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Everything posted by TwoCanoe

  1. Hi, I have a Dialog with a Map Control. I want to toggle between the texture map and the detail map. The best I have so far is to have 2 map controls, one of type 100 (CT_MAP) for the detail map and the second is type 101 (CT_MAP_MAIN). I can toggle between them using show/hide for each map type. My default map control is the type 101 (CT_MAP_MAIN). No player or veh icons etc.show up on the detail map (CT_MAP). This code works for the normal map: ctrlActivate ((findDisplay 12) displayCtrl 107); I assume that displayCtrl 107 is the "Toogle map textures" button on the (top right of the) normal map dialog. Obviously I would prefer to have just one map control in my dialog , all I need to know is it possible to switch from Detail Map to Texture Map using a single map control? If not, why can't I see any icons on the second map (CT_MAP)? Update: Found a workaround. I added a custom class to the config: class RscMapControl { // All the standard map control class params here }; class RscMapControlNoTex: RscMapControl // No textures { alphaFadeStartScale = 0; alphaFadeEndScale = 0; }; This sorts out the no markers/icons problem. Still have to use 2 map controls with show/hide. If there were methods/commands to change these 2 params (something like "ctrlSetAlphaFadeStartScale" and "ctrlSetAlphaFadeEndScale") then I would be able to use a single map control.