Bobrus
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Medals
Posts posted by Bobrus
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2 hours ago, clausewitz said:Just a thing about delivering the Malaria medication to Dr. Drabek:
I bought a box of medicine at the Black Market and handed it over to the doctor. But the task is not terminated.
What's the problem? Does he need more than one? There's no hint about that.
I started again from last savegame but same result.
How to satisfy the doctor's needs?
SpoilerIn the task, there is a hour countdown means how long actual supply of medicine lasts, then doctors patients dies. You need to keep him supply continuously to the point when... it has something to do with the cure.
3 hours ago, froggyluv said:Agree on the specificity of the Checkpoint stop -was pretty confused where exactly they wanted me to drive up to and got murdered a few times. Perhaps tighter pointing animations and more distinct stop zone (Giant X) unless of course.. you want them to murder us o.O
Just watch guard's hands, he will tell you when you should stop. I have never problem with it. -
Another things:
1. Fast traveling does not consuming needed time.
2 Silos destruction mission is broken.SpoilerYes, AI is fine, blows up the silos, Samjo is calling me, retreat, but! The task is stuck at the stage before attack, it never switches to next stage of task, so the task is never completed.
Another try. A few more.
Spoiler1. Samjo calls off the attack when "my" team dies, but the second team is still fighting.
2. Samjo calls off the attack when the silos are destroyed, but the explosion kills most of the Syndicate fighters. It does make any sense. Why are they blowing themselves up...
Task is also never switching to next stage.
Then I was pissed, so I tried to reload my second autosave, which was saved before my arriving to Cerebu, but! Instead of this game loads some autosave from the first checkpoint from the beginning of the mission, so, hours of gameplay came to nothing 😡- 1
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Well, I am afraid that Old man needs a bit better optimalisation.
SpoilerMiller did not called me at 6:30 as he promissed... 😕
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21 hours ago, lexx said:Seems to me like your game plays 5.1 sound while you don't have 5.1 sound - that would explain why sound from certain directions have a much lower volume.
Maybe. About two weeks I find out if your thought was right. -
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Anything new about "Old man" scenario that was mentioned at the end of last year?
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On 7/26/2019 at 11:42 AM, Bobrus said:1. Addon Error on start up - https://feedback.bistudio.com/T142660
2. Missing czech subtitles in game - https://feedback.bistudio.com/T142659
3. Poor performance, about 50% of normal FPS.
4. No achievements.
I was looking forward to spend last few days of my vacation playing Contact, but now I understand that I will play Contact in my next vacation in six months, when it wil be in playable state 😄
After two days.
Addon error is gone.
Czech subtitles are there now.
FPS performance returned almost to the normal by third mission. First two have still bad performance.
Missions are immersive, conversations between characters are funny, a little joke about little green men is here too.
So yes, so far i love Contact 🙂
Edit: No, FPS performance in the third mission is still poor. -
On 7/25/2019 at 11:43 PM, kill mig said:Same problem. BIS... BIS never changes.
Play the main branch, it should be fine. It's a dev branch problem.
Edit: It seems to be fixed.- 4
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1. Addon Error on start up - https://feedback.bistudio.com/T142660
2. Missing czech subtitles in game - https://feedback.bistudio.com/T142659
3. Poor performance, about 50% of normal FPS.
4. No achievements.
I was looking forward to spend last few days of my vacation playing Contact, but now I understand that I will play Contact in my next vacation in six months, when it wil be in playable state 😄- 2
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NATO forest Team Leader can't throw the throwing stuff - at least I can't throw if I am playing as a TL - the HUD looks as if it has no grenades, etc in the inventory.
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Last year I did not play ArmA much, but now I have noticed few strange things about AI.
1. Sometimes AI stops moving for a few tens of seconds (not in combat situation) - applies mainly to moments when there are multiple objects around, e.g. in some farm or factory.
2. Now it seems that AI is moving noticeably slower in combat situations. Is it normal behavior? It reminds me a bit times of ArmA 2.
3. And finally, AI gave up recognition moving speeds of the waypoints - https://feedback.bistudio.com/T141498 - I suppouse that this is not correct behavior.- 2
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Have somebody else noticed this inconspicuous bug?
https://feedback.bistudio.com/T141498
I posted it about a month ago at Feedback Tracker, but... It seems that nobody noticed. -
On 7/19/2019 at 9:11 PM, soceris said:Yep, sure needs a fix.
Bobcat is a bit under the surface too.
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Tank and Infantry showcases has "BIS_fnc_establishingShot" error message too. Its probably bigger problem.
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Which causes mission failure. When I always approaching point Yukon, Papa Beas says that Zulu didnt make it and we have to retreat, but then Zulu informs about attack near Sofia. Mission still fails.
According to the on screen message, this may be a scripting error.
https://imgur.com/a/bcLLBmK -
Did you hear new engine/wheel sound for Rhino? Its tearing my ears appart! 😄
Really... you can try it for yourself. Funny thing is that if you are inside, sound is ok.- 1
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I found out that my APRES mine dispenser is throwing mines only ONE meter away in any throw I tried. It should be 7 or 20 meters.
Is there anybody with same problem? -
So no conversion... something inside me had died.
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It's a "Last stand" mission type.
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On 14. 4. 2018 at 5:40 PM, DaViSFiT said:
SpoilerNo, you are not in high command and no, you cant rearm or do major repairs - the depo has been destroyed, before you got there, as the main character said in the beginning of the mission.
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On 2. 4. 2018 at 2:37 PM, ProfTournesol said:Yes, since Laws of war included it's really better. Still waiting for a decent SP version of Apex.
Agreed. It's been more than a year since first announcement of SP port of theApex campaign and there have been no new messages ever since.- 2
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I noticed that AI armor has problem with maintaining formation. Vehicles are often much slower than commander, lagging behind and sometimes AI just drive away! :D
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Yes, it is. But be careful, Arma 3 in not COD or Battlefield. You will spend many tens of hours before you step into multiplayer.
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10 hours ago, ravenholme said:I decided to play the infantry version of Disintegration Point whilst on Tanks Dev Branch... When you are asked to RV with the APC after Point Carlsbad for attacking Point Yellowstone, the APC often doesn't turn up. I hijacked a Qilin and went looking for it and discovered that both Panthers had decided to drown themselves in the sea to the east.
I'm assuming this is potentially due to the changes in Armoured Vehicle behaviour etc resulting from Tanks, as I've noticed several oddities occasionally in scenarios with them since going onto Dev. (Only addons I'm running are CBA A3 and ADR 97, which I'm fairly sure are not responsible, though I'll drop CBA and see if the behaviour persists)
Yes, my tanks are now often drowning themselfs too, if are they near sea, or at the beach.
Contact Expansion Feedback
in ARMA 3 - DLC
Posted
At the moment I only have approximately 23 FPS ingame, which is much worse than at the time of DLC release. 😅