Jump to content

Gill93

Member
  • Content Count

    277
  • Joined

  • Last visited

  • Medals

Posts posted by Gill93


  1. Hi there I am attempting to use this script/code in my mission one addaction to activate a CAS Bomb strike using a compture as the object the other is to activate a video on a screen the issue I have is both triggers get activated when using this method is there any way to change the trigger condition so that only the intended trigger gets activated. Thanks

    Trigger_Con;

     

    this addaction ["Triger",{Trigger_Con = true; publicVariable "Trigger_Con";}];


  2. 6 hours ago, Gunter Severloh said:

    I just had this exact thing happen to me last friday what a freaking headache, had to contact about 70 of my friends whom got my message even lost a friend because of it

    because 16 of them were blocked by this bot or whatever you get that hacks your account.

    DO NOT CLICK ON THAT LINK!

     

    Only way to fix it is to revoke your steam API keys and change your pw and make sure you have the authentication on for the security.

    Spent 2 hrs sat morning after work that day when i could have been working on something, but it was my own fault, only trying to help

    a friend whom i thought was one of my friends apparently it was just a bot in disguise.

    I truly am sorry for this basically they got me the same way with that stupid CSGO Team shit was just trying to help a steam friend sadly I have compromised all my real friends on steam I just hope nobody else falls for this shit.

    • Like 2

  3. 9 hours ago, kodabar said:

    GilliganTrevor93 has been hacked. His account is sending out messages trying to get people to vote for a fictitious CSGO team on overfight.info. It's very well done. The site pops up a box asking you to log in with Steam (through OpenID), but it's not a real browser window. Instead it's a generated box that looks almost entirely legit.

     

    This shows the faking of the address:
    https://i.imgur.com/biqDkm7.jpg

     

    And this is the fake conversation:
    https://i.imgur.com/AyockwA.jpg

    Thank you brother for sending out the word if it were not for you sending messages on my profile and posting those pictures I might not have figured out what had happened.


  4. 6 hours ago, Gunter Severloh said:

    I just had this exact thing happen to me last friday what a freaking headache, had to contact about 70 of my friends whom got my message even lost a friend because of it

    because 16 of them were blocked by this bot or whatever you get that hacks your account.

    DO NOT CLICK ON THAT LINK!

     

    Only way to fix it is to revoke your steam API keys and change your pw and make sure you have the authentication on for the security.

    Spent 2 hrs sat morning after work that day when i could have been working on something, but it was my own fault, only trying to help

    a friend whom i thought was one of my friends apparently it was just a bot in disguise.

    Thank you for spreading the word brother steam got it sorted today hopefully this never happens again.

    • Like 3

  5. 9 hours ago, kodabar said:

    GilliganTrevor93 has been hacked. His account is sending out messages trying to get people to vote for a fictitious CSGO team on overfight.info. It's very well done. The site pops up a box asking you to log in with Steam (through OpenID), but it's not a real browser window. Instead it's a generated box that looks almost entirely legit.

     

    This shows the faking of the address:
    https://i.imgur.com/biqDkm7.jpg

     

    And this is the fake conversation:
    https://i.imgur.com/AyockwA.jpg

    Thank you guys steam has sorted it out hopefully nobody else was affected by this bull.

    • Like 1

  6. 2 hours ago, MuRaZorWitchKING said:

    @Vandeanson wow, nice work! Also, nice to finally hear another ravage members voice!! 😉As the only two I have heard are @kodabar and @Gill93!! (no-one ever wants to play MP with me 😩😭😭) 😂😂

     

    I’m loving all of these releases from everyone. Damn good work. I’ve been seeing quite a few newer mods hitting the workshop too, and though the Arma community isn't as popular with viewers, it sure is with modding, and with other players even new ones as of late! I recently purchased the game for a friend and he’s in love with the editor! He can’t get enough! 😂😂 


    I hope all has been well for everyone, nice work on the updates @haleks as always. 😉 


    And I see you’ve released more content on the Workshop @Gill93, keep it up!


    Cheers all! 🍻🍻🍻

    @MuRaZorWitchKING hell yeah bro I slowed down quite a bit but I still got a few mission up my sleeve for the near future. I miss playing ravage myself been stuck on Dayz for the past week or so lol If you want to play some ravage coop let me know we could try your mission or one of mine or both :)

    • Like 2

  7. 40 minutes ago, haleks said:

     

    Thanks man, at the moment I'm semi-guessing it's an issue with dedicated servers and the way a couple functions are created and added on the fly (I do that too often in Ravage, it's definitely not the way to go...).

    I'm going to tackle that specific issue first, but there's a lot more cleaning to do in general. ^^'

     

    @Gill93: Is it hosted locally or on a dedicated server?

    @haleks hosted locally my friend :)

    • Like 1
    • Thanks 1

  8. On ‎10‎/‎28‎/‎2019 at 7:06 PM, chernaruski said:

    Can confirm. A very strange AI behavior , when using resurrection module.

    Bugreport:

    Resurrected units slide on the floor as zombies. (Tested on a multiplayer server)
     

     

    Seems to work just fine in Single player but in my multiplayer/Coop mission I have the same issue I believe.


  9. 1 hour ago, LSValmont said:

     

    Thank you Haleks! Neat fixes and features.

     

    May I ask for the possibility in the future for a module option to choose between:

    - Any dead Ai has a chance to resurrects as zombies.

    - Only dead Ai killed by zombies are eligible to resurrect as zombies.

     

    Right now I believe if you have the setting on then any dead Ai can raise as zombie and that is the only option.

    there is a an option to make it so only AI killed by zombies will resurrect in the module.

    • Thanks 1

  10. Spoiler

    My Current Gearpool

    Common Weapons
    ["CUP_hgun_TaurusTracker455","CUP_hgun_Colt1911","CUP_hgun_Makarov","CUP_hgun_PB6P9","hgun_Pistol_01_F","CUP_hgun_TaurusTracker455_gold","CUP_hgun_M9","CUP_srifle_LeeEnfield","CUP_srifle_LeeEnfield_rail","CUP_srifle_CZ550_rail","CUP_srifle_CZ550","CUP_sgun_M1014","CUP_srifle_M14","CUP_arifle_AK47_Early","CUP_arifle_AKM_Early","CUP_arifle_Sa58P","CUP_smg_SA61","CUP_arifle_AKMS_Early","CUP_srifle_SVD_pso","CUP_arifle_AKS_Gold","CUP_arifle_AKS74U","CUP_smg_MP5A5","arifle_AKM_F","sgun_HunterShotgun_01_F","sgun_HunterShotgun_01_sawedoff_F","srifle_DMR_06_hunter_F","CUP_srifle_LeeEnfield_SB_11_4x20_PM","CUP_srifle_CZ550_rail_SB_11_4x20_PM"]

