dex01
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Posts posted by dex01
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5 hours ago, Gunter Severloh said:I believe thats from the Art of war DLC
https://store.steampowered.com/app/1325500/Arma_3_Art_of_War_Charity_Pack/
Not sure if the missions use assets from AOW DLC or not but if they do then you need the dlc, if not
then it could be an addon dependency which i dont think it is, make sure your running the mission through mp lan.
Turn off your rpt logs through the Arma 3 launcher parameters, if the issue prevents you from loading the mission then
the DLC is needed.
In fact I didn't have AOW DLC installed.
Thanks
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Hi, I tried to play these missions but this error is reported.
mpmissions\__cur_mp.ALtis\mission.sqm/Mission\Entities/Item57/Entities/Item0.type:Vehicle class B_Officer_Parade_F no longer exist.
I have no mod loaded.
How can I solve?
Thank you
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15 hours ago, pierremgi said:you have all you need in the editor. See attributes / multiplayer / respawn... Mission fail when everyone is dead or single player death.
Or add a trigger #lose when all players are dead : {!alive _x} count allplayers == 0 && count allPlayers > 0
Thank you!
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I tried and it seems to be what I was looking for !
But I did not understand how to end the mission when I finished respawn.
Could you show me how to do this?
Thank you -
Tonight I'll try to edit the files as you suggested.
Thanks to all for the support. -
On 10/9/2018 at 5:59 PM, pierremgi said:You can use the function for respawn tickets. See also: description.ext.
I read what you suggested but I do not understand how to adapt it to my files.
What code should I implement in my OnPlayerRespawn.sqf file?description.ext
class Params { class Respawn { title = "Respawn"; values[] = {0,1,2,3}; texts[] = {"20 Seconds", "45 Seconds", "90 Seconds", "Disabled"}; default = 1; }; class RespawnPositions { title = "Respawn Positions"; values[] = {0,1,2}; texts[] = {"Both", "Starting location only", "Team only"}; default = 0; }; class RespawnNumbers { title = "Respawn Numbers"; values[] = {0,4,8}; texts[] = {"Disabled", "4", "8"}; default = 1; }; };
How can I activate the respawn number parameter in the OnPlayerRespawn.sqf ??
Thank you -
Hi all,
I hope this is the right section to post my questions that I previously posted in another section but I could not move here or delete..
I'm playing DRO missions in SP and in MP with a friend and I'd like to limit total respawns in the mission (now is illimitate) adding a mission parameter.
Someone can tell me how can I do this?
part of description.ext
respawn = 3; respawnButton = 1; respawnDelay = 45; respawnDialog = 0; respawnOnStart = 0; respawnTemplates[] = {"MenuPosition", "Tickets", "Spectator", "EndMission"}; class Params { class Respawn { title = "Respawn"; values[] = {0,1,2,3}; texts[] = {"20 Seconds", "45 Seconds", "90 Seconds", "Disabled"}; default = 1; }; class RespawnPositions { title = "Respawn Positions"; values[] = {0,1,2}; texts[] = {"Both", "Starting location only", "Team only"}; default = 0; }; };
OnPlayerRespawn.sqf
diag_log format ["DRO: %1 respawn: %2", player, _this]; waitUntil {!isNull player}; if (!isNil "loadoutSavingStarted") then { if (loadoutSavingStarted) then { playerRespawning = true; _loadout = player getVariable "respawnLoadout"; if (!isNil "_loadout") then { diag_log format ["DRO: Respawning with loadout = %1", _loadout]; player setUnitLoadout _loadout; }; if (!isNil "respawnTime") then { setPlayerRespawnTime respawnTime; }; deleteVehicle (_this select 1); playerRespawning = false; }; }; if (!isNil "droGroupIconsVisible") then { if (droGroupIconsVisible) then { setGroupIconsVisible [true, false]; }; };
Thanks
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To integrate my request placed the configuration files hoping they can be useful.
Part of Description.ext
respawn = 3; respawnButton = 1; respawnDelay = 45; respawnDialog = 0; respawnOnStart = 0; respawnTemplates[] = {"MenuPosition", "Tickets", "Spectator", "EndMission"}; class Params { class Respawn { title = "Respawn"; values[] = {0,1,2,3}; texts[] = {"20 Seconds", "45 Seconds", "90 Seconds", "Disabled"}; default = 1; }; class RespawnPositions { title = "Respawn Positions"; values[] = {0,1,2}; texts[] = {"Both", "Starting location only", "Team only"}; default = 0; }; };
OnPlayerKilled.sqf
if (isMultiplayer) then { //player setVariable ["respawnLoadout", (getUnitLoadout player)]; if ((paramsArray select 0) == 3) then { [player, -2000, true] call BIS_fnc_respawnTickets; diag_log ([player, 0, true] call BIS_fnc_respawnTickets); [missionNamespace, -2000] call BIS_fnc_respawnTickets; //setPlayerRespawnTime 0; }; };
What does it mean -2000 ??
OnPlayerRespawn.sqf
diag_log format ["DRO: %1 respawn: %2", player, _this]; waitUntil {!isNull player}; if (!isNil "loadoutSavingStarted") then { if (loadoutSavingStarted) then { playerRespawning = true; _loadout = player getVariable "respawnLoadout"; if (!isNil "_loadout") then { diag_log format ["DRO: Respawning with loadout = %1", _loadout]; player setUnitLoadout _loadout; }; if (!isNil "respawnTime") then { setPlayerRespawnTime respawnTime; }; deleteVehicle (_this select 1); playerRespawning = false; }; }; if (!isNil "droGroupIconsVisible") then { if (droGroupIconsVisible) then { setGroupIconsVisible [true, false]; }; };
Thanks
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Hi all,
I hope this is the right section to post my questions..
I'm playing DRO missions in SP and in MP with a friend and I'd like to limit total respawns in the mission (now is illimitate), someone can tell me how can I do this?
Thanks
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5 minutes ago, Alwarren said:Hm, that is weird. Still, it sounds like a corrupt download. Can you post your RPT file?
Now I can not access the PC where I installed Arma 3, but I'm trying to download the package from google drive instead of torrent.
If I do not solve, I will post the RPT file.
Thanks
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Just now, Alwarren said:Sounds like a corrupt download. Is this from the workshop?
From cup-arma3.org
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Hi all,
I do not know if it has already been reported but I have downloaded the latest version of the core package ( Terrains 1.4.2 Core ) and when I install it I am reporting this error.
QuotePicture \cup\terrains\cup_terrains_core\cup_terrains_logo_mod.paa not found
How do I solve the problem?
Thanks
Dynamic Recon Ops no entry mapBox.RailWay errors
in ARMA 3 - TROUBLESHOOTING
Posted
Hi,
I'm trying to play DRO missions with my friends, but on some maps I reported this error. (example with x-cam-taunus map, esseker map, etc)
No entry 'mpmissions\__cur_mp.xcam_taunus\description.ext\sundayDialog/controls/mapBox.RailWay'.
What does this error involve in the game?
How can I solve it?
I have all the required mods, and the last maps released, so I can't understand.
Thanks