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Gill93

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Everything posted by Gill93

  1. Gill93

    Ravage

    Pretty sure you got that right EO (:
  2. Gill93

    Ravage

    You could probably do it that way or you could add the classnames to a script such as GF's Random Heli Crash script or to the zombie loot drop script, and or even place them by hand in hidden locations as loo stashes.
  3. Gill93

    Ravage

    I use ACE3 without the medical crap and it works great with ravage as it adds plenty of new equipment to find and use such as the lockpicks I set all vehicles to be locked so players will need to find one in order to access or use them. Plus all the extra stuff ace offers such as ballistic wind simulation, wind deflection, grenade fragmentation etc makes its a decent mod to have.
  4. Gill93

    Ravage

    There is a small script on the Ravage Wikia that you can place inside the AI Init Field the script is under tools for mission makers The script will make the AI you placed a recruit/survivor that you can then approach and have join your team. Now if you would like to place some ravage loot inside a crate paste the script inside the spoiler to the crate init field the number one represents how many items will be placed.
  5. Gill93

    Derelict

    Awesome work man thank you.
  6. Gill93

    Ravage

    Yeah definitely if you guys wanna join the more the better (:
  7. Gill93

    Ravage

    Here is a link to my workshop page a couple of the scenarios are about escaping and or doing tasks for NATO Forces in order to be rescued etc. https://steamcommunity.com/id/painkiller9010/myworkshopfiles/
  8. Gill93

    Ravage

    if you go into CUP/things while in editor then choose Military you can place down some military crates and backpacks that then can be looted through the ravage function.
  9. Gill93

    Ravage

    Hey guys just finished up another Single Player Scenario called (The Anizay Outbreak) if your interested in trying it out here is the Workshop Link. https://steamcommunity.com/sharedfiles/filedetails/?id=1593316667 I would also like to give a special Thanks to GEORGE FLOROS GR for his scripts that I used in the scenario.
  10. Gill93

    Ravage

    Im pretty sure you have to choose a faction/side for it to work properly it can be kinda tricky though if your using multiple factions for players.
  11. Gill93

    Ravage

    I intended for players to spawn at the camp I created and then later have the ability to choose a respawn point manually if they wanted after finding a map. If players died they would automatically respawn where they died after about 40 seconds and that was not really working out so I changed the multiplayer settings to respawn on custom position along with ticking the box that says choose respawn point its after doing so now the players have the ability to choose a spawn location when first starting. I am not exactly sure what to do so I just disabled the choose respawn location option should I leave it at respawn at custom location or disable that aswell but by doing so I don't think they would be able to respawn at all.
  12. Gill93

    Ravage

    Its weird I have the MP Persistency on but according to the host he spawns where he left off with same gear but when his friends try to join its says something like playername has been forced to respawn and then they have to choose a spawn point rather then just loading back where they left off. I will make sure to let them know to use the same profile aswell. I also added the script in the spoiler but have no clue if it works until someone triestesting it again. I created a initServer.sqf and added the script to it but it might need to be added to init.sqf
  13. Gill93

    Ravage

    Hey guys I need a little help with the Co-op Scenarios specifically I need help with saving players position and or progress once they rejoin the mission/server I believe the host is fine but the Clients are having an issue with not spawning where they left off but rather at one of the spawn points I have placed on map. Any help or direction would be Awesome. Thanks Yall
  14. Gill93

    Ravage

    Found this little goody on the workshop today should make things interesting. https://steamcommunity.com/sharedfiles/filedetails/?id=1569116504
  15. Gill93

    Ravage

    Thanks for all the hard work and effort man definitely would have given up on Arma 3 if it was not for Ravage Mod.
  16. Gill93

    Ravage

    Awesome definitely gonna try it out.
  17. Gill93

    Ravage

    Hey guys figured I would share this little bit of script I have found online for Adding Information and pictures to Intel items that you can pick up and use for tasks etc. You want to place the script located in the spoiler into the Init field of the Intel Item you are using also you can change the Recipients from West to whatever you need it to be.
  18. Gill93

    Ravage

    I would also recommend trying out Fox Fuel, Arma3 Enhanced Inventory, Goko Ballistics Impact Mod, Duel Weapons, Immerse Mod, VCOM AI, advanced weapon Mounting. Also would recommend checking out the Scripts created by the members on this forum. I also have a number of Scripts that I have collected for scenario creation including Ballistic Wind Simulation, Exile Temperature system, Combat Realism, Exile ground fog etc if your interested in trying any of those
  19. Gill93

    Ravage

    maybe this mod could be used to make something like that possible for RavageMod. https://steamcommunity.com/sharedfiles/filedetails/?id=1556296528
  20. Gill93

    Ravage

    I freakin wish man more gore the better (: lol this is a must have
  21. Gill93

    Ravage

    that would be pretty awesome
  22. Gill93

    Ravage

    Hell yeah man I am glad to have so many friendly scripters on board.
  23. Gill93

    Ravage

    Sounds pretty damn good to me if we can make it happen that would be sweet.
  24. Gill93

    Ravage

    Hey guys does anyone else think it would be cool to have a script that spawns dog tags that players could then find/collect and be rewarded for doing so maybe the bandits could drop the dog tags randomly or they could be spawned on the map some other way such as the bandit camp scripts. Players who find and collect dog tags would either gain banknotes to use at traders or something alongthose lines.
  25. Gill93

    Ravage

    English Much?
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