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Everything posted by stanhope
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What exactly do you need help with?
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Look at the image on this wiki page it explains it pretty well I feel. The X and Y axis are your direction in that picture and the Z-axis in that picture is the Y-axis you're talking about.
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How much RAM do you have? How much free space is there on the hard-drive arma is on?
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AI ordering passengers to disembark at mission start
stanhope replied to odie0351's topic in ARMA 3 - TROUBLESHOOTING
I believe locking the vehicle will prevent AI from getting out. So you could lock it until the vehicle is close enough to where the AI should get out. -
Game freezing when browsing for severs
stanhope replied to Lewisla's topic in ARMA 3 - TROUBLESHOOTING
Have you verified your game files? -
Game freezing when browsing for severs
stanhope replied to Lewisla's topic in ARMA 3 - TROUBLESHOOTING
Use pastebin.com or similar and post the link here. -
Game freezing when browsing for severs
stanhope replied to Lewisla's topic in ARMA 3 - TROUBLESHOOTING
Could you share your rpt? What other programs are open when you play arma? What specs do you have? -
Launch arma without mods, connect to one of the official servers and stay on there for a while. If that works it's either a problem with your mods or with the server you're trying to join (or battleye). If even that doesn't work, well we'll see what to do then when we get there.
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Try playing arma without having chrome, or any other non-essential application, open.
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Is arma the only thing open while you're playing or are there other programs running as well? (like chrome or obs?) How much free space is left on the drive on which arma is located?
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How much RAM do you have?
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Weapon Resting & Deployment Feedback
stanhope replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
More general feedback stuff wouldn't you agree? If I remember correctly BI clearly said that they knew that the new bi-pod system wasn't perfect. And they were asking us for our opinion. So instead of attacking them you could just have stated that you're not a fan. Here's what a BI dev said: And: Sadly not, we're sorry. It's a pure engine change (simplification of gnd deployment) with not much premise of configurability at this point. From our side - the vertical aiming limits are quite an issue we're concerned about and would like it improved. But it may not happen - just so you know that we're - in a way - "offering" this change "as is". -
When the vehicle has no ammunition, trigger condition code?
stanhope replied to Jun Xiao's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it a unit you want to do something after shooting a round or a vehicle? And after 1 round is shot or when all the ammunition is used? -
Spawn crew in empty UGV/UAV
stanhope replied to Nutzgo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not my log function. Code I took from OP and put into a separate function to not have to nest forEach loops. -
When the vehicle has no ammunition, trigger condition code?
stanhope replied to Jun Xiao's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Use the event handler firedman and check if the guy still has ammo on him. -
Spawn crew in empty UGV/UAV
stanhope replied to Nutzgo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Change your first trigger to: UAV1 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv1");UAV1 setPos getMarkerPos "ugv1";UAV1 setDir 205.552; UAV2 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv2");UAV2 setPos getMarkerPos "ugv2";UAV2 setDir 205.552; UAV3 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv3");UAV3 setPos getMarkerPos "ugv3";UAV3 setDir 205.552; UAV4 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv4");UAV4 setPos getMarkerPos "ugv4";UAV4 setDir 205.552; UAV5 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv5");UAV5 setPos getMarkerPos "ugv5";UAV5 setDir 205.552; UAV6 = "B_UGV_01_rcws_F" createVehicle (getMarkerPos "ugv6");UAV6 setPos getMarkerPos "ugv6";UAV6 setDir 205.552; And your second trigger to: private _logFunc = { { diag_log [_x, faction _x, side _x, side group _x]; } forEach (crew (_this select 0)) }; { createVehicleCrew _x; [_x] call _logFunc; } forEach [UAV1, UAV2, UAV3, UAV5, UAV6]; EDIT: forgot to mention: untested -
Get Intel to all Clients with HoldActionKey
stanhope replied to -Killet-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm presuming setTaskState has global effect, take it out of the remoteexec code and put it in the onCompletion of the holdaction itself. Also, I should've asked this before but: is it a dedicated MP or a hosted MP environment?- 8 replies
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Tell the mod maker to fix it, nothing we can do about it.
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Get Intel to all Clients with HoldActionKey
stanhope replied to -Killet-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
This should work: https://pastebin.com/eVvS3cPS Didn't test it seeing how I'm in class atm :)- 8 replies
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Get Intel to all Clients with HoldActionKey
stanhope replied to -Killet-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put that code that only has local effect (like createDiarySubject ) in a separate code block (between '{' and '}'). And remote execute that to all clients with remoteExec. (If you can't get it to work paste all the code you have in something like pastebin.com and link it here and I'll try to do it)- 8 replies
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I believe Achilles (a mod) has a module to spawn fire. Otherwise you can create it using script via the debug console.
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Verify the integrity of your local game files (Library => arma => right click on arma => properties => local files => verify integrity of game files)
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Did you know Arma 3 has invisible targets?
stanhope replied to tinter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I knew they existed, just never thought of using them when fiddling around with trying to get AI to shoot something :) -
Do some testing, spawn an unarmed shikra or something in the editor and fly behind it and shoot at various ranges and angles with various missiles and let us know :)
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Make vehicle vulnerable only by player(vehicle)
stanhope replied to FunnyCookieEver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What exactly did it not do? I wrote that while writing on a java program at the same time so it's entirely possible that it there is something wrong wit it. If you want both the plane and the pilot not to take damage you can run something along these lines: private _EHCode = ["HandleDamage", { params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"]; if (!(isPlayer _source || isPlayer _instigator)) then { _damage = 0; }; _damage }]; _plane addEventHandler _EHCode; (driver _plane) addEventHandler _EHCode; Or is there a problem with the code itself? As mentioned I didn't test it so it's certainly possible.