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pSiKO

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Posts posted by pSiKO


  1. 12 hours ago, gufi_108 said:

    Hello! I'm sorry for the stupid question, but how do I complete the "search for intel" mission? As soon as I approach the buildings inside the marker, a siren sounds and the buildings disappear and the mission becomes a failure. Are there any other ways to get these blue stars in single player?

     

    it's maybe the harder mission available.


    my hint to succeed:


    - only human (no AI with you)

    - full night operation / nvg
    - all weapons with silencer
    - players coordination


    you have to kill silently all the guards, and then  progress slowly to take the intel or kill last guards

    without being noticied


    you can get blue stars from differents sources:
    - the prisoners you capture
    - from intel you found in Military
    - from side mission


  2. 22 hours ago, isotr said:

    I did what you said, the problems are still the same, no change. I added some pictures, maybe they will give you an idea, good luck.

     

    https://dosya.co/8k4p5wfrdmt8/ads.png.html

     

    https://dosya.co/pkcphch4ruml/asdsd.png.html
     

    https://dosya.co/gy4fyh0a89zj/arma3_x64_2024-03-10_22-05-37.rpt.html
     

     

    Many thanks, I won't let you down ! 🙂

     

     

    edit: good news I know why it fail on your side!

    your are using (a bit) old version of arma3 (top of your rpt file)
    Type: Public
    Build: Stable
    Version: 2.12.150779

    in my mission I use a quite new function (createVehicleCrew) which is introduced in version 2.14!

    please update your arma3 version to the latest build.

    mine:
    Type: Public
    Build: Stable
    Version: 2.14.150957

     

    I think it solve your issue 🙂

     

    let's me know

    • Like 1

  3. 6 hours ago, isotr said:

    I didn't edit anything, I don't know anyway. I downloaded the PBO file from Github and that's it. new version 2,20 problem


    Ok super, could you retry with 2.21, and send me the server.rpt,

    did you wipe the save and clear the mission settings ?


    try to start your arma with the -debug startup option


  4. 11 hours ago, isotr said:

    here is the file link. no there is no other mod

     

    https://dosya.co/mxvbfvkp0clw/arma3_x64_2024-03-08_19-12-35.rpt.html
     


    I read the log, it's quite strange,

    I found the error that prevent the vehicle to be crewed, and cause your issue

    19:14:31   Error Eksik ;
    19:14:31 File mpmissions\__cur_mp.Malden\scripts\shared\functions\F_forceCrew.sqf..., line 10

     

    look like it missing a ; at line 10
    the strange part is the error happen at compilation time, before the mission start, like a pure syntax error.

    but I check the code for the version you use (v2.0.19) and it's perfectly fine.

     

    I just test, same version (v2.0.19) on Malden A3_BLU_PAC vs A3_OPF, and could not reproduce your issue.


    several dozen players use this version and if the vehicle crew was broken, my ears ring a lot!!

     

    so, did you edit, in any way, the mission or you use the regular pbo file from github without any changes ?

     

    to "reset to factory" the mission,  you can wipe save game + clear settings (in Parameters, when you're on lobby)


    I push an update (v2.0.20), reset your game , update pb and retry

     

    let's me know

     


  5. 14 hours ago, isotr said:

    I'm playing alone. Not with any server. Via LAN server

     

    it not a problem, you still have a server log file
    look here:
    C:\Users\<Windows User>\AppData\Local\Arma 3

    log file look like:
    Arma3_x64_2024-03-08_19-00-58.rpt

     

    did you load other mod with the mission ?
     


  6. 46 minutes ago, isotr said:

    hello pisiko My problems are the same. Enemy soldiers do not organize air operations. There are no soldiers in the enemy tanks, they are empty. Vehicles are not visible in the UAV station (csat nato). Best regards...

     

    share your server rpt in mp, I'll look


  7. 7 hours ago, gapone said:

    https://steamcommunity.com/sharedfiles/filedetails/?id=894678801&amp;searchtext=tfar

     

    I leave one more detail, perhaps it will help to find the error... the radio disappears just at the moment one closes the inventory of any equipment or object that has been opened.

     

    good,  I was working on TFAR (original) version, not this one. should be the cause of your issue.
    I subscribe to this mod to correct LRX.
    I tell you when it's done


  8. On 3/2/2024 at 8:10 PM, gapone said:

    Hello pSiKO!, I am going to detail another problem with TFAR... not only does the radio disappear from our inventory when we enter the arsenal or checking a corpse, in version 2.0.15 there is now a bug with the direct voice, the mouths of The characters move but cannot be heard, I hope it helps to solve the problem with TFAR, thank you very much for your time and very good work!

     

    please, could you send me the link to the TFAR version you use (steamworkshop) ?


  9. On 2/27/2024 at 4:56 PM, isotr said:

    Hello pSiKO!

    In the old versions, the enemies were launching air attacks on me. In the new version, there is no air attack. Is there a command such as on and off?

