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VolumeInfinite

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Posts posted by VolumeInfinite


  1. On 01/09/2018 at 1:22 PM, unhappytroll said:

    /me wonders, why then my localhost XAMPP installation works without the issues...

     

    also like literally nothing such is on the Redis site in docs. wonder, if someone had a wrong keys when compiled that  server from the sources...

     

    also, this is from config file comments:

    
    # By default Redis listens for connections from all the network interfaces
    # available on the server. It is possible to listen to just one or multiple
    # interfaces using the "bind" configuration directive, followed by one or
    # more IP addresses.

    wonder, if someone literally can't write the code right...

     

    also, this is right next to the "bind" option in v4.0 config file:

    
    # Protected mode is a layer of security protection, in order to avoid that
    # Redis instances left open on the internet are accessed and exploited.
    #
    # When protected mode is on and if:
    #
    # 1) The server is not binding explicitly to a set of addresses using the
    #    "bind" directive.
    # 2) No password is configured.
    #
    # The server only accepts connections from clients connecting from the
    # IPv4 and IPv6 loopback addresses 127.0.0.1 and ::1, and from Unix domain
    # sockets.
    #
    # By default protected mode is enabled. You should disable it only if
    # you are sure you want clients from other hosts to connect to Redis
    # even if no authentication is configured, nor a specific set of interfaces
    # are explicitly listed using the "bind" directive.
    protected-mode yes

    but it is not in the config file for your server. wonder, what version did you compiled then...

     

    We answered your question already; no you cannot use VPN while utilising this modification.

    We use an earlier variant of Redis, and not 4.0; we did not create Redis, nor its documentation.

     

    That said, if you still wish to use our modification follow the advice we have provided, however

    we cannot help you further with the advice we gave as you stated you use a VPN; and we don't

    support it. Sorry but we won't alter our software for your specific case, as it is extremely niche..

     

    Apologies.

     

    That said, the above documentation does *not* relate to the Redis used in our own version.

    No errors were made, it is simply because you're choosing to utilise some type of VPN is all.


    Hope that helps.

     

    Edit: Our development team have re-affirmed they will not include the edits you suggested as

             it breaks our own intention to keep this software as anti-abuse as possible. Please don't

             continue to suggest this edit, we have provided a solution that is best for using the mod.

     


  2. 22 hours ago, unhappytroll said:

    ok, so be warned - by the word of the author of... this, Redis server is unable to lock on to localhost interface. so if you have more than one network interface (VPN, virtualization programs) - this mod will not work.

     

    That's not accurate. To be precise:

     

    The Redis Server listens on 127.0.0.1 by default, otherwise known as

    LocalHost. If a user edits this or changes their LocalHost using VPNs

    they are likely to confuse the program as it doesn't realise the user is

    changing the LocalHost setting. This is how any WinOS local IP works.

     

    So to clarify; do not use VPNs, they will confuse your IPConfig settings

    and cause false positives like UnhappyTroll did. This has nothing to do

    with locking on, TCP/IP protocols do not work by simply 'locking on' to

    frequencies or bandwidths; they are configured via the WinOS IPConfig

    when using Windows. If you use a VPN, disable it for this modification.

     

    UnhappyTroll please in the future do not answer official statements on

    the behalf of the development team; your circumstance was unique to

    yourself; and provided you gave all the information requested as we had

    asked, we could have immediately notified you that your VPN blocked it.

     

    Hope that helps with anyone else having VPN based issues with WINGS.

     

    For the rest of you, happy flying!


  3. 19 hours ago, unhappytroll said:

    How can I check if Redis server able to receive data from mod? How can I check if Redis server starts properly and loads right config file?  How can I check if application able to receive data from Redis server? Because I do think that is the reason.

     

    Also, that BE errors... This is some .NET libraries, which Unity probably uses.

     

    You will know if it connects because there will be data shown in the

    console. ArmARedisClient is automated, so there is no config per se

    and to answer your query about the BE error: it is ArmaRedisClient's

    extension. Unity does not interact directly with ArmA 3, only via redis.

     

    Hope that helps.


  4. 15 hours ago, unhappytroll said:

    https://i.imgur.com/N1BoMHS.jpg

     

    What are you expecting to see?

     

    Hm, unfortunately we cannot see any reason for why this wouldn't

    work. Your Unity settings are correct, as are your login options, so

    at this point I'm left to concur with my colleagues that this is likely

    due to not following the installation steps as necessary. If you will

    require further assistance, message me directly and I can aid you.

