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Everything posted by stanhope
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I'm looking for a way to disable vehicle death match
stanhope replied to draoth's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I guess with the handle damage event handler? -
Are you using mods and/or is the unit on which you disallow damage in a vehicle?
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What's wrong with allowdamage? Do you only want to disable damage from certain sources?
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Priority Mission Slots
stanhope replied to Forums Terrorist's topic in ARMA 3 - MISSION EDITING & SCRIPTING
From this page: -
Additem command doesn't show items to every players on local server
stanhope replied to extaz93's topic in ARMA 3 - MISSION EDITING & SCRIPTING
See https://community.bistudio.com/wiki/addItemCargoGlobal -
Need help with a trigger
stanhope replied to Bingo-66d21d294c551e45's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If there's only 3 tasks that all need to be finished: this && ["AA"] call BIS_fnc_taskState == "SUCCEEDED" && ["BB"] call BIS_fnc_taskState == "SUCCEEDED" && ["CC"] call BIS_fnc_taskState == "SUCCEEDED" If there's more than 3 tasks of which minimum 3 need to be finished: this && ({[_x] call BIS_fnc_taskState == "SUCCEEDED"} count ["AA", "BB", "CC", "DD", "EE", ...]) > 2 (untested) -
Have a look at the handle damage eventhandler. Apply it to the vehicle and repair if needed/wanted.
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Help - Kill Message show to only the player who gets the kill
stanhope replied to GaryTheNoTrashCougar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have a " addMissionEventHandler ["EntityKilled", " that's being executed on everything that has an interface. This EH will fire every time an entity is killed, leading to it showing the messages on all machines. The quick and dirty fix is to add a "if (!local _killer) exitWith {};" right bellow the params of that EH. (untested) But that function can really use some serious refactoring. -
No Player slots when trying to play vanilla arma stuff
stanhope replied to nautilus82's topic in ARMA 3 - TROUBLESHOOTING
I don't immediately see anything out of the ordinary in that RPT. How are you starting that mission? Via multiplayer -> host a game? -
Connecting failed when joining any server
stanhope replied to simon lilian's topic in ARMA 3 - TROUBLESHOOTING
Does this happen when you try to join any other servers? (for example the official ones) Are you behind an unusually strict firewall? -
The tutorials are very good at explaining the basics. You also don't really need a hotas system to play arma, keyboard and mouse will do.
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I cant get unsung arma mod to work with online play it says the key doesn't match
stanhope replied to DuckMan Walrus's topic in ARMA 3 - TROUBLESHOOTING
Are you using the same version as the server is using and have you tried repairing the mod? If it's not both of those try to reinstall the mod all together. -
I cant get unsung arma mod to work with online play it says the key doesn't match
stanhope replied to DuckMan Walrus's topic in ARMA 3 - TROUBLESHOOTING
Is the mod allowed on the server you're trying to join? -
No Player slots when trying to play vanilla arma stuff
stanhope replied to nautilus82's topic in ARMA 3 - TROUBLESHOOTING
Could you put that RPT into a spoiler? (the little eye icon in the text editor). Next, that RPT stops once the game has booted, it shows no information about the mission you're playing. Could you launch your game without any mods and post the RPT from that (also in a spoiler)? -
How to increase health to MP players?
stanhope replied to Cullin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can still achieve the same result via the ace settings afaik. If you don't want to do that look into the hit eventhandler. -
Which mission? How are you spawning loot? Could you give us, you know, any information?
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What's the question you want answered?
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Detect Players with Main Wepons in area
stanhope replied to GrogNog-e8af91c06399c530's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is this a single or multi player mission? In case of single player: this && ((currentWeapon player) != "") -
Event to trigger an inventory count?
stanhope replied to HereIsJones's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The take event handler should do what you need. And I suggest using inventory closed instead of opened. From both of them call a function with your count code.- 1 reply
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character location name tanmoa
stanhope replied to LoOni3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That just hurts to look at: FNC_PUBLIC_CHANGE_CHARACTER = { params ["_string"]; private _cleanedArr = []; { switch (_x) do { case 39: {break;}; case 233: {_cleanedArr pushBack 101; break;}; case 228: { _cleanedArr pushBack 79; _cleanedArr pushBack 101; break; }; case 196: { _cleanedArr pushBack 65; _cleanedArr pushBack 69; break; }; case 246: { _cleanedArr pushBack 111; _cleanedArr pushBack 101; break; }; case 214: { _cleanedArr pushBack 79; _cleanedArr pushBack 69; break; }; case 252: { _cleanedArr pushBack 171; _cleanedArr pushBack 101; break; }; case 220: { _cleanedArr pushBack 85; _cleanedArr pushBack 69; break; }; default { _cleanedArr pushBack _x; }; }; } forEach toArray _string; toString _cleanedArr }; -
I'm fairly certain that your system is bellow minimum specs, specifically your graphics card, which would explain why you get graphics related crashes. You can verify if you're above or bellow minimum specs using this website. As for a fix for your issue: I've found that using full-screen borderless allows you to open the task manager above arma most of the time. If that does not work and you're running win 10 you can also windows-tab (once you're no longer tabbed into arma), at the top hit the new desktop link and open task manager on this new desktop. Then just kill arma, hit windows tab again and close the desktop you created.
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character location name tanmoa
stanhope replied to LoOni3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
private _string = "hélloWorld"; private _cleanedArr = []; { if (_x == 233) then { _cleanedArr pushBack 101; } else { _cleanedArr pushBack _x; }; } forEach toArray _string; private _cleaned = toString _cleanedArr; _cleaned //=> helloWorld Not exactly the cleanest solution but it works. There must be a better way of doing it though. -
Combine an inventory opened eventhandler with something like a UID in a setvariable. So some code: player addEventhandler ["InventoryOpened", { params ["_unit", "_container"]; private _isAllowedIn = true; if (_container getVariable ["isPersonalLocker", false]) then { _isAllowedIn = (_container) getVariable ["personalLockerOwner", ""] == getPlayerUID _unit; if (_isAllowedIn) then { hint "welcome to your locker"; } else { hint "this is not your locker"; }; }; _isAllowedIn }]; Untested. You'll need to setVariable isPersonalLocker to true on any locker you want to be a personal locker and setVariable personalLockerOwner to the UID of the owner.
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[Discontinued] Stan's Server Monitor bot
stanhope replied to stanhope's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Been a while since I've updated it but I found some time, changes include maintenance command and better error handling. Full changelog in the first post. -
Arma 3 SEAL Team helicopter evacuation?
stanhope replied to paulipauli120's topic in ARMA 3 - QUESTIONS & ANSWERS
Create a rope, attach the guys to it