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stanhope

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Everything posted by stanhope

  1. stanhope

    Hello I need Help

    What exactly do you need help with?
  2. stanhope

    other option for setDir

    Look at the image on this wiki page it explains it pretty well I feel. The X and Y axis are your direction in that picture and the Z-axis in that picture is the Y-axis you're talking about.
  3. stanhope

    Failure to launch

    How much RAM do you have? How much free space is there on the hard-drive arma is on?
  4. I believe locking the vehicle will prevent AI from getting out. So you could lock it until the vehicle is close enough to where the AI should get out.
  5. Have you verified your game files?
  6. Use pastebin.com or similar and post the link here.
  7. Could you share your rpt? What other programs are open when you play arma? What specs do you have?
  8. stanhope

    You were kicked off the game

    Launch arma without mods, connect to one of the official servers and stay on there for a while. If that works it's either a problem with your mods or with the server you're trying to join (or battleye). If even that doesn't work, well we'll see what to do then when we get there.
  9. stanhope

    Arma 3 Crashes

    Try playing arma without having chrome, or any other non-essential application, open.
  10. stanhope

    Arma 3 Crashes

    Is arma the only thing open while you're playing or are there other programs running as well? (like chrome or obs?) How much free space is left on the drive on which arma is located?
  11. stanhope

    Arma 3 Crashes

    How much RAM do you have?
  12. stanhope

    Weapon Resting & Deployment Feedback

    More general feedback stuff wouldn't you agree? If I remember correctly BI clearly said that they knew that the new bi-pod system wasn't perfect. And they were asking us for our opinion. So instead of attacking them you could just have stated that you're not a fan. Here's what a BI dev said: And: Sadly not, we're sorry. It's a pure engine change (simplification of gnd deployment) with not much premise of configurability at this point. From our side - the vertical aiming limits are quite an issue we're concerned about and would like it improved. But it may not happen - just so you know that we're - in a way - "offering" this change "as is".
  13. Is it a unit you want to do something after shooting a round or a vehicle? And after 1 round is shot or when all the ammunition is used?
  14. Not my log function. Code I took from OP and put into a separate function to not have to nest forEach loops.
  15. Use the event handler firedman and check if the guy still has ammo on him.
  16. Change your first trigger to: UAV1 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv1");UAV1 setPos getMarkerPos "ugv1";UAV1 setDir 205.552; UAV2 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv2");UAV2 setPos getMarkerPos "ugv2";UAV2 setDir 205.552; UAV3 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv3");UAV3 setPos getMarkerPos "ugv3";UAV3 setDir 205.552; UAV4 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv4");UAV4 setPos getMarkerPos "ugv4";UAV4 setDir 205.552; UAV5 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv5");UAV5 setPos getMarkerPos "ugv5";UAV5 setDir 205.552; UAV6 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv6");UAV6 setPos getMarkerPos "ugv6";UAV6 setDir 205.552; And your second trigger to: private _logFunc = { { diag_log [_x, faction _x, side _x, side group _x]; } forEach (crew (_this select 0)) }; { createVehicleCrew _x; [_x] call _logFunc; } forEach [UAV1, UAV2, UAV3, UAV5, UAV6]; EDIT: forgot to mention: untested
  17. I'm presuming setTaskState has global effect, take it out of the remoteexec code and put it in the onCompletion of the holdaction itself. Also, I should've asked this before but: is it a dedicated MP or a hosted MP environment?
  18. stanhope

    FullAuto.displayName issue

    Tell the mod maker to fix it, nothing we can do about it.
  19. This should work: https://pastebin.com/eVvS3cPS Didn't test it seeing how I'm in class atm :)
  20. Put that code that only has local effect (like createDiarySubject ) in a separate code block (between '{' and '}'). And remote execute that to all clients with remoteExec. (If you can't get it to work paste all the code you have in something like pastebin.com and link it here and I'll try to do it)
  21. stanhope

    How do i make things burn?

    I believe Achilles (a mod) has a module to spawn fire. Otherwise you can create it using script via the debug console.
  22. stanhope

    arma 3 error

    Verify the integrity of your local game files (Library => arma => right click on arma => properties => local files => verify integrity of game files)
  23. I knew they existed, just never thought of using them when fiddling around with trying to get AI to shoot something :)
  24. stanhope

    Missile Lock-after-launc

    Do some testing, spawn an unarmed shikra or something in the editor and fly behind it and shoot at various ranges and angles with various missiles and let us know :)
  25. What exactly did it not do? I wrote that while writing on a java program at the same time so it's entirely possible that it there is something wrong wit it. If you want both the plane and the pilot not to take damage you can run something along these lines: private _EHCode = ["HandleDamage", { params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"]; if (!(isPlayer _source || isPlayer _instigator)) then { _damage = 0; }; _damage }]; _plane addEventHandler _EHCode; (driver _plane) addEventHandler _EHCode; Or is there a problem with the code itself? As mentioned I didn't test it so it's certainly possible.
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