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Hellmaker2a

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Posts posted by Hellmaker2a


  1. Hi all
    I would like to apologize in the first place, if this question has already been asked, but after many researches I have not found an answer that can help me.

     

    The question is as follows:
    I can't figure out how I can get a rendering such as the one in the image below (blur and darker effect) my own satellite image is brighter and sharper in comparison.

    I tried to decrease the brightness (I use GIMP) without success, the image on the ground was very ugly, I tried to change the parameters:

     

    • terrainBlendMaxDarkenCoef
    • terrainBlendMaxBrightenCoef
    • Mapdrawingbrightnessedit

     

    No more success... someone could help me either I do not understand or I had to forget something...

     

    Do I just have to place a dark mask over it?

     

    A other sat image (Altis in this case) :

    https://i.imgur.com/CrgLf8C.jpg

     

    My own :

    https://i.imgur.com/hWEBy3X.jpg

     

    Thanks in advance.


  2. This bug is fixed? I have crashs too :(

     

    - I have reinstall all VC++ redist (2010, 2012, 2015 and 2017) no effects...

     

    2018-12-05 18:50:16,993 [INFO]: Logger initialized
    2018-12-05 18:50:17,013 [INFO]: =====================================================================
    2018-12-05 18:50:17,015 [INFO]: Arma 3 Tools Launcher
    2018-12-05 18:50:17,018 [INFO]: == C:\SteamLibrary\steamapps\common\Arma 3 Tools\Arma3Tools.exe ==
    2018-12-05 18:50:17,019 [INFO]: Build: Public
    2018-12-05 18:50:17,020 [INFO]: Version: 1.010.0.6344
    2018-12-05 18:50:17,021 [INFO]: ProductName: Arma 3 Tools Launcher
    2018-12-05 18:50:17,022 [INFO]: =====================================================================
    2018-12-05 18:50:17,025 [INFO]: Privileges: IsProcessElevated=False IsRunAsAdmin=False
    2018-12-05 18:50:17,027 [INFO]: Loaded assemblies:
    	mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 
    	Arma3Tools, Version=1.10.0.6344, Culture=neutral, PublicKeyToken=null v4.0.30319 Void Main(System.String[])
    	Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 
    	System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 
    	System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 
    	System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 
    	System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 
    	System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a v4.0.30319 
    	System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 
    	System.Runtime.Remoting, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 v4.0.30319 
    	common, Version=0.71.32.5446, Culture=neutral, PublicKeyToken=06bca799acc68d82 v4.0.30319 
    	log4net, Version=1.2.13.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a v4.0.30319 
    	LibCommon, Version=1.1.105.6343, Culture=neutral, PublicKeyToken=null v4.0.30319 
    	NativeMethods, Version=1.36.53.6341, Culture=neutral, PublicKeyToken=null v4.0.30319 
    2018-12-05 18:50:17,028 [INFO]: System info:
    	System/Current dir: C:\SteamLibrary\steamapps\common\Arma 3 Tools
    	System/Command line: "C:\SteamLibrary\steamapps\common\Arma 3 Tools\Arma3Tools.exe" /parent=steam
    	System/OS Version: Microsoft Windows NT 10.0.17134.0
    	System/OS 64bit: True
    	System/Process 64bit: False
    	System/Personal dir: C:\Users\david\Documents
    	System/Local App Data dir: C:\Users\david\AppData\Local
    
