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Graphix7

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Posts posted by Graphix7


  1. Hello QS,

     

    Just experienced this issue, definitely worth noting.

     

    Player got unexpectedly kicked when an admin saw Robocop suspect them of hacking the server.  However, when I went through the logs, I found this.

     

    9:41:36 "***** ANTI-HACK ***** Time: 5294.77 * Server Time: 5347.55 * Name: SonOfOri * Profile Name: SonOfOri * Steam Name: [REDACTED] * UID: [REDACTED] * Detection Level: 1 * Detection: Blacklisted text in hint display: god * you were wounded by a(n): uh-80 ghost hawk. its crew consists of:god_emperor (pilot). [n/a] (left turret). [n/a] (right turret). * Object: B Altis II: Revengence:13 (SonOfOri) REMOTE *****"

     

    It would seem that somehow this God_Emperor guy caused some damage to SonOfOri and when SonOfOri was presented with the option to report the friendly fire, the Anti-Cheat detected the text as Blacklisted and immediately alerted my admins.  However, I saw the same report on both of my admins.  However, this time, it seems that Anti-Hack picked them up because they received the report of SonOfOri and detected black listed text in THAT report that they both received.
     

    Spoiler

     

    9:41:40 "***** ANTI-HACK ***** Time: 5283.33 * Server Time: 5351.58 * Name: Huntin Wabbits * Profile Name: Huntin Wabbits * Steam Name: [REDACTED] * UID: [REDACTED] * Detection Level: 1 * Detection: Blacklisted text in hint display: god * robocop believes ""sonofori"" has hacked the server. detected: ""blacklisted text in hint display: god * you were wounded by a(n): uh-80 ghost hawk. its crew consists of:god_emperor (pilot). [n/a] (left turret). [n/a] (right turret)."" * Object: B Altis II: Revengence:12 (Huntin Wabbits) REMOTE *****"

     

    9:41:43 "***** ANTI-HACK ***** Time: 5314.23 * Server Time: 5353.92 * Name: L.Cpl Chase * Profile Name: L.Cpl Chase * Steam Name: [REDACTED] * UID: [REDACTED] * Detection Level: 1 * Detection: Blacklisted text in hint display: god * robocop believes ""sonofori"" has hacked the server. detected: ""blacklisted text in hint display: god * you were wounded by a(n): uh-80 ghost hawk. its crew consists of:god_emperor (pilot). [n/a] (left turret). [n/a] (right turret)."" * Object: B Altis II: Revengence:4 (L.Cpl Chase) REMOTE *****"

     

     

    Obviously, because they are both admins, they were not kicked.  Do you have any idea what's going on here? Is there a blacklist for "God" in all Hint Displays?  This can be a big issue.  Please let me know if you have any solutions.


  2. On 5/23/2018 at 7:59 PM, fn_Quiksilver said:

     

    there's no official support for either of those requests (it is by design that only the ammo-limited base artillery has arty computer, while mortars require calculation to fire). google "arma 3 artillery calculator"

     

    but it would be reasonably easy to mod the framework to enable arty computer. just do a mission folder search for the enableEngineArtillery script command, and comment all the lines out.

     

    for the pilot role, you could add the role in the mission, but i dont know whether it would break certain features. the mission was designed for a single cas pilot and makes references in some scripts to the cas pilot (such as for plane spawning). but you could try it and see what happens.

    Hey Quiksilver, I'm gonna send you some reports and logs from my server including a hacker that we dealt with.  Hopefully we can find how the person got passed the Anti-Cheat system. 


    However, I do not have a way to find the code variable "enableEngineArtillery" from a folder search.  If you have a means of searching through files by the actual contents inside of each individual file, I would love to have that tool!  In the mean time, can you please at least provide which file has this script command?

    • Like 1

  3. Hey Quiksilver,

     

    My server has gone from 186th to 67th most popular out of over 1,500 servers according to GameTracker.com . To accommodate the growing player base, we upgraded to 80 slots and paid for High CPU priority with our server provider.  Since the upgrade, we've experienced significant lag on 3 occasions that are only resolvable by server restart.  To help find the problem, I was hoping you could answer a few questions.

     

    1. Does the mod increase the amount of enemies compared to the player base?  Resulting in more AI enemies during high population?

