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Everything posted by 0Y0
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Ahaha, yes) Sometimes I don’t understand why I am doing this)
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Fixed bleeding when injured by a grenade in water. Download new version.
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Animated by hand))😰
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Fixed double action when injured by a grenade. Download new version.
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Good)
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Now I'm working on covers for this helmet. It’s difficult for me, so when I finish, I don’t know)
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Thank you) And happy new year to you)
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Added 45 wound animations for the unit with the main weapon. Fixed bleeding when a grenade explodes behind a wall. Download new version. People, test, then write a review.
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It is working)))
- 467 replies
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- 11
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Thanks)
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34 animations ready) I have a small chance to make the first update before the new year coming))
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Help is no longer needed. Solution found )
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So, I decided to divide the update into several stages. 1. Animations of injuries with a rifle. (45 animations) 2. Animations of injuries with a grenade launcher. (30 animations) 3. Animations of injuries with a handgun. (45 animations) 4. Animations of injuries in the near explosion. (48 animations) 5. Animations of injuries without weapons (45 animations) Thus, the time between updates will be several weeks.
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I think this is the last animation that I will show before release. Currently 12 animations are ready. About 200 are planned for release. So, it will take a long time to wait))
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Guys, I need help. Is it possible to port animation from ARMA to Blender? I need a static animation from ARMA to expose it as a start and end point in a dynamic animation. In order for the unit to smoothly enter and exit the animation in the game. I tried to make a similar pose. But the smoothness is not achieved. The video shows how the unit twitches at the end when switching the animation.
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Work has begun on new wound animations.
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No problem))
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There is only one variable for all states: "dam_ignore_injured0".
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Solution found. After injury, count of ammo in magazines does not change. Download new version.
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Guys need help. How to find out the number of rouds loaded in a underbarrel grenade launcher? If weapon has a underbarrel grenade launcher. This command only gives the number of ammo in the rifle magazine. But not in the underbarrel grenade launcher. _count = player ammo primaryWeapon player; For 2 days I can't find a solution)
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Fixed grenade loss of an underbarrel grenade launcher after a wound. Little code optimization. Download new version.
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In game:
- 235 replies
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- 13
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Visor for ZSH-1-2M ready.
- 235 replies
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- 10
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No, I'm here) And we work further)