    2018-12-05 18:50:17,029 [INFO]: =====================================================================
    2018-12-05 18:50:17,165 [INFO]: Begin of diagnostic
    2018-12-05 18:50:17,167 [INFO]: Check license
    2018-12-05 18:50:17,231 [INFO]: Check dependencies
    2018-12-05 18:50:17,233 [INFO]: 	VisualCRuntime2010_X86: True
    2018-12-05 18:50:17,234 [INFO]: 	VisualCRuntime2012_X86: True
    2018-12-05 18:50:17,235 [INFO]: Check system.drawing
    2018-12-05 18:50:17,236 [INFO]: Check P drive
    2018-12-05 18:50:17,237 [INFO]: Check files
    2018-12-05 18:50:17,241 [INFO]: Check registry
    2018-12-05 18:50:17,243 [INFO]: Validatation
    2018-12-05 18:50:17,243 [INFO]: End of diagnostic
    2018-12-05 18:50:17,244 [INFO]: Initializing Arma3Tools...
    2018-12-05 18:50:17,797 [INFO]: Function exist(application As String = bipte) As Boolean
    2018-12-05 18:50:17,800 [INFO]: Function exist(application As String = mikero) As Boolean
    2018-12-05 18:50:17,801 [INFO]: Function exist(application As String = bipte) As Boolean
    2018-12-05 18:50:17,802 [INFO]: Function exist(application As String = mikero) As Boolean
    2018-12-05 18:50:17,803 [INFO]: settings file checked
    2018-12-05 18:50:17,811 [INFO]: ====================================================
    2018-12-05 18:50:17,814 [INFO]: Parent: Arma3Tools
    2018-12-05 18:50:17,815 [INFO]: BEGIN Main_Load
    2018-12-05 18:50:17,818 [INFO]: checkInstallation
    2018-12-05 18:50:17,819 [INFO]: checkInstallation/Registry
    2018-12-05 18:50:17,820 [INFO]: END Main_Load
    2018-12-05 18:50:17,834 [INFO]: Parameter: /parent=steam [PASSED]
    2018-12-05 18:50:25,677 [INFO]: FileName adjusted - workdrive.exe
    2018-12-05 18:50:25,680 [INFO]: filePath validated
    2018-12-05 18:50:25,681 [INFO]: process ready to be started
    2018-12-05 18:50:25,709 [INFO]: Unable to retrieve all process info: La référence d'objet n'est pas définie à une instance d'un objet.
    2018-12-05 18:50:25,711 [INFO]:    à System.Diagnostics.ProcessModule.ToString()
       à Launcher.runInternal.StartProcess(String fileName, String workingDirectory, String arguments)
    2018-12-05 18:50:25,712 [INFO]: Process started: workdrive.exe
    2018-12-05 18:50:28,355 [INFO]: proceed [Application="TerrainProcessor" type=7 Arguments="" path="TerrainProcessor"]
    2018-12-05 18:50:28,368 [INFO]: FileName adjusted - TerrainProcessor.exe
    2018-12-05 18:50:28,369 [INFO]: filePath validated
    2018-12-05 18:50:28,370 [INFO]: process ready to be started
    2018-12-05 18:50:29,613 [INFO]: Unable to retrieve all process info: Accès refusé
    2018-12-05 18:50:29,616 [INFO]:    à System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
       à System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
       à System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
       à System.Diagnostics.Process.get_MainModule()
       à Launcher.runInternal.StartProcess(String fileName, String workingDirectory, String arguments)
    2018-12-05 18:50:29,617 [INFO]: Process started: TerrainProcessor.exe
    2018-12-05 18:50:29,618 [INFO]: /proceed
    2018-12-05 18:50:40,990 [INFO]: proceed [Application="Logs" type=2 Arguments="" path=""]
    2018-12-05 18:50:41,002 [INFO]: sCommand="explorer "C:\SteamLibrary\steamapps\common\Arma 3 Tools\Logs""
    2018-12-05 18:50:41,020 [INFO]: /proceed
    

     


  3. Thank you for the information, I suspected a little.
    Anyway I think I'm going to spend a lot of time tweaking the satellite image and soil clutter (Gimp is my friend).

    Currently on my map which is 10km x 10km (continental type) I have already placed almost all my roads and vegetation (remains the lakes, buildings, decorations...).

    The path will still be very long... it's good I'm not hurry :)

     

    Best Regards !


  4. Hello
    I am currently working on a map project, everything is not going too bad, I was able to find all the information by searching all over the net.