    Military Weapons
    ["CUP_hgun_Compact","CUP_hgun_Duty_M3X","CUP_hgun_Phantom_Flashlight","CUP_hgun_MicroUzi","CUP_hgun_SA61","hgun_P07_khk_F","hgun_P07_F","hgun_ACPC2_F","hgun_Pistol_heavy_01_MRD_F","hgun_Pistol_heavy_02_F","hgun_Rook40_F","CUP_hgun_Glock17_blk","CUP_hgun_glock17_flashlight","CUP_srifle_M14_DMR","CUP_arifle_XM16E1","CUP_srifle_SVD_top_rail","CUP_srifle_SVD_wdl_top_rail_optic_DMS","CUP_sgun_Saiga12K","CUP_arifle_CZ805_A1","CUP_arifle_CZ805_GL","CUP_arifle_CZ805_A2","CUP_arifle_CZ805_B","CUP_arifle_CZ805_A2_Holo_Laser","CUP_smg_EVO","CUP_arifle_FNFAL","CUP_arifle_FNFAL_railed","CUP_arifle_FNFAL5061","CUP_arifle_FNFAL5062","CUP_arifle_FNFAL_OSW","CUP_arifle_L85A2_ACOG_Laser","CUP_srifle_CZ750_SOS_bipod","CUP_srifle_G22_wdl_SOS_bipod","CUP_arifle_L85A2","CUP_arifle_L85A2_NG","CUP_arifle_L85A2_G","CUP_arifle_L85A2_GL","CUP_arifle_L86A2","CUP_srifle_M24_blk","CUP_arifle_M16A1","CUP_arifle_M4A1_Aim","CUP_arifle_M16A2","CUP_arifle_Colt727","CUP_arifle_Colt727_M203","CUP_arifle_M16A4_Base","CUP_arifle_M16A4_Grip","CUP_srifle_M40A3_SOS_bipod","CUP_arifle_M4A1_black","CUP_arifle_M4A1","CUP_arifle_M4A1_camo_carryhandle","CUP_arifle_M4A3_black","CUP_arifle_M4A3_camo","CUP_arifle_M4A1_camo","CUP_arifle_M4A1_BUIS_GL","CUP_arifle_M4A1_GL_carryhandle","CUP_arifle_M4A1_GL_carryhandle_camo","CUP_glaunch_M79","CUP_srifle_Mk12SPR_LeupoldM3LR","CUP_arifle_Mk16_CQC_black","CUP_arifle_Mk16_CQC_FG_black","CUP_arifle_Mk16_CQC_EGLM_Holo_Laser_mfsup","CUP_arifle_Mk16_CQC_SFG_black","CUP_arifle_Mk16_CQC_SFG_woodland","CUP_arifle_Mk16_STD_black","CUP_arifle_Mk16_STD_FG_black","CUP_arifle_Mk16_STD_FG_woodland","CUP_arifle_AKS74_Kobra","CUP_arifle_Mk17_CQC_Black","CUP_arifle_Mk17_CQC_FG_black","CUP_arifle_Mk17_STD_EGL_ElcanSpecter_Laser","CUP_smg_bizon","CUP_arifle_RPK74","CUP_arifle_RPK74_45","Rusty_srifle_DMR_04_F","Rusty_LMG_Zafir_F","arifle_AK12_F","arifle_AK12_GL_F","srifle_DMR_06_camo_khs_F","hgun_PDW2000_F","SMG_05_F","CUP_arifle_G36C_wdl","CUP_arifle_AK101","arifle_MSBS65_F","arifle_MSBS65_sand_F","hgun_Pistol_heavy_01_green_F","CUP_arifle_M4A1_GL_ACOG_Flashlight","CUP_srifle_M24_wdl_LeupoldMk4LRT","CUP_arifle_M16A4_GL_ACOG_Laser","CUP_hgun_M9_mzls_smg_02","CUP_arifle_AK107_pso","CUP_srifle_VSSVintorez_pso","CUP_arifle_CZ805B_GL_ACOG_Laser","CUP_srifle_SVD_wdl_ghillie","CUP_arifle_CZ805_A2_MRCO_Laser","CUP_arifle_M16A4_Aim_Laser"]

    Rare Weapons
    ["CUP_arifle_AK101_railed","CUP_arifle_AK101_GL_top_rail","CUP_arifle_AK102","CUP_arifle_AK102_railed","CUP_arifle_AK103","CUP_arifle_AK103_top_rail","CUP_arifle_AK103_railed","CUP_arifle_AKS74UN_kobra_snds","CUP_arifle_AK74M_railed","CUP_arifle_AKS74U_railed","CUP_arifle_AKS74U","CUP_arifle_AK109_GL_railed","CUP_arifle_AK47_GL_top_rail","CUP_arifle_AK74_top_rail","CUP_arifle_AKS74","CUP_arifle_AKS74_Early","CUP_arifle_AKS74_GL_Early","CUP_arifle_TYPE_56_2_top_rail","CUP_arifle_TYPE_56_2","CUP_smg_MP5A5_flashlight","CUP_smg_vityaz","CUP_smg_vityaz_top_rail","CUP_smg_vityaz_vfg_top_rail","CUP_smg_vityaz_vfg","CUP_smg_vityaz_vfg_front_rail","CUP_smg_SA61","CUP_smg_saiga9","CUP_arifle_SAIGA_MK03","CUP_arifle_SAIGA_MK03_top_rail","CUP_arifle_SAIGA_MK03_Wood","CUP_arifle_SIAGE_MK03_Wood_top_rail","CUP_arifle_SR3M_Vikhr","CUP_arifle_SR3M_Vikhr_VFG","CUP_arifle_SR3M_Vikhr_top_rail","CUP_arifle_SR3M_Vikhr_VFG_top_rail","CUP_srifle_VSSVintorez_flash","CUP_srifle_VSSVintorez_VFG","CUP_srifle_VSSVintorez_VFG_top_rail","CUP_arifle_mk18_black","CUP_arifle_mk18_m203_black","CUP_arifle_M16A2_GL","CUP_arifle_HK416_CQB_Black","CUP_arifle_HK416_CQB_Desert","CUP_arifle_HK416_CQB_Wood","CUP_arifle_HK416_CQB_M203_Black","CUP_arifle_HK416_CQB_M203_Desert","CUP_arifle_HK416_CQB_M203_Wood","CUP_arifle_HK416_CQB_AG36","CUP_arifle_HK416_CQB_AG36_Wood","CUP_arifle_HK416_M203_Black","CUP_arifle_HK417_12","CUP_arifle_HK417_12_Wood","CUP_arifle_HK417_12_M203","CUP_arifle_HK417_12_AG36","CUP_sgun_AA12","CUP_hgun_BallisticShield_Armed","CUP_srifle_ksvk","CUP_srifle_M107_LeupoldVX3","CUP_srifle_M110_ANPVS10","CUP_srifle_AS50_AMPAS13c2","CUP_lmg_UK59","CUP_lmg_minimipara","CUP_lmg_L110A1","CUP_lmg_L7A2_Flat","CUP_lmg_L7A2","CUP_lmg_m249_SQuantoon","CUP_glaunch_M32","CUP_lmg_m249_pip3","CUP_lmg_M60E4_norail","CUP_lmg_M60E4","CUP_lmg_FNMAG","CUP_lmg_MG3","CUP_lmg_MG3_rail","CUP_lmg_Pecheneg","CUP_arifle_MG36","CUP_arifle_MG36_hex","CUP_arifle_Mk16_CQC_EGLM_black","CUP_arifle_Mk20_black","CUP_arifle_M4A1_LeupoldMk4CQT_Laser","CUP_glaunch_Mk13","CUP_smg_MP5SD6","CUP_arifle_xm8_sharpshooter","CUP_arifle_XM8_Railed","CUP_arifle_xm8_SAW","Rusty_DMR_05_base_F","Rusty_srifle_DMR_02_F","srifle_DMR_02_SOS_F","srifle_GM6_F","srifle_DMR_07_ghex_F","arifle_ARX_blk_F","hgun_ACPC2_snds_F","hgun_Pistol_heavy_01_snds_F","hgun_Rook40_snds_F","hgun_PDW2000_snds_F","arifle_MSBS65_UBS_F","CUP_arifle_CZ805_GL_ZDDot_Laser","CUP_arifle_CZ805_A2_ZDDot_Flashlight_Snds","arifle_RPK12_F","hgun_Pistol_heavy_01_MRD_mzls_smg_01_F","CUP_srifle_AWM_wdl_LRPS_snds_AWM","CUP_srifle_SVD_pso_snds_KZRZP","srifle_LRR_SOS_F","srifle_DMR_02_SOS_F","CUP_srifle_SVD_NSPU","CUP_arifle_CZ805_GL_Hamr_Laser","CUP_smg_EVO_MRad_Flashlight_Snds","CUP_arifle_M4A1_M203_ANPAS13c1_Laser","CUP_arifle_M4A1_Aim_Laser_snds","CUP_arifle_L85A2_CWS_Laser","CUP_arifle_FNFAL_ANPVS4"]

