VolumeInfinite
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Posts posted by VolumeInfinite
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22 hours ago, unhappytroll said:ok, so be warned - by the word of the author of... this, Redis server is unable to lock on to localhost interface. so if you have more than one network interface (VPN, virtualization programs) - this mod will not work.
That's not accurate. To be precise:
The Redis Server listens on 127.0.0.1 by default, otherwise known as
LocalHost. If a user edits this or changes their LocalHost using VPNs
they are likely to confuse the program as it doesn't realise the user is
changing the LocalHost setting. This is how any WinOS local IP works.
So to clarify; do not use VPNs, they will confuse your IPConfig settings
and cause false positives like UnhappyTroll did. This has nothing to do
with locking on, TCP/IP protocols do not work by simply 'locking on' to
frequencies or bandwidths; they are configured via the WinOS IPConfig
when using Windows. If you use a VPN, disable it for this modification.
UnhappyTroll please in the future do not answer official statements on
the behalf of the development team; your circumstance was unique to
yourself; and provided you gave all the information requested as we had
asked, we could have immediately notified you that your VPN blocked it.
Hope that helps with anyone else having VPN based issues with WINGS.
For the rest of you, happy flying!
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19 hours ago, unhappytroll said:How can I check if Redis server able to receive data from mod? How can I check if Redis server starts properly and loads right config file? How can I check if application able to receive data from Redis server? Because I do think that is the reason.
Also, that BE errors... This is some .NET libraries, which Unity probably uses.
You will know if it connects because there will be data shown in the
console. ArmARedisClient is automated, so there is no config per se
and to answer your query about the BE error: it is ArmaRedisClient's
extension. Unity does not interact directly with ArmA 3, only via redis.
Hope that helps.
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15 hours ago, unhappytroll said:Hm, unfortunately we cannot see any reason for why this wouldn't
work. Your Unity settings are correct, as are your login options, so
at this point I'm left to concur with my colleagues that this is likely
due to not following the installation steps as necessary. If you will
require further assistance, message me directly and I can aid you.
As it stands, 99.99% of our focus group and QA have stated no set
issues or problems in the course of releasing this. So, we will need
to take your case up with care, as it sounds like a personal PC issue.
Hope that helps clarify some things for you. :)
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On 12/08/2018 at 5:07 PM, unhappytroll said:Reinstalled. Same issue up to BE errors.
You mean this window?
I'm not sure that Redis Addon ever works.
It works, we would know. That said, please hit play and take a picture of the app running. Send me the details via PM.
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19 hours ago, unhappytroll said:Nothing else except stated in the manual.
1. Run Redis server by .bat file (you can see it on the second screenshot)
2. Run Wings exe
3. Click connect button. (this is where that red line shows itself).
4. Start your mission from Eden.
Null problemo.
18 hours ago, unhappytroll said:I also had these messages from BattlEye:
11.08.2018 17:19:25 - Blocked loading of file 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml.Linq\327089111a659a9c33988ebc69cb4557\System.Xml.Linq.ni.dll'
11.08.2018 17:19:25 - Blocked loading of file 'C:\Windows\assembly\NativeImages_v4.0.30319_64\System.Xml\cf2ec3f149fd0ca1f034de565e5d9ead\System.Xml.ni.dll'
after using these mods.
But disabling BE did nothing helpful.
The BE errors are odd, I would suggest you uninstall and reinstall WINGS from
the steam workshop; I suspect it has something to do with that but cannot be
certain until a full redownload of the mod is conducted. Send a screenshot of
your WINGS application too, please. It could be a problem with your use of it..
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6 hours ago, 7THPrometeo said:That looks amazing! Makes me wonder if an A10 version should be built. Hmm...
Guys, congratulations we made it onto the sitrep! https://dev.arma3.com/post/sitrep-00222
I love this community, such a great place to work and create !!!
Thanks all!
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Steam Workshop updated with latest revision. Any questions, hit us up.
Would anyone be interested in creating video content for this? Credits
will be available for the best submission. Let us know if you're up to it.
New trailer up.