    Despite everything I have a question to which I have no precise answer: 

     

    "What type of treatment had the satellite image 1 compared to the 2? "

     

    -Is this the zoom that is different?
    -Is it a treatment (Photoshop, Gimp...)? And which one?

     

    Because in my case the trees on the ground are clearly too visible. I have try with adding noise and gaussian blur but i'm not happy of this result.

     

    Image 1

    20180810.jpg

     

    Image 2

    20180811.jpg

     

    Thanks in advance !

     

     

     


  5. Ok, thanks for this help.

    - I have make a mask from scratch with Gimp2

    - I have rename to h2a_beach_*.paa files and .rvmat

    - I have modified filename on .rvmat (h2a_beach_co.paa & h2a_beach_nopx.paa)

    - I have put texture layer to 48x48

    - Maskcolorcheck dont throw any errors

    - Log seems correct

    =====================================================================
    == D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe
    == "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" 
    
    Exe timestamp: 2017/11/15 18:34:49
    Current time:  2018/05/13 19:02:46
    
    Type: Public
    Version: 140800
    
    =====================================================================
    
    Application initialization finished.
    Layer 'default' successfully loaded.
    Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid.
    WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed.
    
    Map size: width = 1024, height = 1024
    0 objects placed on map.
    Connecting to buldozer...
    Warning: Connection Established...
      Creating landscape...
      Texturing surface...
      Creating objects...
      Creating road network...
    Closing connection to buldozer...
    Buldozer was terminated - Buldozer no longer responding to messages.
    
      Connection automatically closed.

    And... problem is solved... many thanks to you !

    • Like 1

  6. Hello,

    I post this message after many search, and after lot of tries to resolve my problem myself, after 3 days i'm again in trouble.

     

    Problem :

    I have only 3 textures on my layer.cfg but i can't show all textures, only 2 textures are showing in game or in Buldozer... i think a grid problem, or a number of texture by cell problem, but i'm not good enough for solve this problem at this time.

    In this case :

    - gdt_beach texture are in RGB Red in my MASK and she is in game

    - h2a_drygrass texture are in the rest of the map and h2a_weed are not showed

     

    Technical Infos :

    2q8pkc9.jpg

    119cf8k.jpg

    33vf3br.jpg

    Logs :

    =====================================================================
    == D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe
    == "D:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\TerrainBuilder\TerrainBuilder.exe" 
    