     

    As it stands, 99.99% of our focus group and QA have stated no set

    issues or problems in the course of releasing this. So, we will need

    to take your case up with care, as it sounds like a personal PC issue.

     

    Hope that helps clarify some things for you. :)


  5. 19 hours ago, unhappytroll said:

     

    Nothing else except stated in the manual.

    1. Run Redis server by .bat file (you can see it on the second screenshot)

    2. Run Wings exe

    3. Click connect button. (this is where that red line shows itself).

    4. Start your mission from Eden.

     

    Null problemo.

    https://imgur.com/a/kJPHU6S

     

    18 hours ago, unhappytroll said:

    I also had these messages from BattlEye:

    11.08.2018 17:19:25 - Blocked loading of file 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\327089111a659a9c33988ebc69cb4557\System.Xml.Linq.ni.dll'

    11.08.2018 17:19:25 - Blocked loading of file 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\cf2ec3f149fd0ca1f034de565e5d9ead\System.Xml.ni.dll'

     

    after using these mods.

     

    But disabling BE did nothing helpful.

     

    The BE errors are odd, I would suggest you uninstall and reinstall WINGS from

    the steam workshop; I suspect it has something to do with that but cannot be

    certain until a full redownload of the mod is conducted. Send a screenshot of

    your WINGS application too, please. It could be a problem with your use of it..


  6. 11 hours ago, kibyde said:

    Tested the new version. The RPM is not spinning anymore. With most helos the percentage scale is more usable though. As a thought would it be possible to press a button and the RPM switches to percentage scale? Same with airspeed scale and vertical speed scale. If there woud be a button that changes the the airspeed scale to something like max 350km/h and the vertical speed scale to 100 feet per min. that would be better for helicopte

     

    This was my preferred method as well, currently the team wish to test out an

    RPM scale that may work in that manner. Right now there is no maxRPM for

    ArmA, and without that value being publicly accessible, we cannot create the

    necessary affect; only emulate it. Since we wanted a value, we went with the

    system you're looking at now. If you're interested, we can try to solve this too.

     

    10 hours ago, unhappytroll said:

     

    https://imgur.com/a/P25fGHO

    https://imgur.com/a/xBgRDnR

    There is only one clock.

     

    Yes, that's what I did.

     

    Nah, it's ok for me.

     

    If you only see 1 clock, then you have not set it up properly.

     

    Yes I can confirm you have a misconfigured system. Read the manual carefully; it outlines

    all the steps necessary to connect and operate. You *must* have ArmARedisClient in your

    mod load order for this to work. Please send a screenshot of your mod launcher here,  please.


  7. 1 hour ago, unhappytroll said:

    There is a checkbox with "Windowed" label, it works, so this is fine enough. It is just  when I tried to select my 1440x900 monitor the fullscreen image was scaled to 720x400, I think.

    There is the problem, gauges  is not working.

    Buttons are working, clock is working. Gauges does not receive data looks like.

     

    You should see 2 clocks, send a screenshot and I will confirm if it has worked for you. Currently I suspect you've got a misconfigured system, almost everyone else I have spoken to and tested with hasn't encountered this issue so this is niche. Let's take a look, please.

     

    I strongly suggest you select 'windowed mode' for that type of monitor, and use it as 1280x720.
     

    if you wish a custom resolution contact me privately with specifications  for your monitor, and much more!


  8. 7 hours ago, unhappytroll said:

    There is some screen resolution issues with my 3 different monitors (1920x1080, 1440x900, 1280x1024 turned to vertical). Also I have  "key not found please start the mission" error.

    upd. this is with Steam current version.

     

    The documentation will state that it only supports 1920x1080 resolutions, there are

    plans for 4:3 and other scaled resolutions but at present those are made requested

    by the user, and commissioned I will add (as this is difficult work). Which monitor is

    it displayed on? Is it the 1440x900 or the 1280x1024 (or rather, 1024x1280) screen?

     

    And the text is not an error, it is something Creedcoder placed into the game .pbo so

    we know it connected. There is discussion about removing it, as it causes users who

    don't know any better, to think it is an error. Provided the gauges work, then it works.

    You will see *zero* activity if you did not connect successfully. Be aware of that, too.


  9. Last spammy update (sorry about that guys, was in a very rush; issues at the office)

     

    R85 is up, if you check the *google drive* link, you can acquire an early non-steam version

    of the /app/ folder and replace your steam versions before Creed gets home and updates it.

    This update fixes the spinning RPM issue with a scaled RPM / Tachometer for all Helicopters.

