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ChRiZze

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Posts posted by ChRiZze


  1. 3 hours ago, DPM said:

     

    If you're running the server from another machine makesure the mods you want to use are in the Arma 3 root folder in their own  @mod_name folders, For vanilla Panthera you'll need @CBA_A3,@CUP Terrains - Core,@Island Panthera 3.9. Place the mission.pbo in the mpmissions folder. Fill in the TADST UI with all the needed information server name, password, server file path, server rules, difficulty settings, check mark the mission tab and the mod tabs you want and save the TADST profile. Assuming you've got your ports forwarded and your firewall exceptions correct just hit the launch button and you're good to go. Ensure you have the same mods active in your client launcher and search for the server to join. (might be in LAN tab) Don't check the auto init box and if you want to run a custom difficulty setting you'll have to change it in the 'TADST_config.cfg' file which is in the TADST folder and the 'mission_name.Arma3Profile' file inside TADST\mission_name\Users\mission_name and launch TADST with the "launch as is" box checked

     

    If you're running it from the same desktop as your client, just makesure the mods you want are in the @mod_name folders in your Arma 3 root folder (Worshop mods are ok for the client but for the server to work they have to also be placed in properly named @mod_name folders in Arma 3's root folder) and the rest is the same, connect through the LAN tab when joining and your friends search for it as normal in the internet server browser list, or give them you IP to direct connect.

     

    I have those mods, but I downloaded them through Steam Workshop, so they are'nt sitting in Arma root folder, but inside the !Workshop folder. I also subscribed to the Panthera Island (3.9) from Steam Workshop, in order to have all my mods sorted into the same folder. 

    My problem is that I don't get the lobby and can't start the mission.

     

    Are there any alternate ways of doing this? :)


  2. On 2018-04-28 at 8:17 PM, NeoArmageddon said:

    You need Icebreakr's Panthera map (see the installation instruction for Panthera). It is not included in CUP Terrains. The rest is like you already did with the Tanoa version.

     

    I tried doing just that. But lobby won't load up at all. Can't start the mission.
    I downloaded Icebreakr's map and put the files in the Arma 3 root (client). My server runs on the same machine, but from a different folder. Using TADST, I selected the downloaded 'co10_Escape.Panthera3.pbo' from the mpmissions folder. Selected my arma3server_x64.exe, selected HT and all my DLC's, and set the server rules to accept file patch and BE. 
     

    I then launched the Arma 3 Launcher, and started Arma with Panthera Island mod selected only (also tried with all CUP mods), but can't load lobby at all. It only shows me the Virtual Reality screen.
    I need some help finding out what I am doing wrong, so if anyone of you know how to start up Escape Panthera on a Windows 10 machine, it would be greatly appreciated! :)

    Here is a Pastebin of my latest attempt (server RPT): https://pastebin.com/duvfBJsd


  3. Excuse me for being a complete noob. 

    But how do I get the Escape Panthera mission going on a dedicated server? 

    Last night I was able to host the Escape Tanoa, by putting co10_Escape_Vanilla_Apex.Tanoa.pbo (from your FTP) into the 'mpmissions' folder, and seem to work fine.

    But I can not get Escape Panthera to work, I have the CUP Terrains and Maps mods activated on the client, but it does not load the lobby or map. (I even tried the 1.8.1-version files off Armaholic)

     

    Can someone please, pretty please,  tell me how to set up the Arma 3 Dedicated (with TADST) to run the Escape Panthera mission? :)

    Like where to put files, what mods should be loaded in dedicated server and client and such.

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