    Exe timestamp: 2017/11/15 18:34:49
    Current time:  2018/05/13 14:06:15
    
    Type: Public
    Version: 140800
    
    =====================================================================
    
    Application initialization finished.
    Layer 'default' successfully loaded.
    Repair tool - Operation DONE in (0.0 s)! All layers seem to be valid.
    Warning: surface mask tile "M_000_000_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_001_000_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_002_000_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_005_000_lco.png" - found 41 materials (4 allowed)
    Warning: surface mask tile "M_006_000_lco.png" - found 49 materials (4 allowed)
    Warning: surface mask tile "M_007_000_lco.png" - found 34 materials (4 allowed)
    Warning: surface mask tile "M_008_000_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_000_lco.png" - found 69 materials (4 allowed)
    Warning: surface mask tile "M_010_000_lco.png" - found 139 materials (4 allowed)
    Warning: surface mask tile "M_011_000_lco.png" - found 98 materials (4 allowed)
    Warning: surface mask tile "M_012_000_lco.png" - found 44 materials (4 allowed)
    Warning: surface mask tile "M_001_001_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_001_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_001_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_006_001_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_007_001_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_008_001_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_011_001_lco.png" - found 141 materials (4 allowed)
    Warning: surface mask tile "M_012_001_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_000_002_lco.png" - found 43 materials (4 allowed)
    Warning: surface mask tile "M_005_002_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_006_002_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_007_002_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_002_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_009_002_lco.png" - found 192 materials (4 allowed)
    Warning: surface mask tile "M_010_002_lco.png" - found 137 materials (4 allowed)
    Warning: surface mask tile "M_011_002_lco.png" - found 130 materials (4 allowed)
    Warning: surface mask tile "M_012_002_lco.png" - found 41 materials (4 allowed)
    Warning: surface mask tile "M_000_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_004_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_006_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_007_003_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_008_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_010_003_lco.png" - found 203 materials (4 allowed)
    Warning: surface mask tile "M_011_003_lco.png" - found 194 materials (4 allowed)
    Warning: surface mask tile "M_012_003_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_004_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_006_004_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_007_004_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_004_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_004_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_010_004_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_000_005_lco.png" - found 37 materials (4 allowed)
    Warning: surface mask tile "M_003_005_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_004_005_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_005_005_lco.png" - found 44 materials (4 allowed)
    Warning: surface mask tile "M_006_005_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_005_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_005_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_010_005_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_000_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_001_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_003_006_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_004_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_006_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_006_006_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_007_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_010_006_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_000_007_lco.png" - found 49 materials (4 allowed)
    Warning: surface mask tile "M_001_007_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_007_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_003_007_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_005_007_lco.png" - found 62 materials (4 allowed)
    Warning: surface mask tile "M_006_007_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_007_007_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_007_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_007_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_011_007_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_012_007_lco.png" - found 50 materials (4 allowed)
    Warning: surface mask tile "M_000_008_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_001_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_003_008_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_004_008_lco.png" - found 125 materials (4 allowed)
    Warning: surface mask tile "M_005_008_lco.png" - found 102 materials (4 allowed)
    Warning: surface mask tile "M_008_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_010_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_011_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_012_008_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_000_009_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_001_009_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_009_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_003_009_lco.png" - found 46 materials (4 allowed)
    Warning: surface mask tile "M_004_009_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_008_009_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_009_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_010_009_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_011_009_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_012_009_lco.png" - found 9 materials (4 allowed)
    Warning: surface mask tile "M_000_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_001_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_003_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_004_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_010_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_010_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_011_010_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_000_011_lco.png" - found 42 materials (4 allowed)
    Warning: surface mask tile "M_001_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_002_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_006_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_007_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_008_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_011_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_012_011_lco.png" - found 49 materials (4 allowed)
    Warning: surface mask tile "M_000_012_lco.png" - found 51 materials (4 allowed)
    Warning: surface mask tile "M_001_012_lco.png" - found 43 materials (4 allowed)
    Warning: surface mask tile "M_002_012_lco.png" - found 50 materials (4 allowed)
    Warning: surface mask tile "M_004_012_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_005_012_lco.png" - found 44 materials (4 allowed)
    Warning: surface mask tile "M_006_012_lco.png" - found 50 materials (4 allowed)
    Warning: surface mask tile "M_007_012_lco.png" - found 49 materials (4 allowed)
    Warning: surface mask tile "M_008_012_lco.png" - found 26 materials (4 allowed)
    Warning: surface mask tile "M_009_012_lco.png" - found 50 materials (4 allowed)
    Warning: surface mask tile "M_010_012_lco.png" - found 48 materials (4 allowed)
    Warning: surface mask tile "M_011_012_lco.png" - found 74 materials (4 allowed)
    Warning: surface mask tile "M_012_012_lco.png" - found 47 materials (4 allowed)
    Debugger info - (func: CV4WGridImporter::LoadV4wGrid(45))  [AssertNoDlg]  MainThread=10840 istream.good()
    
    WRP Creator - Export of file "P:\h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp" successfully completed.
    
    Map size: width = 1024, height = 1024
    0 objects placed on map.
    Application deinitialization.
    Application deinitialization finished.

