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Dr. Epav

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About Dr. Epav

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    AShamfurDespray
  1. Being relatively new in scripting, I was wondering if anybody could help me figure out how to make functions use random values. I currently have a basic system that relies on event-handler. This is what I currently have in a separate script (talkerWest02). ( //Ambient speech system //cheers this addEventHandler ["FiredNear",{say3D "vo_soldier_west_02_cheer01"}]; //panic this addEventHandler ["Explosion",{say3D "vo_soldier_west_02_panic_explode_01"}]; //Death yells and moans this addEventHandler ["Killed",{say3D "placeholder"}]; ) (the description.ext is already hard to read for one full speech tree, and im planning on adding another 7 or 8 (4 for each faction)) This is unfinished script that i have for one soldier. I'm thinking each soldier should have its own speech script that can be executed on initialization. However, I don't know how to randomize the chances of each different line occurring, make sure that when one gets picked no others are allowed to execute for a certain time (around 10 secs, to make sure there's not too much talking), how to mute/replace the current speech (soldiers now say when they are moving, must have been added in a recent patch), and how bad of a impact on performance this might have.
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