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Siegfried Backwasch

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Everything posted by Siegfried Backwasch

  1. Siegfried Backwasch

    Cant upload/update anything via Publisher

    Yep also works for me again, the problem seemed to be the Steam Cloud (I couldnt even upload Screenshots on Steam) #Closed
  2. Hey, Since yesterday I have huge problem, I cant upload/update anything to the Workshop anymore, no matter if I try to publish something via the Editor or via Publisher. I am always getting the error: '"Something went wrong Steam error code :16, Error code 1, Error message: STEAM_API_DLL TODO" https://prnt.sc/1xdnpiu I even tried to upload it from another PC on an different Network, but still got the same error, but I worked with another Steam account without any problems. I tried a lot of things but nothing fixed the issue :/
  3. Siegfried Backwasch

    Cant upload/update anything via Publisher

    Sadly this didnt help :/, but still thanks for trying ^^
  4. Siegfried Backwasch

    Roadlines on the Map

    Thank you so much ❤️ Now everything is working
  5. Siegfried Backwasch

    Roadlines on the Map

    Hey, I have a quick question. What defines how thick a roadline on the Map is? I am talking about this ones Because my problem is, that I have two roads which have the (nearly) Identical config in the RoadsLib.cfg, but still the thickness of the line is completely different. Here the Config of the two roads. The thick brownish one: class Road0003 // Feldweg { width = 5; mainStrTex = "r\abandonednordholm\data\rl_feldweg_ca.paa"; mainTerTex = "r\abandonednordholm\data\rl_feldweg_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 0; order = 6; }; The thin orange one: class Road0013 // mus gravel { width = 6; mainStrTex = "a3\structures_f_enoch\data\roads\mud_gravel_ca.paa"; mainTerTex = "a3\structures_f_enoch\data\roads\mud_gravel_end_ca.paa"; mainMat = "a3\structures_f_enoch\data\roads\mud_gravel.rvmat"; map = "track"; AIpathOffset = 3; order = 4; };
  6. Siegfried Backwasch

    Problem with gestures

    Hi I have a small Problem with gestures, I made an gesture to show the middle finger, the gesture work so far, i also can walk while doing the gesture, so far so good, but I have some problems. 1. If I ,,start" the gesture while holding a weapon [doesnt matter if its a Rifle or a Pistol] the gesture glitches out [it kinda mixes the weapon animation with the gesture] 2. If I start the middle finger gesture and then an other animation aswell, they also kinda ,,mix" together But to explain it a bit easier i made a video, so basically what i need to know is, is there a way, that i can play the gesture without mixing it with other animations? If you need to see a part of my config just write it down bellow 😘
  7. Hi, I am trying to give a Lada [Custom Vehicle] a custom animation. So for that i made an Animation with this Blender Rig http://www.armaholic.com/page.php?id=24137 and imported the bvh file into the Object Builder [...] at the end i had a "driver.rtm". After that i just edited the model.cfg and the config.cpp and put everything necessary into them. After that i tried to pack it via pboProject, but got a error ,,Bis binarise failed to binarise some or all rtm files. There was no skeleton that could be used." Why do I get this error? model.cfg https://pastebin.com/gns4eLMW config.cpp https://pastebin.com/RKUJ3Xth [the original config.cpp is way longer but this is just the necessary stuff ^^] I hope I put enough informations in, if not just ask for details :P Thank you in advance
  8. Siegfried Backwasch

    pboProject ,,There was no skeleton that could be used"

    Changed it ^^
  9. Siegfried Backwasch

    Laws of War DLC Feedback

    I have an question what does this symbole mean?
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