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Foxtrot32196

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  1. Thanks for bringing the good news my way. I'll be effecting it into my missions in no time :) My first immediate question on seeing these missions is where did you define the callsigns? I see no init and it isn't in the description either. I'll keep working and buzz again with any more questions.
  2. Ok, i have made an example out of the word "Hello". The link to my images of all the editing and code involved is here:- https://drive.google.com/open?id=0B0jCm7X6na3ib2RubjZZS1BMNnc I am sure there are other things wrong with this and i just don't know what they are. My main issue is with the message i get when i try to play the mission through. I get greeted with "radio message not found". Do you know what i might have done wrong and help me to the resolution that my message words :) Further question, How did you define "p1" from your example radio sequences?
  3. Hi, wow! I know it is complicated, but i am committing a lot of time to making this work! My only questions from reading this are where is the text file that goes with the recorded audio, if they don't exist, does it just use recognition based on the audio, and where did "p1" come from? I am assuming that p1 refers to the leaders of one of the squads and i feel that therein lies the secret to my success. I still don't really understand where the identity came from in any of your examples. You answered my question very thoroughly and for that i wholeheartedly, thank you.
  4. My query is based on the fact that i know how to use PAPA_BEAR and Airbase callsigns and that i read the fabled Toadlife tutorial (ALl hail Toadlife!) on customising callsigns in missions. I was tralling through the American campaign missions in the editor to see what the developers used and came across a radio message from the officer on "01Flashpoint.eden", just as you got off the Chopper to move on Morton. The message read "1. Ok lets move out. Keep your heads down and get over to those trees, i'll brief you there." and the message didn't appear to use a callsign. I looked at the message content and only found an audio file. I am wondering how i would do a similar thing in my editor missions. All i really want to do is have the text to follow any in-game voice audio to display in the bottom left, not from PAPA_BEAR or anyone in particular. Does anyone else feel me and/or know how to help me with this? Thanks in advance to anyone who can!
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