     

    File : layers.cfg

    class Layers 
    {	
    	class h2a_drygrass {
            texture		= "h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa";
            material	= "h2a\h2a_north_america_nightmare\data\h2a_drygrass.rvmat";
        };
    	
    	class h2a_weed {
            texture		= "h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa";
            material	= "h2a\h2a_north_america_nightmare\data\h2a_weed.rvmat";
        };
    	
    	class gdt_beach {
            texture		= "h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa";
            material	= "h2a\h2a_north_america_nightmare\data\gdt_beach.rvmat";
        };
    };
    
    class Legend {
        picture = "h2a\h2a_north_america_nightmare\source\mapLegend.png";
    	
    	class Colors 
    	{			
    		h2a_weed =  = {{0,255,0}};
    		h2a_drygrass[] = {{255,0,0}};
    		gdt_beach[] = {{0,0,255}};
        };  
    };

    Img : data folder

    xgiis9.jpg

     

    File : gdt_beach.rvmat

    ambient[]={1,1,1,1};
    diffuse[]={0.25,0.25,0.25,1};
    forcedDiffuse[]={0,0,0,0};
    emmisive[]={0,0,0,0};
    specular[]={0,0,0,0};
    specularPower=10;
    PixelShaderID="NormalMapDiffuse";
    VertexShaderID="NormalMapDiffuseAlpha";
    class Stage1
    {
    	texture="h2a\h2a_north_america_nightmare\data\gdt_beach_nopx.paa";
    	uvSource="tex";
    	class uvTransform
    	{
    		aside[]={6,0,0};
    		up[]={0,6,0};
    		dir[]={0,0,0};
    		pos[]={0,0,0};
    	};
    };
    class Stage2
    {
    	texture="h2a\h2a_north_america_nightmare\data\gdt_beach_co.paa";
    	uvSource="tex";
    	class uvTransform
    	{
    		aside[]={6,0,0};
    		up[]={0,6,0};
    		dir[]={0,0,0};
    		pos[]={0,0,0};
    	};
    };

    File : h2a_drygrass.rvmat

    ambient[]={1,1,1,1};
    diffuse[]={0.25,0.25,0.25,1};
    forcedDiffuse[]={0,0,0,0};
    emmisive[]={0,0,0,0};
    specular[]={0,0,0,0};
    specularPower=10;
    PixelShaderID="NormalMapDiffuse";
    VertexShaderID="NormalMapDiffuseAlpha";
    class Stage1
    {
    	texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_nopx.paa";
    	uvSource="tex";
    	class uvTransform
    	{
    		aside[]={6,0,0};
    		up[]={0,6,0};
    		dir[]={0,0,0};
    		pos[]={0,0,0};
    	};
    };
    class Stage2
    {
    	texture="h2a\h2a_north_america_nightmare\data\h2a_drygrass_co.paa";
    	uvSource="tex";
    	class uvTransform
    	{
    		aside[]={6,0,0};
    		up[]={0,6,0};
    		dir[]={0,0,0};
    		pos[]={0,0,0};
    	};
    };

    File : h2a_weed.rvmat

    ambient[]={1,1,1,1};
    diffuse[]={0.25,0.25,0.25,1};
    forcedDiffuse[]={0,0,0,0};
    emmisive[]={0,0,0,0};
    specular[]={0,0,0,0};
    specularPower=10;
    PixelShaderID="NormalMapDiffuse";
    VertexShaderID="NormalMapDiffuseAlpha";
    class Stage1
    {
    	texture="h2a\h2a_north_america_nightmare\data\h2a_weed_nopx.paa";
    	uvSource="tex";
    	class uvTransform
    	{
    		aside[]={6,0,0};
    		up[]={0,6,0};
    		dir[]={0,0,0};
    		pos[]={0,0,0};
    	};
    };
    class Stage2
    {
    	texture="h2a\h2a_north_america_nightmare\data\h2a_weed_co.paa";
    	uvSource="tex";
    	class uvTransform
    	{
    		aside[]={6,0,0};
    		up[]={0,6,0};
    		dir[]={0,0,0};
    		pos[]={0,0,0};
    	};
    };

