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ANZACSAS Steven

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Everything posted by ANZACSAS Steven

  1. ANZACSAS Steven

    AI Discussion (dev branch)

    Can i assist somehow in supplying a test mission for you Dev's to look into? I've been seeing this for awhile but thought i would apply a process of elimination to be more confident it was the damage values in the efx class that was causing the issue. Just let me know if i can do anynore to help. Thanks guys!
  2. @-ben-, Mmm.Lamb on the spit...🥂
  3. ANZACSAS Steven

    Respawn Menu Loadouts

    I got it sorted bud.Thanks anyway. 🙂
  4. ANZACSAS Steven

    Reduced Haze Mod v3.1

    Thanks for the pics.I'll have a look into this further.I'll do some tests at different times of day and see if that is playing a part. 🙂
  5. ANZACSAS Steven

    Reduced Haze Mod v3.1

    @fideco, @Airshark,BI devs acheived the lighter blue colour by using the haze.Once the haze is reduced the bare blue sky is revealed.I did make an effort to reduce the strength of the blue.I'll have to have a look into it some more.Also, ill-configured terrain addons may affect the overall effect too.There is options to slightly colorize the game.Have you guys tinkered with anything there? This is a screenshot of Malden on my pc - https://1drv.ms/u/s!Ar1N7UUCeCywgy79rVNsOfCtIx4j?e=KkXbHx
  6. ANZACSAS Steven

    Enhanced Advanced Helicopter Flight Model Mod

    Thanx bud! Been messing with the lynx/hellcat lately but have put it aside atm and working on a sp/mp heli mission pack.I'll probably return to this mod and do some more work on it once i have released the mission pack. 🙂
  7. ANZACSAS Steven

    Reduced Haze Mod v3.1

    Iam afraid iam unable to disable or enable terrains.:( Which other terrains are oversaturated?I may be able to tinker with it a bit possibly. It might be m8.I will have another look into it for a future patch.Is it too blue for you on all terrains or just on some ,as stated above?
  8. ANZACSAS Steven

    Respawn Menu Loadouts

    This code returns a no role present error.
  9. pierremgi, I forgot about this post in my search for the solution. Heres a link to the solution to the issue i was having with this error - Thanks for reaching out anyway bud.:)
  10. @Mojo_Dog, Dude you saved my arse.That wouldve been the last thing i checked...Owe you more than a few beers for that one buddy.Stellar work my friend!! 👍
  11. I'am getting this problem now but only on mission start in multiplayer.Spawn in as a seagull.Singleplayer has no issues.Only just started the last couple of days.I havnt found any solutions as yet.
  12. ANZACSAS Steven

    AI Discussion (dev branch)

    Been finding and have received feedback that there is some serious fps loss when AI are taking damage from fire/s.Is there a limit to what can or should be used? It doesnt seem to be correct that even just 1 or a few AI units receiving damage can have such a huge impact on fps.It smells a bit fishy to me..:) Thanks
  13. CUP CAS Modules mod for Arma 3 by ANZACSAS Steve. --------------------------------------------------------------------------------------------------------------------------- https://steamcommunity.com/sharedfiles/filedetails/?id=2151978106 - Instant brutal and intense Airstrikes !! - Enhanced AI behaviour CAS Modules for CUP Mod fixed wing aircraft !! 🙂 - Big Napalm and bomb strikes for great cinematics! - Signed and comes with server key. - Thanks to bis and the community. - Thanks to CUP Team.Especially Alwarren for the instant support!! - Support module capable!! - Comes with example mission for Support Module airstrikes.Found in your @CUP CAS Modules ANZACSAS Mod folder! - Enjoy. Required Addons - Napalm Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1703765606 CUP Vehicles https://steamcommunity.com/workshop/filedetails/?id=541888371 - Quick how to use - - Place module on map.Sync to a trigger with a Radio Alpha activation or whatever activation you choose. - Make sure player is equipped with a radio. - The direction of the module sets the direction the planes will attack from. - Found in the module tab in the editor (F5) in the effects tab. - See below for a more in depth how to use guide by Phronk from BI Forums. Phronk says, Here's how to place a CAS module in the editor and edit it: Click the Modules button on the right (Or press F5) Click the category, "Effects" (It's the third one down) Click the "Close Air Support (CAS)" item in the list Place the module on the map Double-click on it to open the module and edit it Very bottom category in edit box lets you change type of attack and CAS plane used Here's how to sync it to a trigger: Place your Blufor player unit Place a trigger and set the Activation to "BLUFOR" Right-click your Blufor player unit, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your unit to the trigger Right-click the placed CAS module, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your CAS module to the trigger Also, the azimuth you set the CAS module to will be the direction the CAS plane will ingress from. If the azimuth is 0, then the plane will come in from the north and egress south. Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
  14. I understand m8.I started familiarising myself with the 3d editor.I then started to do some light config stuff whilst remembering all the stuff i used to know before i had a break.I have to say that the more i learn the new ways the happier i am for it.We've never had an introduction of so much new code/features that we've all wanted for years.Never been a better time to play and/or mod arma i reckon.Also, its nice coming back from a break to find most mods that are needed have already been done!!.:) I was only the other day thinking of your sands terrain and thought about contacting you for permission to port.But now your back...:) We did need an airbase expansion program to fit some parked B-52's though...
  15. ANZACSAS Steven

