@Grumpy Old Man I'm assuming that I assign each player a house (_building) by giving the asset a unique variable name, correct, then assigning the player (_owner)?
I know you said:
but I'm not quite grasping how to properly implement this. Please excuse my ignorance.
Also, I was wondering if there was a way to use an item to break open the door regardless if a player has locked it. The mission I'm building is a Law Enforcement RP, so even if a civilian player were to lock their doors, the police would need to be able to gain access... with a warrant of course 😉