     

    2. Do you know of any difficulty between the x64 Arma version or your mod regarding CPU priority?  (Highly doubt it)

     

    Let me know if you have any idea what's happening, thanks in advance!

    • Like 1

  4. I acqured the mod through the steam workshop.  Then I copy and pasted my "@MCC Sandbox 4 - Mission Making the Easy Way" into my dedicated server and added "@MCC Sandbox 4 - Mission Making the Easy Way" to the -mod  value in the command line.  But I see people claiming to use "@mcc_sandbox" or "@mcc_sandbox_a3"  Which is the correct title? Do I have to download MCC from Armaholic and use that version?  Will the workshop mod that's in my game files not work for client side?

     

    Please help!


  5. On 5/9/2018 at 8:40 PM, fn_Quiksilver said:

     

    I'm not aware of any mission-related game crashes in 1.0.8.

     

    If you want you can PM me a copy of your server RPT files from the affected sessions.

    Inexplicably, my server hasn't crashed in 3 days.  No changes have been made, I suppose it was an anomaly.

     

    However, I set the server restart variable to _restart_hours = [0,6,16]; this should translate to Midnight, 6AM and 4PM.  Strangely, the server will sometimes restart and random hours.  Just yesterday my server properly restarted at 4PM but restarted again at 6PM for no reason.  Is this an issue with the real_date_x64.dll?


  6. Experiencing irregular/random server crashes that return the following error code.

     

    Exception code: C0000005 ACCESS_VIOLATION at 97E891C0
    cpu: Intel(R) Xeon(R) CPU E3-1270 v5 @ 3.60GHz
    graphics: No
    resolution: 160x120x32
    Addons:
    A3_Structures_F_Argo_Signs_City in a3\structures_f_argo

    -

    /*/A large list of addons for many lines of code/*/

    -

    A3_Weapons_F_Gamma_Rifles_MX in a3\weapons_f_gamma\rifles\mx\
    Mods: @Apex;A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2
    ServerMods: @Apex
    Version 1.82.144647
    Fault time: 2018/05/09 13:48:45
    Fault address: 97E891C0 00:97E891C0 Unknown module
    file: Apex_framework_108 (__cur_mp)
    world: Altis
    Prev. code bytes: C4 30 5B C3 CC CC CC CC CC CC CC CC CC CC CC CC

    Fault code bytes: 48 8B 41 40 48 8B 40 08 C3 CC CC CC CC CC CC CC

    note: Minidump has been generated into the file A3DS\arma3server_x64_2018-05-09_06-01-16.mdmp


    Variables that are inconsistent between crash reports are underlined!

     

    Anybody else experiencing this or have any ideas how to fix this?


  7. 13 hours ago, Northlander said:

    Talked to my host now, they set it to 64bit instead of 32bit and they helped me get the .dll file into the folder. But are still facing the same error “Server must be running 64-bit”

     

    When I worked with HostHavoc regarding this issue, they told me the following: 

     

    Me: 

    In order to get my server running properly it needs to be 64 bit. I used the CPanel to select the x64 executable but the log files (.rpt files) are showing that it's still running x86. Also, when connecting I receive a black screen with "Initializing..." in the center as well as "Server must be 64-bit" in the top right.

    Please verify that the server is properly running 64-bit or adjust appropriately. Thank you in advance!

     

    Support:

     

    Please set it to 64bit and open and resave your configs as well as your commandline. That should set it to 64bit.

     

    Something about switching to x64 seems to require you to basically refresh your command line.  I essentially removed the command line, re-created it and saved.  This solved my problem.

     

     

    • Like 4

  8. On 5/1/2018 at 5:52 PM, fn_Quiksilver said:

     

    check that your “serverCommandPassword” in server.cfg matches the servercommandpassword in @Apex_cfg\parameters.sqf, read the comment beside it about “ and ‘ as well.

     

    You called it Quiksilver, this fixed the issue right up! Turns out, during one of the hotfixes, I failed to update the servercommandpassword in the parameters.sqf .  It's becoming clear to me that I have to diligently keep notes that document any changes I've made to your mod.  Doing so would allow me to easily make those changes whenever a new version is released!