    Common Uniforms
    ["U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_redwhite","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour","U_Competitor","U_C_HunterBody_grn","U_BG_Guerilla2_2","U_BG_Guerilla2_1","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_OrestesBody","U_C_Journalist","U_Marshal","U_Rangemaster","U_C_WorkerCoveralls","U_C_Poor_1","U_I_C_Soldier_Bandit_4_F","U_I_C_Soldier_Bandit_1_F","U_I_C_Soldier_Bandit_2_F","U_I_C_Soldier_Bandit_5_F","U_I_C_Soldier_Bandit_3_F","U_C_Man_casual_2_F","U_C_Man_casual_3_F","U_C_man_sport_1_F","U_C_man_sport_3_F","U_C_man_sport_2_F","U_C_Man_casual_6_F","U_C_Man_casual_4_F","U_C_Man_casual_5_F","U_C_WorkerCoverallsBandit","U_C_WorkerCoverallsBlack","U_C_WorkerCoverallsCamo","CUP_U_I_GUE_Anorak_01","CUP_U_I_GUE_Anorak_03","U_C_Mechanic_01_F","CUP_U_C_Rocker_01","CUP_U_C_Rocker_02","CUP_U_C_Rocker_03","CUP_U_C_Rocker_04","CUP_U_I_GUE_Flecktarn2","CUP_U_I_GUE_Flecktarn3","U_BG_Guerilla1_1","U_BG_Guerilla1_1_rvg","U_BG_Guerrilla_6_1NG","CUP_U_C_Citizen_01","CUP_U_C_Citizen_02","CUP_U_C_Citizen_03","CUP_U_C_Citizen_04","CUP_U_O_CHDKZ_Lopotev","CUP_U_O_CHDKZ_Kam_04","rvg_hoodie_red","rvg_hoodie_kabeiroi","rvg_hoodie_grey","rvg_hoodie_blue","rvg_hoodie_bandit","rvg_retro_bandit","rvg_retro_green","rvg_retro_grey","rvg_retro_kabeiroi","rvg_retro_red","rvg_shirt_bandit","rvg_shirt_check","rvg_shirt_kabeiroi","rvg_shirt_stripe","U_C_Uniform_Farmer_01_F","U_I_L_Uniform_01_tshirt_black_F","U_I_L_Uniform_01_tshirt_olive_F","U_I_L_Uniform_01_tshirt_skull_F","U_I_L_Uniform_01_tshirt_sport_F","U_C_E_LooterJacket_01_F","U_I_L_Uniform_01_camo_F","U_I_L_Uniform_01_deserter_F"]

    Military Uniforms
    ["rvg_bandit","rvg_bandit_1","rvg_camo","rvg_camo_1","rvg_diamond","rvg_diamond_1","rvg_independant","rvg_independant_1","rvg_survivor","rvg_survivor_1","U_I_G_resistanceLeader_F","U_I_G_Story_Protagonist_F","U_I_C_Soldier_Para_2_F","U_I_GhillieSuit","U_I_C_Soldier_Para_3_F","U_I_C_Soldier_Para_5_F","U_I_C_Soldier_Para_4_F","U_I_C_Soldier_Para_1_F","U_I_C_Soldier_Camo_F","CUP_U_I_GUE_Anorak_02","CUP_U_O_CHDKZ_Kam_06","CUP_U_B_CZ_WDL_TShirt","CUP_U_B_CZ_WDL_Kneepads_Gloves","CUP_U_B_CZ_WDL_Ghillie","CUP_U_I_GUE_Woodland1","CUP_U_O_RUS_Ghillie","CUP_U_I_RACS_PilotOverall","U_O_FullGhillie_sard","U_I_FullGhillie_ard","U_I_G_Soldier_para_F","U_B_T_Soldier_AR_F","U_I_FullGhillie_lsh","U_BG_Guerrilla_6_1R","U_BG_Guerilla1_2_F","CUP_U_O_SLA_Green","CUP_U_O_SLA_Desert","U_B_FullGhillie_lsh","CUP_U_O_SLA_MixedCamo","CUP_U_O_SLA_Overalls_Pilot","CUP_U_O_SLA_Overalls_Tank","CUP_U_O_SLA_Urban","CUP_U_O_RUS_M88_VDV","CUP_U_I_Ghillie_Top","CUP_U_O_RUS_Gorka_Green","CUP_U_O_RUS_Gorka_Partizan_A","CUP_U_O_RUS_Gorka_Partizan","CUP_U_O_Partisan_VSR_Mixed1","CUP_B_USMC_Navy_Red","CUP_U_B_BAF_MTP_GHILLIE","U_O_Wetsuit_rvg","rvg_paramilitary_1","CUP_U_O_RUS_VSR93_MSV_rolled_up","U_C_CBRN_Suit_01_Blue_F","U_C_CBRN_Suit_01_White_F","U_B_CBRN_Suit_01_Wdl_F","U_I_CBRN_Suit_01_AAF_F","U_I_E_CBRN_Suit_01_EAF_F","U_I_E_Uniform_01_shortsleeve_F","U_I_E_Uniform_01_sweater_F","U_I_E_Uniform_01_tanktop_F","U_I_E_Uniform_01_F","U_O_R_Gorka_01_F","U_O_R_Gorka_01_brown_F","U_O_R_Gorka_01_camo_F","U_O_R_Gorka_01_black_F","U_I_Wetsuit_rvg","CUP_U_O_RUS_M88_MSV","CUP_U_O_RUS_VSR93_worn_gloves_MSV","U_I_FullGhillie_sard"]

