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Everything posted by stanhope
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How does setVectorDirAndUp work?
stanhope replied to Heavensrevenger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Keep in mind that once you attach an item using attachTo serVectorDirAndUp becomes relative, see the info box on wiki for attachTo- 6 replies
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- setvectordirandup
- help
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Could you paste %localAppData%/Arma 3 into your widows explorer (it'll navigate to the C:\Users\yourUser\AppData\Local\Arma 3), find the most recent .rpt file, copy its contents (use something like notepad) into something like pastebin.com and link it here?
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How to install ZEN mod on arma3
stanhope replied to Urielx00's topic in ARMA 3 - QUESTIONS & ANSWERS
Easiest way is to get it through steam: https://steamcommunity.com/workshop/filedetails/?id=1779063631 Once you've installed it through there it'll show up in the mods tab in your launcher and you can enable it there. -
Depends on what it is exactly you're trying to do. Which mission are you playing or are you making one? If you're making one what exactly do you have in mind for the AI to do? Is the AI going to be a jtac for a player or for other AI? Do they need to actually lase the target or is it good enough that a laser is on the target and the AI is looking at that same target? Is the target stationary or moving? Is it a building, a vehicle, a group of infantry, ...?
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What have you done so far to fix this issue? Have you verified game files?
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This is what I used for a while, could probably be written better:
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You have a mod installed on your server that has a dependency on a vanilla module that doesn't actually exist. Verify the integrity of your server's files to be sure but I'm pretty sure there just something wrong with the mod you're using.
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Have you had a look at this topic?
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Need help for Dwarden performance
stanhope replied to Essomi2's topic in ARMA 3 - QUESTIONS & ANSWERS
This is what you're looking for: -
The different arma version is a known bug but it doesn't affect anything. You can still join those servers, you'll just see the warning. For the freezing, could you share the RPT of the server?
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Server issue after Arma 3 2.08 update
stanhope replied to marchiemike's topic in ARMA 3 - TROUBLESHOOTING
Could you share the RPT of your server? -
Can't connect to any server after recent SPOTREP #00102 update.
stanhope replied to Szyna_FM's topic in ARMA 3 - TROUBLESHOOTING
You report players losing connection a few minutes after joining, this topic is about not being able to join because of mismatching client and server versions of the game. Those are 2 completely different, most likely unrelated, problems. -
Can't connect to any server after recent SPOTREP #00102 update.
stanhope replied to Szyna_FM's topic in ARMA 3 - TROUBLESHOOTING
From the sounds of it the last 2 reported issue are not related to the one brought up by the original poster of this thread. So it'd probably be best to move them to their own topic, among other things so they can be more easily be found by other people having the same issue. -
Have you tried to verify the integrity of your game files? In steam right click on arma and hit properties, then look for local files in the menu on the left and click "verify integrity of game files"
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You need to have a first aid kit in your inventory (the yellow thing) and when you're injured you'll get the heal action in your scrollwheel menu.
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Can't connect to any server after recent SPOTREP #00102 update.
stanhope replied to Szyna_FM's topic in ARMA 3 - TROUBLESHOOTING
It should still work, even though that error appears: -
Which commands? If you're in command of your squad you can already give them commands in vanilla arma.
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How get team into a disembark?
stanhope replied to Micky Nub's topic in ARMA 3 - QUESTIONS & ANSWERS
Other people might not have figured it out yet. Maybe share the exact problem you were having and the exact solution? -
Cannot get night vision to work ...
stanhope replied to Micky Nub's topic in ARMA 3 - TROUBLESHOOTING
9In vanilla arma you put the nigh vision on at night and press N, that's it. -
Technically only the launcher should work. It'll work rather poorly because it has no datalink to acquire targets but it should work I've personally never seen it make a difference whether or not the ammo truck was manned. I don't think it's required. In my experience the AI of the launcher isn't going to keep the launcher fully loaded, you'll need to do that manually or through script. Unless you put someone down on the opposite team that is a UAV hacker it's impossible. I've never really seen UAV hackers in multiplayer so I don' t have much experience with it. Missiles can shoot further iirc Yes Terrain will definitely block the radar, I've never tested if objects do. Yes it needs to face in the right direction, it is a UAV and if the AI in the UAV picks up a target they'll center the radar coverage on said target iirc. Passive radar cannot be used by SAM systems to engage enemy aircraft iirc Yes and if you have a (h)arm yes. The radar will (if configured to do so) send the data it collects out via datalink. Any datalink enabled vehicle will receive this data.
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- sam
- s-750 rhea
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Here's a list of all the branches: https://community.bistudio.com/wiki/Arma_3:_Steam_Branches TL;DR: it contains (among other things) performance updates that haven't (yet) made it to the main branch.
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Working with mods from an external SSD
stanhope replied to Lacene's topic in ARMA 3 - QUESTIONS & ANSWERS
I personally work with windows symlinks for that if they're steam mods. If they're not steam mods you can put them anywhere and just watch the folder via the launcher that you put those mods in. -
Can't enter vehicle or open doors
stanhope replied to fred_ttangi's topic in ARMA 3 - TROUBLESHOOTING
We're gonna need a bit more information to be able to answer your question. Could you share your RPT with us? Use something like pastebin.- 4 replies
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- doors
- interaction
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Does this happen in a single player vanilla game?
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my camera is constanlty zooming/outzooming and shaking
stanhope replied to blackburnrus's topic in ARMA 3 - TROUBLESHOOTING
Do you have an analogue stick plugged in that's bound to zoom in/out? Do you have some kind of headtracking like trackIr?