  9. On 12/17/2017 at 4:27 PM, Timothy Franz said:

    The server starts no issues, its when a player attempts to join after selecting a slot and loading fully into the map, (Funny enough you can still fire your weapon only can hear it though as well as the ambient background noise.) that they are greeted with a black screen that says "The Server must be running x64" in the upper right-hand corner and "Initilizing...." in the dead center. The only thing of note in the server logs at that point is "Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed". Start parameters as follows. "./arma3server -config=server.cfg -cfg=basic.cfg -profiles=profile -maxMem=3584 -port=2422 -maxplayers=64 -servermod=mods/@apex -filePatching -autoinit"  Full server log below. If you want QuikSilver I can get you access to a linux server to help in the debugging/development, just private message me if you do.

      Reveal hidden contents

    17:10:54 SteamAPI initialization failed. Steam features won't be accessible!
    17:10:54 Cannot register unknown string STR_3DEN_CAMERA_NAME
    17:10:54 Cannot register unknown string STR_DIFF_SCENE_ONLY
    17:10:54 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
    17:10:54 Initializing stats manager.
    17:10:55 Stats config disabled.
    17:10:55 sessionID: 3eb7e333d0a5ccd3ada0346330d1a3b1231b7d22
    17:10:59 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
    17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
    17:11:02 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
    17:11:02 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
    17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
    17:11:02 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
    17:11:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
    17:11:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
    17:11:02 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
    17:11:02 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
    17:11:02 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
    17:11:02 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
    17:11:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
    17:11:02 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
    17:11:02 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
    17:11:02 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
    17:11:02 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
    17:11:02 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
    17:11:02 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
    17:11:02 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
    17:11:02 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
    17:11:02 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
    17:11:02 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
    17:11:02 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
    17:11:02 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
    17:11:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
    17:11:02 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
    17:11:02 Updating base class ->RocketCore, by a3\weapons_f\config.bin/CfgAmmo/RocketBase/ (original a3\weapons_f\config.bin)
    17:11:02 Updating base class ->BulletBase, by a3\weapons_f\config.bin/CfgAmmo/B_35mm_AA/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/close/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/short/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/medium/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/HE/far/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class player->close, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/close/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class close->short, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/short/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class close->medium, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/medium/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class close->far, by a3\sounds_f\config.bin/CfgWeapons/autocannon_30mm_CTWS/AP/far/ (original a3\weapons_f\config.bin)
    17:11:03 Updating base class ->Tank, by a3\armor_f_beta\config.bin/CfgVehicles/Tank_F/ (original a3\armor_f_beta\config.bin)
    17:11:03 Updating base class NewTurret->NewTurret, by a3\armor_f_beta\apc_wheeled_01\config.bin/CfgVehicles/Wheeled_APC_F/Turrets/MainTurret/ (original a3\armor_f_beta\config.bin)
    17:11:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    17:11:03 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    17:11:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
    17:11:03 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
    17:11:03 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
    17:11:03 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
    17:11:03 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
    17:11:04 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
    17:11:04 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin)
    17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin)
    17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin)
    17:11:04 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin)
    17:11:04 Initializing Steam Manager
    17:11:04 unable to load subscribed content list. list will be updated from steam
    17:11:04 unable to load published content list. list will be updated from steam
    17:11:04 unable to load cached items meta info. save and update functionality will be broken
    17:11:04 Steam Manager initialized.
    17:11:05 ============================================================================================= List of mods ===============================================================================================
    17:11:05 modsReadOnly = false
    17:11:05 safeModsActivated = false
    17:11:05 customMods = true
    17:11:05 hash = '27F678A0D83D78EA8C8C7B3EF23FCEF44E11BE75'
    17:11:05 hashShort = '4477393'
    17:11:05                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
    17:11:05 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    17:11:05                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           | 
    17:11:05                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           | 
    17:11:05                                     Arma 3 Tac-Ops |               tacops |       true |             GAME DIR | f1dc09577c3e9808b7aa2c87d830a2b26a6b5fee |  fa26d009 | /***PRIVATE***/OGP_User_Files/32/tacops
    17:11:05                                 Arma 3 Laws of War |               orange |       true |             GAME DIR | 4218684688ce66df818f107e2f95c59a26323121 |  b3b9582b | /***PRIVATE***/OGP_User_Files/32/orange