    Vests
    ["rvg_bandolier_1","rvg_bandolier_2","rvg_bandolier_3","rvg_bandolier_4","rvg_chestrig","rvg_deckvest_1","rvg_deckvest_2","rvg_eodvest_1","rvg_eodvest_2","rvg_eodvest_3","rvg_legstrapbag_1","rvg_legstrapbag_2","rvg_legstrapbag_3","rvg_legstrapbag_4","rvg_multipocket_1","rvg_multipocket_2","rvg_multipocket_3","rvg_multipocket_4","rvg_multipocket_5","rvg_platecarrier_1","rvg_platecarrier_2","rvg_platecarrier_3","rvg_platecarrier_4","rvg_platecarrier_5","rvg_rangemaster_1","rvg_rangemaster_2","rvg_rangemaster_3","rvg_rangemaster_4","rvg_ravenvest_1","rvg_tacvest_1","rvg_tacvest_2","rvg_tacvest_3","rvg_tacvest_4","CUP_V_B_ALICE","CUP_V_I_Guerilla_Jacket","CUP_V_O_SLA_M23_1_BRN","CUP_V_O_SLA_M23_1_OD","CUP_V_B_GER_Carrier_Rig_2_Brown","CUP_V_B_GER_Carrier_Rig_3_Brown","CUP_V_B_BAF_MTP_Osprey_Mk4_Belt","CUP_V_B_BAF_MTP_Osprey_Mk4_Webbing","CUP_V_C_Police_Holster","CUP_V_O_Ins_Carrier_Rig","CUP_V_O_SLA_Carrier_Belt02","CUP_V_O_SLA_Carrier_Belt03","CUP_V_O_SLA_Carrier_Belt","CUP_V_OI_TKI_Jacket3_01","CUP_V_OI_TKI_Jacket3_03","CUP_V_OI_TKI_Jacket1_03","CUP_V_B_RRV_Scout","CUP_V_O_Ins_Carrier_Rig_Light","CUP_V_O_Ins_Carrier_Rig_Com","CUP_V_CZ_vest20","CUP_V_B_PASGT_no_bags_OD","CUP_V_B_PASGT_no_bags","CUP_V_B_GER_Carrier_Rig","CUP_V_I_RACS_Carrier_Rig_wdl_2","CUP_V_I_RACS_Carrier_Rig_wdl_3","CUP_V_B_Interceptor_Base_Olive","CUP_V_B_Interceptor_Base_M81","CUP_V_B_Interceptor_Base_Coyote","CUP_V_B_Interceptor_Rifleman_Olive","CUP_V_PMC_CIRAS_Black_Veh","CUP_V_I_RACS_Carrier_Vest_wdl","CUP_V_I_RACS_Carrier_Vest_wdl_2","CUP_V_I_RACS_Carrier_Vest_wdl_3","CUP_V_O_SLA_6B3_1_URB","V_Chestrig_blk","V_Chestrig_khk","CUP_V_B_PilotVest","CUP_V_B_BAF_MTP_Osprey_Mk4_Scout","CUP_V_B_BAF_DPM_Osprey_Mk3_Scout","CUP_V_B_BAF_DPM_Osprey_Mk3_Rifleman","V_SmershVest_01_F","V_SmershVest_01_radio_F","V_CarrierRigKBT_01_light_EAF_F","V_CarrierRigKBT_01_light_Olive_F","V_CarrierRigKBT_01_EAF_F","V_CarrierRigKBT_01_Olive_F","V_O2Tank_1"]

    Backpacks
    ["CUP_B_AlicePack_Bedroll","CUP_B_AlicePack_Khaki","CUP_B_AlicePack_OD","CUP_B_CivPack_WDL","CUP_B_ACRPara_m95","CUP_B_ACRScout_m95","CUP_B_HikingPack_Civ","CUP_B_Kombat_Olive","CUP_B_GER_Pack_Flecktarn","CUP_B_SLA_Medicbag","CUP_B_RPGPack_Khaki","CUP_B_RUS_Backpack","CUP_B_USPack_Coyote","CUP_B_GER_Pack_Tropentarn","rvg_assault","rvg_bergan","rvg_carryall_1","rvg_carryall_2","rvg_field","rvg_kitbag","rvg_legstrappack_1","rvg_legstrappack_2","rvg_legstrappack_3","rvg_tactical","B_AssaultPack_blk","B_AssaultPack_cbr","B_AssaultPack_mcamo","B_Carryall_ocamo","O_HMG_01_high_weapon_F","O_Mortar_01_weapon_F","O_HMG_01_support_F","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_ViperLightHarness_hex_F","ACE_TacticalLadder_Pack","ace_gunbag","O_UAV_01_backpack_F","CUP_B_Motherlode_MTP","CUP_B_Predator_MTP"]

