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rainbow47

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Everything posted by rainbow47

  1. First time I try your modules. Really nice work - thank you! I was wondering if you have any plans to add a "prisoner rescue mission" to the mission genrator?
  2. Nevermind, I got it sorted after restarting Arma. Thank you!
  3. Hi guys, I am receiving the following error message after changing the HUD range to 300 in the settings: "Error undefined variable in expression: tpw_hud_maxrange File TPW_Mods/tpw_hud.sqf..., line 1429" Does anyone know how to fix this? Thank you
  4. Hi, I was wondering if the Super AI is still under development or if the project is abandoned by now?
  5. rainbow47

    OPCOM - Operations Command (NEW UPDATE)

    Somehow I feel like OPCOM has much better FPS than Dynamic Recon Ops. Can others confiem and explain why this is the case.
  6. rainbow47

    WW AIMenu (complimentary commands)

    THanks very much scimitar.
  7. rainbow47

    WW AIMenu (complimentary commands)

    I am looking for a way to queue waypoints for the AI in the 3D world. All-in-One Single-Player project does not have this feature. It looks like WWAIMenu does have this option.
  8. rainbow47

    WW AIMenu (complimentary commands)

    I know this mod is old as hell but does somebody know where to find the files to download and how to install? I know there are other good mods out there but I would like to try this one out in particular. Thank you
  9. Hello, is there a way to queue multile waypoints for the AI squad in the 3D game environment (not map). As we know, the AI's pathfinding cpapbilties are not great and I prefer to micro manage the path for my AI. If it does not exist, would it be possibble to add this feature to the addon? Thanks in advance
  10. Hello, Many thanks ffor putting this overview together. I am playing ARMA with in singleplayer with a small AI squad. The only AI mod I am using is Lambs. I am genrellay quite okay with Arma's AI. There are just a ffew things which I am looking to improve and was windering if any of the mods could help with that. 1) I have 3 AI team mates in my squad which I mostly control by giving them orders. One issue I have thath their cohesion when moving form point A to B breaks easily and they run all over the place. Is there a way to increase the squad cohesion o0n the battlefield? 2) The AI is often issues to follow me as they are struggling with walls and fences. Is there a way to improve their pathfinding? Thanks for your help rainbow
  11. Hello, I am trying to toggle the display of civilians with TPW hud ingame (CTRL + ALT + C) but the white dot does not disappear. Any idea how to disable scanning for civilians?
  12. rainbow47

    OPCOM - Operations Command (NEW UPDATE)

    Did anyone manage to make it work with the TPW mod to add some life to missions like civilians? It seems that TPW has a conflict with the invincible settings in OPCOM. What mods are others using to make missions more lively?
  13. Hello, thank you for this nice mod. I was wondering if it is possible to to use only parts of this mod (civs,cars,furniture) in my missions. It seems that parts of the mod have a conflict with the revive system of the mission which I am playing (OPCOM). thank you
  14. rainbow47

    ARMA 3 Addon Request Thread

    Hello guys, I am looking for a mod which allows me to swap the should view while in 3rd person. I have not been able to find anything like thos. Does a mod like this exist for ARMA? Thank you
  15. rainbow47

    OPCOM - Operations Command (NEW UPDATE)

    Wow, this is fantastic! May I ask what's the ETA for the next update?
  16. rainbow47

    OPCOM - Operations Command (NEW UPDATE)

    Thank you very much for this amazing mod! I was wondering if it is possible to import my own custom squad (beside my operator) I to OPCOM? Would I need to create my own faction for this?
  17. Is this mod still woking with the current version of Arma?
  18. How do I use the Trigger codes in the waypoint menu please?
  19. Great mod!! Two questions: 1) Is my AI squad automatically controlled by Gaia? If yes, how can I exclude them from Gaia to keep control over my units? 2) WhenI create a mission in the editor, can I already create a Zone which I can later use ingame for the mission generator? Thanks
  20. rainbow47

    C.O.R.E -- Options and Ops Center

    Activated Polar and Snow probability 100% in CORE but it's not working. Any advice?
  21. rainbow47

    LAMBS Improved Danger.fsm

    Thanks so much for the detailed explanation. I will try this out in my next mission. Just a question, when you say combat mode you mean that my AI squad goes into danger state? Is that the same thing? If yes, does LAMBS also get activated when my squad is in stealth state?
  22. I added the following lines but it soes not seem to work and the helis get immediately spotted: CallHeli.sqf string in line 120 _heli_trasp setUnitTrait ["camouflageCoef",0.0]; _heli_trasp setUnitTrait ["audibleCoef",0.0]; OrderHeliGO.sqf string in line 140 _heli_Go setUnitTrait ["camouflageCoef",0.0]; _heli_Go setUnitTrait ["audibleCoef",0.0]; Sorry, I am not familiar with Arma scripting. I guess these things do not work do they?
  23. Thank you Enigx. It's not so much that I want to make the heli invulnerable. It's more about to create a stealth heli for stealth mission. For example I set the camouflage and audible values for my AI squad low so that they are harder to spot. I will have a look if I find a way to do this for the spawned heli. If I find a solution I will post it here.
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