    17:11:05                                      Arma 3 Malden |                 argo |       true |             GAME DIR | 05003900123009df799f674dab222647cc0cc676 |  36610ff1 | /***PRIVATE***/OGP_User_Files/32/argo
    17:11:05                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 8d1003272f4550977c09f9c3de192339a29268ad |  5d2e6b70 | /***PRIVATE***/OGP_User_Files/32/jets
    17:11:05                                        Arma 3 Apex |            expansion |       true |             GAME DIR | ed1b8b914be28b134d041da7deebf7b5b68e6ed3 |  ed5a9be7 | /***PRIVATE***/OGP_User_Files/32/expansion
    17:11:05                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | e405dfd48cf0dc78bc48e630f5065676723be5df |  d0f859df | /***PRIVATE***/OGP_User_Files/32/mark
    17:11:05                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | abbb58afcd71da8d6f39462585ce554c2bde319e |  3b66e8c1 | /***PRIVATE***/OGP_User_Files/32/heli
    17:11:05                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 0a38a8eedccec3bd371c52470ecfbc300bce7e26 |  5248a2ba | /***PRIVATE***/OGP_User_Files/32/kart
    17:11:05                                        Arma 3 Zeus |              curator |       true |             GAME DIR | e9e394b64efe10fcde232d90ae425eb377c62b16 |  42741b1b | /***PRIVATE***/OGP_User_Files/32/curator
    17:11:05                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           | 
    17:11:05                                              @apex |                @apex |      false |             GAME DIR | da39a3ee5e6b4b0d3255bfef95601890afd80709 |  11fdd19c | /***PRIVATE***/OGP_User_Files/32/mods/@apex
    17:11:05 ==========================================================================================================================================================================================================
    17:11:05 InitSound ...
    17:11:05 InitSound - complete
    17:11:05 Dedicated host created.
    17:11:05 PhysX3 SDK Init started ...
    17:11:05 PhysX3 SDK Init ended.
    17:11:10 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    a3_characters_f
    17:11:10 Loading movesType CfgGesturesMale
    17:11:10 MovesType CfgGesturesMale load time 68 ms
    17:11:10 Loading movesType CfgMovesMaleSdr
    17:11:21 MovesType CfgMovesMaleSdr load time 11395 ms
    17:11:21 Host identity created.
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 107410
    17:11:21 Game Port: 2422, Steam Query Port: 2423
    17:11:21 Initializing Steam server - Game Port: 2422, Steam Query Port: 2423
    Arma 3 Console version 1.80.143752 x86 : port 2422
    17:11:24 UPNP initialized
    17:11:24 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
    17:11:24 Mission Invade & Annex: Apex Edition read from bank.
    17:11:25 Connected to Steam servers
    17:11:25 Roles assigned.
    17:11:26 Reading mission ...
    17:11:26 Starting mission:
    17:11:26  Mission file: Apex_framework_beta_101 (__cur_mp)
    17:11:26  Mission world: Altis
    17:11:26  Mission directory: mpmissions\__cur_mp.Altis\
    17:11:36 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
    17:11:36 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
    17:11:36 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
    17:11:36 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
    17:11:37 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
    17:11:38 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    17:11:38 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    17:11:38 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    17:11:38 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    17:11:38 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    17:11:43 No speaker given for 
    17:11:43 "***** Loading mission parameters *****"
    17:11:43 "***** Loaded mission parameters *****"
    17:11:43 Mission read.
    17:11:43 "*****************************************************************************"
    17:11:43 "************************* Server Config Starting ****************************"
    17:11:43 "*****************************************************************************"
    17:11:43 "***** Mission Start: [1969,12,31,18,0,0] * Product Version: [""Arma 3"",""Arma3"",180,143752,""Stable"",true,""Linux"",""x86""] * Mission Name: Apex_framework_beta_101 * Server Name: -=HMG=- Invade & Annex: Apex Edition * Briefing Name: Invade & Annex: Apex Edition * Mission Version: 53 * Mission Difficulty: -1 * Mission DLCs: [] * Distribution Region: 0 *****"
    17:11:43 "*****************************************************************************"
    17:11:43 "***** Difficulty Options *****
    *****autoReport: 0
    *****cameraShake: 1
    *****commands: 0
    *****deathMessages: 0
    *****detectedMines: 0
    *****enemyTags: 0
    *****friendlyTags: 0
    *****groupIndicators: 0
    *****mapContent: 0
    *****mapContentEnemy: 0
    *****mapContentFriendly: 0
    *****mapContentMines: 0
    *****mapContentPing: 0
    *****multipleSaves: 0
    *****reducedDamage: 0
    *****scoreTable: 0
    *****squadRadar: 0
    *****staminaBar: 0
    *****stanceIndicator: 0
    *****tacticalPing: 0
    *****thirdPersonView: 0
    *****visionAid: 0
    *****vonID: 0
    *****waypoints: 0
    *****weaponCrosshair: 0
    *****weaponInfo: 2
    "
    17:11:43 "*****************************************************************************"
    17:11:44 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
    17:11:44  Mission id: 54f1fafd1e5685c1552a6f372f23f5a9f8eee3a9
    17:11:44 Game started.
    Attempt to override final function - bis_fnc_storeparamsvalues_data
    Attempt to override final function - qs_fnc_whitelist
    Attempt to override final function - qs_missionconfig_commds
    Attempt to override final function - qs_missionconfig_commurl
    Attempt to override final function - qs_missionconfig_comma3u
    Attempt to override final function - qs_missionconfig_ah
    Attempt to override final function - qs_missionconfig_cosmetics
    Attempt to override final function - qs_missionconfig_monetizeurl
    17:12:52 Prism uses modified data file
    17:12:52 Player Prism connecting.
    17:12:53 Player Prism connected (id=76561197991683240).
    Unaccessible
    17:13:09 Loading movesType CfgGesturesMale
    17:13:09 MovesType CfgGesturesMale load time 34 ms
    17:13:09 Loading movesType CfgMovesMaleSdr
    17:13:19 MovesType CfgMovesMaleSdr load time 10329 ms
    17:13:20 Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
    17:13:41 Client: Remote object 3:0 not found
    17:13:55 Player Prism disconnected.