    Headgear
    ["H_Bandanna_surfer","H_Bandanna_khk","H_Bandanna_khk_hs","H_Bandanna_cbr","H_Bandanna_sgg","H_Bandanna_surfer_blk","H_Bandanna_surfer_grn","H_Bandanna_gry","H_Bandanna_blu","H_Bandanna_camo","H_Bandanna_mcamo","H_Shemag_khk","H_Shemag_tan","H_Shemag_olive","H_ShemagOpen_khk","H_ShemagOpen_tan","H_Beret_blk","H_Beret_red","H_Beret_grn","H_BandMask_blk","rvg_bandage_1","rvg_bandage_2","rvg_bandage_3","rvg_presshelmet_1","rvg_presshelmet_2","rvg_presshelmet_3","rvg_racing_1","rvg_racing_2","rvg_racing_3","rvg_racing_4","rvg_racing_5","rvg_safari_1","rvg_safari_2","rvg_safari_3","rvg_skate_1","rvg_skate_2","rvg_skate_3","H_Cap_grn_BI","H_Cap_blk","H_Cap_blu","H_Cap_blk_CMMG","H_Cap_grn","H_Cap_blk_ION","H_Cap_oli","H_Cap_press","H_Cap_red","H_Cap_surfer","H_Cap_tan","H_Cap_khaki_specops_UK","H_Cap_blk_Raven","H_Cap_brn_SPECOPS","H_Hat_camo","H_Hat_grey","H_Cap_marshal","CUP_H_NAPA_Fedora","CUP_H_FR_BandanaWdl","CUP_H_FR_Bandana_Headset","CUP_H_PMC_Beanie_Black","CUP_H_PMC_Beanie_Khaki","CUP_H_ChDKZ_Beanie","CUP_H_C_MAGA_01","CUP_H_PMC_Cap_Back_Grey","CUP_H_PMC_Cap_Back_Tan","CUP_H_PMC_EP_Headset","H_RacingHelmet_1_red_F","H_RacingHelmet_3_F","H_Booniehat_tna_F","CUP_H_USArmy_Helmet_M1_btp","CUP_H_USArmy_Helmet_M1_Vine","CUP_H_USArmy_Helmet_M1_m81","CUP_H_C_Ushanka_03","CUP_H_USArmy_Helmet_Pro","CUP_H_US_H_PASGT_WDL","CUP_H_RACS_Helmet_olive","CUP_H_SLA_Helmet_DES","CUP_H_SLA_Helmet","CUP_H_SLA_Helmet_BLK","CUP_H_SLA_Helmet_URB","CUP_H_TK_Helmet","rvg_construction_1","rvg_construction_2","rvg_construction_3","CUP_H_RACS_Helmet_TPAT","CUP_H_GER_LWH_Flecktarn","CUP_H_USArmy_Helmet_ECH2_Black","CUP_H_RUS_6B47_SF","CUP_H_CDF_H_PASGT_UN","CUP_NVG_PVS7","H_HelmetB_TI_tna_F","H_Hat_Tinfoil_F","ACE_NVG_Gen1","H_HelmetHBK_chops_F","H_HelmetO_ViperSP_ghex_F","H_HelmetHBK_ear_F","CUP_H_CZ_Helmet10","CUP_H_BAF_MTP_Mk7_PRR_SCRIM_B","CUP_H_BAF_MTP_Mk7_PRR_SCRIM_A","H_HelmetIA","H_HelmetAggressor_F","CUP_H_USMC_Goggles_HelmetWDL","CUP_H_BAF_DPM_Mk6_NETTING_PRR","CUP_H_BAF_MTP_Mk7"]

    Facegear
    ["rvg_balaclava_2","rvg_balaclavaCombat_2","rvg_balaclavaLow_2","rvg_balaclava_5","rvg_balaclavaCombat_5","rvg_balaclavaLow_5","rvg_balaclava_3","rvg_balaclavaCombat_3","rvg_balaclavaLow_3","rvg_balaclava_1","rvg_balaclavaCombat_1","rvg_balaclavaLow_1","rvg_balaclava_4","rvg_balaclavaCombat_4","rvg_balaclavaLow_4","rvg_bandana_4","rvg_bandanaAvi_4","rvg_bandanaShades_4","rvg_bandanaSport_4","rvg_bandana_2","rvg_bandanaAvi_2","rvg_bandanaShades_2","rvg_bandanaSport_2","rvg_bandana_3","rvg_bandanaAvi_3","rvg_bandana_1","rvg_bandanaAvi_1","rvg_eyeprotector","rvg_bandana_5","rvg_bandanaAvi_5","rvg_bandanaSport_5","rvg_respirator_5","rvg_respirator_1","rvg_respirator_4","rvg_respirator_2","rvg_respirator_3","CUP_PMC_Facewrap_Ranger","CUP_PMC_Facewrap_Red","CUP_PMC_Facewrap_Skull","CUP_PMC_Facewrap_Smilie","CUP_PMC_Facewrap_Tan","CUP_G_PMC_Facewrap_Tan_Glasses_Dark_Headset","CUP_PMC_Facewrap_Tropical","CUP_G_PMC_Facewrap_Tropical_Glasses_Ember","CUP_G_PMC_Facewrap_Black_Glasses_Ember","CUP_FR_NeckScarf3","CUP_FR_NeckScarf4","CUP_FR_NeckScarf5","CUP_G_Oakleys_Drk","Mask_M40_OD","PU_shemagh_OD","PU_shemagh_White","PU_shemagh_GryBLK","PU_shemagh_GryO","G_Bandanna_beast","G_Lowprofile","G_Tactical_Clear","CUP_PMC_G_thug","G_RegulatorMask_F","G_AirPurifyingRespirator_02_sand_F","G_Balaclava_TI_blk_F"]


    Rare Items

    ["MineDetector","APERSBoundingMine","ATMine","APERSMine","ACE_IEDUrbanSmall_Range","APERSMineDispenser_Mine_F","CUP_TimeBomb_M","Claymore_F","CUP_optic_PSO_3","optic_MRCO","muzzle_snds_L","muzzle_snds_acp","CUP_acc_CZ_M3X","CUP_muzzle_snds_KZRZP_SVD","CUP_muzzle_mfsup_Flashhider_556x45_Black","CUP_optic_GOSHAWK_RIS","ACE_EarPlugs","ACE_Chemlight_HiBlue","ACE_HuntIR_monitor","ACE_M14","ACE_M84","ACE_Kestrel4500","ACE_wirecutter","ACE_NVG_Gen2","ACE_microDAGR","ACE_Sandbag_empty","ACE_SpottingScope","ACE_EntrenchingTool","ACE_Tripod","ACE_HuntIR_M203","ACE_key_lockpick","ACE_CableTie","ACE_DeadManSwitch","ACE_M26_Clacker","ACE_DefusalKit","ACE_Flashlight_XL50","ACE_SLAMBottomMine","ACE_HandFlare_Green","ACE_muzzle_mzls_smg_01","ACE_muzzle_mzls_smg_02","ACE_muzzle_mzls_L","SCT_plate_ceramic_steel3_VD_M_magtype","SCT_plate_ceramic_steel3_VD_M_magtype","SCT_plate_ceramic_AR5003A_VD_M_magtype","SCT_plate_ceramic_steel4_VD_M_magtype","SCT_plate_ceramic_esapi_VD_M_magtype","SCT_plate_ceramic_Xsapi_VD_M_magtype","SCT_plate_ceramic_SARVIP_VD_M_magtype","ACE_Vector","ACE_Yardage450","ACE_MX2A","O_UavTerminal"]

    Hey guys if you are interested my current Gearpool is listed in the first spoiler The second spoiler contains most of the classnames for the new Weapons, Attachment, vest etc added to CUP in the most recent update.

