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0Y0

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Everything posted by 0Y0

  1. Ahaha, yes) Sometimes I don’t understand why I am doing this)
  2. Fixed bleeding when injured by a grenade in water. Download new version.
  3. Fixed double action when injured by a grenade. Download new version.
  4. Now I'm working on covers for this helmet. It’s difficult for me, so when I finish, I don’t know)
  5. Thank you) And happy new year to you)
  6. Added 45 wound animations for the unit with the main weapon. Fixed bleeding when a grenade explodes behind a wall. Download new version. People, test, then write a review.
  7. 34 animations ready) I have a small chance to make the first update before the new year coming))
  8. Help is no longer needed. Solution found )
  9. So, I decided to divide the update into several stages. 1. Animations of injuries with a rifle. (45 animations) 2. Animations of injuries with a grenade launcher. (30 animations) 3. Animations of injuries with a handgun. (45 animations) 4. Animations of injuries in the near explosion. (48 animations) 5. Animations of injuries without weapons (45 animations) Thus, the time between updates will be several weeks.
  10. I think this is the last animation that I will show before release. Currently 12 animations are ready. About 200 are planned for release. So, it will take a long time to wait))
  11. Guys, I need help. Is it possible to port animation from ARMA to Blender? I need a static animation from ARMA to expose it as a start and end point in a dynamic animation. In order for the unit to smoothly enter and exit the animation in the game. I tried to make a similar pose. But the smoothness is not achieved. The video shows how the unit twitches at the end when switching the animation.
  12. Work has begun on new wound animations.
  13. There is only one variable for all states: "dam_ignore_injured0".
  14. Solution found. After injury, count of ammo in magazines does not change. Download new version.
  15. Guys need help. How to find out the number of rouds loaded in a underbarrel grenade launcher? If weapon has a underbarrel grenade launcher. This command only gives the number of ammo in the rifle magazine. But not in the underbarrel grenade launcher. _count = player ammo primaryWeapon player; For 2 days I can't find a solution)
  16. Fixed grenade loss of an underbarrel grenade launcher after a wound. Little code optimization. Download new version.
  17. Visor for ZSH-1-2M ready.
  18. No, I'm here) And we work further)
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