     
     

     

    Hey Timothy, I literally dealt with this issue just earlier today, maybe I can help.  This issue seems to occur when there's an improper syntax in the @Apex_cfg folder.  My instance was that a " ]; " had been removed from the whitelist.sqf, causing the whitelist to fail to return.  

     

    Check that your serverCommandPassword is set properly and you didn't mess up the syntax for your preferences.

     

    ALSO IMPORTANT! You'll see that there can sometimes be several values within one division of the scripting.  As such: 'Value 1', 'Value 2', 'Value 3' .  Take careful note that the LAST variable in these instances does not have a ',' (comma).  This syntax error caused my chat messages to fail.  Therefore, when you see multiple variables within brackets ( [ and { ) the last value should NOT have a comma.


  10. I'm experiencing an issue where the server is trying to restart, displays warning message and plays audible que, but then fails to restart.  Also, Anticheat is turned on and mods are detected and Robocop claims to kick the player but then I check the player menu and they are still connected.  I have to manually boot them.  Any thoughts?


  11. On 4/22/2018 at 6:09 PM, fn_Quiksilver said:

     

    are running with the built-in anticheat on or off?

     

    Use a 3rd party RCON tool like battlewarden or EPM for admin/server commands, kick/ban/etc. 

     

    Also try using some of the provided battleye filters, especially the remoteexec.txt and createvehicle.txt. they work quite well.

     

    if you are running a default framework without mods, try enabling the anticheat, its quite effective at resisting and also countering average script kiddies. If running with mods you can still use the anticheat but youll need to keep an eye on the server RPT and make changes to the anticheat to filter out the false positives.

     

    also if you log in as admin on the server, in the map player list youll have options to kick/ban.

     

    Finally got a chance to do some work on this one, first up here's just some more info.

     

    Server is not running any additional mods

    Anticheat is enabled and working properly for the most part

    The hack/mod in question is being reported as "3D Teleport" and the user claims it's from the workshop but I'm unable to find it.

     

    So, I spent only an hour on this, therefore I must do a little more work.  However, EPM doesn't seem to be working.  My suspicion is in the way my BE Rcon settings are defined.  Important note on the RCon, my server is running x64 as instructed.

