DerToXXic
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[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works. Thank you. Saved my day 😂 -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
test is the player controlled unit with the zeus function. But I have the same problem when I try it without the test unit -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I get this error: Error missing ; -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, this is my unit with zeus for testing all of the mission -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, doesn't work. Heli stays on ground. -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The helicopter lands now precisely on the helipad but he doesn't take off when the AI is turned off. What I mean is that the 8 playable units are not controlled by AI. But the helicopter should take of for example if unit 8 is not played by a player and not controlled by AI. Is this possible? -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
All 8 units are in one group. The pilot is not playable. No, the helicopter is not flying. He take off when all enemies in a area are dead and should pick up the players. -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you send me your mission with the waypoints and the helicopter. I tried it with a land waypoint, a load waypoint and with scripts but nothing worked. EDIT: I'm an idiot. Your way works very well. But I disabled the AI. But when I noticed that, I decided not to use the AI for the unused slots. Is there a way to check whether a slot is not being used at all and thus to take it out of the condition so that only occupied units have to go into the helicopter? -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay, I paste in your condition but it didn't work. The helicopter isn't starting. I've made two screenshots with my waypoints. https://prnt.sc/rjxtwg https://prnt.sc/rjxu2i -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When I write in the waypoint condition I get the error: Error invalid number in expression -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The code would be the following, right? ((p1 !in allPlayers) or (p1 in heli1)) AND ((p2 !in allPlayers) or (p2 in heli1)) AND ((p3 !in allPlayers) or (p3 in heli1)) AND ((p4 !in allPlayers) or (p4 in heli1)) AND ((p5 !in allPlayers) or (p5 in heli1)) AND ((p6 !in allPlayers) or (p6 in heli1)) AND ((p7 !in allPlayers) or (p7 in heli1)) AND ((p8 !in allPlayers) or (p8 in heli1)) -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have now tested a few things. The problem is not the waypoint, but !IsPlayer. If I execute (isPlayer p1) in a trigger and there is a message on Activation, it will be displayed without problems. However, if I execute ((!isPlayer p1) or (!isPlayer p2)) and only p1 is occupied by a player, the message is not displayed. If I am not mistaken then !isPlayer will trigger the error. Is there another way to query if a unit is NOT a player? PS: Sorry for my bad english. -
[SOLVED] Helicopter starts when unit is not a player
DerToXXic posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I'm building a mission for myself and 7 friends. I want a helicopter to take off only when all 8 units are in the helicopter or not controlled by players. My current condition in the waypoint is the following ((!isPlayer p1) OR (p1 in heli1)) AND ((!isPlayer p2) OR (p2 in heli1)) AND ((!isPlayer p3) OR (p3 in heli1)) AND ((!isPlayer p4) OR (p4 in heli1)) AND ((!isPlayer p5) OR (p5 in heli1)) AND ((!isPlayer p6) OR (p6 in heli1)) AND ((!isPlayer p7) OR (p7 in heli1)) AND ((!isPlayer p8) OR (p8 in heli1)) But it didn't works. Can somebody help me? -
Mission change with addaction
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do I make the server authoritative? Unfortunately, I have no idea in this area. -
Mission change with addaction
DerToXXic replied to DerToXXic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean with this? Sorry for my late answer but I hadn't the time for scripting in the last days.