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11 hours ago, kibyde said:Tested the new version. The RPM is not spinning anymore. With most helos the percentage scale is more usable though. As a thought would it be possible to press a button and the RPM switches to percentage scale? Same with airspeed scale and vertical speed scale. If there woud be a button that changes the the airspeed scale to something like max 350km/h and the vertical speed scale to 100 feet per min. that would be better for helicopte
This was my preferred method as well, currently the team wish to test out an
RPM scale that may work in that manner. Right now there is no maxRPM for
ArmA, and without that value being publicly accessible, we cannot create the
necessary affect; only emulate it. Since we wanted a value, we went with the
system you're looking at now. If you're interested, we can try to solve this too.
10 hours ago, unhappytroll said:There is only one clock.
Yes, that's what I did.
Nah, it's ok for me.
If you only see 1 clock, then you have not set it up properly.
Yes I can confirm you have a misconfigured system. Read the manual carefully; it outlines
all the steps necessary to connect and operate. You *must* have ArmARedisClient in your
mod load order for this to work. Please send a screenshot of your mod launcher here, please.
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1 hour ago, unhappytroll said:There is a checkbox with "Windowed" label, it works, so this is fine enough. It is just when I tried to select my 1440x900 monitor the fullscreen image was scaled to 720x400, I think.
There is the problem, gauges is not working.
Buttons are working, clock is working. Gauges does not receive data looks like.
You should see 2 clocks, send a screenshot and I will confirm if it has worked for you. Currently I suspect you've got a misconfigured system, almost everyone else I have spoken to and tested with hasn't encountered this issue so this is niche. Let's take a look, please.
I strongly suggest you select 'windowed mode' for that type of monitor, and use it as 1280x720.
if you wish a custom resolution contact me privately with specifications for your monitor, and much more!
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7 hours ago, unhappytroll said:There is some screen resolution issues with my 3 different monitors (1920x1080, 1440x900, 1280x1024 turned to vertical). Also I have "key not found please start the mission" error.
upd. this is with Steam current version.
The documentation will state that it only supports 1920x1080 resolutions, there are
plans for 4:3 and other scaled resolutions but at present those are made requested
by the user, and commissioned I will add (as this is difficult work). Which monitor is
it displayed on? Is it the 1440x900 or the 1280x1024 (or rather, 1024x1280) screen?
And the text is not an error, it is something Creedcoder placed into the game .pbo so
we know it connected. There is discussion about removing it, as it causes users who
don't know any better, to think it is an error. Provided the gauges work, then it works.
You will see *zero* activity if you did not connect successfully. Be aware of that, too.
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Last spammy update (sorry about that guys, was in a very rush; issues at the office)
R85 is up, if you check the *google drive* link, you can acquire an early non-steam version
of the /app/ folder and replace your steam versions before Creed gets home and updates it.
This update fixes the spinning RPM issue with a scaled RPM / Tachometer for all Helicopters.
MANUAL UPDATE: https://drive.google.com/open?id=1Vu0mHMmhL2FpnPQrgGKZJFcz3gE_Ux9z
I would kindly ask you all who fly with WINGS to dump your compatibility issues in posts here.
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13 hours ago, TitansWeasel said:Hello
We tested wings yesterday.
Runs nice and smooth.
As written above, a speed gauge for helicopters would be nice.
And the altimeter is showing radar alt, is that right?
Would be nice if we had radar alt and above sea level.
Is it also possible to run wings on a second pc, because i see the “localhost“ thing in the lower left corner?
Greets mike
10 hours ago, kibyde said:Yes. You run the app on a second Windows Pc that is in the same network and change "localhost" into the IP address of your PC that runs ArmA and the server executable.
Quite right, now detecting altitude type change is a bit of a contentious issue; as we would have to run an actively updated script that consistently checks if the vehicle is above or below a specific height value. One method would be to implement an offset knob that allowed you to change the barometric pressure to alleviate the issue, but again we'll look into it.
Glad to see you found the experience smooth! We're keen on making custom panels for anyone who wants a custom cockpit; and since that software is not ArmA related, but rather the Unity applet; you will have to discuss how complex/customised you want this thing to be.
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Expect an update tonight regarding the RPM fix. Our team battled tremendously over which type of RPM they want to put up; but Creedcoders method of clamped RPM probably is for the best.
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18 hours ago, gutiarhero814 said:Ive made sure to start the redi server launched the app and i go to load the demo mission in the editor (only launched cba, redis,wings) and my arma just crashes to desktop) any thoughts?
