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WTFISTHIS_TV

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  1. Hello I have 10 extra mission at my wasteland server. but 4 of them isn´t working, can you mayb help me out. have tryed 2 days now and my hair is grey right now. have tryed with _nbUnits and without. from log: 16:44:32 "WASTELAND SERVER - Extra Mission started: Weapon Smugglers" 16:44:33 Error in expression <eGroup CIVILIAN; [_aiGroup,_missionPos, _nbUnits] call smugglerGroup; _aiGroup > 16:44:33 Error position: <_nbUnits] call smugglerGroup; _aiGroup > 16:44:33 Error Undefined variable in expression: _nbunits 16:44:33 File mpmissions\__cur_mp.Malden\server\missions\extraMissions\mission_Smugglers.sqf, line 49 mission_Smugglers.sqf, line 49 [_aiGroup, _missionPos, _nbUnits] call smugglerGroup; smugglerGroup.sqf: if (!isServer) exitWith {}; private ["_group", "_pos", "_leader", "_man2", "_man3", "_man4", "_man5", "_man6", "_man7", "_man8", "_man9", "_man10"]; _group = _this select 0; _pos = _this select 1; // Leader _leader = _group createUnit ["C_man_polo_1_F", [(_pos select 0) + 10, _pos select 1, 0], [], 1, "Form"]; _leader addUniform "U_IG_leader"; _leader addVest "V_TacVestIR_blk"; _leader addBackpack "B_AssaultPack_blk"; _leader addMagazine "30Rnd_556x45_Stanag"; _leader addWeapon "arifle_TRG21_F"; _leader addPrimaryWeaponItem "optic_Holosight"; _leader addMagazine "30Rnd_556x45_Stanag"; _leader addMagazine "30Rnd_556x45_Stanag"; _leader addMagazine "Titan_AA"; _leader addWeapon "launch_Titan_F"; _leader addMagazine "Titan_AA"; _leader selectWeapon "launch_Titan_F"; Mission: // ****************************************************************************************** // * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * // ****************************************************************************************** // @file Name: mission_Smugglers.sqf // @file Author: JoSchaap, AgentRev, LouD if (!isServer) exitwith {}; #include "extraMissionDefines.sqf"; private ["_positions", "_smugglerVeh", "_vehicle1", "_vehicle2", "_boxes1", "_currBox1", "_box1", "_boxes2", "_currBox2", "_box2", "_cashrandomizera", "_cashamountrandomizera", "_cashpilerandomizera", "_casha", "_cashamounta", "_cashpilea", "_cashrandomizerb", "_cashamountrandomizerb", "_cashpilerandomizerb", "_cashb", "_cashamountb", "_cashpileb", "_cash1", "_cash2"]; _setupVars = { _missionType = "Weapon Smugglers"; _locationsArray = MissionSpawnMarkers; _nbUnits = if (missionDifficultyHard) then { AI_GROUP_LARGE } else { AI_GROUP_MEDIUM }; }; _setupObjects = { _missionPos = markerPos _missionLocation; _smugglerVeh = ["B_G_Offroad_01_armed_F"] call BIS_fnc_selectRandom; _vehicle1 = [_smugglerVeh,[(_missionPos select 0) - 5, (_missionPos select 1) + 10,0],0.5,1,0,"NONE"] call createMissionVehicle; _vehicle1 setVariable [call vChecksum, true, false]; _vehicle1 setFuel 1; _vehicle1 setVehicleLock "UNLOCKED"; _vehicle1 setVariable ["R3F_LOG_disabled", false, true]; _vehicle2 = [_smugglerVeh,[(_missionPos select 0) - 5, (_missionPos select 1) - 10,0],0.5,1,0,"NONE"] call createMissionVehicle; _vehicle2 setVariable [call