     

    The issue with traditional commands in game is that, whenever I begin to type #login or a few other commands, the text box suddenly disappears.  It seems that this happens as soon as a command such as #login has been typed, as if scripted to avoid exploit.  Note on that, I had connected with a few mods client side.  Again, Framework recognizes me as an admin through the whitelist.txt .


  12. 13 hours ago, fn_Quiksilver said:

    important fix published, related to Malden AOs not spawning

     

    replace this file (or merge the changes)

     

    https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_core.sqf

     

    You're doing awesome, thank you for the response.  I'm having a serious problem now.

     

    We just experienced our first hacker.  He was able to teleport around the map and grief.  Traditional griefers are honestly not a problem thanks to all the systems you have in-place in the mod.

     

    I'm finding out that although my ID is set correctly as an admin and I can use the Staff Command List, I'm utterly unable to kick/ban/change missions etc.  Perhaps I'm doing something wrong but I won't be able to support a server if this mod keeps me from being able to ban people.  Please advise!


  13. Requests/Issues: This one will be long, but thank you for your consistent work on this mod.  You're doing amazing work and I'm very happy to be a patron.  I hope you receive more monetary support in the future, you absolutely deserve it!  I do not expect an immediate response, I hope you have a wonderful day!

     

    P.S. All of the following is in regards to CLASSIC version.

     

    Requests:

    1. It would make a world of difference to have a user interface when respawning to choose spawn points instead of having to drive a quad out of the main base, incapacitate yourself then spawn at FOB. I imagine the interface to look something like in the Altis Life servers.

     

    2. With the addition of AA placements in 1.0.8, it would be useful to allow 2 different Jet Pilots.  1 would spawn on Aircraft Carrier with a Black Wasp available and other would spawn at Main Base Airport with an A-164 Wipeout.  Idea here being that the Black Wasp is primarily an Air-to-Air vehicle whereas the Wipeout could provide Air-to-ground without re-arming so often.  Using BlackWasp for Air-to-Ground is proving very difficult for inexperienced pilots, most of our players are unable to destroy AA placements without Laser Designation due to the H-Barriers surrounding the Tigris.

     

    3. What exactly is the purpose of the "Squad Leader" role?  I think it would be useful if the Squad leaders were the only ones capable of using voice in Side Channel to ensure they could communicate between groups regardless of the Radio Management settings of individual players.

     

    4.  The radio system is very handy to use, however many of my players are unaware how to access the settings with the "Home" key in the first place.  My staff is more than willing to teach, but it would help on the management side if the General Channel was subscribed to by default to accommodate communication without first teaching them to join groups in the text chat.  Once they understand the system, unsubscribing from the General Channel will be very easy.

     

    5. Example: Delivering Medical Tarupod rewards 8 respawn tickets to FOB and Medical HEMTT rewards 24.  It would be awesome if delivering the Cargo HEMTT would allow armed vehicles to spawn at FOB such as Hunter and Prowlers as a better reward of taking the HEMTT.  Heavier vehicles I think should remain exclusive to main base.

     

    6. The Taru that will sometimes spawn would be exceptionally useful if it could properly raise the Taru pods up into the loading space.  If this were a feature, pilots would be able to avoid incoming missiles and fly lower with supplies/players.

     

    Issues:

    1. Initiating "Clean up Island" will also wipe away any rewards that have been earned by completing side missions.  My players had earned themselves an armed Blackfish but I mistakenly wiped it.

     

    2. Escort Truck side mission is almost impossible because it seems that AT Mines that spawn due to mission are not detectable by mine-detector.  We're required to use a Bobcat with the scoop down in front, however sometimes the Bobcat won't survive.

     

    3. Recently switched to Altis, but when we were on Tanoa, (Might have been on 1.0.6) helicopter would sometimes receive "This is for Helicopters only, not planes or VTOL"(Or something along those lines) message when trying to service at Heli Service point.

     

    4. Experiencing an error similar to "Cannot find Custom Font, using Default Arma 3 font" shortly after connect or attempting to recruit AI.  Easy to select "Ok" and continue playing.

     

    5. Players are reporting that the Mohawk is unable to lift Cargo crates larger than the Taru Pods.  This is a problem for players without Helicopter DLC that want to supply the FOB.

