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About Mot_Monkey

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  1. Mot_Monkey

    [MP][CTI-COOP] Liberation (continued)

    Unfortunately not. In previous versions I've had no problems with custom squads, it was only updating to 0.963a-hotfix3 that's caused the issue. Here's the bit of code from my blufor/custom.sqf Is there any other reason the game might be confusing the two squads? I also edited the Init_Presets.sqf to change squad names, some stuff under sector so that my custom squad is spawned during attacks and kp_liberation_config.sqf to allow some vehicles to carry crates but I don;t think any of that is relevant EDIT; It seems the code did not like that fact that the two squads had the exact same make up. Changing the paratrooper squad composition fixed the problem.
  2. Mot_Monkey

    [MP][CTI-COOP] Liberation (continued)

    For some reason my custom infantry squad are all spawning with parachutes, which is preventing the AA and AT guys from spawning with their ammo. What decides whether a squad spawns with chutes and who doesn't? I'm using the latest hotfix version.
  3. Mot_Monkey

    [MP][CTI-COOP] Liberation (continued)

    Hi Wyqer, I had a look at the file but I cannot figure out which part relates to which vehicle spawns at a marker. I think I understand how the code connects to the marker, just not how the code selects a vehicle. I've added a few new squads and also fire teams as a cheaper option. I was wondering though, what does this line do; {if (!(_x in friendly_infantry_classnames)) then {friendly_infantry_classnames pushBack _x};} forEach (blufor_squad_inf_light + blufor_squad_inf + blufor_squad_at + blufor_squad_aa + blufor_squad_recon + blufor_squad_para); Should I add my new squads to it? Thank you again for your awesome work!
  4. Mot_Monkey

    [MP][CTI-COOP] Liberation (continued)

    Hey Wyqer, great mission, absolutely love it. I do have two questions related to modding and two requests, sorry if they've been asked already, I used a keyword search and couldn't find anything. 1.Is it possible to place markers for vehicles, like with the little bird, that don't replace the littebird or boat? e.g I would like a truck to spawn on the deck which has the same "cannot recycle" message as the littlebirds 2.Is it possible to add more squads in the buy menu and to change the name of the squads which are there? I would like to add a 'fireteam' of just 4 guys which would be a cheap alternative to buying larger squads 3.Is it possible to add a refund/recycle option for infantry? (or is there one that I've missed?) 4.is it possible to have AI join the players for HALO drops? Thank you for continuing zBugs excellent work, I love your updates.