    Spoiler

    New CUP Weapons,Attachments, etc 10/16/19

    Handguns/smgs

    "CUP_hgun_Mk23",

    "CUP_hgun_Deagle",
    /////////////////////
    "CUP_hgun_TEC9",

    "CUP_hgun_Mac10",

    "CUP_hgun_MP7",

    "CUP_hgun_MP7_woodland",
    //////////////////////////////


    Assualt Rifles/smgs

    "CUP_arifle_AK74M_railed_afg_camo",

    "CUP_arifle_AKMN_railed",

    "CUP_arifle_AKMN_railed_afg_desert",


    ////////////////////////////////////////
    "CUP_arifle_AUG_A1",

    "CUP_arifle_CZ805_A1_coyote",

    "CUP_arifle_CZ805_A2_coyote",

    "CUP_arifle_CZ805_GL_coyote",

    "CUP_CZ_BREN2_762_14",

    "CUP_CZ_BREN2_762_14_GL",

    "CUP_CZ_BREN2_762_8",

    "CUP_CZ_BREN2_556_14",
    //////////////////////////////////////
    "CUP_arifle_FNFAL5061_rhodesian",

    "CUP_arifle_FNFAL5061_wooden",

    "CUP_arifle_FNFAL_desert",

    "CUP_arifle_FNFAL_railed_sand",

    "CUP_arifle_FNFAL_railed_woodland",

    "CUP_arifle_FNFAL_woodland",
    /////////////////////////
    "CUP_arifle_Fort221",

    "CUP_arifle_Fort222",

    "CUP_arifle_Fort224",

    "CUP_arifle_Fort224_Grippod",

    "CUP_arifle_G36K_KSK_VFG",

    "CUP_arifle_G3A3_ris",

    "CUP_arifle_G3A3_ris_black",

    "CUP_arifle_G3A3_ris_vfg",

    "CUP_arifle_G3A3_ris_vfg_black",

    "CUP_arifle_G3A3_modern_ris",

    "CUP_arifle_G3A3_modern_ris_black",
    ///////////////////////////////////////
    "CUP_arifle_M16A1GL_FS",

    "CUP_arifle_M16A1GL_USA",
    ////////////////////////////
    "CUP_smg_Mac10",

    "CUP_smg_MP5SD6",

    "CUP_smg_MP7",

    "CUP_smg_MP7_woodland",
    ///////////////////////
    "CUP_arifle_OTS14_GROZA_762_Grip",

    "CUP_arifle_OTS14_GROZA_762",

    "CUP_arifle_OTS14_GROZA_762_GL",
    /////////////////////////////////////


    Shotguns

    "CUP_sgun_CZ584",

    "CUP_sgun_CZ584_RIS",

    "CUP_sgun_M1014_vfg",

    "CUP_sgun_M1014_solidstock",

    "CUP_sgun_M1014_Entry",

    "CUP_sgun_M1014_Entry_vfg",

    "CUP_sgun_Saiga12K_top_rail";
    ///////////////////////////////////

    Snipers

    "CUP_srifle_M107_Pristine",

    "CUP_srifle_M107_Desert",

    "CUP_srifle_M107_Snow",

    "CUP_srifle_M107_Woodland",
    /////////////////////////////

    "CUP_srifle_m110_kac_black",

    "CUP_srifle_M110_black",

    "CUP_srifle_M110_woodland",
    /////////////////////////////////////

    Attachments

    "CUP_muzzle_snds_mk23",

    "CUP_acc_mk23_lam_f",

    "CUP_muzzle_mfsup_Suppressor_M107_Grey",

    "CUP_muzzle_mfsup_Suppressor_Mac10",

    "CUP_muzzle_snds_MP7",
    ////////////////////////////////////////
    "CUP_acc_LLM01_L",

    "CUP_acc_LLM01_od_L",

    "CUP_acc_LLM_black",
    ////////////////////////

    "CUP_acc_ANPEQ_15_Top_Flashlight_Black_L",

    "CUP_acc_ANPEQ_15_Top_Flashlight_OD_L",

    "CUP_acc_ANPEQ_2_Flashlight_Black_L",

    "CUP_acc_ANPEQ_2_Flashlight_OD_L",


    Optics

    "CUP_optic_GrozaScope",
    ////////////////////////////////
    "CUP_optic_AIMM_COMPM4_BLK",

    "CUP_optic_AIMM_MICROT1_BLK",

    "CUP_optic_AIMM_MICROT1_TAN",

    "CUP_optic_AIMM_MICROT1_OD",
    /////////////////////////////////////
    "CUP_optic_AN_PVS_10_od",
    ///////////////////////////////////////
    "CUP_optic_Elcan_SpecterDR_RMR_black",

    "CUP_optic_Elcan_SpecterDR_RMR_od",

    "CUP_optic_Elcan_reflex",

    "CUP_optic_Elcan_reflex_OD",
    ///////////////////////////////////////
    "CUP_optic_G33_HWS_BLK",

    "CUP_optic_G33_HWS_OD",
    ///////////////////////////
    "CUP_optic_HensoldtZO",

    "CUP_optic_HensoldtZO_low",

    "CUP_optic_HensoldtZO_low_od",

    "CUP_optic_HensoldtZO_low_RDS",

    "CUP_optic_HensoldtZO_low_RDS_od",

    "CUP_optic_HensoldtZO_RDS_hex",
    ///////////////////////////////////
    "CUP_optic_CompM2_low",

    "CUP_optic_CompM2_low_coyote",

    "CUP_optic_CompM2_low_OD",
    ///////////////////////////////
    "CUP_optic_AIMM_M68_BLK",

    "CUP_optic_AIMM_M68_OD",

    "CUP_optic_AIMM_COMPM2_BLK",

    "CUP_optic_AIMM_COMPM2_OD",
    /////////////////////////////
    "CUP_optic_MARS",

    "CUP_optic_MARS_OD",

    "CUP_optic_AIMM_MARS_BLK",

    "CUP_optic_AIMM_MARS_OD",
    ////////////////////////////

    "CUP_optic_SB_11_4x20_PM_od",

    "CUP_optic_SB_3_12x50_PMII",

    "CUP_optic_SB_3_12x50_PMII_Tan";
    ////////////////////////////////////////////
    "CUP_optic_LeupoldMk4_10x40_LRT_Woodland";

    "CUP_optic_1p63",

    "CUP_optic_AIMM_ZDDOT_BLK",
    ////////////////////////////////
    "CUP_optic_ACOG",

    "CUP_optic_ACOG_TA31_KF",

    "CUP_optic_ACOG_TA31_KF_Wood",

    "CUP_optic_ACOG_TA01NSN_RMR_Black",
    ///////////////////////////////////////////

