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Posts posted by Vandeanson
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Quotealso has Navmesh remapping upon server restart and loading of assets **Zombie proofed**
what what? but how?? =D
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Hi folks!
We plan a devstream tonight @ 8pm CET on the VA test server.
We will be testing all the medical interactions between players and other critical features. Are we ready for a closed BETA?!Stream link to follow later tonight.
Cheers
VD- 3
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Hi All,
Update pushed to fix a massive bug related to bleeding and infection.
Its probably update # 122'354'687'452 that is supposed to finally fix these features, lets hope for the best XD
Thanks to Brenner650 for making me aware of the issue!
Cheers
VD- 2
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@everyone riiiiiight gentlemen.
we have detected 3 mods that seem to contain repacked versions of VA, for which we did not give permission for.
I have no reason to assume that this was done with bad intend and would rather like to believe that people are excited about the features of VA and want to feed these into their own projects, forgetting about some basic rules and manners.
DM me if you are the author of such mod and we can discuss.
We are a small subcommunity with the arma modding community and should keep up respectful behaviour.
Reuploading content as own work (that someone else worked on for YEARS & MONTHS) against the authors stated terms of use, and not even giving credit to their work is not something that should not be tolerated.It also violates the APL-ND, Steam Subscriber Agreement & any basic respect & courtesy rules of the Arma 3 modding community.
I ll be filing reports on steam for the mods to be taken down, should there be no resolution of the matter.
cheers
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hi all!
its'e friiday - lets dig back into creating an ArmA 3 survival mod - Stream starts 21:15 CET:
See you there!
Cheers
VD
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7k subscribers for the steam version of VA - yay! Celebration stream (and underwater sites stuffs - ARRR and so!)
https://youtu.be/iHRfo97iJ7E- 2
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Live in 5' Vandeanson's Apocalypse Alpha devlog # 15
Creating sunken shipwreck trrreeaaasuuure sites;)
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I am planning another VA 3.0 alpha devlog session tonight where we bury our teeth into the eat/drink/cook/hunt aspects of the survival system and try and iron out anything that may break the feature. YT link will follow later tonight, planned stream from 9.45pm - 11pm CET.
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Hi everyone
I am digging into the persistency portion of a project again.
I have managed to save/load pretty much all I wanted to save, again, great mod!
Now I am looking into possibilities to remove information from the database.
Scenario: I place a crate. The crate and its inventory is saved. Now I want to remove a create from the database (e.g. if its destroyed).
this is how the file looks after saving. it loads properly afterwards:
../db/Caches
Spoiler//UPDATED [CacheBox_East_Ammo_F691570] Array="["CacheBox_East_Ammo_F691570","Box_East_Ammo_F",[4168.5,289.5,0],0]" [CacheBox_East_Ammo_F695570] Array="["CacheBox_East_Ammo_F695570","Box_East_Ammo_F",[4162.5,283.5,0],0]" [CacheBox_East_Ammo_F599570] Array="["CacheBox_East_Ammo_F599570","Box_East_Ammo_F",[4168.5,295.5,0],0]" [CacheBox_East_Ammo_F554570] Array="["CacheBox_East_Ammo_F554570","Box_East_Ammo_F",[4156.5,283.5,0],0]"
I am trying to apply the functions as per included wiki:(DELETED)
I ve been playing around with it for a while, trying to feed in the correct _section, _key, db object params, but I cant delete anything.I am not sure if its a formatting thing. Writing and reading works well on hosted MP and Dedi.I tried examples like this:(DELETED)
Can anyone help me understand where I am going wrong?Or can someone share an example of his code? (saved example and how to delete it).Right, sometimes you need to post your question before the brain activates=)
Here is how i got it to work, in case someone is looking for this:
delete a section:
Spoiler//delete a _section _section = "CacheBox_East_Ammo_F691570"; _inidbi = ["new","Caches"] call OO_INIDBI; ["deleteSection", _section] call _inidbi;
delete a key:
Spoiler//delete a _key _section = "CacheBox_East_Ammo_F691570"; _key = "Array"; _inidbi = ["new","Caches"] call OO_INIDBI; ["deleteKey", [_section, _key]] call _inidbi;
I appreciate any help.Happy to help, if anyone needs assistance.
Thanks
VD
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va2.287: (Steam Version)
- Dynamic Simulation System re-enabled
- AI skills set to 0.55, down from 1- 2
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Spontanious dev stream up @ 9.30 PM CET!
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@everyone Starting a "Let's Play VA 3.0" streaming series tonight
(hosted MP or VA 3.0 closed alpha server)
VA 3.0 - Ravage - Chernarus Redux - Survival Time!
@ 9.30 PM CET: https://youtu.be/US05fu2n5mg
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@everyone Starting a "Let's Play VA 3.0" streaming series tonight
(hosted MP or VA 3.0 closed alpha server)
VA 3.0 - Ravage - Chernarus Redux - Survival Time!
@ 9.30 PM CET: https://youtu.be/US05fu2n5mg
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Devlog Stream # 6 tonight at 9.45 PM CET:
Let's make a survival mod for ArmA 3!
Episode #6 tech stuff:
Writing new basebuilding sys
Work on crafting sys
placeable persistent tents/crates with storage
bug find, bug fix, bug find...Episode #6 gameplay:
lets find a nice hideout and create a cozy persistent camp using the above new scripts.
SWEET HOME!Join the VA community on DISCORD:
https://discord.gg/WZXzRNqSubscribe to the old version of the VA mod on STEAM:
https://steamcommunity.com/sharedfiles/filedetails/?id=1655727065- 3
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A little delayed;) going live in 8'
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@everyone going to stream some VA 3.0 dev tonight 9.30pm CET. new drinking sys, fixing eating sys and then probably chilled gameplay and testing!
link will follow
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@everyone VA 3.0 dev stream up in 20' - lets come up with neat crafting recipes, finalize the crafting system and fix the crap out of this pile of code we call VA!
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@everyone VA 3.0 alpha devlog stream #3! Today at around 9.30pm CET we create a crafting system and finalize scavenging!
https://youtu.be/nzkQIzMOx-k- 3
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@everyone VA3.0 dev/testing and chill session discord-stream around 9pm cet tonight.
Looking into new or updated eating / drinking / scavenging / vehicle spawner / vehicle maintenance / medical system / hunting and other aspects of the new survival features of the alpha:)
https://discord.gg/SAFysz8- 2
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Vandeanson’s Apocalypse
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
@everyone
VA 3.0 Beta is now available on steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=2856307323
Enjoy exploring and make sure to connect with the discord community for questions, to group up, post and search servers and so on;)
At first you will be overwhelmed with the amount of settings and features and some features might not be immediately obvious. Take your time to discover the unknown but before you get frustrated, ask in Discord;)
I suggest you start your first VA 3.0 mission with the following mods first: VA 3.0, CBA & Ravage before you pile 20 mods onto your mission and get spammed with bugs.
It will also be easier for us to review reported bugs/errors and such if we know that you do not use too many other mods that may also cause issues.
Some features are not or not fully balanced/tuned yet as mentioned in previous post. We are looking forward to your feedback and suggestions. Please note that we will only focus on game breaking bugs at first. We will currently not work on "new" features.
We will rework the Steam page to promote VA 3.0s features as good as possible. But if you feel like some things are badly explained or missing, please let us know!
Also old VA will remain on steam for now FYI.