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Everything posted by Gill93
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Hey bud quick question would you know if ATV's and or dirt bikes work with the Bandit Car patrol or does it need to be cars truck? thanks bud
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Hey guys does anyone know if the Bandit Vehicle patrol works with vehicles such as ATV's and or Dirtbikes or does it only work with cars and trucks?
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addaction trigger repeat
Gill93 replied to Barba-negra's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there I am attempting to use this script/code in my mission one addaction to activate a CAS Bomb strike using a compture as the object the other is to activate a video on a screen the issue I have is both triggers get activated when using this method is there any way to change the trigger condition so that only the intended trigger gets activated. Thanks Trigger_Con; this addaction ["Triger",{Trigger_Con = true; publicVariable "Trigger_Con";}]; -
I truly am sorry for this basically they got me the same way with that stupid CSGO Team shit was just trying to help a steam friend sadly I have compromised all my real friends on steam I just hope nobody else falls for this shit.
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Hey guys sorry if you were affected by my hacked Steam Account I finally got the issue sorted today thanks to some of you and steam support.
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Thank you brother for sending out the word if it were not for you sending messages on my profile and posting those pictures I might not have figured out what had happened.
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Thank you for spreading the word brother steam got it sorted today hopefully this never happens again.
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Thank you guys steam has sorted it out hopefully nobody else was affected by this bull.
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@MuRaZorWitchKING hell yeah bro I slowed down quite a bit but I still got a few mission up my sleeve for the near future. I miss playing ravage myself been stuck on Dayz for the past week or so lol If you want to play some ravage coop let me know we could try your mission or one of mine or both :)
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@haleks hosted locally my friend :)
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Seems to work just fine in Single player but in my multiplayer/Coop mission I have the same issue I believe.
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Hey guys I just uploaded another mission to the workshop called The Last one (Chernarus Redux) basically its a single player variant of The Last three but with the objective to escape Chernarus. Hope you guys enjoy :) https://steamcommunity.com/sharedfiles/filedetails/?id=1896951710
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no problem at all :)
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there is a an option to make it so only AI killed by zombies will resurrect in the module.
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Hey guys if you are interested my current Gearpool is listed in the first spoiler The second spoiler contains most of the classnames for the new Weapons, Attachment, vest etc added to CUP in the most recent update.
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Sounds good to me :) hey guys did you see that CUP was updated once again they added new weapons, attachments, clothing and a ton of fixes/compatibilities you guys should check it out.
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I know VCOM AI allows you to set the distance for how far Ai can hear shots I believe the default is 800meters I set it anywhere from 825 to 900.
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lol was just watching this earlier today before I seen the post.
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Awesome I shall give it a try :)
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Hey guys any luck with some sort of multiplayer Persistency that goes beyond what Ravage is capable of atm I have small three player survival mission that I play with a few of my buddies and they would like to see vehicles or tents that have been placed down become persistent I have had no luck so far any help would be appreciated.
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Hey guys do any of you remember the code to make editor placed Ai talk or where to find it any help would be awesome Thanks. :)
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All good man take your time loving Ravage as is atm :)
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Hey guys is anyone else having issues with adding class-names that include attachments to the weapons array specifically CUP weapons and attachments it seems that some of the class-names have changed from the most recent CUP Weapons Update where they added new attachments and weapons.
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When you leave the arrays empty I believe they are populated by default I basically filled every array so i'm really not having these issues as everything thing I want in the mission is listed in the arrays excluding the Ravage stuff that spawns by default. (:
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I agree totally I had similar issues ended up having to add that code to all the units and squad leaders that I wanted to avoid using vcom altogether and from what I can tell it works but like you said with a lot going on arma can only handle so much.