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Vandeanson

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Posts posted by Vandeanson


  1. @everyone

    VA 3.0 Beta is now available on steam:

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=2856307323

     

    Enjoy exploring and make sure to connect with the discord community for questions, to group up, post and search servers and so on;)

     

    At first you will be overwhelmed with the amount of settings and features and some features might not be immediately obvious. Take your time to discover the unknown but before you get frustrated, ask in Discord;)

     

    I suggest you start your first VA 3.0 mission with the following mods first: VA 3.0, CBA & Ravage before you pile 20 mods onto your mission and get spammed with bugs.

    It will also be easier for us to review reported bugs/errors and such if we know that you do not use too many other mods that may also cause issues.

     

    Some features are not or not fully balanced/tuned yet as mentioned in previous post. We are looking forward to your feedback and suggestions. Please note that we will only focus on game breaking bugs at first. We will currently not work on "new" features.

     

    We will rework the Steam page to promote VA 3.0s features as good as possible. But if you feel like some things are badly explained or missing, please let us know!

     

    Also old VA will remain on steam for now FYI.

    • Like 4

  2. @everyone  riiiiiight gentlemen.

    we have detected 3 mods that seem to contain repacked versions of VA, for which we did not give permission for.

     

    I have no reason to assume that this was done with bad intend and would rather like to believe that people are excited about the features of VA and want to feed these into their own projects, forgetting about some basic rules and manners.

     

    DM me if you are the author of such mod and we can discuss.

     

    We are a small subcommunity with the arma modding community and should keep up respectful behaviour.


    Reuploading content as own work (that someone else worked on for YEARS & MONTHS) against the authors stated terms of use, and not even  giving credit to their work is not something that should not be tolerated.

    It also violates the APL-ND, Steam Subscriber Agreement & any basic respect & courtesy rules of the Arma 3 modding community. 

     

    I ll be filing reports on steam for the mods to be taken down, should there be no resolution of the matter.

     

    cheers
    vd


  3. Hi everyone 

     

    I am digging into the persistency portion of a project again.

    I have managed to save/load pretty much all I wanted to save, again, great mod!

     

    Now I am looking into possibilities to remove information from the database.

    Scenario: I place a crate. The crate and its inventory is saved. Now I want to remove a create from the database (e.g. if its destroyed).

     

    this is how the file looks after saving. it loads properly afterwards:

    ../db/Caches

     

    Spoiler
    
    //UPDATED
    
    [CacheBox_East_Ammo_F691570]
    Array="["CacheBox_East_Ammo_F691570","Box_East_Ammo_F",[4168.5,289.5,0],0]"
    [CacheBox_East_Ammo_F695570]
    Array="["CacheBox_East_Ammo_F695570","Box_East_Ammo_F",[4162.5,283.5,0],0]"
    [CacheBox_East_Ammo_F599570]
    Array="["CacheBox_East_Ammo_F599570","Box_East_Ammo_F",[4168.5,295.5,0],0]"
    [CacheBox_East_Ammo_F554570]
    Array="["CacheBox_East_Ammo_F554570","Box_East_Ammo_F",[4156.5,283.5,0],0]"

     

     

    I am trying to apply the functions as per included wiki:

     

    (DELETED)

    I ve been playing around with it for a while, trying to feed in the correct _section, _key, db object params, but I cant delete anything.

    I am not sure if its a formatting thing. Writing and reading works well on hosted MP and Dedi.

     

    I tried examples like this:

    (DELETED)

     

    Can anyone help me understand where I am going wrong?

    Or can someone share an example of his code? (saved example and how to delete it).

     

    Right, sometimes you need to post your question before the brain activates=)

    Here is how i got it to work, in case someone is looking for this:

     

    delete a section:

    Spoiler
    
    //delete a _section
    _section = "CacheBox_East_Ammo_F691570";
    
    _inidbi = ["new","Caches"] call OO_INIDBI;
    
    ["deleteSection", _section] call _inidbi;

     

     

    delete a key:

     

    Spoiler
    
    //delete a _key
    _section = "CacheBox_East_Ammo_F691570";
    _key = "Array";
    
    _inidbi = ["new","Caches"] call OO_INIDBI;
    
    ["deleteKey", [_section, _key]] call _inidbi;

     

     

    I appreciate any help.

     

    Happy to help, if anyone needs assistance.

     

    Thanks

    VD

    • Like 2

  4. Devlog Stream # 6 tonight at 9.45 PM CET:

     

     

    Let's make a survival mod for ArmA 3!

     

    Episode #6  tech stuff:


    Writing new basebuilding sys
    Work on crafting sys
    placeable persistent tents/crates with storage
    bug find, bug fix, bug find...

     

    Episode #6   gameplay:
    lets find a nice hideout and create a cozy persistent camp using the above new scripts. 
    SWEET HOME!

     

    Join the VA community on DISCORD:
    https://discord.gg/WZXzRNq

     

    Subscribe to the old version of the VA mod on STEAM:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1655727065

     

    • Like 3
    • Thanks 1
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