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Posts posted by Sayker
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Hey Everybody !
i wonder:
is it possible to put radio 343,152 and 117 in loudspeaker ?
Because I can't find a commandthank you in advance! 😄
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Hy team Lambs,
Thank you for your work but, it's normal IA don't spot you before 300m ? It should be perfect if there is an option to select that ! =D
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Hi everybody ! This mod seems awesome !! 😍
But there is a exemple mission to know the right way to configure it ?
THX in advance !! 😎
EDIT : Or just exemple of modules already defined ? :DDD
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Hy !
For @pierremgi
Thank you for all, your help and your explaination very clearly ! 😉
I understand more your way now !!
For @schatten
I found !! 😉 :
call { private ["_distance", "_distanceMin", "_marker"]; _marker = ""; _distanceMin = worldSize; { if (((getMarkerColor _x) == "ColorOPFOR") and { _distance = (getMarkerPos _x) distance2D player; (_distance >= 2000) and { _distance < _distanceMin } } ) then { _distanceMin = _distance; _marker = _x; }; } forEach allMapMarkers; _marker };
Thank you for this awesome help !!! 💪
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@Schatten
Maybe the first condition is the marker with distance then the color ? -
@Schatten
Mhhhhmm !! doesn't Works while your last script works. 🤔That return : " "; Have You a idea ?
@pierremgi
Perfect it works !!! 😍 i just change the last line in order to don't teleport the player on the position, but just get the position of this marker ;))
----> unfortunately there is some problem .... :(( always the same markers are found
call {
private _mkrs = allMapMarkers apply {[str(player distance2D getMarkerPos _x < 1000 or player distance2D getmarkerPos _x > 5000 or markerColor _x != "colorEAST"),player distance2D getMarkerPos _x,_x]};
_mkrs sort true;
private _nearestMarker = _mkrs #0#2;
getMarkerPos _nearestMarker
};Carreful : if these conditions of distance are not okey, it's the first coordonate of marker who is selected 😉
Little question could you explain me this : private _nearestMarker = _mkrs #0#2;Thx 😃
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Ohhhh Wouaaa !!!
Schatten Thank you so much that works perfectly ! 😄
But i have a last problem that I hadn't thought of...Another condition who is the color of the marker is : ColorOPFOR
Do you think it's possible with : getMarkerColor
Because I have to find that of the enemy and not that of my allies ahaha 😁
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Hi @pierremgi thank you for you answer,
I can't seem to get it to work. Sorry i'm not a expert.... 🤪
But with your script it's just for marker <400m ?
or i need 400m <" mymarker" < 5000m
THX =)))
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Hiii Schatten !!
THX for your return ! 😉
Actually, i tried to test in game with my consol but doesn't work no values are find.We need maybe at first the position of the player ?
Except that I'm looking for a marker 😋
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Hi every body !
How can i found the nearest OPFOR sector with these function, it's possible to use color red to find the right marker ? :
function : F_getNearestSector
params ["_limit", ["_postosearch", getpos player]]; private _sector_to_return = "";
private _close_sectors = sectors_allSectors select {(markerPos _x) distance _postosearch < _limit};
private _close_sectors_sorted = [_close_sectors, [_postosearch, _limit], {(markerPos _x) distance _input0}, "ASCEND"] call BIS_fnc_sortBy;
if (count _close_sectors_sorted > 0) then {_sector_to_return = _close_sectors_sorted select 0;}; _sector_to_return;
Thank you in advance =))))
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Hey Everybody, i need some help to start from scratch my little script.
But, i need to find the nearest marker from 400m, from my player. Not a radius of 400m from my player.
There is this :
nearestObjects [player, ["house"], 200];
But it's just for object...
So this :
// Find the nearest marker from player :
_nearestMarker = [allMapMarkers, player] call BIS_fnc_nearestPosition;
But there no interval of distance...
Thank you in advance !!! 😉
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Hey Nix !
Thx for your script !
There is a option in order to ia communicate together ?😄
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Hmmm i will test this !! ;)
thx for your help :)
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Thanks for your quick response!
Yes incognito ;)
In fact what I would like is that the code runs only if the player wears a clothes or even an object.
Otherwise, the player keep is side.
Do you think you can help me?
thanks :))
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Hello the for this awesome addon !!
but it’s possible to add a condition with uniform. For exemple special clothes ?
Thxx in advancee:D
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On 12/12/2018 at 1:51 PM, Sayker said:Hi there !!
I use these lines EventHandler, but it's possible that this event are only activate for civilian damage ??? Thx so much ! =)
_EH = ["ace_killed", { params ["_unit"]; [_unit, _unit getVariable "ace_medical_lastDamageSource"] execVM "ACL\ACL_murder.sqf" }] call CBA_fnc_addEventHandler;Happy New Year Everyone ! I always need your help for this problem.
Because currently, all units around player are impacted, or i would like only damage on civilian are keeped or the death of a civilian units.. :/
Do you have any idea ?? thx in advance =)
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Hi there !!
I use these lines EventHandler, but it's possible that this event are only activate for civilian damage ??? Thx so much ! =)
_EH = ["ace_killed", { params ["_unit"]; [_unit, _unit getVariable "ace_medical_lastDamageSource"] execVM "ACL\ACL_murder.sqf" }] call CBA_fnc_addEventHandler; -
On 07/12/2018 at 2:13 PM, Dedmen said:Edited my above post again. My brain doesn't seem to be working today.
https://github.com/acemod/ACE3/blob/master/addons/medical/functions/fnc_setDead.sqf#L55
Re !! In fact with last lines every damage are used. It's possible to use only for damage on civilian ?
Thx ! =))
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That works perfectly...!!!!!!
Thank you so much Dedmen !!!
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Yes this fix seems works but there is a other problem...
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Hello everyone, thx for your help ! But i have this
Do you have any idea ? =))
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Hello everyone, I am currently working on a script that requires the use of an EventHandler; "killed" see line below.
_EH = _unit addEventHandler ["Killed", {[(_this select 0),(_this select 1)] execVM "ACL\ACL_murder.sqf"}];
But the script does not run with Ace and works perfectly without. This is normal or do you have a solution? A big thank you in advance !!
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1 hour ago, Rockapes said:You can load any saved loadouts from menu, isnt that just as easy?
Thx for your help, but i would like that the last equipment is saved and load automatically when the player spawn.
Because in my mission the player can't use Arsenal to load his equipment ;)
Do you understand my request ?
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hello Wyqer,
It's possible to save equipment when you left the server, and when you come back you recieve your last equipment ? Thx !! ;)
Advanced Combat Radio Environment 2 (ACRE2)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Big thank’s for you help !!! 👌🏻