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Vandeanson

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About Vandeanson

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    Master Gunnery Sergeant

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    Male
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    Switzerland

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  • Biography
    Hobby scripter

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  1. V 2.19 uploaded on steam: This version changes the loot economy substantially compared to the previous version. - new mods are categorized - categorized mods are: arma 3, dlc, all 4 RHS, CUP, Niarms, friths ruins, ravage (project infinity, EO, ttsk, warfarethai, ifa3, KA, aftermath and any other mod are yet to be categorized) - categories are: civilian, military, police and special - option added to take over RAVAGE gear pool settings and overwrite VA default settings. Blacklisted classnames are still excluded and custom gearlists will overwrite this. This is intentional - these categories define in what buildings what loot will spawn - police gear will (wip) spawn in buildings designated as police building (e. G. Liviona police station, tbd for arma, dlc and CUP) - special gear is ghillie suits, diving suits, oxygen tanks and such. Will not spawn often, will not be equipped to AI, will likely only be obtainable from loot crates and traders, tbd) - AI will either spawn with gear from the civilian pool or from the military pool, chance based - Loot crates are filled with gear from all categories - mod content will only be categorized if mod is active - new settings: seperate military loot adjuster (chance for rifles, items, uniforms,...) - setting to bulk exclude arma 3, dlc, ravage equipment seperately (option for weapons and for equipment) - setting to BLACKLIST specific classname from lootlist - setting to overwrite/WHITELIST loot arrays for itemslots with custom classnames (will ignore default generated lists and apply your classnames only) - setting to adjust chance that AI spawns with military gear - setting to add additional classnames to the loot economy Other changes: - chance to spawn guard dogs set to 0 by default until friendly fire behaviour is fixed (BAD DOG!) - debug hints cleaned up (only worls in SP and hosted MP atm) - added counter to show how much loot is currently spawned - removed bis fnc task defense from AI that is spawned at sites until AI behaviour issues are fixed. - added a ravage time multiplier to some function. For example for bleeding to avoid bleeding to tick faster than intended. - some settings cleaned up enjoy;) cheers VD
  2. Whitelisting and bulk blacklisting looks like its working in my tests. Beta link updated with v2.19 as I have added support for ravage gear pools.
  3. Vandeanson

    Ravage

    New option incoming;)
  4. The whitelisting of custom classnames seems and or the bulk blacklisting of mods might not be working as intended, will check.
  5. Vandeanson

    Ravage

    Sry, i meant the ravage variable names representing the individual loot arrays. I think my question was a bit missleading.
  6. Very welcome:) Ps: pls make sure to only post in english language, according to forum rules;)
  7. Yep correct, VA only spawns patrols on foot. No plans for vehicle patrols. I would use ravage for vehicle patrols:)
  8. Vandeanson

    Ravage

    @ any ravager that is interessted: Would greatly appreciate some ravage testers before the next steam release:) I am sure its been posted before (i might have asked for it myself) but i cannot find it. can someone kindly post all ravage loot arrays? I would like to add an option that overwrites the default VA loot settings with the ravage loot settings, so VA loot in buildings, lootcrates and VA AI equipment follows the ravage loot settings. Thanks! Cheers Vd
  9. A new VA v2.19e BETA build is available: New features: This version changes the loot economy substantially compared to the steam version. - new mods are categorized - categorized mods are: arma 3, dlc, all 4 RHS, CUP, Niarms, friths ruins, ravage (project infinity, EO, ttsk, warfarethai, ifa3, KA, aftermath and any other mod are yet to be categorized) - categories are: civilian, military, police and special - option added to take over RAVAGE gear pool settings and overwrite VA default settings. Blacklisted classnames are still excluded and custom gearlists will overwrite this. This is intentional - these categories define in what buildings what loot will spawn - police gear will (wip) spawn in buildings designated as police building (e. G. Liviona police station, tbd for arma, dlc and CUP) - special gear is ghillie suits, diving suits, oxygen tanks and such. Will not spawn often, will not be equipped to AI, will likely only be obtainable from loot crates and traders, tbd) - AI will either spawn with gear from the civilian pool or from the military pool, chance based - Loot crates are filled with gear from all categories - mod content will only be categorized if mod is active - new settings: seperate military loot adjuster (chance for rifles, items, uniforms,...) - setting to bulk exclude arma 3, dlc, ravage equipment seperately (option for weapons and for equipment) - setting to BLACKLIST specific classname from lootlist - setting to overwrite/WHITELIST loot arrays for itemslots with custom classnames (will ignore default generated lists and apply your classnames only) - setting to adjust chance that AI spawns with military gear Other changes: - chance to spawn guard dogs set to 0 by default until friendly fire behaviour is fixed (BAD DOG!) - debug hints cleaned up (only worls in SP and hosted MP atm) - added counter to show how much loot is currently spawned - removed bis fnc task defense from AI that is spawned at sites until AI behaviour issues are fixed. - added a ravage time multiplier to some function. For example for bleeding to avoid bleeding to tick faster than intended. - some settings cleaned up I hope you enjoy and thanks for all the v2.19 testers that have offered their help and have actively discussed the beta on discord so far, you rock! Join the discussion: DISCORD It looks like we are getting closer to a steam release;) Cheers Vd
  10. Vandeanson

    How to make random loot .sqf?

    I think first you would need to create a "groundweaponholder" and then additemcargoglobal into that gwh. So YOURLOOT must be "groundweaponholder". Then you can do _box additemcargoglobal ["classname", 1] ; (doublecheck that code pls) Or the adequate commands for weapons gear and magazines. Cheers Vd
  11. Vandeanson

    Ravage

    Hi all, might be me being a noob but i recently noticed that the RHS GREF and SAF mods match quite well into a survival scenario as they have both military and civilian/old miltary weapons. What a nice surprise:)) In other news, irish mick has started a ravage series on youtube, lets show his videos some love;) It always spices up my morning commute when seeing new ravage yt videos pop up in the morning:) Cheers and happy Friday Vd
  12. Vandeanson

    How to make random loot .sqf?

    You can join me on discord and i can show you how to either use my mods loot spawner (it does all that you describe) or help you create your own script. https://discord.gg/SAFysz8 (i think/hope i am not breaching forum guidelines with posting a link) Cheers Vd
  13. Currently busy adding cup, rhs, project infinity, friths ruins, eo gear to the categorized loot arrays and working on a way to include all active gear mods (non categorized ones) by default
  14. @Luca thank you, so my code does not work for you in dedicated? I am about to start to look into this again once i am set up again (just moved) and i have a new partner in crime that helps me, will keep you posted! Will look at the linked code too then. @code34 Thank you, will start from scratch and check these points again. Cheers Vd
  15. https://drive.google.com/file/d/198q0np1TC3G87ugAnOcNRjac05IOFgql/view?usp=drivesdk In case the old beta link does not work
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