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CheeseBlob

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About CheeseBlob

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  1. Hello! I am having issues with the Animated Briefing function, specifically with how I am meant to implement it. I have finished my timeline (which is the code below), however my issues arise from the other bits of the code in the function _timeline = [ [0.0, {}], [1.5, {o1 say3D "briefmsg1"; titleText ["<t align = 'center' shadow = '2' color='#00ff00' size='1.5' font='PuristaMedium' >Officer</t><br /><t color='#ffffff' size='1.5' font='PuristaMedium' shadow = '2' >This is a test message for the Animated Briefing Test</t>", "PLAIN DOWN", -1, true, true];}], [7.5, {o1 say3D "briefmsg2"; titleText ["<t align = 'center' shadow = '2' color='#00ff00' size='1.5' font='PuristaMedium' >Officer</t><br /><t color='#ffffff' size='1.5' font='PuristaMedium' shadow = '2' >Yesterday the enemey broke through the Northern front", "PLAIN DOWN", -1, true, true]; ["binf1", getMarkerPos "bwp1", 4, 0] call BIS_fnc_moveMarker; ["binf2", getMarkerPos "bwp3", 4, 0] call BIS_fnc_moveMarker; ["bmec", getMarkerPos "bwp2", 4, 0] call BIS_fnc_moveMarker; ["enemy", getMarkerPos "wp1", 4, 0] call BIS_fnc_moveMarker; ["northline",3] spawn BIS_fnc_hideMarker;}], [12.5, {o1 say3D "briefmsg3"; titleText ["<t align = 'center' shadow = '2' color='#00ff00' size='1.5' font='PuristaMedium' >Officer</t><br /><t color='#ffffff' size='1.5' font='PuristaMedium' shadow = '2' >Elements of the 11th Infantry platoon captured the Refinary plant over here</t>", "PLAIN DOWN", -1, true, true]; ["show", ["lat"]] call BIS_fnc_showMarkers; ["lat", getMarkerPos "wp2", 5, 0] call BIS_fnc_moveMarker; ["show", ["refine"]] call BIS_fnc_showMarkers; ["refine", 3, 5] spawn BIS_fnc_blinkMarker;}], [21.5, {o1 say3D "briefmsg4"; titleText ["<t align = 'center' shadow = '2' color='#00ff00' size='1.5' font='PuristaMedium' >Officer</t><br /><t color='#ffffff' size='1.5' font='PuristaMedium' shadow = '2' >Our forces tried to counter attack however suffered many casualties and retreated</t>", "PLAIN DOWN", -1, true, true]; ["show", ["attack1"]] call BIS_fnc_showMarkers; ["show", ["attack2"]] call BIS_fnc_showMarkers; ["show", ["attack3"]] call BIS_fnc_showMarkers; ["bmec",4] spawn BIS_fnc_hideMarker; ["binf1", getMarkerPos "bwp4", 4, 0] call BIS_fnc_moveMarker; ["binf2", getMarkerPos "bwp5", 4, 0] call BIS_fnc_moveMarker; ["hide", ["attack1"]] call BIS_fnc_showMarkers; ["hide", ["attack2"]] call BIS_fnc_showMarkers; ["hide", ["attack3"]] call BIS_fnc_showMarkers;}], [32.5, {}] ]; And so here are my issues are: 1. What code do I put in after the timeline? 2. What file do I even put this in? I'm not the best when it comes to scripting and this Animated Briefing has actually drove me insane as it is probably the hardest thing I have done so far
  2. CheeseBlob

    Problems with scripting

    Thanks I'll be trying it soon
  3. CheeseBlob

    Problems with scripting

    Ok so it works however it dosen't use my settings i put in the script it says Title: "Mission Completed" Subtitle: None Description: Nothing Picture: None Its just the standard debrief screen.
  4. Hey so I've made a mission in the Arma 3 Eden editor and it is pretty simple. I got the tasks all down correctly and everything else however I have ran into problems with scripting. I wanted to have a debrief with a description, title and subtitle. I followed steps on the wiki, created a description.ext file in the mission folder and I used this script class CfgDebriefing { class End1 { title = "Mission Completed"; subtitle = "Great work"; description = "FIA forces have been decimated and are on the retreat thanks to your actions! Great Work Sergeant"; pictureBackground = ""; picture = "b_inf"; }; }; I also put the type on trigger used to activate the script as none and put this in the OnActv field to sequence a closing shot "end1" call BIS_fnc_endMission; I have no idea why this wont work for me, and its not just this time many times I have followed the instructions and read them carefully and it wont work. Help would be appreciated thanks.
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