    Backpacks
    "CUP_B_IDF_Backpack",
    ///////////////////////////
    HeadGear

    "CUP_H_RUS_6B27_headset_goggles",

    "CUP_H_RUS_6B47_goggles_desert",

    "CUP_H_RUS_6B47_SF_headset_goggles_black",

    "CUP_H_RUS_Altyn_black",

    "CUP_H_RUS_Altyn_Goggles_black",

    "CUP_H_RUS_Altyn_Shield_Down_black",

    "CUP_H_RUS_Altyn_Shield_Up_black",

    "CUP_H_RUS_Altyn",

    "CUP_H_RUS_Altyn_Goggles",

    "CUP_H_RUS_Altyn_Shield_Down",

    "CUP_H_RUS_Altyn_Goggles_khaki",

    "CUP_H_RUS_Altyn_Shield_Down_khaki",
     
    "CUP_H_RUS_K6_3_black",
     
    "CUP_H_RUS_K6_3_Goggles_black",
     
    "CUP_H_RUS_K6_3_Shield_Down_black",

    "CUP_H_RUS_K6_3",

    "CUP_H_USArmy_Helmet_M1_plain_Vine",

    "CUP_H_Ger_M92",

    "CUP_H_Ger_M92_RGR",

    "CUP_H_Ger_M92_Cover",

    "CUP_H_Ger_M92_Cover_GG",

    "CUP_H_OpsCore_Black",

    "CUP_H_OpsCore_Green",

    "CUP_H_OpsCore_Grey",

    "CUP_H_OpsCore_Spray_US",

    "CUP_H_OpsCore_Covered_AAF",
    /////////////////////////////////

    FaceGear

    "CUP_G_ESS_BLK_Scarf_Face_Grn_GPS",

    "CUP_G_ESS_KHK_Scarf_Face_Tan_GPS",

    "CUP_G_ESS_BLK_Scarf_Face_White_GPS",

    "CUP_G_ESS_RGR_Facewrap_Skull",

    "CUP_G_ESS_RGR_Facewrap_Tropical",

    "CUP_G_ESS_KHK_Facewrap_White",

    "CUP_G_WatchGPSCombo",
    ///////////////////////////////////

    Vests

    "CUP_V_O_SLA_6B3_4_WDL",

    "CUP_V_RUS_6B45_1",

    "CUP_V_RUS_6B45_3",
    /////////////////////////
    "CUP_V_CZ_vest10",

    "CUP_V_CZ_vest04",

    "CUP_V_CZ_NPP2006_nk_black",

    "CUP_V_CZ_NPP2006_vz95_black",

    "CUP_V_CZ_NPP2006_ok_black",

    "CUP_V_CZ_NPP2006_ok_des",

    "CUP_V_CZ_NPP2006_nk_vz95",

    "CUP_V_CZ_NPP2006_vz95",

    "CUP_V_CZ_NPP2006_light_vz95",

    "CUP_V_CZ_NPP2006_ok_vz95",

    "CUP_V_CZ_NPP2006_co_black",

    "CUP_V_CZ_NPP2006_co_vz95",
    //////////////////////////////

    "CUP_V_B_Armatus_Black",

    "CUP_V_B_Armatus_Coyote",

    "CUP_V_B_GER_Armatus_Fleck",

    "CUP_V_B_Armatus_US_MCam",

    "CUP_V_B_Armatus_MCam",

    "CUP_V_B_Armatus_OD",

    "CUP_V_B_GER_Armatus_Trop",

    "CUP_V_B_Armatus_BB_Black",

    "CUP_V_B_GER_Armatus_BB_Fleck",

    "CUP_V_B_Armatus_BB_US_MCam",

    "CUP_V_B_Armatus_BB_MCam",

    "CUP_V_B_Armatus_BB_OD",

    "CUP_V_B_GER_Armatus_BB_Trop",
    ///////////////////////////////////

    "CUP_V_B_Ciras_Black",

    "CUP_V_B_Ciras_Khaki",

    "CUP_V_B_Ciras_Khaki3",

    "CUP_V_B_Ciras_MCam",

    "CUP_V_B_Ciras_Olive3",
    /////////////////////////////

    "CUP_V_B_GER_PVest_Fleck_Gren",

    "CUP_V_B_GER_PVest_Fleck_RFL",

    "CUP_V_B_GER_PVest_Fleck_TL",

    "CUP_V_B_GER_PVest_Trop_TL_LT",
    ////////////////////////////////

    "CUP_V_B_JPC_Black",

    "CUP_V_B_JPC_Tan",

    "CUP_V_B_JPC_MCam",

    "CUP_V_B_JPC_OD",

    "CUP_V_B_JPC_Fleck_Light",

    "CUP_V_B_JPC_MCam_Light",

    "CUP_V_B_JPC_Trop_Light",
    /////////////////////////////

    "CUP_V_B_LBT_LBV_Black",

    "CUP_V_B_GER_Carrier_Vest",

    "CUP_V_B_LBT_LBV_GRN",

    "CUP_V_B_LBT_LBV_MCam",

    "CUP_V_B_LBT_LBV_OD",

    "CUP_V_B_GER_Carrier_Vest_2",
    ////////////////////////////////

    "CUP_V_IDF_Vest",

    "CUP_V_MBSS_PACA_Black",

    "CUP_V_MBSS_PACA_CB",

    "CUP_V_MBSS_PACA_Green",

    "CUP_V_MBSS_PACA_RGR",

    "CUP_V_MBSS_PACA2_Black",

    "CUP_V_MBSS_PACA2_Green",

    "CUP_V_MBSS_PACA2_RGR",

    "CUP_V_MBSS_PACA2_Tan",
    //////////////////////////

     

    • Like 1

  11. 2 hours ago, haleks said:

     

    Fear not, the effects should be minimal and mostly for immersion.

    My previous statement was a bit inaccurate : the problem is more a matter of how they react, actually. I'm under the impression that it takes several seconds for the AI to react, or to pinpoint the gunshot origin - during that time lap they just stand still, and they only switch to "danger" once they see the shooter. It looks underwhelming...

    The goal is just to have them show some kinda surprise right away, and make them switch to danger before they see/pinpoint the shooter. 😉 

    Sounds good to me :) hey guys did you see that CUP was updated once again they added new weapons, attachments, clothing and a ton of fixes/compatibilities you guys should check it out.


  12. 4 hours ago, haleks said:

    Hi guys!

    Some quick news about the next update & recent suggestions :

    I realised this week-end that I added a function to handle that in a previous version - but the script failed to identify emptied weaponHolders...

    That is fixed on my current build - no more opening empty weaponHolders, and the overall "looting experience" is a tad more fluid. I still have to test the fix on CUP structures with proxies, but I'm confident it will solve all related problems.

     

    Regarding a more detailed repair system for vehicles, it is very much needed indeed. It probably won't be part of the next update, but I reckon a lot of props from recent DLCs can be put to good use. 😉 

     

    Here's the planned changelog :

      Hide contents

     

     

     

    Right now I have a ready-to-release build, but I want to have a go at something that has been bothering me lately, which is the vanilla AI being pretty much completely deaf... They simply don't hear gunshots beyond a very small range, unless they're directly being shot at. Since I have a pretty solid "enhanced audio perception" for zombies already, I figure it shouldn't be too much troubles to work something out for the vanilla AI.

    The update should happen sometime this week, maybe followed by another one before November.

    I know VCOM AI allows you to set the distance for how far Ai can hear shots I believe the default is 800meters I set it anywhere from 825 to 900.


