stick to the coast and try to do some fishing. Bonus Question (From Roman ) ▶ What is your favorite puzzle? That's a hard one! I like puzzles and problems in most forms and shapes that they appear in. I am unable to choose a clear favorite - for me, there are two things that make a good puzzle: 1. There is a logical set of rules that might be known from the start or I discover them myself. 2. I can solve the puzzle using these rules, without the need to guess. When it comes to games, my all-time favorites are The Witness, Portal, Hexcells and last but not least, the devilishly difficult Fish Fillets 1 & 2. In the real world, I enjoy solving picross and various puzzles that involve mathematics or ciphers. Finally, I've been to an escape room once and it was a pure delight. Thank you for reminding me, I must find and visit another one! You can Also find Rastislav on Instagram where he mostly posts photos from his travels https://www.instagram.com/tisovcik.rasto
  22. ▶ What do you do on Vigor? I work as a scripter, I am bringing things to life and I really love being the first person who sees the new feature working. I spent most of my time on Vigor working on the UI, so if you see how it changes and opens new dialogs while you’re focusing or clicking elements eg. in shelter builder or while crafting new equipment, it was probably my work. Or level map and interaction dots during an encounter. ▶What is your contribution to the Vigor Team? I am great at improvising, which is extremely useful for creating prototypes or solving unsolvable issues. ▶What do you like about Vigor? How it looks like. I feel like I'm in real-world Norway at some locations. That feeling of absolute happiness when you finally loot four nails for your next shelter improvement. ▶What do you want to see in Vigor? More crazy stuff. I hope that there will be some Halloween or Christmas special update. ▶What do you do when you are not making Vigor? Finishing my Ph.D. studies. The last phase of writing the thesis is extremely demotivational 😞 In the rest of time – skiing or bike riding (depending on the season), playing chess and reading books. And folding origami! ▶Did game dev change your view on the games and how? Sometimes I am surprised, how long it can take to make some tiny change. Big features are time-consuming, of course. Many small tweaks are really simple. And time after time the tiny change appears and ruins almost everything. ▶Your favorite games and why? I’ve grown up on small free games, especially puzzles. But the number one for me is Liero. I love those pixel-art fountains of blood and monitor-shaking explosions. ▶What's your favorite music, movie, show, book and why? Favourite book? It is difficult to select only one, or two, or a couple of them. Stories about Sherlock Holmes, Kafka on the Shore by Haruki Murakami, books by Jules Verne etc. Folk & Country, it is an easy question for me. Movies about people's inside heaven with some portion of humor: “The Shawshank Redemption”, “Dobří holubi se vracejí”. Show: M*A*S*H. Did you know that the final episode was the most watched series finale ever? And using Rasťo‘s new category I want to say that Garfield and his „love“ for mondays is so inspiring 🙂 ▶Is there something that you want to say to our community? Do not ask me fora fishing minigame, you will get this one 😄 ▶You are an Outlander; humanity has fallen. What would you do? Step 1: Find some sharp stone. Step 2: Go to the library and get the book The Mysterious Island by Jules Verne. Step 3: Start building new industry according to manual obtained in step 2. Bonus Question (From Rastislav ) ▶What would be your ideal vacation? First week doing literally nothing. Then spend my time at the sea and in the mountains. Croatia provides both. Swimming. Exploring wild nature, abandoned monasteries, small old villages... Drinking wine and prošek (dalmatian sweet dessert wine). And manually crafting something strange, eg. life-size sailboat from wine corks.
  23. ▶ What do you do on Vigor? As the Marketing & Brand Manager, I am doing my best to create, communicate, and deliver the Vigor value to the target market at a profit (the last point is more up to publishing department). I know it may seem like "generic bullshit." Still, it describes what marketing does, and we bend these points into the game industry specifics while using familiar tools such as: Branding, Trailers, Key Arts, Screenshots, Descriptions, Website, Blogs, Dev Diaries, Store, Sales, Social Media, Streams, Forums, Newsletters, Press, Advertising, Merch, Events, Expos, Updates, Influencers, Partners, Campaigns, etc. Sometimes we can even influence a Game Content a little bit! 😛 The other thing is to use these tools with knowledge of strategy, goals, measurement, and optimization, which is my job to handle. The rest, it is about making ideas, planning, organization, communication, and execution within the Vigor Team and our business partners. ▶ What is your contribution to the Vigor Team? Connect people with good ideas and doing my best to make it happen. But maybe a better question would be: What is the Vigor Team contribution to you or marketing? There I would say a lot! Especially we have open minds in Vigor Team. You can be a good marketer as you want, but without the support of others, it is not complete. ▶ What do you like about Vigor? Unconventionality. We are making a game cocktail with ingredients that you already know, but our mixture and extra spice brings a new flavor – F2P Shooter-Looter-Builder in post-war Norway. ▶ What do you want to see in Vigor? Can I say something else than more of the Tomato? 🙂 Honestly, I love these funny things and easter eggs. It adds a little bit of craziness into the harsh and post-war setting, which is also making our communication more diverse. ▶ What do you do when you are not making Vigor? I am Jack of All Trades, so it will be better to introduce what I do in these times! Boxing Alucard (design manager), petting my cat Jošt and finishing my motorcycle driving license. Also, I am looking forward to summer chill out and festivals. 