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Clyde Toris

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About Clyde Toris

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  1. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    I love a whole lot of things about Ace but there is a lot I don't care for as well. Thanks for the help!
  2. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    So we are playing with Ace. I shot out the tire of a transport truck. Parked next to the Huron Repair/M977A4-B repair and the HEMTT repair and nothing happens and no scroll option. I'm sure it's me, it always is. Any thoughts?
  3. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    That's what I would have expected but I don't see anything?? I'll look again. Thanks!
  4. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    For once I thought I could help someone out. Oh well. :) Speaking of help, how do the repair/refuel/ammo vehicles and static containers work? Or how do you repair something in game?
  5. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    It's in the kp_liberation_conifg.sqf line 88 for fog range. GRLIB_fob_range = 250; Mine is set to 250 metres Lot's of stuff to change around in that file.
  6. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    A few questions: Clearing towns: I have run into the problem of finding the last man alive in a town which of course will give you possession that town. Last night we (3 of us) drove around for 30 minutes desperately trying to draw some sort of fire or see something on the map. It seems there should be a better way to rat out that last man, or have him surrender and show himself on the map. This may be intended game play but it does seem to distract from a long hard fight, then looking in vain to find that last guy. Any suggestions? Production: I can only get one truck to deliver supplies from one town to another. Is that intended or am I doing something wrong? I would like to move all my supplies from one FOB to another rather than leave them in a place we may never go to again. Suggestions? Thanks in advance
  7. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    Well it just seems that these days there are too many people not living up to their promises, so my hat's off to you guys.
  8. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    Got it going! What really impresses me, looking through this thread, is the quick responses you all have to peoples questions and problems. We're having a blast with this mission. One other question for now, why aren't the personal stats ie: kills, respawns etc showing up when I press P? Seemed to work prior to adding ACE.
  9. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    That's all sort of above my head but I love a good challenge. I tried to catch up on this thread but so much to read and so little time :) Let me absorb your solution. Thanks a million!! And yes, quite an amazing mission. I was playing Antistasi, and don't get me wrong, it's great as well, but there's so much to like with Liberation I think I've found a new home. Thanks again!
  10. Clyde Toris

    [MP][CTI-COOP] Liberation (continued)

    First of all, fabulous work!! You all amaze me with what you have done with this game. I have many questions but I'll start with this: I rent a server and play with my two brothers. So, is there a relatively easy way to make all 3 of us commanders so we can all use the logistics and production? I am relatively competent in making small changes to configs etc. but not in writing anything. I did notice the F_getCommander.sqf. Would adding player names next to the commander name add them to the list or would it be a lot more complicated than that? This is not that big a deal, just would make it nice for us old guys. Thanks for any help! Clyde
  11. Clyde Toris

    Multiple Commanders

    sorry folks, wrong location for this post. Disregard
  12. Clyde Toris

    Multiple Commanders

    First of all, fabulous work!! You all amaze me with what you have done with this game. I have many questions but I'll start with this: I rent a server and play with my two brothers. So, is there a relatively easy way to make all 3 of us commanders so we can all use the logistics and production? I am relatively competent in making small changes to configs etc. but not in writing anything. I did notice the F_getCommander.sqf. Would adding player names next to the commander name add them to the list or would it be a lot more complicated than that? This is not that big a deal, just would make it nice for us old guys. Thanks for any help! Clyde
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