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Gill93

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Everything posted by Gill93

  1. Gill93

    Ravage

    http://steamcommunity.com/groups/Ravage-Squad
  2. Gill93

    Ravage

    Hey this mod has two crossbows and some other melee weapons if your interested. http://steamcommunity.com/sharedfiles/filedetails/?id=864458061
  3. Gill93

    Ravage

    When you type in the classnames they should look like this ["srifle_EBR_F","LMG_Mk200_F","arifle_Katiba_F"]
  4. Gill93

    Ravage

    you will need to go into the Editor place down the Equipment Module once you do that double click it and you will see three sections below Common, Military and Rare you will need to place the class names of the weapons you want to be added into one of those three sections. This link will have most of the classnames you need https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
  5. Gill93

    Ravage

    sounds good Dude.
  6. Gill93

    Ravage

    I'm wondering the same thing
  7. Gill93

    Ravage

    Hey guys just finished up this scenario if any of you are interested in trying it out. http://steamcommunity.com/sharedfiles/filedetails/?id=1310305107
  8. Gill93

    Ravage

    Awesome
  9. Gill93

    Ravage

    What mods are you using and are you using the latest version of Ravage
  10. Gill93

    Ravage

    Interesting
  11. Gill93

    Ravage

    Here is a decent scenario I created using ravage if anyone is interested http://steamcommunity.com/sharedfiles/filedetails/?id=1266303613
  12. Gill93

    Ravage

    yep good ole ravage cba and fox fuel that's it
  13. Gill93

    Ravage

    Hi I was just wondering if anyone else has noticed a change in the zombie behavior it seems they have become more static or are having issues with locating the Player as they seem to walk past the player and or just stand next to him without attacking this doesn't happen all the time but it seems likes it more often then not.
  14. Gill93

    Ravage

    So I see that their are exile items/weapons in the file should i remove those since I'm not using exile
  15. Gill93

    Ravage

    Ok so i was using a script called ETG Heli crash&supply drop I thought that mabey this was causing the issue but once removed it still occurred so I will make a fresh scenario using just Ravage and CBA to see what happens then.
  16. Awesome man those are excellent Idea's looking forward to seeing what becomes of this mod in the future
  17. Gill93

    Ravage

    Here is the link to the video you will see the problem start to occur around 14:10 minutes then gets worse at 22:58 along with 23:48 hopefully we can figure out what is causing the issue
  18. Very cool mod do you think that it would be possible to do a mod like this for weapons having the ability or chance to destroy a firearm or the chance of knocking it out of one's hand either the players or AI
  19. Gill93

    Ravage

    Hey Haleks I managed to catch the problem on video still not sure what is causing it I'm on the Map Tanoa The mods I am using are Ravage, CBA, Cup Weapons, and Fox Fuel mod/script and THA Sharks. I have Tanoa selected as the preset and have both apex buildings and arma 3 buildings selected in the loot module. It seems that after playing for 10 or 15 minutes and or after saving the loot wheel becomes delayed and eventually does not work along with the sleeping function then I also noticed that health hunger and thirst box is delayed when you open the inventory also when trying to eat food or drink had to click many times eventually I ate the can of bacon and drank the can of Franta but eneded up with like 6 to 8 empty cans even though i only had one of each before eating if you don't mind could I send you the video so you can see the issue occur.
  20. Gill93

    Ravage

    Hey guys I have made quite a few Missions using the Ravage Mod along with scripts I Have found on the Web and Ravage Wikia I was wondering if anyone knows how to Edit the Loot tables for the Traders Specifically the Traders that I Have placed while in editor using these scripts. this setVariable ["isTrader", "rvg_supplies_s", true]; -Gear Trader this setVariable ["isTrader", "rvg_gear_s", true]; -Arms trader this setVariable ["isTrader", "rvg_arms_s", true];
  21. Hi there I really like this script and was wondering if it can be changed up a bit for a ravage scenario that I have been working on my only problem is that the zombies are civilian class and they react as the other AI would by dropping smoke and dragging each other would it be possible just to have blufor, opfor, and independent factions to utilize this script any help would be awesome thanks.
  22. Gill93

    Ravage

    yeah I keep getting the same error code since the update hopefully it goes away
  23. Gill93

    Ravage

    Hey I have created a few missions u might like using ravage here is the link. http://steamcommunity.com/id/painkiller9010/myworkshopfiles/?appid=107410
  24. Gill93

    Ravage

    Hey there Haleks any new info on Version 1.47 I really like how ravage has turned out so far Great job man.
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