8-) ▶ Did game dev change your view on the games and how? Yop. Let's start with the basics. 😄 I found there is a difference between scripter, programmer, cloud programmer, etc.! I am getting familiar with words like merge, branch, back-end, front-end, and others... I learned how the game dev company about 450 people and different locations, projects, or departments works. From the marketing perspective, I appreciate the valuable experience to publish the game on Xbox One. ▶ Your favorite games, and why? Jack of All Trades? Okay, let's be diverse! Here are my TOP 13 and whys: Passage – game mechanics as a metaphor Brothers: A Tale of Two Sons – game controls and its meaning Bloodborne – lore Dark Souls – level design System Shock 2 – game systems World of Warcraft – the social aspect Counter-Strike 1.6 – competition FIFA – gameplay purity Metal Gear Solid 3 – survival system Sang-Froid: Tales of Werewolves – genre mixture Metro Series – atmosphere Witcher 3 – setting, proper story finish (don't like Avallone ending from books) Kingdom Come: Deliverance – authenticity ▶ What's your favorite music, movie, show, book, and why? Music: Children of Bodom! Then Kalmah, Ensiferum, Korpiklaani, Burzum, Metallica, Iron Maiden, and Black Sabbath. Headbanging to melodeath, pumping to vikingness, feeling black metal rawness, and appreciating trash/heavy/rock roots. Still, I got my whatever playlist full of other shit than metal. 🙂 For example, Nirvana and Munroe. Movie: Back to the Future – time traveling, causality, Delorean, and Johnny B. Goode. All that you need to see in a perfect film. Show: Red Dwarf – Mr. Flibble. Book: Roadside Picnic – Happiness for everybody, free, and nobody will go away, unsatisfied! One Day of Ivan Denisovich – The end of an unclouded day. Almost a happy one. Just one of the 3,653 days of his sentence, from bell to bell. ▶ Is there something that you want to say to our community? The game is strong and healthy as its community! So as we genuinely appreciate your support and feedback during the Game Preview, the new start is still going to happen within the Free-To-Play release. As the payment wall falls, there is going to be a wave of new players with no Vigor experience and very likely with different reasons why they started playing Vigor. At this moment, we will once again appreciate your hands and voices that can help us to welcome or guide newcomers in post-war Norway properly. Are you ready for this, Outlanders? ▶ You are Outlander; humanity has fallen. What would you do? I would settle down with a small community group that I can trust. Our job would be to find some tools and weapons, harvest food, build shelters. Then expand and start the first football season of post-war Norway Premier League. Bonus Question (from Jan) ▶ Why have you decided to work in Bohemia Interactive? Well, I started my game industry career back in university times when I organized gaming events, conferences, or festivals and wrote theses and articles related to Game Studies topics. Later, I joined a small indie studio that released a quite successful adventure game Dark Train. So, since I have been part of the Czech Game Dev Industry for some time and the Bohemia Interactive is the biggest game dev company in the Czech Republic, I always had an eye on the company and its people out there. As a kid, I loved Arma: Cold War Assault, and later, I appreciated the DayZ concept when it came out. Together with a reconceptualization of publishing/marketing (didn't know that), I received the job offer to work on the unannounced project. First, it was the ideal opportunity to get a full-time marketing experience for me. Second, I knew that would be working on a new promising project full of talented people. Third, I found it is Vigor within its team, and I liked the unconventionality of both. If you find the Norwayish shooter-looter-builder game with the Tomato that is implemented by Unicorns in Brno and published on Xbox One... Well, you have to say, Yes! 🙂
  24. ▶ What do you do on Vigor? I'm a Jr. Scripter working on creating / prototyping game mechanics and player interfaces. ▶ What is your contribution to the Vigor Team? I do my best to always be learning something new, both at work and in my personal life.. Whether it be the Czech language or an aspect of the Unreal Editor. For me, a day’s success is measured in the lessons learned. And from a technical perspective, my contributions are probably most visible in the Reward & Crate screens displaying cloud data to the player. ▶ What do you like about Vigor? I like the mentality of high risk, the high reward associated with the airdrop. I personally enjoy games that create this feeling of hypersensitivity and suspense that emotionally capture the player in a way that's unique or commonly connected with games like F.E.A.R. ▶ What do you want to see in Vigor? I hope to see more easter eggs. While there's already quite a few, I still feel there's room for more. It would be nice to hide some cleverly scripted actor within a level just to see how long it takes for the community to notice. 🙂 ▶ What do you do when you are not making Vigor? When I'm not working I do my best to stay creative and busy; that being said I try and balance my time among friends, goals & personal projects. ▶ Did game dev change your view on games and how? I think whenever your passion becomes your career, your mentality changes a bit. I thoroughly enjoy game-dev, but it certainly changes the way you experience games. I find myself far more analytical and taking longer to progress through the game as I’ve become overly detail-oriented. ▶ Your favorite games and why? I feel compelled to mention the Arma franchise, as I owe my career and love for game-dev to it. But growing up my favorite games were Banjo And Kazooie, Delta Force Black Hawk Down, and Stronghold Crusader. Unfortunately after joining Bohemia, I find myself playing games less in my free time. Hopefully, in the near future, I’ll be able to catch up on some of the recent releases. ▶ What's your favorite music, movie, show, book and why? This question has no short answer for me. But I love media that leaves the audience thinking. For example shows like Black Mirror, Maniac, or books like To Kill A Mockingbird. In regards to music, I was raised a metalhead, and spend a lot of time listening to thrash bands such as Kreator, Municipal Waste, DRI, & Testament. ▶ Is there something that you want to say to our community? Just that it's amazing to create content and receive feedback, so join the community discord and forum. ▶ You are an Outlander; humanity has fallen. What would you do? In reality, I think I’d find a nice shelter and only queue for encounters when I need essential resources. 