Hellmaker2a
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Posts posted by Hellmaker2a
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Hi,
That exactly what i'm looking for, i suppose the discord is https://discord.gg/arma ? or something other ?
thanks !
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Hi all
I would like to apologize in the first place, if this question has already been asked, but after many researches I have not found an answer that can help me.The question is as follows:
I can't figure out how I can get a rendering such as the one in the image below (blur and darker effect) my own satellite image is brighter and sharper in comparison.I tried to decrease the brightness (I use GIMP) without success, the image on the ground was very ugly, I tried to change the parameters:
- terrainBlendMaxDarkenCoef
- terrainBlendMaxBrightenCoef
- Mapdrawingbrightnessedit
No more success... someone could help me either I do not understand or I had to forget something...
Do I just have to place a dark mask over it?
A other sat image (Altis in this case) :
https://i.imgur.com/CrgLf8C.jpg
My own :
https://i.imgur.com/hWEBy3X.jpg
Thanks in advance.
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Still bugged in Stable (Crash when i click on "Add Task button" or load à project .tpp file)
And a strange behavior in Dev Build... when i want import .lbt file on TB trees are present but not in Buldozer and not in-game...
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I have switch on Developpement build (problem is solved !)
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This bug is fixed? I have crashs too :(
- I have reinstall all VC++ redist (2010, 2012, 2015 and 2017) no effects...
2018-12-05 18:50:16,993 [INFO]: Logger initialized 2018-12-05 18:50:17,013 [INFO]: ===================================================================== 2018-12-05 18:50:17,015 [INFO]: Arma 3 Tools Launcher 2018-12-05 18:50:17,018 [INFO]: == C:\SteamLibrary\steamapps\common\Arma 3 Tools\Arma3Tools.exe == 2018-12-05 18:50:17,019 [INFO]: Build: Public 2018-12-05 18:50:17,020 [INFO]: Version: 1.010.0.6344 2018-12-05 18:50:17,021 [INFO]: ProductName: Arma 3 Tools Launcher 2018-12-05 18:50:17,022 [INFO]: ===================================================================== 2018-12-05 18:50:17,025 [INFO]: Privileges: IsProcessElevated=False IsRunAsAdmin=False 2018-12-05 18:50:17,027 [INFO]: Loaded assemblies: mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 Arma3Tools, Version=1.10.0.6344, Culture=neutral, PublicKeyToken=null v4.0.30319 Void Main(System.String[]) Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 System.Runtime.Remoting, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 common, Version=0.71.32.5446, Culture=neutral, PublicKeyToken=06bca799acc68d82 v4.0.30319 log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a v4.0.30319 LibCommon, Version=1.1.105.6343, Culture=neutral, PublicKeyToken=null v4.0.30319 NativeMethods, Version=1.36.53.6341, Culture=neutral, PublicKeyToken=null v4.0.30319 2018-12-05 18:50:17,028 [INFO]: System info: System/Current dir: C:\SteamLibrary\steamapps\common\Arma 3 Tools System/Command line: "C:\SteamLibrary\steamapps\common\Arma 3 Tools\Arma3Tools.exe" /parent=steam System/OS Version: Microsoft Windows NT 10.0.17134.0 System/OS 64bit: True System/Process 64bit: False System/Personal dir: C:\Users\david\Documents System/Local App Data dir: C:\Users\david\AppData\Local 2018-12-05 18:50:17,029 [INFO]: ===================================================================== 2018-12-05 18:50:17,165 [INFO]: Begin of diagnostic 2018-12-05 18:50:17,167 [INFO]: Check license 2018-12-05 18:50:17,231 [INFO]: Check dependencies 2018-12-05 18:50:17,233 [INFO]: VisualCRuntime2010_X86: True 2018-12-05 18:50:17,234 [INFO]: VisualCRuntime2012_X86: True 2018-12-05 18:50:17,235 [INFO]: Check system.drawing 2018-12-05 18:50:17,236 [INFO]: Check P drive 2018-12-05 18:50:17,237 [INFO]: Check files 2018-12-05 18:50:17,241 [INFO]: Check registry 2018-12-05 18:50:17,243 [INFO]: Validatation 2018-12-05 18:50:17,243 [INFO]: End of diagnostic 2018-12-05 18:50:17,244 [INFO]: Initializing Arma3Tools... 