     

    hi,
    I don't modify this part,
    the enemies should continue to send paratrooper and/or aircraft squad to the players.
    frequency and strength are tied to the aggro level and parameters (Difficulty/Aggressivity)


  10. 7 hours ago, gapone said:

     

    Hello pSiKO!, using TFAR, we find that when entering the arsenal, the radio disappears from our inventory, let's say that the radio fails again although the good thing about what happened previously is that at first it can be used, it also does when reviewing the inventory of a corpse.

     

    hi,

     

    I open the toolbox to see what happen !

    • Thanks 1

  11. 1 hour ago, 11storm said:

    There is an off-topic ** FOB Build Defenses template ** question.Sorry.Situation : Start mission, mod + @LRX_Template, selecting a friendly faction as non-NATO ( the Reds).Now you have given such an opportunity (friendly faction like the reds)thx.Build the first FOB.Attach 2 AI  to the team.Combat.I die.After revival I get uniforms as at the start = preset 1 (my faction is Red).Return to the box at the place of death.Open the equipment menu.And now I can return only weapons vest and backpack, uniforms are not available. It becomes available if only will be blue (ie uniform opfor ) by creating / saving your set in the arsenal, using the uniform of the opposite faction.Checked also with the shipment to the transport in the equipment.Shipment - return only on the scheme :uniform blue = OK , uniform red no access (no opportunity to put it on, red field).

     

    Would it be possible for you to watch this?

     

    mods @LRX_Template | @RHSAFRF | @RHSUSAF 

    Map Altis

    version v2.0.7

    server dedicated 

    XP score player - 21 (save player profile = OK ) save game OK

    Thx for your work.


    hi,
    I'm aware of this, that's because (due to geneva agrement) BIS prevent the use of an enemy uniform!
    as a workaround , you can wear uniform you like, and set it as default loadout in Arsenal
    this way you'll respawn with your uniform but not all the stuff

    I don't think I can overide the uniform side check made by BIS


  12. ** FOB Build Defenses template **
     

    the idea is to have a quick way to build walls/defence around a new FOB you've just deployed.


    a list of preset template by size range is available (wip)
    new template can be added by user!

    all items from building and support lists can be used (walls, helipad, tower, fuel, etc..)


    you can use it more than one time, you can build small defenses at first then,
    build a larger one later.


    as a bonus, now Zeus can interact with objects created 🙂

    all feedback are welcome!

    ----------------------------------------------------------------------------------------------------
    --- USAGE

    build a FOB where you want, go to the FOB officer, and use "BUILD FOB DEFENSES" action
    select the template you want to use, and clic Build.

    all objects are built respecting the current FOB orientation

    walls (and only this kind of objects), will be aligned to the floor, respecting the terrain slope.
    other building will be sea level aligned.

    nothing is build over water or roads.
    this way a square defenses can be used in front of shores or close to roads!


    ----------------------------------------------------------------------------------------------------
    --- SAVING NEW TEMPLATE

    you must be connected as admin with a colonel rank (to use all buildings).


    1) build a FOB on a plane surface (Altis salt lake)

    /!\  the FOB must be north (azimuth 0) oriented /!\
    use build grid mode, to have a perfect 0 position

     

    2) place the walls/building you want around your FOB

    Zeus can be used to build/move objects more easily!

    once your pleased with your setup, use the "DUMP FOB TEMPLATE" action
    the template will be copied to your clipboard

    3) open a new template file, like "scripts\fob_templates\defense6.sqf"

    4) paste the clipboard in the new file (no edit needed)
    at this time you can remove or comment the list of buildings

    5) save file

    6) check the template index file "addons\FOB\fob_defense_init.sqf"
    to be sure your new template file is correctly listed (with a full name and price)

    (rebuild pbo)

     

    note again: to save a FOB template, the FOB must be north (azimuth 0) oriented !!

    create a big template, and enjoy the building process 🙂

    ----------------------------------------------------------------------------------------------------

     

    fob-build-defenses-in-picture-v0-2iywds3

     

    fob-build-defenses-in-picture-v0-zzbn0r3


  13. hi all,
    bulk responses 🙂

    @gapone: you have to update LRX_Template to v2, to use it with LRX v2

    @11storm: I rewrite the win condition for Help civ mission. please update and retry

    @lucifernz: I see what you mean, in short actually no,
    but players can send Ammo to the player they want to be the leader of operations (but no XP transfert is possible)
    additionally you can use a large cargo vehicle (HMTT) to store your ammobox or others items
    players can also use the Personal Player box to sore all their gears

    as next development, I can try to make the Commander resource (ammo/fuel) not tied to the player ID, but to the role

    • Thanks 1

  14. On 1/2/2024 at 3:22 AM, gapone said:

     

    Happy New Year pSiKO, I am having a problem with the Task For Radio "TFAR" mod, the radio is automatically removed from my equipment, it is not possible to use the radio even when loading a profile, it is always removed, it rarely lasts a few seconds and then It disappears, at first, from a month or 2 ago I could use this mod without problems.

     

    hi!

     

    very happy new year to you!

    I already see that (bad classname for radio item)
    I check my TFAR support (should be fixed quickly!)

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