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stanhope

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Everything posted by stanhope

  1. stanhope

    Question about the Eden editor

    In the top toolbar the left most dropdown (I think it's named file), there's an export functionality there, export your mission to multiplayer and it'll show up
  2. stanhope

    Question about the Eden editor

    Do you mean calling in cas via the communications menu under support? Spoiler for the campaign:
  3. stanhope

    Need help with scripting

    Combine https://community.bistudio.com/wiki/rank with https://ace3mod.com/wiki/framework/arsenal-framework.html#11-adding-virtual-items
  4. You wanted a way to disable battleye kicking/banning/reporting/whatever based on script restrictions. Literally the only way to disable that is to remove scripts.txt. If you want battleye not to kick/ban/report/whatever players for the new script restrictions you'll need to figure out which rule in scripts.txt is kicking/banning/reporting/whatever is causing this and tweaking this rule.
  5. Yea, remove the scripts.txt file
  6. stanhope

    Battle-eye blocking TFAR

    Could you share your rpt? They can be found here https://community.bistudio.com/wiki/Crash_Files#Location Any rpt from anytime you had this modset active will do
  7. Which jet are you using and did you turn the radar on?
  8. stanhope

    Where is the !Workshop folder?

    if the !workshop folder can't be found in the arma root directory it doesn't exist. You can always write up a little script to make something like that yourself, I've done it before to take a launcher html export, parse that, subscribe to the mods, create symlinks and generate a mod line. If I had written it to a somewhat decent quality of code I'd have published it but it's absolute garbage at the moment, it did work though
  9. stanhope

    Where is the !Workshop folder?

    Open the launcher go to any mod and click on browse local files and you'll be in the folder you're looking for
  10. setTimeMultiplier 0.1 [] spawn { while {true} do { waitUntil {sleep 60; sunOrMoon != 1}; while {sunOrMoon != 1} do { skipTime 1; sleep 1; }; }; }; Put into init server and it'll disable night, adjust values to your liking, untested.
  11. Can confirm it works: tested with a MX 3GL 40mm projectile:
  12. Let us know: player addEventHandler ["FiredMan", { _this spawn { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle"]; systemchat format ["Player velocity: %1", speed _unit]; while {alive _projectile} do { systemchat format ["Bullet velocity: %1", speed _projectile]; sleep 0.5; }; }; }]; (untested and written while half asleep so there may be syntax errors)
  13. stanhope

    Stuttering in multiplayer

    Does this happen when playing a vanilla mission in multiplayer?
  14. Stan's Server Monitor Discord Bot The API I use for this bot broke and I don't have time to find another one and implement it into the bot so this has been discontinued. This is a discord bot that can monitor your servers and display some information about them. It was primarily designed for arma 3 servers but it should work for all servers. Features Get a notification on discord when one of your servers is down (which you can disable between certain times) Give users the ability to check some information about the server (IP & port, mission, map, server name, player count, the players that are online, ...) Have different commands available to different users (typically admins & normal users) Change config values on the fly Log player numbers Available commands Usage Bellow you can find the link to a repo of executables as well as an example config. You'll need to have a discord bot and a way to host the executable. To get it all working put the discord bot's token into the config file, change the other values in the config file to what you prefer them to be and pass this config file as the first (and only) argument to the bot. Once the application has started the bot should be online. You can verify this by using the "ping" command. Requirements .net core runtime A discord bot Supported operating systems Windows Linux (most distributions, see readme) MacOs License This work is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Full license and license text can be found on the repo that's linked below. Bugs Please report any bugs on the gitlab linked bellow Planned features Implement all the features from the previous bot Write more & better documentation Feel free to make suggestions though (but I make no promises about putting them in, all I promise is that I'll try) Download - Changelog
  15. It's an issue caused by the library I use to talk to the steam API, there's nothing you can do to fix it, I have to find another library to implement into the bot but I recently started working full time so I haven't had time to do that yet.
  16. stanhope

    setDamage not working.

    Well, I was in a meeting at work while writing that so It's surprising to me that that's the only mistake I made 😄
  17. stanhope

    setDamage not working.

    I'm assuming you want this check to run every time the units get damaged and not just when the server starts so: { _x addEventHandler ["HandleDamage", { params ["", "", "_damage"]; if (_damage > 0.1} then { _damage = 1; }; _damage }]; } forEach [test1, test2]; Untested
  18. stanhope

    Chinese Player Names Causing Problems

    Well no, you just said yourself that it's a MySql extDB3 problem. As for how to fix it: this command might help. If it doesn't change the code of your mission to not persist player names and instead persist UIDs (or escape certain character from names when persisting). Or alternatively don't allow people with special characters in their name on your server.
  19. stanhope

    Cannot Play/Edit this Mission

    How did you buy your server? Do you get access to a virtual server on which you can do anything or just a website with buttons and textfields to configure an arma server?
  20. stanhope

    Cannot Play/Edit this Mission

    From the looks of it that's an RPT from a client, not the server? In any case it stops before any mission is started. All the addons listed in your original post are there and as far as I can tell they're all loaded successfully.
  21. stanhope

    Cannot Play/Edit this Mission

    Could you share the RPT of when this happened? Use something like pastebin.com or at the very least a spoiler.
  22. I've in the bast made under-barrel launched grenades less bouncy using the FiredMan eventhandler, checked for the type of projectile being fired and then did a set velocity 0 on them once they were bellow 0.2 meters AGL. You can probably do something similar but instead of completely removing their velocity just slowing them down a bit
  23. stanhope

    Mic not registering, please help!

    It's most likely a driver issue then. Some people have some luck with using different versions of the driver software but there's basically no guarantee that you can get it working.
  24. stanhope

    Arma 3 Everything got reseted

    Did you make a backup of your profile?
  25. stanhope

    Mic not registering, please help!

    Is your microphone connected to your PC with a 3.5mm jack or via a USB connector?
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