2018-12-05 18:50:17,797 [INFO]: Function exist(application As String = bipte) As Boolean 2018-12-05 18:50:17,800 [INFO]: Function exist(application As String = mikero) As Boolean 2018-12-05 18:50:17,801 [INFO]: Function exist(application As String = bipte) As Boolean 2018-12-05 18:50:17,802 [INFO]: Function exist(application As String = mikero) As Boolean 2018-12-05 18:50:17,803 [INFO]: settings file checked 2018-12-05 18:50:17,811 [INFO]: ==================================================== 2018-12-05 18:50:17,814 [INFO]: Parent: Arma3Tools 2018-12-05 18:50:17,815 [INFO]: BEGIN Main_Load 2018-12-05 18:50:17,818 [INFO]: checkInstallation 2018-12-05 18:50:17,819 [INFO]: checkInstallation/Registry 2018-12-05 18:50:17,820 [INFO]: END Main_Load 2018-12-05 18:50:17,834 [INFO]: Parameter: /parent=steam [PASSED] 2018-12-05 18:50:25,677 [INFO]: FileName adjusted - workdrive.exe 2018-12-05 18:50:25,680 [INFO]: filePath validated 2018-12-05 18:50:25,681 [INFO]: process ready to be started 2018-12-05 18:50:25,709 [INFO]: Unable to retrieve all process info: La référence d'objet n'est pas définie à une instance d'un objet. 2018-12-05 18:50:25,711 [INFO]: à System.Diagnostics.ProcessModule.ToString() à Launcher.runInternal.StartProcess(String fileName, String workingDirectory, String arguments) 2018-12-05 18:50:25,712 [INFO]: Process started: workdrive.exe 2018-12-05 18:50:28,355 [INFO]: proceed [Application="TerrainProcessor" type=7 Arguments="" path="TerrainProcessor"] 2018-12-05 18:50:28,368 [INFO]: FileName adjusted - TerrainProcessor.exe 2018-12-05 18:50:28,369 [INFO]: filePath validated 2018-12-05 18:50:28,370 [INFO]: process ready to be started 2018-12-05 18:50:29,613 [INFO]: Unable to retrieve all process info: Accès refusé 2018-12-05 18:50:29,616 [INFO]: à System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited) à System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly) à System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId) à System.Diagnostics.Process.get_MainModule() à Launcher.runInternal.StartProcess(String fileName, String workingDirectory, String arguments) 2018-12-05 18:50:29,617 [INFO]: Process started: TerrainProcessor.exe 2018-12-05 18:50:29,618 [INFO]: /proceed 2018-12-05 18:50:40,990 [INFO]: proceed [Application="Logs" type=2 Arguments="" path=""] 2018-12-05 18:50:41,002 [INFO]: sCommand="explorer "C:\SteamLibrary\steamapps\common\Arma 3 Tools\Logs"" 2018-12-05 18:50:41,020 [INFO]: /proceed
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Thank you for the information, I suspected a little.
Anyway I think I'm going to spend a lot of time tweaking the satellite image and soil clutter (Gimp is my friend).Currently on my map which is 10km x 10km (continental type) I have already placed almost all my roads and vegetation (remains the lakes, buildings, decorations...).
The path will still be very long... it's good I'm not hurry :)
Best Regards !
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After somes tries with Noise and Blur effects only on trees areas, i have this :
Seems to be good :)
@rossoe : The first image is from Altis :)
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Hello
I am currently working on a map project, everything is not going too bad, I was able to find all the information by searching all over the net.Despite everything I have a question to which I have no precise answer:
"What type of treatment had the satellite image 1 compared to the 2? "
-Is this the zoom that is different?
-Is it a treatment (Photoshop, Gimp...)? And which one?Because in my case the trees on the ground are clearly too visible. I have try with adding noise and gaussian blur but i'm not happy of this result.
