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Everything posted by stanhope
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What have you already tried? Have you verified your local files? Reinstalled arma maybe? Is there an .rpt or other crash dumb of it happening? rpts and crash dumbs can be found here: YourDrive:\Users\yourUser\AppData\Local\Arma 3
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Experimenting with attachTo and setVectorDirAndUp: an easier way?
stanhope replied to Dallas Medina's topic in ARMA 3 - EDEN EDITOR
For the debug console: 1: in the editor give all your vehicles a name that's easy to remember or write then down somewhere. Also preferably add them to zeus. 2: still in the eden editor give yourself zeus 3: go ingame 4: put your attachTo commends in the debug console with the names of your vehicles. You're now able to see live what you're changing and can edit it on the fly by entering the same commend with slightly different values.- 4 replies
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- attachto
- setvectordirandup
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Do you have an .rpt from when it happend when you don't have any mods enabled? This one is pretty packed with error/debug/dev messages from the mods you have running. (Also, this is pretty useful: https://pastebin.com/ makes it easier to read)
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Does this also happen when you don't have any mods active? And have you tried verifying your local files?
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Do you play mainly single- or mainly multiplayer? Does it happen all the time? (So both when you're playing vanilla missions & custom made missions.) Do you use mods? If yes, which ones? Could you take 3 screenshots of your graphical settings (one of each tab) and share them here? I'm guessing based upon those specs that your PC should be capable of pumping out at least 30 FPS in an unmodded multiplayer server. That's just my guess tho.
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Could you share a link to the video so we can see exactly what you mean?
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Restrict Arsenal (ACE3 or Vanilla)
stanhope replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Here is how I had set it up, note that there are better ways to do this: initPlayerLocal.sqf arsenal.sqf: https://pastebin.com/6k93mG9e va_west.sqf: https://pastebin.com/64YUvSCw cleanInventory.sqf: https://pastebin.com/37VmanyX -
Restrict Arsenal (ACE3 or Vanilla)
stanhope replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
Whitelist: Blacklist: itemsList, weaponsList, backpackList, magazinesList, itemBlackList are arrays of classnames defined in a separate file before this code is executed. Where are you executing it? On the server only, on the player, on all players? (It's supposed to be executed on the player only, this way you can have an arsenal for each role) -
Restrict Arsenal (ACE3 or Vanilla)
stanhope replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
That's what this code is for: The first line creates an empty arsenal on an object (_box), the next 4 add items, weapons, backpacks & magazines to the arsenal. The last line removes any of the items that may have been added that shouldn't. -
Are you running the latest version of CBA?
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ARMA 3 UK Police, Medic etc. Skin website
stanhope replied to HANSOLOW's topic in ARMA 3 - QUESTIONS & ANSWERS
Maybe armaholic? Quick search let me to this: http://www.armaholic.com/page.php?id=29008&highlight=UK%2BPOLICE http://www.armaholic.com/page.php?id=32043&highlight=UK%2BPOLICE -
prevent costs by getting banned
stanhope replied to feldmaus's topic in ARMA 3 - QUESTIONS & ANSWERS
What you are talking about is ban evasion. I doubt anyone here is willing to help you with that. By the way, if you have played on their servers they have at the very least your IP and GUID. Possibly even your steam 64-ID. -
Restrict Arsenal (ACE3 or Vanilla)
stanhope replied to senqa20's topic in ARMA 3 - QUESTIONS & ANSWERS
https://pastebin.com/37VmanyX (Licenced under MIT) Put this either in an event handler for when the arsenal closes or a loop. weaponsList, itemsList, itemBlackList, backpackList, ... are arrays of class names. This is how the arsenal is defined: //init ammo box ["AmmoboxInit",[_box,false,{true}]] spawn BIS_fnc_arsenal; //whitelist [_box, itemsList, false, false] call BIS_fnc_addVirtualItemCargo; [_box, weaponsList, false, false] call BIS_fnc_addVirtualWeaponCargo; [_box, backpackList, false, false] call BIS_fnc_addVirtualBackpackCargo; [_box, magazinesList, false, false] call BIS_fnc_addVirtualMagazineCargo; //blacklist [_box, itemBlackList, false, false] call BIS_fnc_removeVirtualItemCargo; You'll still have a file somewhere with all the class names you want to black- or white-list but it's more structured as you can give the arrays meaningful names. -
Was it arma itself doing the update or workshop content? Steam will tell you which one it was. If it wasn't workshop content it weren't your mods. Did you happen to opt in or out of the dev-branch? Because that'll give you a pretty hefty download (at least last time I did it, don't know about currently).
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Which server do you usually play on? A king of the hill one? Because they recently switched to a server-side profile database. Meaning everyone's profile got reset.
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[Solved] Can't drag unconsious players
stanhope replied to strider42's topic in ARMA 3 - TROUBLESHOOTING
If you're using ACE for dragging press c if it doesn't work and it should start working again. -
Is the problem still there if you don't have any mods running?
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What's your difficulty setting set at?
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Which error? I can't even find that you connect to a server in your rpt, are you sure it's the right one? Have you tried verifying your game files? Have you visited any dodge KoTH server lately? (Those promessing a lot of money or xp)
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Which mods, which mission and which action? Specifically is it a custom action or a vanilla one?
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All I can really find in yours is: "15:08:42 Shutdown normally". I'm on my phone tho so I could've missed something. Can you explain what your exact problem is?
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Noob hoping to get some help with setting up a rented server for arma 3 coop
stanhope replied to mcduke45's topic in ARMA 3 - SERVERS & ADMINISTRATION
No, you'll have to download them and put them on the server yourself. (or let someone do it for you) I'm not entirely sure what you mean here. Which mods are active on the server is not determined by the mission that's running. It's determined by the servers startup parameters: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Server_Options If you're running missions on vanilla maps they will indeed load automatically and do not need any manual configuration. -
Code not works in mp
stanhope replied to coockie_hunt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From what I can tell it's not going to work if it's only being run on the server because of these lines: "_target = cursorTarget; _player = player;" How are you executing your script and what exactly is it doing that is unexpected or is it not doing that you expected it to do? -
How are you executing the script? You need the script handle to terminate it with the terminate command, not the path to the script or the scripts file name. See the example of this wiki-page: https://community.bistudio.com/wiki/terminate
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1: Drop all the weight you don't need 2: Don't expect to have a dead steady sight after sprinting 1k 3: Go prone and deploy a bipod, or at least take a knee and rest your gun against an object 4: learn to control weapon sway. I can get my crosshairs to hold unnaturally steady. They won't move 1mm while i'm looking at a target 1k away. All you need to do is have patience and not move. Also CoD or battlefield is probably a better game for you.