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dudildo

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Posts posted by dudildo


  1. There is a mod available which replaces some of the buildings in the Cup Terrains with the updated versions used in the Contact DLC, however there no furniture spawns in them when used with Ravage. Is there any way to make furniture spawn inside these buildings?

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  2. I did some testing regarding the zombies absorbing head shots, I changed all the armor values for head and neck in the config.bin in the zeds module to 0. Tested it out in the editor damage set to 1, didnt seem to do anything, zombies still took 4-6 headshots with a pistol at close range to take em out. Hope this helps.


  3. 1 hour ago, R0adki11 said:

    Can you give further details? What mods are you running? What mission etc?

    Tried it both with mods enabled and disabled just CBA, started a standard ravage mission on altis, zombies come up to me swing there arms once then just stop attacking and just stand there. Reverted back to Ravage 1.51 tried the same thing and they munched my ass. 


  4. There does seem to be an issue with the zombies not attacking. It seems that if you dont attack the zombies and just let them come up to you they dont attack you they just stand idle next to you and then some move away, unless you attack them of course. I have seen this behaviour towards the raiders ai spawns as well. Ive tried it with mods enabled and also disabled. This is my experence anyway.


  5. On 05/02/2018 at 8:26 AM, Gill93 said:

    Hi I was just wondering if anyone else has noticed a change in the zombie behavior it seems they have become more static or are having issues with locating the Player as they seem to walk past the player and or just stand next to him without attacking this doesn't happen all the time but it seems likes it more often then not.

    I can confirm I too am seeing the same behaviour from the zombies since updating to ravage 1.49.

    Im using the same mods as I was with ravage 1.48.

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