     

    MANUAL UPDATE: https://drive.google.com/open?id=1Vu0mHMmhL2FpnPQrgGKZJFcz3gE_Ux9z

     

    I would kindly ask you all who fly with WINGS to dump your compatibility issues in posts here.


  10. 13 hours ago, TitansWeasel said:

    Hello

     

    We tested wings yesterday.

    Runs nice and smooth.

    As written above, a speed gauge for helicopters would be nice.

    And the altimeter is showing radar alt, is that right?

    Would be nice if we had radar alt and above sea level.

     

    Is it also possible to run wings on a second pc, because i see the “localhost“ thing in the lower left corner?

     

    Greets mike

     

     

    10 hours ago, kibyde said:

    Yes. You run the app on a second Windows Pc that is in the same network and change "localhost" into the IP address of your PC that runs ArmA and the server executable. 

     

     

    Quite right, now detecting altitude type change is a bit of a contentious issue; as we would have to run an actively updated script that consistently checks if the vehicle is above or below a specific height value. One method would be to implement an offset knob that allowed you to change the barometric pressure to alleviate the issue, but again we'll look into it.

     

    Glad to see you found the experience smooth! We're keen on making custom panels for anyone who wants a custom cockpit; and since that software is not ArmA related, but rather the Unity applet; you will have to discuss how complex/customised you want this thing to be.


  11. 18 hours ago, gutiarhero814 said:

    Ive made sure to start the redi server launched the app and i go to load the demo mission in the editor (only launched cba, redis,wings) and my arma just crashes to desktop) any thoughts?

     

    To be certain;

    01) Launched ArmA Redis Client *bat file* (not the exe)
    02) Launched ArmA 3 with @ArmARedisClient, @WINGS
    03) Launched the Applet WINGS.exe
    04) Launched an A3 WINGS template

     

    Double check Step 01, as some people get confused and launch the server .exe, whereas the
    .bat file has configuration data that sets the .exe to launch properly. Get back to me via PM, I

    will walk you through the complete launch up procedure. Thanks for getting in touch with this!


  12. 2 hours ago, kibyde said:

    No problem with the installation. I ran the app from a Windows tablet and got no issue connecting via neywork to my computer running ArmA and your mod.

    I fly only helicopters so I don't know how much you can do with my feedback.

    Gauges like the airspeed and vertical speed scale are not suitable for chopper (they fly too slow, fly up and down too slow). The RPM gauge spins like crazy in the M-48 Kajman. The rest of the gauges seem to work just fine.

     

    Hi Kibyde,

     

    Thanks for getting in touch, we'll take a look into the RPM/Tachometer for the M-48 Kajman.


  13. On 28/07/2018 at 3:58 AM, kibyde said:

    no probs. Really looking forward to try this mod.

    Do you have an option built in to change the instruments between metric and imperial units?

     

    Later revisions can be requested that demonstrate metric data values. The primary purpose is to provide the initial steps toward a fully capable flight simulator; we've just taken the first step. We will be releasing shortly if you are interested in providing feedback (bugs only, rather than aesthetics).

    • Like 1

  14. On 20/07/2018 at 2:27 PM, john1 said:

    Could you add a "airspeed bug" too? A small arrow that sets a max and minimum speed that can be connected to a autopilot setting. thnx

     

    On 21/07/2018 at 10:30 AM, kibyde said:

    An accelerometer for helicopters would be neat. The ngauge that tells you in which direction you are moving momentarily. If you fly with Advanced Flight model and activate the HUD instruments it is the second one from the right hand side (the cross with the dot). Quite important for hovering.

    29672470588_50d01e79c3_z.jpg

     

    Hi guys,

     

    @john1 I believe you're talking about a feature that is not likely to be supported yet, but there are mods that do this already.

     

    @kibyde I'm certain it is possible but for now the initial project will not include that.

     

    For anyone wondering, we do take custom requests when we finish with the initial release.

     

    • Like 1

  15. 6 minutes ago, Dedmen said:

    That is exactly what Intercept would get rid of. Execute scripts without the slowness of actually executing scripts and without having to pipe stuff through the slow callExtension interface.

     

    Redis can detect key inputs? I thought Redis was a database ^^

     

    How are you doing that without SQF scripts and callExtension?

     

    Yup sorry, shoulda clarified; the ArmARedisDB is a callExtension

    that is using SQF, and Redis is a DB yes; but we can get inputs in

    Redis as messages sent (as far as i was aware at least, have not

    tried yet). Hope that helps clarify some things, I shoulda clarified!

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