    • Like 1

  14. Volition Servers Invade & Annex


    Game: Arma 3
    Map: Tanoa
    IP: 64.94.95.36:2302
    Location: Dallas, Texas
    Slots: 40
    Privacy: Public

     

    Welcome to one of the very few I&A servers running on Tanoa from the Arma III Apex DLC.  Here, you can finally experience persistent close-quarters and long-range combat in the lush and vibrant environment based off of the Horizon Islands North-east of Australia.

     

    This server is running the Invade & Annex Apex Framework released publicly by Quiksilver featuring flushed out performance improvements, enhanced AI behavior, comprehensive objectives and even a customizable radio system to clean up the clutter of public chatter.

    Source: https://forums.bohemia.net/forums/topic/212240-apex-framework/

     

    *Invade & Annex is a persistent mission making mod for in-depth Player vs Enemy experiences*

     

    Automatically generated missions with a variety of foes and rewarding objectives!  Just hop in the server, pick a role and navigate to the front lines with the help of your comrades in arms!

     

    The Invade & Annex Apex Framework persistently generates all of the following:

     

    Main AO populated with enemy CSAT forces and complete with multiple sub-objectives to weaken the opposing force and strengthen your chances of victory!

    Forward Operating Base that can be resupplied and maintained as a respawn point supply depot and vehicle service location for all ground forces!

    Secondary objective that can vary anywhere from rescuing a friendly behind enemy lines, escorting valuable resources in a convoy, securing enemy intel and even engaging enemy forces under the ocean!

    Aircraft Carrier that provides 1 friendly CAS pilot a fully armed Black Wasp II jet and UAV drones for reconnaissance and precision destruction

    Main Base complete with the V44-X Blackfish VTOL plane capable of inserting a fully loaded Marshal IFV behind enemy lines in minutes, large capacity helicopters such as the CH-67 Huron and UH-80 Ghost Hawk to deliver supplies and reinforcements as well as a plethora of ground vehicles from the powerful MBT-52 Kuma tank to the amphibious AMV-7 Marshall

    Recruitable AI that can be actively commanded to assist in battle!

     

    Briefing:

     

    You are a member of the NATO BluFor forces.  CSAT military has been working with the local Syndikat militia to establish control over the Tanoa region.  

     

    Primary Objective:

    Your mission is to completely drive all of the enemy forces out of the region and cripple the foreign control over the island.  The enemy has established fortified defenses and communication. Utilize any and all assets to neutralize the enemy defenses, destroy their means of communication and once they are weak and vulnerable, strike directly at their headquarters.

     

    Secondary Objective:

    The region has become war torn and the local populace is not without suffering.  Assist IDAP personnel and delivery valuable resources where needed to assist the neutral bystanders in this time of crisis.

     

    Tertiary Objective:

    We are in need of reinforcements but good help is hard to find.  Recruit your friends and fellow comrades to join our forces on the frontlines.

     

    Rules/Administration:

     

    You must be 13 years or older to participate on any assets provided by Volition Servers.  

     

    Nobody needs to tell you how to behave.  You don’t need a set of rules or someone holding your hand.  Administration reserves the right to penalize anybody with OR without a proper reason.  We’re all friends here, as long as everyone’s having a good time, then there isn’t a problem.


     

    Join us on Teamspeak @ VolitionServers.Teamspeak3.com

    Or Discord @ https://discord.gg/hkKBHgg

     

    We provide other servers as well, get to know us!

    www.volitionservers.com

     

    Thank you for reading!


  15. About 2 months ago I started working on an Invade & Annex server on Tanoa. Now it's up, operational and featuring the latest version of the I&A mod.

     

    More info here: https://www.reddit.com/r/VolitionServers/comments/8b2nz7/invade_annex_server_on_tanoa/ 

     

    Message me any time for questions!

     

    Also, my server is featuring the latest mod by Quiksilver that you can find here:

    https://forums.bohemia.net/forums/topic/212240-apex-framework/


  16. 1 hour ago, fn_Quiksilver said:

     

    - Got to be within 3m

    - Got to be leader of a group

    - Only aircrew can recruit the aircrew AI

    - Only infantry can recruit the infantry AI

     

     

    Do you get the Recruit scroll interaction?