Image 1
Image 2
Thanks in advance !
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Ok, thanks for this help.
- I have make a mask from scratch with Gimp2
- I have rename to h2a_beach_*.paa files and .rvmat
- I have modified filename on .rvmat (h2a_beach_co.paa & h2a_beach_nopx.paa)
- I have put texture layer to 48x48
- Maskcolorcheck dont throw any errors
- Log seems correct
===================================================================== == D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe == "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" Exe timestamp: 2017/11/15 18:34:49 Current time: 2018/05/13 19:02:46 Type: Public Version: 140800 ===================================================================== Application initialization finished. Layer 'default' successfully loaded. Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid. WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed. Map size: width = 1024, height = 1024 0 objects placed on map. Connecting to buldozer... Warning: Connection Established... Creating landscape... Texturing surface... Creating objects... Creating road network... Closing connection to buldozer... Buldozer was terminated - Buldozer no longer responding to messages. Connection automatically closed.
And... problem is solved... many thanks to you !
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I forgot to say i have try to use Pennyworth mask checker... all tiles are in error...
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Hello,
I post this message after many search, and after lot of tries to resolve my problem myself, after 3 days i'm again in trouble.
Problem :
I have only 3 textures on my layer.cfg but i can't show all textures, only 2 textures are showing in game or in Buldozer... i think a grid problem, or a number of texture by cell problem, but i'm not good enough for solve this problem at this time.
In this case :
- gdt_beach texture are in RGB Red in my MASK and she is in game
- h2a_drygrass texture are in the rest of the map and h2a_weed are not showed
Technical Infos :
Logs :
===================================================================== == D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe == "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" Exe timestamp: 2017/11/15 18:34:49 Current time: 2018/05/13 14:06:15 Type: Public Version: 140800 ===================================================================== Application initialization finished. Layer 'default' successfully loaded. Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid. Warning: surface mask tile "M_000_000_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_001_000_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_002_000_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_005_000_lco.png" - found 41 materials (4 allowed) Warning: surface mask tile "M_006_000_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_007_000_lco.png" - found 34 materials (4 allowed) Warning: surface mask tile "M_008_000_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_000_lco.png" - found 69 materials (4 allowed) Warning: surface mask tile "M_010_000_lco.png" - found 139 materials (4 allowed) Warning: surface mask tile "M_011_000_lco.png" - found 98 materials (4 allowed) Warning: surface mask tile "M_012_000_lco.png" - found 44 materials (4 allowed) Warning: surface mask tile "M_001_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_001_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_001_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_008_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_001_lco.png" - found 141 materials (4 allowed) Warning: surface mask tile "M_012_001_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_002_lco.png" - found 43 materials (4 allowed) Warning: surface mask tile "M_005_002_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_002_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_002_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_002_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_009_002_lco.png" - found 192 materials (4 allowed) Warning: surface mask tile "M_010_002_lco.png" - found 137 materials (4 allowed) Warning: surface mask tile "M_011_002_lco.png" - found 130 materials (4 allowed) Warning: surface mask tile "M_012_002_lco.png" - found 41 materials (4 allowed) Warning: surface mask tile "M_000_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_004_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_007_003_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_008_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_003_lco.png" - found 203 materials (4 allowed) Warning: surface mask tile "M_011_003_lco.png" - found 194 materials (4 allowed) Warning: surface mask tile "M_012_003_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_007_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_004_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_005_lco.png" - found 37 materials (4 allowed) Warning: surface mask tile "M_003_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_004_005_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_005_005_lco.png" - found 44 materials (4 allowed) Warning: surface mask tile "M_006_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_005_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_001_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_006_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_004_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_006_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_006_006_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_006_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_007_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_001_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_007_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_005_007_lco.png" - found 62 materials (4 allowed) Warning: surface mask tile "M_006_007_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_007_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_007_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_007_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_000_008_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_001_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_008_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_004_008_lco.png" - found 125 materials (4 allowed) Warning: surface mask tile "M_005_008_lco.png" - found 102 materials (4 allowed) Warning: surface mask tile "M_008_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_010_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_008_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_001_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_009_lco.png" - found 46 materials (4 allowed) Warning: surface mask tile "M_004_009_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_008_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_009_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_010_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_009_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_009_lco.png" - found 9 materials (4 allowed) Warning: surface mask tile "M_000_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_001_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_003_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_004_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_010_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_010_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_011_010_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_000_011_lco.png" - found 42 materials (4 allowed) Warning: surface mask tile "M_001_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_002_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_006_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_007_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_008_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_011_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_012_011_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_000_012_lco.png" - found 51 materials (4 allowed) Warning: surface mask tile "M_001_012_lco.png" - found 43 materials (4 allowed) Warning: surface mask tile "M_002_012_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_004_012_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_005_012_lco.png" - found 44 materials (4 allowed) Warning: surface mask tile "M_006_012_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_007_012_lco.png" - found 49 materials (4 allowed) Warning: surface mask tile "M_008_012_lco.png" - found 26 materials (4 allowed) Warning: surface mask tile "M_009_012_lco.png" - found 50 materials (4 allowed) Warning: surface mask tile "M_010_012_lco.png" - found 48 materials (4 allowed) Warning: surface mask tile "M_011_012_lco.png" - found 74 materials (4 allowed) Warning: surface mask tile "M_012_012_lco.png" - found 47 materials (4 allowed) Debugger info - (func: CV4WGridImporter::LoadV4wGrid(45)) [AssertNoDlg] MainThread=10840 istream.good() WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed. Map size: width = 1024, height = 1024 0 objects placed on map. Application deinitialization. Application deinitialization finished.
File : layers.cfg
class Layers { class h2a_drygrass { texture = "h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa"; material = "h2a\h2a_north_america_nightmare\data\h2a_drygrass.rvmat"; }; class h2a_weed { texture = "h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa"; material = "h2a\h2a_north_america_nightmare\data\h2a_weed.rvmat"; }; class gdt_beach { texture = "h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa"; material = "h2a\h2a_north_america_nightmare\data\gdt_beach.rvmat"; }; }; class Legend { picture = "h2a\h2a_north_america_nightmare\source\mapLegend.png"; class Colors { h2a_weed = = {{0,255,0}}; h2a_drygrass[] = {{255,0,0}}; gdt_beach[] = {{0,0,255}}; }; };
Img : data folder
File : gdt_beach.rvmat
ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="h2a\h2a_north_america_nightmare\data\gdt_beach_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
File : h2a_drygrass.rvmat
ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
File : h2a_weed.rvmat
ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=10; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="h2a\h2a_north_america_nightmare\data\h2a_weed_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa"; uvSource="tex"; class uvTransform { aside[]={6,0,0}; up[]={0,6,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; };
File : config.cpp
class CfgPatches { class h2a_north_america_nightmare { units[] = {}; weapons[] = {}; requiredVersion = 0.1; fileName = "h2a_north_america_nightmare.pbo"; author = "Hellmaker2a"; requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"}; }; }; class CfgVehicles{}; class CfgWorlds { class DefaultWorld { class Weather { class Overcast; }; }; class CAWorld: DefaultWorld { class DayLightingBrightAlmost; class DayLightingRainy; class Lighting; class Weather: Weather { #include "config\LightingNew.hpp" #include "config\Overcast.hpp" }; }; class Altis: CAWorld { class Grid; class DefaultClutter; }; class h2a_north_america_nightmare: Altis { #include "config\Lighting.hpp" #include "config\DayLightingBrightAlmost.hpp" #include "config\DayLightingRainy.hpp" cutscenes[] = {}; description = "North-America Nightmare"; worldName = "h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp"; startTime = "06:00"; startDate = "21/08/2014"; startWeather = 0.2; startFog = 0.0; fogBeta0Min = 0.0; fogBeta0Max = 0.02; forecastWeather = 0.6; forecastFog = 0.0; centerPosition[] = {3072,3072,500}; seagullPos[] = {3072,30720,500}; longitude = 65; latitude = -34; elevationOffset = 0; envTexture = "A3\Data_f\env_land_ca.paa"; //midDetailTexture = "h2a_north_america_nightmare\data\av_middle_mco.paa"; minTreesInForestSquare = 2; minRocksInRockSquare = 2; //pictureMap = "\h2a_north_america_nightmare\data\pictureMap_ca.paa"; //pictureShot = "\h2a_north_america_nightmare\data\ui_Schultz_ca.paa"; plateFormat = "A#$-####"; plateLetters = "ABCDEGHIKLMNOPRSTVXZ"; author = "Hellmaker2a"; newRoadsShape = "\h2a\h2a_north_america_nightmare\data\roads\roads.shp"; ilsPosition[] = {}; ilsDirection[] = {}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; loadingTexts[] = {North-America Nightmare by Hellmaker2a}; #include "config\OutsideTerrain.hpp" class SecondaryAirports{}; #include "config\Sea.hpp" #include "config\Underwater.hpp" #include "config\SeaWaterShaderPars.hpp" #include "config\Grid.hpp" #include "config\Clutter.hpp" class Ambient{}; class AmbientA3 { maxCost = 500; class Radius440_500 { areaSpawnRadius = 440.0; areaMaxRadius = 500.0; spawnCircleRadius = 30.0; spawnInterval = 4.7; #include "config\Species_440_500.hpp" }; class Radius40_60 { areaSpawnRadius = 50.0; areaMaxRadius = 83.0; spawnCircleRadius = 10.0; spawnInterval = 1.5; #include "config\Species_40_60.hpp" }; class Radius30_40 { areaSpawnRadius = 30.0; areaMaxRadius = 40.0; spawnCircleRadius = 3.0; spawnInterval = 3.75; #include "config\Species_30_40.hpp" }; class Radius15_20 { areaSpawnRadius = 15.0; areaMaxRadius = 20.0; spawnCircleRadius = 2.0; spawnInterval = 2.85; #include "config\Species_15_20.hpp" }; class Radius6_10 { areaSpawnRadius = 6.0; areaMaxRadius = 10.0; spawnCircleRadius = 1.0; spawnInterval = 0.1; #include "config\Species_06_10.hpp" }; }; class Names { #include "h2a_north_america_nightmare.hpp" }; }; }; class CfgWorldList { class h2a_north_america_nightmare{}; }; class CfgMissions { class Cutscenes{}; }; #include "config\CfgSurfaces.hpp" #include "config\CfgSurfaceCharacters.hpp"
File config/CfgSurfaceCharacters.hpp
class CfgSurfaceCharacters { class H2AWildGrassClutter { probability[] = {0.4,0.2,0.3,0.07,0.02,0.01}; names[] = {"GrassTall","AutumnFlowers","GrassBunch","GrassCrooked","WeedDead","WeedDeadSmall"}; }; };
File : config/CfgSurfaces.hpp
class CfgSurfaces { class Default{}; class Water{}; class H2AWeed: Default //ok { files = "h2a_weed_*"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; soundEnviron = "grass"; character = "H2AWildGrassClutter"; soundHit = "soft_ground"; }; };
File : config/Clutter.hpp
class clutter { class GrassTall: DefaultClutter { model = "a3\plants_f\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class AutumnFlowers: DefaultClutter { model = "a3\plants_f\Clutter\c_Flower_Medium_White2.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; class GrassBunch: DefaultClutter { model = "a3\plants_f\Clutter\c_Grass_Bunch_Small.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.2; scaleMax = 0.6; }; class GrassCrooked: DefaultClutter { model = "a3\plants_f\Clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.4; scaleMax = 0.8; }; class WeedDead: DefaultClutter { model = "a3\plants_f\Clutter\c_GrassDead_Tuft_Stony.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.1; }; class WeedDeadSmall: DefaultClutter { model = "a3\plants_f\Clutter\c_GrassLong_DryBunch.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 0.9; }; };
Any suggestion to solve this problem ? thanks in advance !
Darker sat image
in ARMA 3 - TERRAIN - (BUILDER)
Posted
ok, i will read previous posts before asking a question...
Thanks !