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Posts posted by stanhope
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Easiest way is to get it through steam: https://steamcommunity.com/workshop/filedetails/?id=1779063631
Once you've installed it through there it'll show up in the mods tab in your launcher and you can enable it there.
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Depends on what it is exactly you're trying to do. Which mission are you playing or are you making one? If you're making one what exactly do you have in mind for the AI to do? Is the AI going to be a jtac for a player or for other AI? Do they need to actually lase the target or is it good enough that a laser is on the target and the AI is looking at that same target? Is the target stationary or moving? Is it a building, a vehicle, a group of infantry, ...?
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What have you done so far to fix this issue? Have you verified game files?
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This is what I used for a while, could
probablybe written better:SpoilerserverPerfHint = { params ["_type"]; private _firstPart = format ["PERFORMANCE (%1): %2 players, %3 AI units,", _type, count allPlayers, count allUnits - count allPlayers]; private _code = { params ["_unit", "_firstPart"]; private _secondPart = format [' Server FPS: (%1/%2 Min/Avg)', diag_fpsMin, diag_fps]; private _hintText = _firstPart + _secondPart; [_hintText] remoteExec ["hint", _unit]; }; if (_type == "server") then { [[player, _firstPart], _code] remoteExec ["spawn", 2]; }; if (_type == "headless cleint") then { if (isNil "HC1") then { hint "Headless client is not connected"; } else { [[player, _firstPart], _code] remoteExec ["spawn", HC1]; }; }; }; //Call via: ['headless cleint'] spawn serverPerfHint; //Or ['server'] spawn serverPerfHint;
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You have a mod installed on your server that has a dependency on a vanilla module that doesn't actually exist. Verify the integrity of your server's files to be sure but I'm pretty sure there just something wrong with the mod you're using.
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Have you had a look at this topic?
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This is what you're looking for:
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The different arma version is a known bug but it doesn't affect anything. You can still join those servers, you'll just see the warning. For the freezing, could you share the RPT of the server?
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Could you share the RPT of your server?
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You report players losing connection a few minutes after joining, this topic is about not being able to join because of mismatching client and server versions of the game. Those are 2 completely different, most likely unrelated, problems.
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From the sounds of it the last 2 reported issue are not related to the one brought up by the original poster of this thread. So it'd probably be best to move them to their own topic, among other things so they can be more easily be found by other people having the same issue.
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Have you tried to verify the integrity of your game files? In steam right click on arma and hit properties, then look for local files in the menu on the left and click "verify integrity of game files"
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You need to have a first aid kit in your inventory (the yellow thing) and when you're injured you'll get the heal action in your scrollwheel menu.
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It should still work, even though that error appears:
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Which commands? If you're in command of your squad you can already give them commands in vanilla arma.
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Other people might not have figured it out yet. Maybe share the exact problem you were having and the exact solution?
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9In vanilla arma you put the nigh vision on at night and press N, that's it.
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1 hour ago, Arma Smith said:Do you need to man the radar and SAM system with your AI for it to work? or does accessing it via UAV then selecting automatic suffice?
Technically only the launcher should work. It'll work rather poorly because it has no datalink to acquire targets but it should work
1 hour ago, Arma Smith said:Next to the Sam system does the ammo truck need to be manned with an AI to keep the Sam system loaded?
I've personally never seen it make a difference whether or not the ammo truck was manned. I don't think it's required. In my experience the AI of the launcher isn't going to keep the launcher fully loaded, you'll need to do that manually or through script.
1 hour ago, Arma Smith said:Are they hacked much in game play? how are they hacked? how to you stop it?
Unless you put someone down on the opposite team that is a UAV hacker it's impossible. I've never really seen UAV hackers in multiplayer so I don' t have much experience with it.
1 hour ago, Arma Smith said:It seems that the radar will pick up planes within 16km, is that the range of the missiles too?
Missiles can shoot further iirc
1 hour ago, Arma Smith said:Regarding range, is each grid square 1km on the map?
Yes
1 hour ago, Arma Smith said:Radar placement - Is it better is be in the open, or can I place it between buildings or trees?
Terrain will definitely block the radar, I've never tested if objects do.
1 hour ago, Arma Smith said:Radar dome (active radar) - I take it, it needs to face the best direction to pick up planes. Is that done via UAV? Does an AI person in the radar move it automatically?
Yes it needs to face in the right direction, it is a UAV and if the AI in the UAV picks up a target they'll center the radar coverage on said target iirc.
1 hour ago, Arma Smith said:Passive radar - Is that still used to target aircraft?
Passive radar cannot be used by SAM systems to engage enemy aircraft iirc
1 hour ago, Arma Smith said:Are radars lit up on planes radars? And thus easy to destroy?
Yes and if you have a (h)arm yes.
1 hour ago, Arma Smith said:Apart from the Sam System, does the radar help any other element for your team? Like provide vehicle placement on the map? or help the the mobile AA tanks locate aircraft?
The radar will (if configured to do so) send the data it collects out via datalink. Any datalink enabled vehicle will receive this data.
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Here's a list of all the branches: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
TL;DR: it contains (among other things) performance updates that haven't (yet) made it to the main branch.
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I personally work with windows symlinks for that if they're steam mods. If they're not steam mods you can put them anywhere and just watch the folder via the launcher that you put those mods in.
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We're gonna need a bit more information to be able to answer your question. Could you share your RPT with us? Use something like pastebin.
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Does this happen in a single player vanilla game?
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Do you have an analogue stick plugged in that's bound to zoom in/out? Do you have some kind of headtracking like trackIr?
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You can disable any DLC through steam if that's what you mean. In your steam library it should say "manage my x DLC" on the right somewhere, that's how to manage them.
Or do you mean mods that you installed? If so, how did you install them? Just through steam? Then you can disable them in the launcher.
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Problem with launching the game
in ARMA 3 - TROUBLESHOOTING
Posted
Could you paste %localAppData%/Arma 3 into your widows explorer (it'll navigate to the C:\Users\yourUser\AppData\Local\Arma 3), find the most recent .rpt file, copy its contents (use something like notepad) into something like pastebin.com and link it here?