    File : config.cpp

    class CfgPatches
    {
    	class h2a_north_america_nightmare
    	{
    		units[] = {};
    		weapons[] = {};
    		requiredVersion = 0.1;
    		fileName = "h2a_north_america_nightmare.pbo";
    		author = "Hellmaker2a";
    		requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data"};
    	};
    };
    
    class CfgVehicles{};
    
    class CfgWorlds
    {
    	class DefaultWorld
    	{
    		class Weather
    		{
    			class Overcast;
    		};
    	};
    	
    	class CAWorld: DefaultWorld
    	{
    		class DayLightingBrightAlmost;
    		class DayLightingRainy;
    		class Lighting;
    		
    		class Weather: Weather
    		{
    			#include "config\LightingNew.hpp"
    			#include "config\Overcast.hpp"
    		};
    	};
    	
    	
    	class Altis: CAWorld
    	{
    		class Grid;
    		class DefaultClutter;
    	};
    	
    	class h2a_north_america_nightmare: Altis
    	{
    		#include "config\Lighting.hpp"
    		#include "config\DayLightingBrightAlmost.hpp"
    		#include "config\DayLightingRainy.hpp"
    
    		cutscenes[] = {};
    		description = "North-America Nightmare";
    		worldName = "h2a\h2a_north_america_nightmare\h2a_north_america_nightmare.wrp";
    		startTime = "06:00";
    		startDate = "21/08/2014";
    		startWeather = 0.2;
    		startFog = 0.0;
    		fogBeta0Min = 0.0;
    		fogBeta0Max = 0.02;
    		forecastWeather = 0.6;
    		forecastFog = 0.0;
    		centerPosition[] = {3072,3072,500};
    		seagullPos[] = {3072,30720,500};
    		longitude = 65;
    		latitude = -34;
    		elevationOffset = 0;
    		envTexture = "A3\Data_f\env_land_ca.paa";
    		//midDetailTexture = "h2a_north_america_nightmare\data\av_middle_mco.paa"; 
    		minTreesInForestSquare = 2;
    		minRocksInRockSquare = 2;
    		//pictureMap = "\h2a_north_america_nightmare\data\pictureMap_ca.paa";
    		//pictureShot = "\h2a_north_america_nightmare\data\ui_Schultz_ca.paa";
    		plateFormat = "A#$-####";
    		plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
    		author = "Hellmaker2a";
    		newRoadsShape = "\h2a\h2a_north_america_nightmare\data\roads\roads.shp";
    		ilsPosition[] = {};
    		ilsDirection[] = {};
    		ilsTaxiIn[] = {};
    		ilsTaxiOff[] = {};
    		drawTaxiway = 0;
    		loadingTexts[] = {North-America Nightmare by Hellmaker2a};
    		
    		#include "config\OutsideTerrain.hpp"
    
    		class SecondaryAirports{};
    		
    		#include "config\Sea.hpp"
    		#include "config\Underwater.hpp"
    		#include "config\SeaWaterShaderPars.hpp"
    		#include "config\Grid.hpp"
    		#include "config\Clutter.hpp"
    		
    		class Ambient{};
    		
    		class AmbientA3
    		{
    			maxCost = 500;
    			
    			class Radius440_500
    			{
    				areaSpawnRadius = 440.0;
    				areaMaxRadius = 500.0;
    				spawnCircleRadius = 30.0;
    				spawnInterval = 4.7;
    
    				#include "config\Species_440_500.hpp"
    			};
    			
    			class Radius40_60
    			{
    				areaSpawnRadius = 50.0;
    				areaMaxRadius = 83.0;
    				spawnCircleRadius = 10.0;
    				spawnInterval = 1.5;
    				
    				#include "config\Species_40_60.hpp"
    			};
    			
    			class Radius30_40
    			{
    				areaSpawnRadius = 30.0;
    				areaMaxRadius = 40.0;
    				spawnCircleRadius = 3.0;
    				spawnInterval = 3.75;
    				
