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About general13k7

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  1. with the standard config and with ours there is not much difference... can anyone help to build a config for our system?
  2. we use the client's two Headless and here basic.cfg language="Russian"; Maxbandwidth=104857600; Minbandwidth=10485760; MaxMsgSend=2048; MaxSizeGuranteed=958; MaxSizeNonguaranteed=224; MinErrorToSendNear=0.002; MinErrorToSend=0.02; MaxCustomFileSize=150000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; class sockets { maxPacketSize=1400; }; serverLongitude=23; serverLatitude=41; serverLongitudeAuto=23; serverLatitudeAuto=41; setTerrainGrid=40; setViewDistance=1400; setObjectViewDistancege=700; and speed is 100
  3. Hello everyone. I want to ask a question on the well-known problem. On our server we have a problem between count of people and server FPS. When we have low people (10-20) we have good fps 40-65 stable, when we have a lot people, more then 30 (limit of server 100 people) we have 25 fps and lower... At all situations we have much AI. Our map is very big and all ai scattered enough. And we don't know how to use all resources of our specs (Intel Xeon E5-2660v3 - 6 vCPU- 2.6 ГГц-24 GB (DDR-4 ECC)-80 GB SSD RAID-1 and virtualisation VMWare ESXi) , of course we have 64 bit server arma 3. And why only about 50% of all resources are used, i don't know??? At start of server we use simple commands of course (-loadMissionToMemory -nologs -port=2302 -malloc=tbb4malloc_bi_x64 -name=deepzone "-mod=@deep zone" -autoInit -enableHT -maxMem=24576 -serverMod=@inidbi2;@obfusqf;) So may someone give advice what to do?