    Military Aviation

    Hey bud,looking very cool.:) Just a FYI, There is a tyre screech sound entry in the f18.It needs some extra volume in the cfg though.Otherwise its pretty nice.
  16. I was planning on uploading the update for the F-15 CAS Module but ive ran into some issues with the support module. @Firewill Pm sent regarding this issue
  17. Geez, I could have done with just half this support when i had my issues.🎤
  18. https://steamcommunity.com/sharedfiles/filedetails/?id=2111460425 F-16 Falcon CAS Module For Arma 3 by ANZACSAS Steve. --------------------------------------------------------------------------------------------------------------------------- - Instant brutal and intense Airstrikes !! - Enhanced AI behaviour CAS Module for Firewills F-16 Falcon Mod !! 🙂 - Big Napalm and bomb strikes for great cinematics! - Signed and comes with server key. - Thanks to bis and the community. - Support module capable. - Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder! - Enjoy. Required Addons - Napalm Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1703765606 Firewills F-16 Falcon Mod https://steamcommunity.com/sharedfiles/filedetails/?id=366423278 - Quick how to use - - Place module on map.Sync to a trigger with a Radio Alpha activation or whatever activation you choose. - Make sure player is equipped with a radio. - The direction of the module sets the direction the planes will attack from. - Found in the module tab in the editor (F5) in the effects tab. - See below for a more in depth how to use guide by Phronk from BI Forums. Phronk says, Here's how to place a CAS module in the editor and edit it: Click the Modules button on the right (Or press F5) Click the category, "Effects" (It's the third one down) Click the "Close Air Support (CAS)" item in the list Place the module on the map Double-click on it to open the module and edit it Very bottom category in edit box lets you change type of attack and CAS plane used Here's how to sync it to a trigger: Place your Blufor player unit Place a trigger and set the Activation to "BLUFOR" Right-click your Blufor player unit, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your unit to the trigger Right-click the placed CAS module, highlight "Connect" and then click "Sync to" Left-click the trigger; this will sync your CAS module to the trigger Results. Also, the azimuth you set the CAS module to will be the direction the CAS plane will ingress from. If the azimuth is 0, then the plane will come in from the north and egress south Copyright 2019[ANZACSAS Steven].This item is not authorised for posting on Steam, except under the Steam account named ANZACSAS Steven.
  19. ANZACSAS Steven

    F-16 Falcon CAS Module

    Update!! - Support module capable. - Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder! - Sorted a couple of display name texts.
  20. Ive seen it lots myself.I too have reported a couple and inquired whether they had permission and had my posts removed.One mod i worked on myself with Konyo and still had my posts removed.It is all a little out of control with all these clearly delusional , maladjusted ppl.
  21. ANZACSAS Steven

    Napalm and WP Smoke marker rockets v2.0!!

    I think so m8.I dont mind a bit of inaccuracy tbh.But i am going to look into that in a future patch.Almost always the bombs fall just a little short so it may be able to be adjusted.But atm,its a feature not a bug.:)
  22. ANZACSAS Steven

    Napalm and WP Smoke marker rockets v2.0!!

    - Update! - Support module compatible. - Comes with example mission for Support Module airstrikes.Found in your @ANZACSAS Napalm and WP Smoke marker rockets Mod folder. - Fixed a couple of typos. - Optimised efx somewhat. - Added Pook's O2 compatiblity. - Have fun.:)
  23. Gnat, Nice to see you back bud.In regards to the steam issue,you need to file a DMCA thru steam.Its easy and it remembers your info you input to make it a lil easier on us if you get into a reupload battle.Which may ensue.Remember they have nothing to lose.But keep your cool, dont let it stress ya cos it can be dealt with.You will have to provide proof.i.e. a site were you have uploaded it to or whats best is a upload to steam prior to the dickheads upload.Proof of upload first will immediately get their upload removed.Once that is done he will reupload again.From my experience.He will lodge a counter claim in which you have 2 weeks of his next upload.So you will have to check the steam workshop everyday untill that period is over.If you miss his reupload after his counterclaim you are screwed.(double check that timeline to be sure and up to date).There is an app somewhere to help with the steam search.I'am unsure of this app's name etc.Google it maybe or search these forums.Unfortunately ive been thru this and learnt the hard way.I might add that a claim i had made was rejected due to not having uploaded my work to steam and was stored in my Onedrive.Cant remember if the date of my Onedrive version was older than the illegally uploaded version though. No reasons are given iirc.You'll get the feeling your dealing with a bot but your not.Steam must do this all day long. Best of luck m8.
  24. Firewill, Heres a link to two CAS module mods.One for the F-15 Eagle and one for the F-16 Falcon.Both mods consist of many CAS modules varying weight of strike and attack profiles. Heres the F-15 Eagle - https://steamcommunity.com/sharedfiles/filedetails/?id=2111546134 Heres the F16 Falcon - https://steamcommunity.com/sharedfiles/filedetails/?id=2111460425 Firewill feel free to post the links where you need to buddy.😉 Have fun everyone.😀
  25. ANZACSAS Steven

    ARMA 3 Addon Request Thread

    The TKOH terrain South Asia has some vast desert flat areas that might suffice.No actual salt flats though.
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