vChecksum, true, false]; _vehicle2 setFuel 1; _vehicle2 setVehicleLock "UNLOCKED"; _vehicle2 setVariable ["R3F_LOG_disabled", false, true]; _boxes1 = ["Box_IND_Wps_F","Box_NATO_Wps_F","Box_IND_WpsLaunch_F"]; _currBox1 = _boxes1 call BIS_fnc_selectRandom; _box1 = createVehicle [_currBox1,[(_missionPos select 0), (_missionPos select 1),0],[], 0, "NONE"]; _box1 allowDamage false; _box1 setVariable ["R3F_LOG_disabled", true, true]; _boxes2 = ["Box_IND_Wps_F","Box_NATO_Wps_F","Box_IND_WpsLaunch_F"]; _currBox2 = _boxes2 call BIS_fnc_selectRandom; _box2 = createVehicle [_currBox2,[(_missionPos select 0) - 5, (_missionPos select 1) - 8,0],[], 0, "NONE"]; _box2 allowDamage false; _box2 setVariable ["R3F_LOG_disabled", true, true]; _aiGroup = createGroup CIVILIAN; [_aiGroup,_missionPos, _nbUnits] call smugglerGroup; _aiGroup setCombatMode "RED"; _aiGroup setBehaviour "COMBAT"; _missionPicture = getText (configFile >> "CfgVehicles" >> _smugglerVeh >> "picture"); _missionHintText = format ["A group of weapon smugglers have been spotted. Stop the weapon deal and take their weapons and money.", extraMissionColor]; }; _waitUntilMarkerPos = nil; _waitUntilExec = nil; _waitUntilCondition = nil; _failedExec = { // Mission failed { deleteVehicle _x } forEach [_box1, _box2, _vehicle1, _vehicle2]; }; _successExec = { // Mission completed { _x setVariable ["R3F_LOG_disabled", false, true] } forEach [_box1, _box2]; { _x setVariable ["A3W_missionVehicle", true] } forEach [_vehicle1, _vehicle2]; //Random fake - real money _cashrandomizera = ["money","cmoney","money","cmoney"]; _cashamountrandomizera = [1000,1500,2000,2500,3000,3500,4000,4500,5000]; _cashpilerandomizera = [3,5]; _casha = _cashrandomizera call BIS_fnc_SelectRandom; _cashamounta = _cashamountrandomizera call BIS_fnc_SelectRandom; _cashpilea = _cashpilerandomizera call BIS_fnc_SelectRandom; for "_i" from 1 to _cashpilea do { _cash1 = createVehicle ["Land_Money_F",[(_lastPos select 0), (_lastPos select 1) - 5,0],[], 0, "NONE"]; _cash1 setPos ([_lastPos, [[2 + random 3,0,0], random 360] call BIS_fnc_rotateVector2D] call BIS_fnc_vectorAdd); _cash1 setDir random 360; _cash1 setVariable [_casha, _cashamounta, true]; _cash1 setVariable ["owner", "world", true]; }; _cashrandomizerb = ["money","cmoney","money","cmoney"]; _cashamountrandomizerb = [1000,1500,2000,2500,3000,3500,4000,4500,5000]; _cashpilerandomizerb = [3,5]; _cashb = _cashrandomizerb call BIS_fnc_SelectRandom; _cashamountb = _cashamountrandomizerb call BIS_fnc_SelectRandom; _cashpileb = _cashpilerandomizerb call BIS_fnc_SelectRandom; for "_i" from 1 to _cashpileb do { _cash2 = createVehicle ["Land_Money_F",[(_lastPos select 0), (_lastPos select 1) - 5,0],[], 0, "NONE"]; _cash2 setPos ([_lastPos, [[2 + random 3,0,0], random 360] call BIS_fnc_rotateVector2D] call BIS_fnc_vectorAdd); _cash2 setDir random 360; _cash2 setVariable [_cashb, _cashamountb, true]; _cash2 setVariable ["owner", "world", true]; }; _successHintMessage = format ["The smugglers are dead, the weapons and money are yours!"]; }; _this call extraMissionProcessor; what am i doring wrong?
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