    				#include "config\Species_30_40.hpp"
    			};
    			
    			class Radius15_20
    			{
    				areaSpawnRadius = 15.0;
    				areaMaxRadius = 20.0;
    				spawnCircleRadius = 2.0;
    				spawnInterval = 2.85;
    				
    				#include "config\Species_15_20.hpp"
    			};
    			
    			class Radius6_10
    			{
    				areaSpawnRadius = 6.0;
    				areaMaxRadius = 10.0;
    				spawnCircleRadius = 1.0;
    				spawnInterval = 0.1;
    				
    				#include "config\Species_06_10.hpp"
    			};
    		};
    		
    		class Names
    		{
    			#include "h2a_north_america_nightmare.hpp"
    		};
    	};
    };
    
    class CfgWorldList
    {
    	class h2a_north_america_nightmare{};
    };
    
    class CfgMissions
    {
    	class Cutscenes{};
    };
    
    #include "config\CfgSurfaces.hpp"
    #include "config\CfgSurfaceCharacters.hpp"
    

    File config/CfgSurfaceCharacters.hpp

    class CfgSurfaceCharacters
    {
    	class H2AWildGrassClutter
    	{
    		probability[] = {0.4,0.2,0.3,0.07,0.02,0.01};
    		names[] = {"GrassTall","AutumnFlowers","GrassBunch","GrassCrooked","WeedDead","WeedDeadSmall"};
    	};
    };

    File : config/CfgSurfaces.hpp

    class CfgSurfaces
    {
    	class Default{};
    	class Water{};
    	
    	class H2AWeed: Default //ok
    	{
    		files = "h2a_weed_*";
    		rough = 0.08;
    		maxSpeedCoef = 0.9;
    		dust = 0.15;
    		lucidity = 4;
    		grassCover = 0.05;
    		soundEnviron = "grass";
    		character = "H2AWildGrassClutter";
    		soundHit = "soft_ground";
    	};
    };

    File : config/Clutter.hpp

    class clutter
    {
    	class GrassTall: DefaultClutter
    	{
    		model = "a3\plants_f\Clutter\c_Grass_Tall_Dead.p3d";
    		affectedByWind = 0.4;
    		swLighting = 1;
    		scaleMin = 0.7;
    		scaleMax = 1.0;
    	};
    	
    	class AutumnFlowers: DefaultClutter
    	{
    		model = "a3\plants_f\Clutter\c_Flower_Medium_White2.p3d";
    		affectedByWind = 0.4;
    		swLighting = 1;
    		scaleMin = 0.7;
    		scaleMax = 1.0;
    	};	
    	
    	class GrassBunch: DefaultClutter
    	{
    		model = "a3\plants_f\Clutter\c_Grass_Bunch_Small.p3d";
    		affectedByWind = 0.35;
    		swLighting = 1;
    		scaleMin = 0.2;
    		scaleMax = 0.6;
    	};	
    	
    	class GrassCrooked: DefaultClutter
    	{
    		model = "a3\plants_f\Clutter\c_GrassCrooked.p3d";
    		affectedByWind = 0.3;
    		swLighting = 1;
    		scaleMin = 0.4;
    		scaleMax = 0.8;
    	};
    	
    	class WeedDead: DefaultClutter
    	{
    		model = "a3\plants_f\Clutter\c_GrassDead_Tuft_Stony.p3d";
    		affectedByWind = 0.3;
    		swLighting = 1;
    		scaleMin = 0.75;
    		scaleMax = 1.1;
    	};
    	
    	class WeedDeadSmall: DefaultClutter
    	{
    		model = "a3\plants_f\Clutter\c_GrassLong_DryBunch.p3d";
    		affectedByWind = 0.3;
    		swLighting = 1;
    		scaleMin = 0.75;
    		scaleMax = 0.9;
    	};	
    };

    Any suggestion to solve this problem ? thanks in advance !

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