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Harvath.S

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Everything posted by Harvath.S

  1. I have "nopop=true;" in the script to be safe. But the fact that that command is FUBAR *should* be solved by the manual animation of each target. But for some reason they just don't want to play with me.
  2. There was no change to behavior of the targets. Upon the target raising and being hit it still behaves exactly like a popup target would normally. To clarify the first post, my issue is this: First target pops First target is hit First target lowers First target pops ///// this is where the issue is. Second target pops Timing is not a big issue. Our members do a familiarization course on a range with no scripting and simple targets. The KD Range is only used by the member one time. But do I understand you correctly in that there is a certain window of time to hit the target *between* the sleep commands? My understanding, basic that it is, is that the first sleep command below is the time until the target would lower itself. Meaning that as long as the target is hit during the 4 seconds before it is lowered should be all that matters? I could be and probably am way off base with that; but it is how I understand it to be. pt1_50 animate["terc", 0]; sleep 4; if (pt1_50 animationPhase "terc" != 0) then { _count = _count + 1; }; pt1_50 animate["terc", 1]; _inc = _inc +1 sleep 3;
  3. mrcurry, Thank you! I was out of town this weekend so I was unable to make any changes yet. I will update the script tonight and inform you how it goes!
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