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Maj Ray

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Everything posted by Maj Ray

  1. Sadly, the footsteps still are not present. I hate to be "that guy who only says the same thing", though, so I'll try to quit bringing it up. Thank you for looking through and attempting to fix it.
  2. The deck and interior lights are a very welcome addition. Thank you for those. I can confirm the footsteps still don't work on the concrete surfaces. They're present on metal surfaces but not on the concrete.
  3. I tested the update and the well deck control is now working for me. Thank you. There are still no sounds when operating the elevators/well deck door, or footstep sounds when walking around. I know you're looking for assistance to fix that, so thank you very much.
  4. Thanks very much for releasing this. It's really, really nice to have a standalone LHD that works well. I'm trying it out, and I've noticed two issues that are worth reporting: First: there are no footstep sounds when moving around the decks. There are only footsteps on the metal grating on the lower deck, when moving into the water. Second: there doesn't seem to be any control for the lower deck boat entrance/exit. Boats can't externally activate the boat entrance, and the control panel on the interior doesn't have an option to open the lower door. Thank you.
  5. Maj Ray

    NIArms Release Thread

    NiArms AIO is already updated on Steam Workshop.
  6. Maj Ray

    RHS Escalation (AFRF and USAF)

    Do the dev releases have changelogs?
  7. Maj Ray

    Project OPFOR

    So this is something separate. Alright, thank you for clarifying. If you can't reach the Project OPFOR authors, are you releasing separately?
  8. Maj Ray

    Project OPFOR

    I'm a little unclear on this. Are you showing screenshots of a private version of OPFOR only for your group, or are these screenshots of content that will be available in an eventual public update of Project OPFOR?
  9. Maj Ray

    RHS Escalation (AFRF and USAF)

    Understood. Thank you.
  10. Maj Ray

    RHS Escalation (AFRF and USAF)

    I've found it. Thank you. Is there a difference between the tan Mk17 in USAF and the tan SCAR-H in SAF? Apart from the name, that is.
  11. Maj Ray

    RHS Escalation (AFRF and USAF)

    Making development updates public via Steam Workshop is fantastic. Thank you very much to the RHS team for making this decision. If I remember correctly, back when the Mk17 model was initially revealed, it had a black variant. However, I only see the tan variant available right now. Is the black variant planned for inclusion?
  12. Maj Ray

    Missile Smoke and Lighting Efx Mod v1.3

    Is there any practical difference? If it can work client-side, why would it want/need to run server-side?
  13. @LordJarhead The new version of JSRS has a dependency on ASR_AI3_Skills and ASR_AI3_CFGWeapons. Can you please fix this?
  14. Maj Ray

    Achilles

    Downloaded it directly from Github.
  15. Maj Ray

    Achilles

    I've updated to ArmA 3 1.88 and Achilles 1.2.0. Still getting the error. The module_header.hpp file is indeed missing from Achilles; if I insert it by copying over from an older version where it's present (just to test), then Achilles runs without issue.
  16. Maj Ray

    Achilles

    I'm trying to test out 1.2.0 RC2, but my 1.84 server (not 1.86; waiting for BI to fix the signing issue before updating) crashes with the following error dialogs when someone attempts to join a slot. Is this an Achilles issue or a problem with my config?
  17. Maj Ray

    EricJ Release thread

    A game glitch? Is this something that BI is aware of?
  18. Maj Ray

    EricJ Release thread

    This is definitely good news. I hope you can find a way to resolve the control issue.
  19. Maj Ray

    EricJ Release thread

    The link points to RC30.
  20. Just gave this a spin. The animations are very slick! And I appreciate how there are several sets, depending on your stance or weapon position. Any chance that you can add CBA settings support to force all players on a server to use the animations? I see that there's a description.ext method, but it seems a little clunky.
  21. Maj Ray

    NIArms Release Thread

    I'd imagine that will happen when the RHS compatibility mods are updated.
  22. Maj Ray

    RHS Escalation (AFRF and USAF)

    Yes, that is apparent. The updates are welcome, I just question the specific schedule. I consider those applications unnecessarily cumbersome and questionable given the existence of, and agility afforded by, the Steam Workshop.
  23. Maj Ray

    RHS Escalation (AFRF and USAF)

    There are, yes. Thus why I mentioned Monday. And, no, it's not selfish.
  24. Maj Ray

    RHS Escalation (AFRF and USAF)

    Why are these releases occurring at around 2000 US Eastern time on Sundays? Many milsim units have events on or around that time. Would you consider please moving these releases earlier, or later, or to Mondays?
  25. Maj Ray

    (SMA) Specialist Military Arms

    Appears that way, yes. It hasn't been updated since 2016. It has no official RHS/ACE ballistics compatibility. And it lacks magazineWells support, which is starting to become a thing. It's looking grim for SMA support.
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