To be certain;
01) Launched ArmA Redis Client *bat file* (not the exe)
02) Launched ArmA 3 with @ArmARedisClient, @WINGS
03) Launched the Applet WINGS.exe
04) Launched an A3 WINGS templateDouble check Step 01, as some people get confused and launch the server .exe, whereas the
.bat file has configuration data that sets the .exe to launch properly. Get back to me via PM, Iwill walk you through the complete launch up procedure. Thanks for getting in touch with this!
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2 hours ago, kibyde said:No problem with the installation. I ran the app from a Windows tablet and got no issue connecting via neywork to my computer running ArmA and your mod.
I fly only helicopters so I don't know how much you can do with my feedback.
Gauges like the airspeed and vertical speed scale are not suitable for chopper (they fly too slow, fly up and down too slow). The RPM gauge spins like crazy in the M-48 Kajman. The rest of the gauges seem to work just fine.
Hi Kibyde,
Thanks for getting in touch, we'll take a look into the RPM/Tachometer for the M-48 Kajman.
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Version 0.84 released, check the front page for download links. Comment here for feedback and reports!
Thanks guys!
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On 28/07/2018 at 3:58 AM, kibyde said:no probs. Really looking forward to try this mod.
Do you have an option built in to change the instruments between metric and imperial units?
Later revisions can be requested that demonstrate metric data values. The primary purpose is to provide the initial steps toward a fully capable flight simulator; we've just taken the first step. We will be releasing shortly if you are interested in providing feedback (bugs only, rather than aesthetics).
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On 20/07/2018 at 2:27 PM, john1 said:Could you add a "airspeed bug" too? A small arrow that sets a max and minimum speed that can be connected to a autopilot setting. thnx
On 21/07/2018 at 10:30 AM, kibyde said:An accelerometer for helicopters would be neat. The ngauge that tells you in which direction you are moving momentarily. If you fly with Advanced Flight model and activate the HUD instruments it is the second one from the right hand side (the cross with the dot). Quite important for hovering.
Hi guys,
@john1 I believe you're talking about a feature that is not likely to be supported yet, but there are mods that do this already.
@kibyde I'm certain it is possible but for now the initial project will not include that.
For anyone wondering, we do take custom requests when we finish with the initial release.
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Updated front page, project name declassified: WINGS is publicly viewable.
Release imminent.- 1
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99.99% Complete with SP Testing; requires extra work to complete MP compatibility (unknown yet).
Oh, and Backlit Panel Lighting Toggle Button / Night Vision Detection...
Will upload some progress soon. Navigation works completely.- 2
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Just a teaser of what's to come...
The Automatic Direction Finder (ADF) does work. Pilots
will be able to navigate from airport to airport in ArmA...
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Just stand by until the project is accessible for testers! ^^
On a side note; 100.00% on more gauges, still have a few
issues to flatten out so far. Not looking too bad though...!
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6 minutes ago, Dedmen said:That is exactly what Intercept would get rid of. Execute scripts without the slowness of actually executing scripts and without having to pipe stuff through the slow callExtension interface.
Redis can detect key inputs? I thought Redis was a database ^^
How are you doing that without SQF scripts and callExtension?
Yup sorry, shoulda clarified; the ArmARedisDB is a callExtension
that is using SQF, and Redis is a DB yes; but we can get inputs in
Redis as messages sent (as far as i was aware at least, have not
tried yet). Hope that helps clarify some things, I shoulda clarified!
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Wait, others are having issues with embedding Imgur too? what's the solution everyones been using?
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[RELEASE] WINGS, Windowed Instrument Navigation Guidance System (formerly Advanced Avionics Addon, A³)
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
We answered your question already; no you cannot use VPN while utilising this modification.
We use an earlier variant of Redis, and not 4.0; we did not create Redis, nor its documentation.
That said, if you still wish to use our modification follow the advice we have provided, however
we cannot help you further with the advice we gave as you stated you use a VPN; and we don't
support it. Sorry but we won't alter our software for your specific case, as it is extremely niche..
Apologies.
That said, the above documentation does *not* relate to the Redis used in our own version.
No errors were made, it is simply because you're choosing to utilise some type of VPN is all.
Hope that helps.
Edit: Our development team have re-affirmed they will not include the edits you suggested as
it breaks our own intention to keep this software as anti-abuse as possible. Please don't
continue to suggest this edit, we have provided a solution that is best for using the mod.