🙂 Bonus Question (From Martin ) ▶ How do you enjoy living in Europe? What is the biggest difference for you? I absolutely love living in Europe. It seems every major European city is perfect for getting lost in for a weekend or so. Here in the Czech Republic, there are almost monthly festivities to keep yourself busy. It's a great place to live, I certainly recommend it to all my friends in the states considering careers abroad. After being here for a year it's rather hard to remember what the biggest difference was? The one that's reoccurring, and most frustrating in the summer, is that there is no ‘free’ water in Czech restaurants. You explicitly have to order it, in the states it's just always there. It's a terribly small thing but seems to be a reoccurring nuisance. Other then the one “pet peeve” I can't think of anything terribly different. Im sure theres a lot that I'm overlooking, but after a while, the Czech / European lifestyle just seems normal. 🙂
  25. Great news Outlanders! - Now you have the opportunity to get to know the #VigorTeam much better. Every other week we are going to introduce one of our fellow team members with a set of 11 Questions right here on our Forum! Let us know what do you think and do not hesitate to ask any additional question down below! Our first interviewee is: ▶ What do you do on Vigor? I am designing, that means that I come up with in-game systems and game rules. My primary domain on Vigor is monetization, meta-game layer (for example crafting and shelter) and economics. In the end, that means that I decide what will be the cost of the Suomi or how many levels of shelter we have. These systems, even though they may not seem like it, are very complex, and I learn something new every day. I work very closely with our UI department, marketing and cloud programmers ▶What is your contribution to the Vigor Team? That is hard for me to judge. I believe I bring a positive attitude, empathy, and an open mind. Also bad puns, random social science facts, and pop-culture references. ▶What do you like about Vigor? That is very specific, almost experimental in some way. From a design point of view, it offers a very unusual combination of approaches; that very often create particular challenges for us. For example: how we are going to match a player who spends thousand hours in-game with a player who played for two hours while making fights still interesting for both of them but also keep matches stable. How to pace combat in which anybody can leave and so on. So much space to be explored. I would even say that it is alluring for me. ▶What do you want to see in Vigor? I am really looking forward, weirdly enough, for monetization mechanics. It is kind of my baby. Monetization in general (not only in games) is really fascinating to me because it combines a lot of different fields: UX, Design, PR, marketing, analytics and so on. We are preparing some non-standard mechanics and I am really looking forward to finding out how will fans like it, if it is going to work and so on. ▶What do you do when you are not making Vigor? Actually bunch of stuff. I teach communication skills, work with group and workshop design in the evenings and on weekends. I am trying to learn how to throat sing and play guitar. I want to become a life coach (don't worry, I don't plan to leave Game dev any soon) I do tons of reading also, you know, love life is important... ▶Did game dev change your view on the games and how? Yes, very. Now I see a lot of stuff that I haven't seen before. I can be fascinated by one sentence in a game for hours if it's well crafted. Now, even if I dislike some game features I find it fascinating to analyze why they have done it in this particular way and what they were trying to achieve. There is so many more thing that I can wonder about in games. I also play way more than before. ▶Your favorite games and why? My favorite games are civilization series (including Alpha Centaury), Deus ex-series, new X com series, Stellaris and Divine Divinity series. But of course, as a designer, I have to play a lot of different games. ▶What's your favorite music, movie, show, book and why? My favorite band is Meshuggah, but I also like Childish Gambino and Thundercat. My favorite movie is probably The Room. My favorite show is Adventure time. My favorite book is Non-Violent Communication: Language of Life by Marshall Rosenberg. ▶Is there something that you want to say to our community? You are amazing, and we read your feedback every day. Keep it coming. Don't be afraid to share your ideas but if you can add reasons and needs, why you want something specific that is the most fabulous thing ever. ▶You are Outlander; humanity has fallen. What would you do? Adjust internally to a new state of the world. Find/create a right community of other survivors start to think long term, establishing a base of operation. Help others not to get insane. Enjoy possibilities of a new world. ▶What is your favorite joke? Nah, I only tell jokes in person. but I really love my t-shirt with sign "Straight Outta Context." Let us know in the comments down below what do you think about this idea and also if you have any additional questions. You can also follow Roman on Twitter where he shares relatable things about life and other pearls of wisdom: https://twitter.com/RoSzomak
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