  13. 6 hours ago, Vandeanson said:

    Hi all, might be me being a noob but i recently noticed that the RHS GREF and SAF mods match quite well into a survival scenario as they have both military and civilian/old miltary weapons.

    What a nice surprise:)) 

     

    In other news, irish mick has started a ravage series on youtube, lets show his videos some love;) 

     

     

    It always spices up my morning commute when seeing new ravage yt videos pop up in the morning:) 

     

    Cheers and happy Friday 

    Vd 

     

    lol was just watching this earlier today before I seen the post.

    • Like 1

  14. Hey guys any luck with some sort of multiplayer Persistency that goes beyond what Ravage is capable of atm I have small three player survival mission that I play with a few of my buddies and they would like to see vehicles or tents that have been placed down become persistent I have had no luck so far any help would be appreciated.


  15. 23 minutes ago, haleks said:

     

     

    Those functions are used by the AI spawn system - they aren't designed to be used "outside" of the spawn system though : unless an AI module is present, they won't be of any use.

    The future AI module upgrade will most likely make them obsolete.

     

    On a side note : thanks to a yet another "windows problem", I lost about 3 weeks of data... bof.png

    That's a lot of lost work on both Ravage and MyST, I'm afraid the next updates and Patreon items will be delayed as a result...

    All good man take your time loving Ravage as is atm :)

    • Like 4

  16. Hey guys is anyone else having issues with adding class-names that include attachments to the weapons array specifically CUP weapons and attachments it seems that some of the class-names have changed from the most recent CUP Weapons Update where they added new attachments and weapons.

    Spoiler

    Attachments

    "CUP_optic_MicroT1";
    "CUP_optic_MicroT1_coyote";
    "CUP_optic_MicroT1_low";
    "CUP_optic_MicroT1_low_coyote";
    "CUP_optic_MicroT1_low_OD";
    "CUP_optic_MicroT1_OD";
    "CUP_optic_Elcan_reflex_OD";
    "CUP_optic_Elcan_reflex_Coyote";
    "CUP_optic_Elcan_reflex";
    "CUP_optic_CompM2_low";
    "CUP_optic_CompM2_low_coyote";
    "CUP_optic_CompM2_low_OD";
    "CUP_optic_ZeissZPoint";
    "CUP_optic_CompM2_Woodland2";
    "CUP_muzzle_mfsup_Flashhider_556x45_Black";
    "CUP_muzzle_mfsup_Flashhider_556x45_OD";
    "CUP_muzzle_mfsup_Flashhider_556x45_Tan";
    "CUP_muzzle_snds_M16";
    "CUP_muzzle_snds_M16_desert";
    "CUP_muzzle_snds_M16_camo";
    "CUP_optic_ekp_8_02";
    "CUP_optic_PechenegScope";
    "CUP_optic_PSO_1_1_open";
    "CUP_optic_PSO_1";
    "CUP_optic_PSO_1_AK";
    "CUP_optic_PSO_1_AK_open";
    "CUP_optic_PSO_1_open";
    "CUP_optic_PSO_3";
    "CUP_optic_PSO_3_open";
    "CUP_muzzle_snds_KZRZP_AK762";
    "CUP_optic_GOSHAWK_RIS";
    "CUP_acc_ANPEQ_15_Flashlight_Black_L";
    "CUP_acc_ANPEQ_15_Top_Flashlight_Black_L";
    "CUP_acc_ANPEQ_15_Flashlight_OD_L";
    "CUP_muzzle_mfsup_Flashhider_762x39_Black";
    "CUP_muzzle_mfsup_Flashhider_762x39_OD";
    "CUP_muzzle_mfsup_Flashhider_762x39_Tan";

     

    • Like 2

  17. 3 hours ago, Bukain said:

    Does the array of custom classnames overwrites the default weapon pool, or it added into it as extra stuffs to be spawn alongside Ravage officially intended to (like rha,cup, etc)? I'm asking becuz only weapons in my custom array spawn  in the hands of the raiders/survivors(haven't throughly test the loot though). And when i tested it by running like:

    Common weapons "hlc_pistol_p239"

    Military weapons "hlc_rifle_g3a3"

    Rare weapons "hlc_rifle_aug"

    only those 3 weapons shown up in the guys hands, alongside rpg for some dude, no other weapons in the common, military and rare class spawn. If i only put custom array into one type for example g3 into military weapons, then the raiders and survivors spawn with random pistols and rare weapons like it suppose to with no other miliary weapons except g3.

     

    Should i have to put all classnames of the weapon i want in my scenario in particular type array, or should i has two Gear pool module one being with my custom arrays and another without them? 

     

    Note though it is happening rn in the Eden editor, during test running it in the editor "PLAY SCENARIO IN SINGLEPLAYER", before exporting it to singleplayer/multiplayer. Is it the case of the issues? Haven't test it in true mission environment.

    When you leave the arrays empty I believe they are populated by default I basically filled every array so i'm really not having these issues as everything thing I want in the mission is listed in the arrays excluding the Ravage stuff that spawns by default. (:


  18. 1 hour ago, MuRaZorWitchKING said:

     

    VCOM DOES ruin Helicopters flight paths, so if you are using customized flight paths for helicopters, I personally wouldn’t use it.

     

    I had helicopters “freezing up” basically would just hover completely stagnant because with VCOM AI the AI have the ability to call in airstrikes and support, so it basically just would ruin their pre-placed routes. So I ended up removing VCOM 

     

    Basically just watch what you add, like I’ve said earlier Arma can only handle so many things running at once.

    I agree totally I had similar issues ended up having to add that code to all the units and squad leaders that I wanted to avoid using vcom altogether and from what I can tell it works but like you said with a lot going on arma can only handle so much.

    • Like 1

  19. 7 hours ago, Bukain said:

    I also want to know which could be the best ai mod to use with ravage, or do ravage even need an ai mod really??

    I use vcomai for my usual gameplay with myself or friends. But im worry that the many settings of vcom would ruined my apocalypse playground. Someone told me asrai is good with ravage. Should i use it? Or it's better to play with vanilla first, as new player of Ravage mod? Thanks. 

     

    The most important question up in my head right now still is how do i get weapons and uniforms from mods other than rhs, cup,warfarethai , iron front, fruit ninja, to be spawn in my singleplayer ravage scenario. In fact I've read some pages on here that you have to put class name into the module. But which module? I never done things like that. Where do i get these so call class name? If possible can some of you just give me complete lines of text/code to put in here? Thx again

    I would stick with VCOM but disable the Ability to steal Vehicles and make sure to add this code to any AI you don't want running VCOM such as traders (group this) setVariable ["Vcm_Disable",true];

    Spoiler

    ADDITIONAL COMMANDS
      (group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
      (group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
      (group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
      (group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
      (group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations. 
      (group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.

     

    • Thanks 1
×