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Posts posted by stanhope
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Do you mean calling in cas via the communications menu under support?
Spoiler for the campaign:
SpoilerLike done with mortar support when retaking the comms station on stratis in the survive part of the campaign?
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You wanted a way to disable battleye kicking/banning/reporting/whatever based on script restrictions. Literally the only way to disable that is to remove scripts.txt. If you want battleye not to kick/ban/report/whatever players for the new script restrictions you'll need to figure out which rule in scripts.txt is kicking/banning/reporting/whatever is causing this and tweaking this rule.
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Yea, remove the scripts.txt file
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Could you share your rpt? They can be found here https://community.bistudio.com/wiki/Crash_Files#Location
Any rpt from anytime you had this modset active will do
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Which jet are you using and did you turn the radar on?
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if the !workshop folder can't be found in the arma root directory it doesn't exist. You can always write up a little script to make something like that yourself, I've done it before to take a launcher html export, parse that, subscribe to the mods, create symlinks and generate a mod line. If I had written it to a somewhat decent quality of code I'd have published it but it's absolute garbage at the moment, it did work though
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Open the launcher go to any mod and click on browse local files and you'll be in the folder you're looking for
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setTimeMultiplier 0.1 [] spawn { while {true} do { waitUntil {sleep 60; sunOrMoon != 1}; while {sunOrMoon != 1} do { skipTime 1; sleep 1; }; }; };
Put into init server and it'll disable night, adjust values to your liking, untested.
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Can confirm it works: tested with a MX 3GL 40mm projectile:
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Let us know:
player addEventHandler ["FiredMan", { _this spawn { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle"]; systemchat format ["Player velocity: %1", speed _unit]; while {alive _projectile} do { systemchat format ["Bullet velocity: %1", speed _projectile]; sleep 0.5; }; }; }];
(untested and written while half asleep so there may be syntax errors)
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Does this happen when playing a vanilla mission in multiplayer?
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It's an issue caused by the library I use to talk to the steam API, there's nothing you can do to fix it, I have to find another library to implement into the bot but I recently started working full time so I haven't had time to do that yet.
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Well, I was in a meeting at work while writing that so It's surprising to me that that's the only mistake I made 😄
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I'm assuming you want this check to run every time the units get damaged and not just when the server starts so:
{ _x addEventHandler ["HandleDamage", { params ["", "", "_damage"]; if (_damage > 0.1} then { _damage = 1; }; _damage }]; } forEach [test1, test2];
Untested
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1 hour ago, Pagoda.br said:This is an Arma 3 problem?
Well no, you just said yourself that it's a MySql extDB3 problem.
As for how to fix it: this command might help. If it doesn't change the code of your mission to not persist player names and instead persist UIDs (or escape certain character from names when persisting). Or alternatively don't allow people with special characters in their name on your server.
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How did you buy your server? Do you get access to a virtual server on which you can do anything or just a website with buttons and textfields to configure an arma server?
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From the looks of it that's an RPT from a client, not the server? In any case it stops before any mission is started. All the addons listed in your original post are there and as far as I can tell they're all loaded successfully.
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Could you share the RPT of when this happened? Use something like pastebin.com or at the very least a spoiler.
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I've in the bast made under-barrel launched grenades less bouncy using the FiredMan eventhandler, checked for the type of projectile being fired and then did a set velocity 0 on them once they were bellow 0.2 meters AGL. You can probably do something similar but instead of completely removing their velocity just slowing them down a bit
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It's most likely a driver issue then. Some people have some luck with using different versions of the driver software but there's basically no guarantee that you can get it working.
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Did you make a backup of your profile?
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Is your microphone connected to your PC with a 3.5mm jack or via a USB connector?
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Moderation of servers is the responsibility of whoever owns the server, it's not something that's handled here.
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Question about the Eden editor
in ARMA 3 - QUESTIONS & ANSWERS
Posted
In the top toolbar the left most dropdown (I think it's named file), there's an export functionality there, export your mission to multiplayer and it'll show up