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Everything posted by stanhope
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You can disable any DLC through steam if that's what you mean. In your steam library it should say "manage my x DLC" on the right somewhere, that's how to manage them. Or do you mean mods that you installed? If so, how did you install them? Just through steam? Then you can disable them in the launcher.
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I don't know, but as there's clearly a solution I don't see what needs troubleshooting
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And what exactly is the issue you're having that needs troubleshooting?
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0x0000DEAD - Error code upon startup! (personal details/files/screenshots added for troubleshooting assistance)
stanhope replied to Red Sunshine's topic in ARMA 3 - TROUBLESHOOTING
The guys of ace can probably help you best, they have a slack that's linked on their twitter which is linked on the workshop page where theyll be able to help you.- 5 replies
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- 0x0000dead
- troubleshooting
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0x0000DEAD - Error code upon startup! (personal details/files/screenshots added for troubleshooting assistance)
stanhope replied to Red Sunshine's topic in ARMA 3 - TROUBLESHOOTING
Does the problem also occur if you run without any mods? If so, reinstall ace, your local version of it seems to have gotton corrupted.- 5 replies
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- 0x0000dead
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Could you share an RPT from when this happened with us? Use something like pastebin or at least a spoiler.
- 2 replies
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- troubleshoot
- core configs
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The update over Steam today appears to have wiped out all my addon settings and layout profiles
stanhope replied to Reticuli's topic in ARMA 3 - TROUBLESHOOTING
We can't really help you with that unless you ever made a back-up. Stuff can go wrong, always make back-ups.- 1 reply
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One of the mods you're using requires you to use another mod that you're not using. Go to the workshop page of the mod that is causing the issue (or any other place where the author of said mod hosts his/her mod) and look for what the required mods are.
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Arma 3 Mods Freeze - I've to restart my pc
stanhope replied to SrSpartan's topic in ARMA 3 - TROUBLESHOOTING
I can tell you that there's a pretty good chance one of the mods you're using is to blame. You'll have to figure out which one and inform the developer of said mod to fix whatever issue it is to have a definitive solution though. To figure out which one: remove all the mods, play enough to ensure the issue doesn't happen, add a mod, pay again to ensure the issue doesn't happen, keep repeating until the issue happens again. The last mod you added on its own or in combination with any of the other mods you have loaded at that moment in time is/are the culprit(s). -
Ah, replace hideObject with hideObjectGlobal and remote exec it to the server
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The addactions will only show up to the person that executes this script, so either put this script in initPlayerLocal.sqf (or just init.sqf) (this will give literally everyone on server access) or remote execute it.
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Maybe the treatment succeeded eventhandler can help?
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Have you verified the integrity of your game files? (in steam, right click on arma, properties, local files, verify integrity)
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Additional options for artillery AI
stanhope replied to tony86's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you enlighten me as to what that error is? As I just took your code, wrapped it in a spawn so I could add a sleep to it. -
Additional options for artillery AI
stanhope replied to tony86's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[] spawn { ammo1 = getArtilleryAmmo [gun1] select 0; tgt = getMarkerPos "target1"; gun1 doArtilleryFire [tgt, ammo1, 5]; sleep 5; gun1 doArtilleryFire [tgt, ammo1, 5]; }; -
How i do make ai Open Hatches While in an tank?
stanhope replied to NesHoch's topic in ARMA 3 - QUESTIONS & ANSWERS
Oh I missed the AI part in the title. Are you also in the vehicle with the AI or not? If not: set the AI to carless or safe, if you are, get in the commander seat and turn out (or set the AI to carless or safe, will also work if you're in the vehicle) -
How i do make ai Open Hatches While in an tank?
stanhope replied to NesHoch's topic in ARMA 3 - QUESTIONS & ANSWERS
Use the "turn out" scrollwheel action -
What exactly do you mean by skins? A custom uniform? A texture? How are these loaded? Are they in a mod that you load when you launch arma or are they in the mission file?
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'Special' unit init field deprecated; automated "in cargo" workaround?
stanhope replied to mrvibrating's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do you actually want a solution or are you just ranting? Because this reads like a rant to me. As for the actual solution: in eden: click and drag your units onto a vehicle you want them to occupy, all available slots in that vehicle will be filled with said units. Select the remaining units and drag them onto the next vehicle, they'll fill all the slots in that vehicle. Repeat until you're out of units. But you basically already said that in your post. -
Make all player units editable for all Zeus
stanhope replied to Tory Xiao's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, initServer. -
The feedback tracker, where the popup tells you to upload those files to, is where you report bugs to the dev so they can be added to the backlog for them to be fixed. You'll have more luck getting said bug fixed if you do that than if you post here. Also, if you know what the issue is, why are you posting in troubleshooting?
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Did you follow the instructions on the pop-up you get after the game crashed? The ones instructing you to upload 2 files to the feedback hub?
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Arma Reset All Its Settings Saves and Profile Loadouts
stanhope replied to lDEATHll's topic in ARMA 3 - TROUBLESHOOTING
Did you make a back-up? -
Player handicaps possible?
stanhope replied to Rosso777's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There are several things you can do to make it easier/harder for a given player yes. Changing the incoming damage on a player and changing the damage a player does (both with the hit eventhandler) come to mind. -
Can you remove Grass Cutters after using them?
stanhope replied to StickBreads's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When doing some testing a while ago I noticed that when I spawned a grass cutter, deleted it and spawned another one the grass covered by the first one would return