     

    Ah! That was the trick!

     

    I had a few of my community test it out really quick.  Everyone assumed the "Squad Leader" slot would be the slot for that feature, we never guessed that it would actually be regarding the groups through the group menu accessible with the 'U' key.

     

    However, it would also seem, that if you are the first one to connect to the server, you are actually considered Group Leader of the default group that is generated as well.  This is why we had one person able to command the Recruitable AI but nobody else could.

     

    I like this system, it encourages the players to maintain multiple groups rather than one massive squad.

     

    Thank you for the help!


  17. Can we please get an explanation regarding exactly how the Recruitable AI works?  It would seem that at certain times pilots are unable to command AI in the air field and we've simply been unable to recruit AI as Squad leader or otherwise near the ground infantry spawn.


  18. On 3/18/2018 at 12:30 AM, fn_Quiksilver said:

     

    yep.

     

    that part was changed so enemy fixed-wing is no longer controlled by radiotower. tower controls helo & armor reinforcements instead

     

    to re-enable that, the easiest way would be to insert this line:

     

    
    if (!alive QS_radioTower) exitWith {};

    to the top line of this script

     

    https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_enemyCAS.sqf

     

    Awesome, thank you.  It worked perfectly!  Trying to make some finishing touches to my server running your framework before an upcoming event.  This helps a lot!

    • Like 1

  19.  Enemy CAS will still appear after radio tower is destroyed.  Is there an option to make enemy CAS disabled while radio tower is destroyed? Also, could it be possible to add an objective to destroy enemy mortar placements?  It would work like the radio tower, search and destroy.


  20. I got this running on a dedicated server through HostHavoc.com .  However, the AI seem very difficult even with only 1 player connected.  Is there a way for me to verify the custom difficulty paramaters are working properly?  My suspicion is that the difficulty is being defaulted to normal.  Below are the server.cfg and TCAGame.Arma3Profile values.  Please note that the server.cfg does register properly even though it is in the A3DS folder as the Commandline specifies this.

     

    Spoiler

    Server.cfg located in A3DS:

    // MISSIONS CYCLE
    class Missions
    {
        class apex_framework 
        {
            //template="Apex_framework_beta_105.Altis";
            template="Apex_framework_beta_105.Tanoa";
            //template="Apex_framework_beta_105.Malden";
            difficulty="Custom";
        };
    };

    forcedDifficulty = "Custom";

    missionWhitelist[] = {"Apex_framework_beta_104.Altis","Apex_framework_beta_104.Tanoa","Apex_framework_beta_104.Malden"};

    Spoiler

    TCAGame.Arma3Profile located in A3DS/Users/TCAGame:

    {
        class CustomDifficulty
        {
            class Options
            {
                autoReport=0;
                cameraShake=1;
                commands=2;
                deathMessages=0;
                detectedMines=0;
                enemyTags=0;
                friendlyTags=0;
                groupIndicators=0;
                mapContent=0;
                mapContentEnemy=0;
                mapContentFriendly=0;
                mapContentMines=0;
                mapContentPing=1;
                multipleSaves=0;
                reducedDamage=0;
                scoreTable=1;
                squadRadar=2;
                staminaBar=2;
                stanceIndicator=2;
                tacticalPing=1;
                thirdPersonView=1;
                visionAid=0;
                vonID=1;
                waypoints=2;
                weaponCrosshair=2;
                weaponInfo=2;
            };
            description="Custom difficulty set by developer.";
            displayName="Custom";
            optionDescription="Custom difficulty set by the player.";
            optionPicture="\A3\Ui_f\data\Logos\arma3_white_ca.paa";
            aiLevelPreset=2;
            levelAI="AILevelLow";
        };
        class CustomAILevel
        {
            skillAI=1;
            precisionAI=0.13000001;
        };
    };
    version=1;
    blood=1;
    singleVoice=0;
    gamma=1;
    brightness=1;
    maxSamplesPlayed=96;
    sceneComplexity=400000;
    shadowZDistance=100;
    viewDistance=1000;
    preferredObjectViewDistance=800;
    terrainGrid=25;
    volumeCD=10;
    volumeFX=10;
    volumeSpeech=10;
    volumeVoN=10;
    vonRecThreshold=0.029999999;

     

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